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revision 191 by schoenebeck, Thu Jul 8 21:35:58 2004 UTC revision 2490 by schoenebeck, Tue Dec 31 12:56:28 2013 UTC
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1    Home
2    ====
3      You can always find the latest version of libgig at:
4      http://www.linuxsampler.org/libgig/
5    
6  Content  Content
7  =======  =======
8    libgig actually consists of three parts:    libgig actually consists of three parts:
# Line 9  Content Line 14  Content
14                                       files and provide abstract access to the                                       files and provide abstract access to the
15                                       data.                                       data.
16    - gig classes (gig.h, gig.cpp):    These are based on the DLS classes and    - gig classes (gig.h, gig.cpp):    These are based on the DLS classes and
17                                       provide the neccessary extensions for                                       provide the necessary extensions for
18                                       the Gigasampler file format.                                       the Gigasampler file format.
19    
20  Requirements    Beside the actual library there are following example applications:
 ============  
   I simply used automake & co this time so you will need to have automake,  
   autoconf and libtool installed. I used the following versions:  
21    
22      automake  1.6.3      gigdump:     Demo app that prints out the content of a .gig file.
23      autoconf  2.57      gigextract:  Extracts samples from a .gig file.
24        gigmerge:    Merges several .gig files to one .gig file.
25        gig2mono:    Converts .gig files from stereo to mono.
26        dlsdump:     Demo app that prints out the content of a DLS file.
27        rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF
28                     file.
29    
30    If you want to compile the 'gigextract' application that comes with these    Since version 3.0.0 libgig also provides write support, that is for
31    sources then you will additionally need to have libaudiofile installed (I    creating modifying .gig, DLS and RIFF files.
   used version 0.2.3).  
32    
33  Non-POSIX systems  Requirements
34  =================  ============
35    If you don't have a POSIX system, you have to set 'POSIX' to '0' in RIFF.h.    POSIX systems (e.g. Linux, OS X):
36    Instead of using POSIX calls then standard C calls will be used for file    ---------------------------------
37    access. This applies e.g. to Windows systems.  
38      You need at least to have libtool installed to be able to build the
39      library with "./configure && make".
40    
41  Compiling    Additionally you need to have either libaudiofile (>= 0.2.3) or
42  =========    libsndfile (>= 1.0.2) installed which is mandatory to be able to compile
43      the 'gigextract' example application. But of course 'gigextract' is still
44      just an example application, so it would make sense to compile it only if
45      one of those libraries are available. That would remove that hard
46      dependency to those two libs. But that's not a priority for me now.
47      Note: for Windows systems only libsndfile is available.
48    
49      If you want to regenerate all autotools build files (that is configure,
50      Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf
51      installed.
52    
53      Windows:
54      --------
55    
56      The precompiled versions of libgig (and its tools) should be compatible
57      with any Windows operating system of at least Win95 or younger. Notice
58      that all example / demo applications coming with libgig are pure console
59      applications, thus you won't see a GUI showing up! :)
60    
61      If you want to compile libgig and its tools by yourself, please also
62      notice the requirements under "Compiling for Windows".
63    
64      Other Operating Systems:
65      ------------------------
66    
67      libgig was written to compile for any operating system, using standard C
68      library functions. However the latest versions of libgig lack a portable
69      implementation of one tiny method called RIFF::File::ResizeFile(). So you
70      would either have to add native OS API calls for that particular method,
71      that is dependant to your OS, or you have to add a portable
72      implementation. No matter which way you choose, please let us know! :)
73    
74    Compiling for Linux
75    ===================
76    You can either compile the sources and install the library directly on    You can either compile the sources and install the library directly on
77    your system or you can create Redhat or Debian packages.    your system or you can create Redhat or Debian packages.
78    
79    a) Compiling and installing directly    a) Compiling and installing directly
80    
81    Use 'make -f Makefile.cvs && ./configure && make' to compile the library,    Call './configure && make' on the console to compile the library, all
82    all tools, demo applications, documentation and install them with    tools and demo applications, documentation and install them with
83    'make install'. You can use 'make distclean && make -f Makefile.cvs clean'    'make install'. The latter has to be called as root.
84    to clean up everything again.  
85      If you are compiling from CVS you have to call 'make -f Makefile.cvs'
86      to generate all autotools build files before calling
87      './configure && make'.
88    
89      You can use 'make distclean' and probably 'make -f Makefile.cvs clean'
90      to clean up everything again. The latter will also delete all automatic
91      generated autools build files.
92    
93    b) Creating Debian packages    b) Creating Debian packages
94    
95    Use 'make -f Makefile.cvs && dpkg-buildpackage -rfakeroot' to compile and    Use 'dpkg-buildpackage -rfakeroot -b' to compile and create the Debian
96    create the Debian packages. This will generate 3 Debian packages:    packages. This will generate 3 Debian packages:
97    
98      libgig:      Contains the shared library files.      libgig:      Contains the shared library files.
99      libgig-dev:  Contains the header files and documentation for building      libgig-dev:  Contains the header files and documentation for building
100                   applications using libgig.                   applications using libgig.
101      gigtools:    Contains the tools and demo applications.      gigtools:    Contains the tools and demo applications.
102    
103    You can use 'fakeroot debian/rules clean && make -f Makefile.cvs clean'    You can use 'fakeroot debian/rules clean' to clean up everything again.
   to clean up everything again.  
