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* Added release notes for LinuxSampler 2.0.0.

1 <html>
2 <head>
3 <meta name="author" content="Christian Schoenebeck">
4 <title>Release Notes LinuxSampler 2.0.0</title>
5 <meta name="description" content="Release notes for LinuxSampler 2.0.0.">
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9 <body>
10 <h1>LinuxSampler 2.0.0</h1>
11 <p>
12 Unbelievable six years have passed since the last release of LinuxSampler.
13 A load of things have changed in silence, which I want to summarize for
14 you in this article.
15 </p>
16
17 <h3>New Sampler Engines</h3>
18 <p>
19 The sampler's code base has seen substantial changes during that long
20 period. The sampler engine code base has been unified to a set of common,
21 abstract base classes which cleared the way for two new sampler engines:
22 <ol>
23 <li>The <b>SFZ2</b> format engine (.sfz).</li>
24 <li>The <b>SoundFont 2</b> format engine (.sf2).</li>
25 </ol>
26 So LinuxSampler is not limited to just the GigaStudio/Gigasampler format
27 (.gig) anymore.
28 </p>
29
30 <h3>Real-Time Instrument Scripts</h3>
31 <p>
32 Another major new feature is the brand new support for so called
33 <i>Real-Time Instrument Scripts</i>, which are small programs that may be
34 bundled with sound files to extend the sampler with custom behavior for
35 individual sounds. You may know such instrument scripts from commercial
36 software samplers. At the moment this scripting feature is yet limited to
37 the Giga format engine. <a href="instrument_scripts.html">Find out more ...</a>
38 </p>
39 <img src="../../gigedit/scripts/gigedit_script_editor.png" caption="NKSP Instrument Script Editor">
40
41 <h3>LSCP Shell</h3>
42 <p>
43 Also noteworthy is the new command line application <i>lscp</i>, which is
44 a text based shell for controlling the sampler from the command line,
45 providing colored output, type completion, help text while typing LSCP
46 commands and other convenient features for terminal enthusiasts who want
47 to use the sampler without GUI frontend applications.
48 <a href="instrument_scripts.html">Find out more ...</a>
49 </p>
50 <img src="../../lscp_shell/lscp_shell.png" caption="LSCP Shell">
51
52 <h3>Internal Effects &amp; Extensions to LSCP</h3>
53 <p>
54 You may now also load external effects directly into the sampler. The
55 <a href="http://www.linuxsampler.org/api/draft-linuxsampler-protocol.html">LSCP network protocol</a>
56 (<a href="http://www.linuxsampler.org/api/lscp-1.7.html">v1.7</a>) has
57 been extended to manage such effects respectively. Effect chains may be
58 built, and the individual sampler parts may be routed to an individual
59 position of effect chains. At this point only LADSPA plugins are supported
60 yet. However the sampler's effect subsystem uses an abstract interface,
61 which allows easy integration of other effect systems. Also new with
62 latest LSCP version is the ability to trigger MIDI CCs by LSCP command.
63 </p>
64
65 <h3>New GigaStudio format features</h3>
66 <p>
67 You may have heard that the GigaStudio software has seen its last version
68 with GigaStudio 4. Tascam officially discontinued this product, its
69 intellectual property has been sold several times among companies and
70 there is currently no way to buy a new copy of GigaStudio anymore. However
71 the GigaStudio format is still under active development with LinuxSampler.
72 We not only added support for the latest features introduced with
73 GigaStudio 4: iMIDI rules for example which allow to trigger notes by
74 MIDI CC and allow i.e. defining a set of legato samples; for the first
75 time ever we also added our own extensions to the Giga format: one of it
76 is the previously mentioned new instrument scripting feature and a more
77 minor extension is support for various other MIDI CCs which were never
78 supported by GigaStudio before. So you can now use any MIDI CC for EG1
79 controller, EG2 controller and attenuation controller.
80 </p>
81
82 <h3>DAW Plugin Enhancements</h3>
83 <p>
84 The sampler's host plugins have also seen some enhancements: the LV2
85 plugin now stores and restores the sampler's overall state with the song
86 of your DAW application, the LV2 and AudioUnit plugin's outputs
87 were increased from 2 audio channels to 16 upon request by some users and
88 the VST plugin now uses the sampler's MIDI instrument mapping system to
89 show a list of available sounds to allow the user to switch among them.
