Suspends / pauses the current event handler instance for the requested amount of microseconds.

Function Prototype



Argument Name Data Type Description
??duration-us?? Integer Number Amount of microseconds to pause execution.

Return Value



on init { The amount of notes to play } declare const $delayNotes := 4 { Tempo with which the new notes will follow the orignal note } declare const $bpm := 90 { Convert BPM to microseconds (duration between the notes) } declare const $delayMicroSeconds := 60 * 1000000 / $bpm { Just a working variable for being used with the while loop below } declare polyphonic $i { For each successive note we trigger, we will reduce the velocity a bit} declare polyphonic $velocity end on on note { First initialize the variable $i with 4 each time we enter this event handler, because each time we executed this handler, the variable will be 0 } $i := $delayNotes { Loop which will be executed 4 times in a row } while ($i) { Calculate the velocity for the next note being triggered } $velocity := 127 * $i / ($delayNotes + 1) { Suspend this script for a short moment ... } wait($delayMicroSeconds) { ... and after that short break, trigger a new note. } play_note($EVENT_NOTE, $velocity) { Decrement loop counter $i by one } $i := $i - 1 end while end on Using the wait() function can lead to concurrency issues with regular variables, which are global variables by default. You might need to use polyphonic variables in such cases. The wait() function is not fully implemented in LinuxSampler yet. Currently a wait() function call suspends execution, but since the respective scheduler code is yet missing in LinuxSampler, the script will automatically be resumed with the next audio fragment cycle. So effectively a wait() call will pause your script for a few miliseconds with LinuxSampler right now, no matter which function argument you provided. Hopefully this will be implemented soon though.