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1 persson 1236 <chapter id="technical"><title>Technical Approach</title>
2     <section id="tech_basic"><title>Sample Playing Basics</title>
3     <para>
4     Now that you've tried enough you want to know what all
5     the funny elements like <emphasis>Attack</emphasis> or
6     <emphasis>LFO</emphasis> mean. I don't need to explain
7     it here, look up the terms in a textbook. If you can
8     explain the difference between <emphasis>Amplifier</emphasis>
9     (Amp) and <emphasis>Voltage Controlled Filter</emphasis>
10 persson 1238 (VCF) you can go on looking on the next picture:
11 persson 1236 </para>
12 persson 1238
13 persson 1236 <figure id="diagram_signal_routing"><title>Schematic drawing of basic signal routing</title>
14     <screenshot><mediaobject><imageobject>
15     <imagedata fileref="routing.png" format="PNG"/>
16     </imageobject></mediaobject></screenshot>
17     </figure>
18    
19     <para>
20 persson 1238 As you can see you have access to an Amp and one VCF. This
21 persson 1236 is not much from a synthesizer's point of view, but enough if
22     your samples are already perfectly synthesized. Gigedit provides
23 persson 1238 for 4 tabs, one for each section (Amp/VCF) and one for the
24 persson 1236 LFO and the ADSR.
25     </para>
26     </section>
27    
28 persson 1238 <section id="tech_amp"><title>Amplifier Section</title>
29    
30 persson 1236 <figure id="shot_amp1"><title>Screen shot of ADSR settings for Amp section</title>
31     <screenshot><mediaobject><imageobject>
32     <imagedata fileref="shot_amp1.png" format="PNG"/>
33     </imageobject></mediaobject></screenshot>
34     </figure>
35    
36     <figure id="shot_amp2"><title>Screen shot of LFO settings for Amp section</title>
37     <screenshot><mediaobject><imageobject>
38     <imagedata fileref="shot_amp2.png" format="PNG"/>
39     </imageobject></mediaobject></screenshot>
40     </figure>
41    
42     </section>
43    
44 persson 1238 <section id="tech_filter"><title>Filter Section</title>
45    
46 persson 1236 <figure id="shot_filter1"><title>Screen shot of general settings for Filter section</title>
47     <screenshot><mediaobject><imageobject>
48     <imagedata fileref="shot_filter1.png" format="PNG"/>
49     </imageobject></mediaobject></screenshot>
50     </figure>
51    
52     <figure id="shot_filter2"><title>Screen shot of ADSR and LFO settings for Filter section</title>
53     <screenshot><mediaobject><imageobject>
54     <imagedata fileref="shot_filter2.png" format="PNG"/>
55     </imageobject></mediaobject></screenshot>
56     </figure>
57    
58     </section>
59    
60     <section id="tech_bank"><title>A simple Sample Bank</title>
61     <para>
62     <indexterm>
63     <primary>Sample Bank</primary>
64     </indexterm>
65     First sampler use was just repeating a sound, a drum
66     sample, some vocals, maybe short snippets of whole
67     orchestrations. This so called <firstterm>Sample Bank</firstterm>
68     is a collection of samples, vocals, or sounds that will
69     never be stretched along a key range. You simply press
70     a key and the sound occurs as it is. So there won't be
71     no LFO nor ADSR influence. Regions will range only for one
72     key, maybe include the half tone, maybe not. For drum
73     maps I personally recommend the <xref linkend="gen_midi_drum"/>.
74     If you have different drum sets you may switch easily
75     between them without reprogramming your sequencer. Also
76     shifting by octaves is easy to change the drums.
77     </para>
78     </section>
79     </chapter>

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