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* NKSP: Added built-in functions change_attack(), change_decay() and
  change_release().

1 schoenebeck 2732 <html>
2     <head>
3     <meta name="author" content="Christian Schoenebeck">
4     <title>NKSP Reference</title>
5     <urlpath>Reference</urlpath>
6     <navpath>Reference Manual</navpath>
7     <meta name="description" content="Reference documentation of the NKSP real-time instrument script language.">
8     </head>
9     <body>
10     <h1>NKSP Reference</h1>
11     <p>
12     This document gives you an overview of all built-in functions and built-in
13     variables provided by the NKSP real-time instrument script language.
14     </p>
15    
16     <h2>Built-In Functions</h2>
17     <p>
18     These are the built-in functions available with the NKSP realt-time
19     instrument script language.
20     </p>
21    
22     <h3>Core Language Functions</h3>
23     <p>
24     Most fundamental NKSP functions, independent from any purpose of being used in a sampler.
25     </p>
26     <table>
27     <tr>
28     <th>Function</th> <th>Description</th>
29     </tr>
30     <tr>
31 schoenebeck 2946 <td><code lang="nksp">dec()</code></td>
32     <td>Decrements the passed integer variable by one.</td>
33     </tr>
34     <tr>
35     <td><code>inc()</code></td>
36     <td>Increments the passed integer variable by one.</td>
37     </tr>
38     <tr>
39 schoenebeck 2742 <td><code lang="nksp">message()</code></td>
40 schoenebeck 2732 <td>Prints text to the sampler's terminal.</td>
41     </tr>
42     <tr>
43     <td><code>exit()</code></td>
44     <td>Stops execution of the current event handler instance.</td>
45     </tr>
46     <tr>
47     <td><code>wait()</code></td>
48     <td>Pauses execution for a certain amount of time.</td>
49     </tr>
50     <tr>
51 schoenebeck 2949 <td><code>stop_wait()</code></td>
52     <td>Resumes execution of a suspended script callback.</td>
53     </tr>
54     <tr>
55 schoenebeck 2732 <td><code>abs()</code></td>
56     <td>Calculates the absolute value of a given value.</td>
57     </tr>
58     <tr>
59     <td><code>random()</code></td>
60     <td>Random number generator.</td>
61     </tr>
62     <tr>
63     <td><code>num_elements()</code></td>
64     <td>Returns the size of the requested array variable.</td>
65     </tr>
66     </table>
67    
68     <h3>Common Sampler Functions</h3>
69     <p>
70     Basic sampler related functions, independent from a particular sampler
71     format or sampler engine.
72     </p>
73     <table>
74     <tr>
75     <th>Function</th> <th>Description</th>
76     </tr>
77     <tr>
78     <td><code>play_note()</code></td>
79     <td>Triggers a new note.</td>
80     </tr>
81     <tr>
82 schoenebeck 2932 <td><code>change_pan()</code></td>
83     <td>Changes panning of voices (stereo balance).</td>
84     </tr>
85     <tr>
86     <td><code>change_tune()</code></td>
87     <td>Changes the tuning of voices.</td>
88     </tr>
89     <tr>
90     <td><code>change_vol()</code></td>
91     <td>Changes the volume of voices.</td>
92     </tr>
93     <tr>
94 schoenebeck 2936 <td><code>change_cutoff()</code></td>
95     <td>Changes filter cutoff frequency of voices.</td>
96     </tr>
97     <tr>
98     <td><code>change_reso()</code></td>
99     <td>Changes filter resonance of voices.</td>
100     </tr>
101     <tr>
102 schoenebeck 2954 <td><code>change_attack()</code></td>
103     <td>Modifies the attack time of voices.</td>
104     </tr>
105     <tr>
106     <td><code>change_decay()</code></td>
107     <td>Modifies the decay time of voices.</td>
108     </tr>
109     <tr>
110     <td><code>change_release()</code></td>
111     <td>Modifies the release time of voices.</td>
112     </tr>
113     <tr>
114 schoenebeck 2936 <td><code>event_status()</code></td>
