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* minor cleanup of the quickstart document: VCO -> VCF, removed
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* Use http URI for the DocBook stylesheet.

1 <chapter id="technical"><title>Technical Approach</title>
2 <section id="tech_basic"><title>Sample Playing Basics</title>
3 <para>
4 Now that you've tried enough you want to know what all
5 the funny elements like <emphasis>Attack</emphasis> or
6 <emphasis>LFO</emphasis> mean. I don't need to explain
7 it here, look up the terms in a textbook. If you can
8 explain the difference between <emphasis>Amplifier</emphasis>
9 (Amp) and <emphasis>Voltage Controlled Filter</emphasis>
10 (VCF) you can go on looking on the next picture:
11 </para>
12
13 <figure id="diagram_signal_routing"><title>Schematic drawing of basic signal routing</title>
14 <screenshot><mediaobject><imageobject>
15 <imagedata fileref="routing.png" format="PNG"/>
16 </imageobject></mediaobject></screenshot>
17 </figure>
18
19 <para>
20 As you can see you have access to an Amp and one VCF. This
21 is not much from a synthesizer's point of view, but enough if
22 your samples are already perfectly synthesized. Gigedit provides
23 for 4 tabs, one for each section (Amp/VCF) and one for the
24 LFO and the ADSR.
25 </para>
26 </section>
27
28 <section id="tech_amp"><title>Amplifier Section</title>
29
30 <figure id="shot_amp1"><title>Screen shot of ADSR settings for Amp section</title>
31 <screenshot><mediaobject><imageobject>
32 <imagedata fileref="shot_amp1.png" format="PNG"/>
33 </imageobject></mediaobject></screenshot>
34 </figure>
35
36 <figure id="shot_amp2"><title>Screen shot of LFO settings for Amp section</title>
37 <screenshot><mediaobject><imageobject>
38 <imagedata fileref="shot_amp2.png" format="PNG"/>
39 </imageobject></mediaobject></screenshot>
40 </figure>
41
42 </section>
43
44 <section id="tech_filter"><title>Filter Section</title>
45
46 <figure id="shot_filter1"><title>Screen shot of general settings for Filter section</title>
47 <screenshot><mediaobject><imageobject>
48 <imagedata fileref="shot_filter1.png" format="PNG"/>
49 </imageobject></mediaobject></screenshot>
50 </figure>
51
52 <figure id="shot_filter2"><title>Screen shot of ADSR and LFO settings for Filter section</title>
53 <screenshot><mediaobject><imageobject>
54 <imagedata fileref="shot_filter2.png" format="PNG"/>
55 </imageobject></mediaobject></screenshot>
56 </figure>
57
58 </section>
59
60 <section id="tech_bank"><title>A simple Sample Bank</title>
61 <para>
62 <indexterm>
63 <primary>Sample Bank</primary>
64 </indexterm>
65 First sampler use was just repeating a sound, a drum
66 sample, some vocals, maybe short snippets of whole
67 orchestrations. This so called <firstterm>Sample Bank</firstterm>
68 is a collection of samples, vocals, or sounds that will
69 never be stretched along a key range. You simply press
70 a key and the sound occurs as it is. So there won't be
71 no LFO nor ADSR influence. Regions will range only for one
72 key, maybe include the half tone, maybe not. For drum
73 maps I personally recommend the <xref linkend="gen_midi_drum"/>.
74 If you have different drum sets you may switch easily
75 between them without reprogramming your sequencer. Also
76 shifting by octaves is easy to change the drums.
77 </para>
78 </section>
79 </chapter>

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