90 And last but not least the VST plugin may also be used on Mac now.
91 </p>
92
93 <h2>Gigedit 1.0.0</h2>
94 <p>
95 Also <i>Gigedit</i>, our instrument editor for the GigaStudio/Gigasampler
96 format, had been enhanced quite a lot during the last six years. As
97 mentioned above, we introduced our own extensions to the Giga format.
98 Obviously all those extensions will not work with any GigaStudio version,
99 they only work with a recent version of Gigedit and LinuxSampler. Gigedit
100 will inform you whenever you are using such kind of custom Giga format
101 extension, so that you are always aware in case your changes to sounds are
102 not cross/backward compatible with the GigaStudio software. You may also
103 disable those warnings on the settings menu.
104 </p>
105
106 <h3>Multi-Selection of Dimension Zones</h3>
107 <p>
108 A load of enhancements have been added to Gigedit
109 in the last six years: Until now you were only able to edit either exactly
110 one dimension region or all dimension regions simultaneously. With this
111 release you may now hold the Ctrl button and select a specific set of
112 dimension region zones in the dimension region selector area (on the very
113 bottom of the Gigedit window) with your mouse. All synthesis parameters you
114 then change, will all be applied to that precise set of dimension region
115 zones.
116 </p>
117
118 <h3>Improvements to Dimension Management</h3>
119 <p>
120 Also managing dimensions have been improved: previously to change the
121 amount of zones of a dimension you had to delete and recreate the
122 dimension. Which was not just inconvenient, but you also had to redefine
123 your synthesis parameters from scratch. Now you can just open the
124 dimension manager dialog and increase or decrease the amount of zones of
125 a dimension with few clicks. Same applies to the dimension type: you may
126 now simply open the dimension manager dialog and alter the type of a
127 dimension with few clicks.
128 </p>
129
130 <h3>Monitoring Sample References</h3>
131 <p>
132 When working on complex Giga sounds you certainly noticed that one could
133 easily get lost about which samples are exactly used by which
134 instrument or even whether a sample is actually used at all by any
135 instrument or just left orphaned and wasting disk space. This was also due
136 to the fact that the Giga format does not require unique names for
137 samples. We have worked on resolving this usability issue. In the samples
138 list view you can now read the amount of times a sample is referenced by
139 instruments of your .gig file. If a sample is not used at all, then it
140 will be shown in striking red color in the sample list view. You may also
141 right click on a sample and select "Show references...", a new
142 window appears on your screen which will show you where exactly that
143 particular sample is used by, that is by which instruments and by which
144 regions of those instruments. Also the other way around has been
145 addressed: when you now edit the synthesis parameters of a particular
146 dimension region, you may now click on the new "&lt;- Select Sample"
147 button and Gigedit automatically selects and displays the respective sample
148 in the samples list view, which you may then might rename to some more
149 appropriate sample name, or you might check by which other instrument(s)
150 that sample is used by, etc.
151 </p>
152
153 <h3>Silent Cases</h3>
154 <p>
155 You may now also remove the current sample reference from individual
156 dimension regions (assigning a so called "NULL" sample instead) by clicking on
157 the new "X" button next the sample reference field on the "Sample" tab
158 of a dimension region; this allows you to define "silent cases", that
159 is a case where no sample should be played at all, for example this is
160 often used for very low velocity ranges of i.e. between 0 and 6.
161 </p>
162
163 <h3>Reordering Instruments</h3>
164 <p>
165 If you are working on .gig files with a large amount of Instruments, then
166 you might also be glad to know that you can finally also re-order the
167 instruments of a file by simply dragging the instruments around in the
168 instruments list view.