115     <td>Checks and returns whether a particular note is still alive.</td>
116     </tr>
117     <tr>
118 schoenebeck 2732 <td><code>set_controller()</code></td>
119     <td>Creates a MIDI control change event.</td>
120     </tr>
121     <tr>
122     <td><code>ignore_event()</code></td>
123     <td>Drops the given event.</td>
124     </tr>
125     <tr>
126     <td><code>ignore_controller()</code></td>
127     <td>Drops the given MIDI control change event.</td>
128     </tr>
129     <tr>
130     <td><code>note_off()</code></td>
131     <td>Releases the requested note.</td>
132     </tr>
133     <tr>
134     <td><code>set_event_mark()</code></td>
135     <td>Adds an event to an event group.</td>
136     </tr>
137     <tr>
138     <td><code>delete_event_mark()</code></td>
139     <td>Removes an event from some event group.</td>
140     </tr>
141     <tr>
142     <td><code>by_marks()</code></td>
143     <td>Returns all events of an event group.</td>
144     </tr>
145     </table>
146    
147     <h3>GigaStudio Format Functions</h3>
148     <p>
149     Sampler format specific functions, dedicated to the individual features
150     of the GigaStudio format engine.
151     </p>
152     <table>
153     <tr>
154     <th>Function</th> <th>Description</th>
155     </tr>
156     <tr>
157     <td><code>gig_set_dim_zone()</code></td>
158     <td>Changes the currently active dimension zone.</td>
159     </tr>
160     </table>
161    
162     <h2>Built-In Variables</h2>
163     <p>
164     These are the built-in variables and built-in constants available with the
165     NKSP realt-time instrument script language.
166     </p>
167 schoenebeck 2944
168     <h3>Core Language Variables</h3>
169     <p>
170     Most fundamental NKSP built-in variables, independent from any purpose of
171     being used in a sampler.
172     </p>
173     <table>
174     <tr>
175     <th>Variable</th> <th>Description</th>
176     </tr>
177     <tr>
178     <td><code>$KSP_TIMER</code></td>
179     <td>Preserved for compatiblity reasons with KSP, returns the same value
180     as <code>$NKSP_REAL_TIMER</code> (refer to the latter for details).
181     Note that KSP's <code>reset_ksp_timer()</code> function is not available with
182     NKSP. However when calculating time differences between two time
183     stamps taken with <code>$NKSP_REAL_TIMER</code>, calling such a reset
184     function is not required, because the underlying clock does not stop
185     when it reached its value limit (which happens every 71 minutes), instead the clock
186     will automatically restart from zero and the calculated time difference
187     even between such transitions will reflect correct durations.</td>
188     </tr>
189     <tr>
190     <td><code>$NKSP_PERF_TIMER</code></td>
191     <td>Returns the current performance time stamp (in microseconds) of the
192     script running. You may read this variable from time to time to take
193     time stamps which can be used to calculate the time difference
194     (in microseconds) which elapsed between them. A performance time
195     stamp is based on the script's actual CPU execution time. So the
196     internal clock which is used for generating such time stamps is only
197     running forward if the respective script is actually executed by the
198     CPU. Whenever your script is not really executed by the CPU (i.e. because
199     your script got suspended by a wait() call or got forcely suspended due to
200     real-time constraints, or when the entire sampler application got suspended
201     by the OS for other applications or OS tasks) then the underlying internal
202     clock is paused as well.
203     <note class="important">
204     You should only use this built-in variable for script development
205     purposes (i.e. for bench marking the performance of your script).
