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revision 650 by schoenebeck, Wed Jun 15 12:51:12 2005 UTC revision 1063 by schoenebeck, Sat Mar 3 21:45:25 2007 UTC
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1    Home
2    ====
3      You can always find the latest version of libgig at:
4      http://stud.hs-heilbronn.de/~cschoene/projects/libgig/
5    
6  Content  Content
7  =======  =======
8    libgig actually consists of three parts:    libgig actually consists of three parts:
# Line 20  Content Line 25  Content
25      rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF      rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF
26                   file.                   file.
27    
28      Since version 3.0.0 libgig also provides write support, that is for
29      creating modifying .gig, DLS and RIFF files.
30    
31  Requirements  Requirements
32  ============  ============
   
33    POSIX systems (e.g. Linux, OS X):    POSIX systems (e.g. Linux, OS X):
34    ---------------------------------    ---------------------------------
35    
# Line 39  Requirements Line 46  Requirements
46    
47    If you want to regenerate all autotools build files (that is configure,    If you want to regenerate all autotools build files (that is configure,
48    Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf    Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf
49    installed.      installed.
50    
51    Non-POSIX systems (e.g. Windows):    Windows:
52    ---------------------------------    --------
     
   If you don't have a POSIX system, you have to set 'POSIX' to '0' in RIFF.h.  
   Instead of using POSIX calls then standard C calls will be used for file  
   access. This applies e.g. to Windows systems. I would appreciate if  
   somebody sends me his MS Visual Studio / .NET, Borland C++ Builder or  
   Apple XCode project file! This might help others to conveniently compile  
   libgig on those platforms as well.  
53    
54  Compiling    The precompiled versions of libgig (and its tools) should be compatible
55  =========    with any Windows operating system of at least Win95 or younger. Notice
56      that all example / demo applications coming with libgig are pure console
57      applications, thus you won't see a GUI showing up! :)
58    
59      If you want to compile libgig and its tools by yourself, please also
60      notice the requirements under "Compiling for Windows".
61    
62      Other Operating Systems:
63      ------------------------
64    
65      libgig was written to compile for any operating system, using standard C
66      library functions. However the latest versions of libgig lack a portable
67      implementation of one tiny method called RIFF::File::ResizeFile(). So you
68      would either have to add native OS API calls for that particular method,
69      that is dependant to your OS, or you have to add a portable
70      implementation. No matter which way you choose, please let us know! :)
71    
72    Compiling for Linux
73    ===================
74    You can either compile the sources and install the library directly on    You can either compile the sources and install the library directly on
75    your system or you can create Redhat or Debian packages.    your system or you can create Redhat or Debian packages.
76    
# Line 101  Compiling Line 118  Compiling
118    On success, the resulting rpm(s) can usually be found under the proper    On success, the resulting rpm(s) can usually be found under the proper
119    "/usr/src/<rpmdir>/RPMS/<arch>" directory.    "/usr/src/<rpmdir>/RPMS/<arch>" directory.
120    
121    Compiling for Windows
122    =====================
123      libgig and its tools can be compiled for Windows using Bloodshed Dev-C++,
124      which is a free (GPL) C++ integrated development environment for Windows.
125      You can download it here:
126    
127        http://www.bloodshed.net/devcpp.html
128    
129      Make sure you install a version with Mingw integrated.
130    
131      a) Compiling libgig.dll
132    
133      Simply open the project file "win32/libgig.dev" either directly in Dev-C++
134      or by double clicking on the project file in the Windows explorer, then
135      click on "Compile" in the Dev-C++ menu and that's it! After compilation
136      finished, you can find the files "libgig.dll", "libgig.a" and
137      "liblibgig.def" in the "win32" directory.
138    
139      b) Compiling the example tools "rifftree", "dlsdump" and "gigdump"
140    
141      You need to have libgig.dll compiled as described in a). Then you can
142      compile the respective tool by simply opening the respective project
143      (.dev) file and clicking on "Compile" from the Dev-C++ menu. After
144      compilation you can find the respective .exe file in the "win32"
145      directory.
146    
147      c) Compiling the example tool "gigextract"
148    
149      You need to have libgig.dll compiled as described in a). Also you need
150      libsndfile (as DLL) which is used to create the .wav files. You can
151      download libsndfile already precompiled as DLL here:
152    
153        http://www.mega-nerd.com/libsndfile/
154    
155      Extract the .zip file i.e. to "C:\". The libsndfile .dll file should then
156      be i.e. under "C:\libsndfile-1_0_17". Beside the .dll file, make sure
157      libsndfile's .lib file exists in that directory as well. If the .lib file
158      does not exist yet, you have to create it with:
159    
160        dlltool --input-def libsndfile-1.def --output-lib libsndfile-1.lib
161    
162      Then you have to ensure the settings of gigextract's Dev-C++ project file
163      are pointing to the correct location of your local copy of libsndfile. For
164      that click in the Dev-C++ menu on "Project" -> "Project Options". Then
165      click on the tab "Parameter" and make sure the path to "libsndfile-1.lib"
166      in the "Linker" list view is correct. Then click on the tab "Directories"
167      and then on the tab "Include Directories" and make sure the path to
168      libsndfile points to the correct location there as well.
169    
170      After that you should finally be able to compile "gigextract" by clicking
171      on "Compile" in the Dev-C++ menu. After compilation succeeded, you can
172      find the "gigextract.exe" file in the "win32" directory.
173    
174    Test Cases
175    ==========
176      The libgig sources come with a tiny console application which allows to
177      automatically test libgig's functions on your system. This test
178      application is not compiled by default, you have to compile it explicitly
179      with the following commands on the console (cppunit has to be installed):
180    
181        cd src/testcases
182        make libgigtests
183    
184      and then run the test application from the same directory with:
185    
186        ./libgigtests
187    
188    License
189    =======
190      libgig and its tools are released under the GNU General Public License.
191    
192  API Documentation  API Documentation
193  =================  =================
194      If you have Doxygen installed you can generate the API documentation by
195   If you have Doxygen installed you can generate the API documentation by    running 'make docs' in the sources' top level directory. The API
196   running 'make docs' in the sources' top level directory. The API    documentation will be generated in the 'doc' subdirectory.
  documentation will be generated in the 'doc' subdirectory.  
197    
198  Patches  Patches
199  =======  =======
200    If you find bugs or have improvements, your patches are always welcome!    If you have bug fixes or improvements, your patches are always welcome!
201    Send them either directly to me or to the LinuxSampler developer's mailing    Send them either directly to me or to the LinuxSampler developer's mailing
202    list <linuxsampler-devel@lists.sourceforge.net>.    list <linuxsampler-devel@lists.sourceforge.net>.
203    
204    Bugs
205    ====
206      Please use http://bugs.linuxsampler.org to check and report possible bugs.
207      You might also try to run the "Test Cases" coming with libgig (see above),
208      especially in case you are running on an odd system.
209    
210  Credits  Credits
211  =======  =======
212    The initial library was based on the reverse engineering effort of    The initial library was based on the reverse engineering effort of
213    Paul Kellett and Ruben van Royen. We owe current support for the quite new    Paul Kellett and Ruben van Royen. We owe current support for the quite new
214    Gigasampler v3 format to Andreas Persson. Please also have a look at the    Gigasampler v3 format to Andreas Persson. Please also have a look at the
215    ChangeLog for all those who contributed. Thanks for your great work!    ChangeLog for all those who contributed. Thanks to all of you for your
216      great work!
217    
218   Christian Schoenebeck <cuse@users.sourceforge.net>   Christian Schoenebeck <cuse@users.sourceforge.net>

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