169 </p>
170
171 <h3>Combine Tool</h3>
172 <p>
173 Another handy new feature for sound designers is the new "Combine" tool,
174 which you can reach from the main menu. It allows you to select two ore
175 more instruments (by holding down the Ctrl key while selecting with mouse
176 click) from your currently open Giga file and combine those selected
177 instruments to a new instrument. This way you may for example create
178 stunning layered sounds, or you may create velocity splits, crossfade
179 sounds by MIDI controller and much more, all with just a few clicks. This
180 may sound like a trivial task, but if you have worked on this before, you
181 certainly noticed that this was often a very time consuming and error
182 prone task before, especially with complex individual sounds which had
183 custom region ranges, custom velocity splits and much more exotic stuff
184 to take care of. The combine tool handles all such cases for you
185 automatically.
186 </p>
187
188 <h3>Improved Interaction with LinuxSampler</h3>
189 <p>
190 Last but not least, the interaction of Gigedit with LinuxSampler (in so
191 called "live mode") had been improved: When you click on the "Edit"
192 button of a channel strip in QSampler or Fantasia, Gigedit will be
193 launched with the respective instrument automatically being selected.
194 Vice versa you may now also just select another instrument with Gigedit's
195 instrument list view and LinuxSampler will automatically load and play
196 that instrument on the respective sampler part for you. So no more need
197 to switch between the Gigedit window and QSampler/Fantasia window all the
198 time while working on your sounds.
199 </p>
200
201 <h2>QSampler 0.3.0</h2>
202 <p>
203 As new sampler formats made it into LinuxSampler, this was also addressed
204 with QSampler. The sound selection dialog now also enumerates the sounds
205 of a selected SoundFont file. And to ease switching between sounds, you
206 may now click on the name of the current instrument of a channel strip,
207 a list will popup that alows you to quickly switch to another sound,
208 without having to open the channel strip's detailed part dialog.
209 </p>
210
211 <h3>Suppressing Error Popups</h3>
212 <p>
213 In the past, error message dialogs frequently popped up on the screen.
214 Most of them were just telling unuseful messages, even if the overall
215 operation with the sampler was working correctly. There is now an "ignore"
216 check box attached to those error message dialogs, which allow you to
217 suppress most of the annoying error messages.
218 </p>
219
220 <h3>Improved Mac Support</h3>
221 <p>
222 Recently we created a convenient installer for Mac OS X, which
223 conveniently installs all our software components on your Mac. So that
224 includes the stand-alone version of the LinuxSampler backend, VST and
225 AudioUnit plugin version of the sampler, "Fantasia" and "QSampler" frontends,
226 our instrument editor "Gigedit", the LSCP shell and various other command
227 line tools. You may also choose only some of them to be installed.
228 </p>
229 <p>
230 Using the sampler has also been improved on Mac. Before you first had to
231 launch the LinuxSampler backend separately and then launch QSampler.
232 Sometimes the sampler backend even had to be killed explicitly. Now
233 you can just click on the QSampler icon and it will automatically spawn
234 the sampler backend for you and shows its output on QSampler's integrated
235 terminal section. When you quit QSampler, it will also stop the sampler backend
236 for you automatically (you may tell QSampler to keep the sampler running in the background).
237 </p>
238
239 <h2>libgig 4.0.0</h2>
240 <p>
241 Our fundamental file access C++ library
242 <a href="http://download.linuxsampler.org/doc/libgig/api/">libgig</a>
243 is now more than just a supporter of the GigaStudio/Gigasampler file
244 format. New file formats have been added and are now bundled with libgig:
245 <ol>
246 <li>
247 <a href="http://download.linuxsampler.org/doc/libgig/api/namespaceKorg.html">
248 Classes for KORG's sample based instrument files
249 </a> (.KSF, .KMP).
250 </li>
251 <li>
252 <a href="http://download.linuxsampler.org/doc/libgig/api/namespacesf2.html">
253 Classes for SoundFont v2 files
254 </a> (.sf2).
255 </li>
256 <li>
257 <a href="http://download.linuxsampler.org/doc/libgig/api/classResource.html">
258 Classes for AKAI sampler data.
259 </a>
260 </li>
261 </ol>
262 Various command line tools have been added to libgig, which allow to
263 dump, correct, extract and convert sounds between those various file formats.
264 Refer to the individual <i>man pages</i> for details about how to use
265 those new command line tools. As you can see, the ground had been prepared
266 for further new sampler engines with LinuxSampler to come.
267 </p>
268
269 </body>
270 </html>

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