206     You should <b>not</b> use it with your final production sounds!
207     It is not appropriate for being used in a musical context, because
208     when an offline bounce is performed for instance, the musical timing
209     will be completely unrelated to the CPU execution time. Plus using
210     this variable may cause audio drop outs on some systems. In a musical
211     context you should use <code>$ENGINE_UPTIME</code> instead, which is
212     also safe for offline bounces.
213     </note>
214     <note>
215     On some systems <code>$NKSP_REAL_TIMER</code> and
216     <code>$NKSP_PERF_TIMER</code> will actually return the same value. So the
217     difference between them is not implemented for all systems at the moment.
218     </note>
219     </td>
220     </tr>
221     <tr>
222     <td><code>$NKSP_REAL_TIMER</code></td>
223     <td>Returns the current time stamp in reality (in microseconds). You may
224     read this variable from time to time to take
225     time stamps which can be used to calculate the time difference
226     (in microseconds) which elapsed between them. A "real" time
227     stamp is based on an internal clock which constantly proceeds, so this
228     internal clock also continues counting while your script is either suspended
229     (i.e. because your script got suspended by a wait() call or got forcely
230     suspended due to real-time constraints) and it also continues counting
231     even if the entire sampler application got suspended by the OS (i.e. to
232     execute other applications for multi-tasking or to perform OS tasks).
233     <note class="important">
234     You should only use this built-in variable for script development
235     purposes (i.e. for bench marking the performance of your script).
236     You should <b>not</b> use it with your final production sounds!
237     It is not appropriate for being used in a musical context, because
238     when an offline bounce is performed for instance, the musical timing
239     will be completely unrelated to the CPU execution time. Plus using
240     this variable may cause audio drop outs on some systems. In a musical
241     context you should use <code>$ENGINE_UPTIME</code> instead, which is
242     also safe for offline bounces.
243     </note>
244     <note>
245     On some systems <code>$NKSP_REAL_TIMER</code> and
246     <code>$NKSP_PERF_TIMER</code> will actually return the same value. So the
247     difference between them is not implemented for all systems at the moment.
248     </note>
249     </td>
250     </tr>
251 schoenebeck 2949 <tr>
252     <td><code>$NI_CALLBACK_ID</code></td>
253     <td>Reflects the current event handler instance's unique callback ID.
254     For the same event type there may be more than
255     one event handler instances running. Each one of them has
256     its own callback ID. You can get the current event handler
257     instance's callback ID by reading this built-in variable.</td>
258     </tr>
259     <tr>
260     <td><code>$NI_CALLBACK_TYPE</code></td>
261     <td>Reflects the event type of the current event handler. This variable
262     may reflect one of the following built-in constants:
263     <code>$NI_CB_TYPE_INIT</code>, <code>$NI_CB_TYPE_NOTE</code>,
264     <code>$NI_CB_TYPE_RELEASE</code>, <code>$NI_CB_TYPE_CONTROLLER</code>.</td>
265     </tr>
266     <tr>
267     <td><code>$NI_CB_TYPE_INIT</code></td>
268     <td>Built-in constant reflecting an <code>init</code> event handler type.</td>
269     </tr>
270     <tr>
271     <td><code>$NI_CB_TYPE_NOTE</code></td>
272     <td>Built-in constant reflecting a <code>note</code> event handler type.</td>
273     </tr>
274     <tr>
275     <td><code>$NI_CB_TYPE_RELEASE</code></td>
276     <td>Built-in constant reflecting a <code>release</code> event handler type.</td>
277     </tr>
278     <tr>
279     <td><code>$NI_CB_TYPE_CONTROLLER</code></td>
280     <td>Built-in constant reflecting a <code>controller</code> event handler type.</td>
281     </tr>
282     <tr>
283     <td><code>$NKSP_IGNORE_WAIT</code></td>
284     <td>If this boolean built-in variable is <code>1</code> then all calls of your
285     event handler instance to function <code>wait()</code> will be ignored.
