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Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf |
Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf |
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installed. |
installed. |
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Non-POSIX systems (e.g. Windows): |
Windows: |
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--------------------------------- |
-------- |
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If you don't have a POSIX system, you have to set 'POSIX' to '0' in RIFF.h. |
The precompiled versions of libgig (and its tools) should be compatible |
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Instead of using POSIX calls then standard C calls will be used for file |
with any Windows operating system of at least Win95 or younger. Notice |
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access. This applies e.g. to Windows systems. I would appreciate if |
that all example / demo applications coming with libgig are pure console |
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somebody sends me his MS Visual Studio / .NET, Borland C++ Builder or |
applications, thus you won't see a GUI showing up! :) |
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Apple XCode project file! This might help others to conveniently compile |
|
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libgig on those platforms as well. |
If you want to compile libgig and its tools by yourself, please also |
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notice the requirements under "Compiling for Windows". |
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Other Operating Systems: |
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------------------------ |
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libgig was written to compile for any operating system, using standard C |
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library functions. However the latest versions of libgig lack a portable |
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implementation of one tiny method called RIFF::File::ResizeFile(). So you |
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would either have to add native OS API calls for that particular method, |
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that is dependant to your OS, or you have to add a portable |
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implementation. No matter which way you choose, please let us know! :) |
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|
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Compiling |
Compiling for Linux |
73 |
========= |
=================== |
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You can either compile the sources and install the library directly on |
You can either compile the sources and install the library directly on |
75 |
your system or you can create Redhat or Debian packages. |
your system or you can create Redhat or Debian packages. |
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|
|
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On success, the resulting rpm(s) can usually be found under the proper |
On success, the resulting rpm(s) can usually be found under the proper |
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"/usr/src/<rpmdir>/RPMS/<arch>" directory. |
"/usr/src/<rpmdir>/RPMS/<arch>" directory. |
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Compiling for Windows |
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===================== |
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libgig and its tools can be compiled for Windows using Bloodshed Dev-C++, |
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which is a free (GPL) C++ integrated development environment for Windows. |
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It is also possible to use MSYS from MinGW, which allows you to use |
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'./configure && make' like the linux builds. |
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You can download Dev-C++ here: |
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http://www.bloodshed.net/devcpp.html |
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Make sure you install a version with Mingw integrated. |
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a) Compiling libgig.dll |
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Simply open the project file "win32/libgig.dev" either directly in Dev-C++ |
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or by double clicking on the project file in the Windows explorer, then |
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click on "Compile" in the Dev-C++ menu and that's it! After compilation |
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finished, you can find the files "libgig.dll", "libgig.a" and |
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"liblibgig.def" in the "win32" directory. |
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|
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b) Compiling the example tools "rifftree", "dlsdump" and "gigdump" |
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|
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You need to have libgig.dll compiled as described in a). Then you can |
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compile the respective tool by simply opening the respective project |
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(.dev) file and clicking on "Compile" from the Dev-C++ menu. After |
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compilation you can find the respective .exe file in the "win32" |
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directory. |
150 |
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|
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c) Compiling the example tool "gigextract" |
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|
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You need to have libgig.dll compiled as described in a). Also you need |
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libsndfile (as DLL) which is used to create the .wav files. You can |
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download libsndfile already precompiled as DLL here: |
156 |
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|
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http://www.mega-nerd.com/libsndfile/ |
158 |
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|
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Extract the .zip file i.e. to "C:\". The libsndfile .dll file should then |
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be i.e. under "C:\libsndfile-1_0_17". Beside the .dll file, make sure |
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libsndfile's .lib file exists in that directory as well. If the .lib file |
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does not exist yet, you have to create it with: |
163 |
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|
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dlltool --input-def libsndfile-1.def --output-lib libsndfile-1.lib |
165 |
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|
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|
Then you have to ensure the settings of gigextract's Dev-C++ project file |
167 |
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are pointing to the correct location of your local copy of libsndfile. For |
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that click in the Dev-C++ menu on "Project" -> "Project Options". Then |
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click on the tab "Parameter" and make sure the path to "libsndfile-1.lib" |
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in the "Linker" list view is correct. Then click on the tab "Directories" |
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and then on the tab "Include Directories" and make sure the path to |
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libsndfile points to the correct location there as well. |
173 |
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|
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After that you should finally be able to compile "gigextract" by clicking |
175 |
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on "Compile" in the Dev-C++ menu. After compilation succeeded, you can |
176 |
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find the "gigextract.exe" file in the "win32" directory. |
177 |
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|
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Test Cases |
Test Cases |
179 |
========== |
========== |
180 |
The libgig sources come with a tiny console application which allows to |
The libgig sources come with a tiny console application which allows to |