286     This may for example be the case if another event handler instance
287     resumed your paused script by calling <code>stop_wait()</code> and
288     passing <code>1</code> to the 2nd argument of that function.</td>
289     </tr>
290 schoenebeck 2944 </table>
291    
292 schoenebeck 2732 <h3>Common Sampler Variables</h3>
293     <p>
294     Basic sampler related built-in variables and constants, independent from a
295     particular sampler format or sampler engine.
296     </p>
297     <table>
298     <tr>
299     <th>Variable</th> <th>Description</th>
300     </tr>
301     <tr>
302     <td><code>$CC_NUM</code></td>
303     <td>MIDI controller number that caused the <code>controller</code>
304     handler to be executed (only useful in the context of a
305     <code>controller</code> handler).</td>
306     </tr>
307     <tr>
308     <td><code>%CC[]</code></td>
309     <td>Provides access to all current MIDI controller values. This can be
310     used in any context. Use the respective MIDI controller number as
311     index to this integer array variable. For instance <code>%CC[1]</code>
312     would give you the current value of the modulation wheel.
313     </td>
314     </tr>
315     <tr>
316     <td><code>$EVENT_ID</code></td>
317     <td>ID of the event that caused the current event handler to be executed. In
318     the context of a <code>note</code> handler this would be the event
319     ID of the note, within a <code>controller</code> handler it would
320     be the controller event ID, etc.</td>
321     </tr>
322     <tr>
323     <td><code>$EVENT_NOTE</code></td>
324     <td>MIDI note number that caused a note related
325     handler to be executed (only useful in the context of a
326     <code>note</code> or <code>release</code> handler).</td>
327     </tr>
328     <tr>
329     <td><code>$EVENT_VELOCITY</code></td>
330     <td>MIDI velocity value of the note that caused that note related
331     handler to be executed (only useful in the context of a
332     <code>note</code> or <code>release</code> handler).</td>
333     </tr>
334     <tr>
335 schoenebeck 2937 <td><code>$EVENT_STATUS_INACTIVE</code></td>
336     <td>Constant bit flag used as possible return value by
337     <code>event_status()</code> in case the requested
338     note is not "alive".</td>
339     </tr>
340     <tr>
341     <td><code>$EVENT_STATUS_NOTE_QUEUE</code></td>
342     <td>Constant bit flag used as possible return value by
343     <code>event_status()</code> in case the requested
344     note is still "alive".</td>
345     </tr>
346     <tr>
347 schoenebeck 2732 <td><code>%KEY_DOWN[]</code></td>
348     <td>This can be used in any context to check whether a certain MIDI
349     key is currently pressed down. Use the respective MIDI note number
350 schoenebeck 2936 as index to this array variable (see also <code>event_status()</code>).</td>
351 schoenebeck 2732 </tr>
352     <tr>
353     <td><code>$VCC_MONO_AT</code></td>
354     <td>Constant identifying the MIDI monophonic aftertouch controller (also
355     called <i title="Amount of force on held-down key.">
356     MIDI channel pressure
357     </i>). This is somewhat different than in the MIDI standard. With
358     NKSP aftertouch is handled like an additional "regular" MIDI CC controller.
359     Therefore use
360     <code>%CC[$VCC_MONO_AT]</code> to obtain the current aftertouch value
361     in the context of a <code>controller</code> event handler.
362     </td>
363     </tr>
364     <tr>
365     <td><code>$VCC_PITCH_BEND</code></td>
366     <td>Constant identifying the pitch bend wheel controller.
367     This is somewhat different than in the MIDI standard. With
368     NKSP pitch bend is handled like an additional "regular" MIDI CC controller.
369     Therefore use
370 schoenebeck 2936 <code>%CC[$VCC_PITCH_BEND]</code> to obtain the current pitch bend wheel value
371 schoenebeck 2732 in the context of a <code>controller</code> event handler.</td>
372     </tr>
373     <tr>
374     <td><code>$MARK_1</code> to <code>$MARK_28</code></td>
375     <td>Used to select one of the available 28 event groups.
376     See <code>set_event_mark()</code> for details.</td>
377     </tr>
378 schoenebeck 2944 <tr>
379     <td><code>$ENGINE_UPTIME</code></td>
380     <td>Returns the current time stamp (in milliseconds) for being
381     used in a musical context. You may read this variable from time to time
382     to take time stamps which can be used to calculate the time difference
383     (in milliseconds) which elapsed between them. These timing values are
384     based on the internal sample rate and thus it can safely be used to
385     perform musical timing related tasks in your scripts. Especially
386     your script will also continue to behave correctly when an offline bounce
387     of a song is performed.
388     </td>
389     </tr>
390 schoenebeck 2732 </table>
391    
392     <h3>GigaStudio Format Variables</h3>
393     <p>
394     Sampler format specific built-in variables and constants, dedicated to the
395     individual features of the GigaStudio format engine.
396     </p>
397     <table>
398     <tr>
399     <th>Variable</th> <th>Description</th>
400     </tr>
401     <tr>
402     <td><code>$GIG_DIM_CHANNEL</code></td>
403     <td>Constant that identifies the <i>stereo dimension</i>.</td>
404     </tr>
405     <tr>
406     <td><code>$GIG_DIM_LAYER</code></td>
407     <td>Constant that identifies the <i>layer dimension</i>.</td>
408     </tr>
409     <tr>
410     <td><code>$GIG_DIM_VELOCITY</code></td>
411     <td>Constant that identifies the <i>velocity dimension</i>.</td>
412     </tr>
413     <tr>
414     <td><code>$GIG_DIM_AFTERTOUCH</code></td>
415     <td>Constant that identifies the <i>aftertouch dimension</i>.</td>
416     </tr>
417     <tr>
418     <td><code>$GIG_DIM_RELEASE</code></td>
419     <td>Constant that identifies the <i>release trigger dimension</i>.</td>
420     </tr>
421     <tr>
422     <td><code>$GIG_DIM_KEYBOARD</code></td>
423     <td>Constant that identifies the <i>keyboard position dimension</i>.</td>
424     </tr>
425     <tr>
426     <td><code>$GIG_DIM_ROUNDROBIN"</code></td>
427     <td>Constant that identifies the <i>round robin dimension</i>.</td>
428     </tr>
429     <tr>
430     <td><code>$GIG_DIM_RANDOM</code></td>
431     <td>Constant that identifies the <i>random dimension</i>.</td>
432     </tr>
433     <tr>
434     <td><code>$GIG_DIM_SMARTMIDI</code></td>
435     <td>Constant that identifies the <i>start MIDI dimension</i> (a.k.a iMIDI rules).</td>
436     </tr>
437     <tr>
438     <td><code>$GIG_DIM_ROUNDROBINKEY</code></td>
439     <td>Constant that identifies the <i>round robin key dimension</i>.</td>
440     </tr>
441     <tr>
442     <td><code>$GIG_DIM_MODWHEEL</code></td>
443     <td>Constant that identifies the <i>modulation wheel dimension</i>.</td>
444     </tr>
445     <tr>
446     <td><code>$GIG_DIM_SUSTAIN</code></td>
447     <td>Constant that identifies the <i>sustain pedal dimension</i> (a.k.a. hold pedal).</td>
448     </tr>
449     <tr>
450     <td><code>$GIG_DIM_PORTAMENTO</code></td>
451     <td>Constant that identifies the <i>portamento MIDI controller dimension</i>.</td>
452     </tr>
453     <tr>
454     <td><code>$GIG_DIM_SOSTENUTO</code></td>
455     <td>Constant that identifies the <i>sostenuto MIDI controller dimension</i>.</td>
456     </tr>
457     <tr>
458     <td><code>$GIG_DIM_SOFT</code></td>
459     <td>Constant that identifies the <i>soft pedal dimension</i>.</td>
460     </tr>
461     <tr>
462     <td><code>$GIG_DIM_BREATH</code></td>
463     <td>Constant that identifies the <i>breath controller dimension</i>.</td>
464     </tr>
465     <tr>
466     <td><code>$GIG_DIM_FOOT</code></td>
467     <td>Constant that identifies the <i>foot pedal dimension</i>.</td>
468     </tr>
469     <tr>
470     <td><code>$GIG_DIM_PORTAMENTOTIME</code></td>
471     <td>Constant that identifies the <i>portamento time controller dimension</i>.</td>
472     </tr>
473     <tr>
474     <td><code>$GIG_DIM_EFFECT1</code></td>
475     <td>Constant that identifies the <i>effect 1 MIDI controller dimension</i>.</td>
476     </tr>
477     <tr>
478     <td><code>$GIG_DIM_EFFECT2</code></td>
479     <td>Constant that identifies the <i>effect 2 MIDI controller dimension</i>.</td>
480     </tr>
481     <tr>
482     <td><code>$GIG_DIM_EFFECT1DEPTH</code></td>
483     <td>Constant that identifies the <i>effect 1 depth MIDI controller dimension</i>.</td>
484     </tr>
485     <tr>
486     <td><code>$GIG_DIM_EFFECT2DEPTH</code></td>
487     <td>Constant that identifies the <i>effect 2 depth MIDI controller dimension</i>.</td>
488     </tr>
489     <tr>
490     <td><code>$GIG_DIM_EFFECT3DEPTH</code></td>
491     <td>Constant that identifies the <i>effect 3 depth MIDI controller dimension</i>.</td>
492     </tr>
493     <tr>
494     <td><code>$GIG_DIM_EFFECT4DEPTH</code></td>
495     <td>Constant that identifies the <i>effect 4 depth MIDI controller dimension</i>.</td>
496     </tr>
497     <tr>
498     <td><code>$GIG_DIM_EFFECT5DEPTH</code></td>
499     <td>Constant that identifies the <i>effect 5 depth MIDI controller dimension</i>.</td>
500     </tr>
501     <tr>
502     <td><code>$GIG_DIM_GENPURPOSE1</code></td>
503     <td>Constant that identifies the <i>general purpose 1 MIDI controller dimension</i>.</td>
504     </tr>
505     <tr>
506     <td><code>$GIG_DIM_GENPURPOSE2</code></td>
507     <td>Constant that identifies the <i>general purpose 2 MIDI controller dimension</i>.</td>
508     </tr>
509     <tr>
510     <td><code>$GIG_DIM_GENPURPOSE3</code></td>
511     <td>Constant that identifies the <i>general purpose 3 MIDI controller dimension</i>.</td>
512     </tr>
513     <tr>
514     <td><code>$GIG_DIM_GENPURPOSE4</code></td>
515     <td>Constant that identifies the <i>general purpose 4 MIDI controller dimension</i>.</td>
516     </tr>
517     <tr>
518     <td><code>$GIG_DIM_GENPURPOSE5</code></td>
519     <td>Constant that identifies the <i>general purpose 5 MIDI controller dimension</i>.</td>
520     </tr>
521     <tr>
522     <td><code>$GIG_DIM_GENPURPOSE6</code></td>
523     <td>Constant that identifies the <i>general purpose 6 MIDI controller dimension</i>.</td>
524     </tr>
525     <tr>
526     <td><code>$GIG_DIM_GENPURPOSE7</code></td>
527     <td>Constant that identifies the <i>general purpose 7 MIDI controller dimension</i>.</td>
528     </tr>
529     <tr>
530     <td><code>$GIG_DIM_GENPURPOSE8</code></td>
531     <td>Constant that identifies the <i>general purpose 8 MIDI controller dimension</i>.</td>
532     </tr>
533     </table>
534    
535     </body>
536     </html>

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