104    
105    c) Creating Redhat packages    c) Creating Redhat packages
106    
# Line 74  Compiling Line 120  Compiling
120    On success, the resulting rpm(s) can usually be found under the proper    On success, the resulting rpm(s) can usually be found under the proper
121    "/usr/src/<rpmdir>/RPMS/<arch>" directory.    "/usr/src/<rpmdir>/RPMS/<arch>" directory.
122    
123  Tools  Compiling for Windows
124  =====  =====================
125    
126      libgig and its tools can be compiled for Windows using Bloodshed Dev-C++,
127      which is a free (GPL) C++ integrated development environment for Windows.
128      It is also possible to use MSYS from MinGW, which allows you to use
129      './configure && make' like the linux builds.
130    
131      You can download Dev-C++ here:
132    
133        http://www.bloodshed.net/devcpp.html
134    
135      Make sure you install a version with Mingw integrated.
136    
137      a) Compiling libgig.dll
138    
139      Simply open the project file "win32/libgig.dev" either directly in Dev-C++
140      or by double clicking on the project file in the Windows explorer, then
141      click on "Compile" in the Dev-C++ menu and that's it! After compilation
142      finished, you can find the files "libgig.dll", "libgig.a" and
143      "liblibgig.def" in the "win32" directory.
144    
145      b) Compiling the example tools "rifftree", "dlsdump" and "gigdump"
146    
147   Beside the actual library there are four applications:    You need to have libgig.dll compiled as described in a). Then you can
148      compile the respective tool by simply opening the respective project
149      (.dev) file and clicking on "Compile" from the Dev-C++ menu. After
150      compilation you can find the respective .exe file in the "win32"
151      directory.
152    
153       gigdump:     Demo app that prints out the content of a .gig file.    c) Compiling the example tool "gigextract"
154       gigextract:  Extracts samples from a .gig file.  
155       dlsdump:     Demo app that prints out the content of a DLS file.    You need to have libgig.dll compiled as described in a). Also you need
156       rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF    libsndfile (as DLL) which is used to create the .wav files. You can
157                    file.    download libsndfile already precompiled as DLL here:
158    
159        http://www.mega-nerd.com/libsndfile/
160    
161      Extract the .zip file i.e. to "C:\". The libsndfile .dll file should then
162      be i.e. under "C:\libsndfile-1_0_17". Beside the .dll file, make sure
163      libsndfile's .lib file exists in that directory as well. If the .lib file
164      does not exist yet, you have to create it with:
165    
166        dlltool --input-def libsndfile-1.def --output-lib libsndfile-1.lib
167    
168      Then you have to ensure the settings of gigextract's Dev-C++ project file
169      are pointing to the correct location of your local copy of libsndfile. For
170      that click in the Dev-C++ menu on "Project" -> "Project Options". Then
171      click on the tab "Parameter" and make sure the path to "libsndfile-1.lib"
172      in the "Linker" list view is correct. Then click on the tab "Directories"
173      and then on the tab "Include Directories" and make sure the path to
174      libsndfile points to the correct location there as well.
175    
176      After that you should finally be able to compile "gigextract" by clicking
177      on "Compile" in the Dev-C++ menu. After compilation succeeded, you can
178      find the "gigextract.exe" file in the "win32" directory.
179    
180    Test Cases
181    ==========
182      The libgig sources come with a tiny console application which allows to
183      automatically test libgig's functions on your system. This test
184      application is not compiled by default, you have to compile it explicitly
185      with the following commands on the console (cppunit has to be installed):
186    
187        cd src/testcases
188        make libgigtests
189    
190      and then run the test application from the same directory with:
191    
192        ./libgigtests
193    
194    License
195    =======
196      libgig and its tools are released under the GNU General Public License.
197    
198  API Documentation  API Documentation
199  =================  =================
200      If you have Doxygen installed you can generate the API documentation by
201   If you have Doxygen installed you can generate the API documentation by    running 'make docs' in the sources' top level directory. The API
202   just running 'doxygen' in the sources' top level directory. The API    documentation will be generated in the 'doc' subdirectory.
  documentation will be generated in the 'html' subdirectory.  
203    
204  Patches  Patches
205  =======  =======
206    If you find bugs or have improvements, your patches are always welcome!    If you have bug fixes or improvements, your patches are always welcome!
207    Send them either directly to me or to the LinuxSampler developer's mailing    Send them either directly to me or to the LinuxSampler developer's mailing
208    list <linuxsampler-devel@lists.sourceforge.net>.    list <linuxsampler-devel@lists.sourceforge.net>.
209    
210    Bugs
211    ====
212      Please use http://bugs.linuxsampler.org to check and report possible bugs.
213      You might also try to run the "Test Cases" coming with libgig (see above),
214      especially in case you are running on an odd system.
215    
216  Credits  Credits
217  =======  =======
218    This library is based on the reverse engineering work of Paul Kellett and    The initial library was based on the reverse engineering effort of
219    Ruben van Royen. Thanks for your great work!    Paul Kellett and Ruben van Royen. We owe current support for the quite new
220      Gigasampler v3 format to Andreas Persson. Please also have a look at the
221      ChangeLog for all those who contributed. Thanks to all of you for your
222      great work!
223    
224   Christian Schoenebeck <cuse@users.sourceforge.net>   Christian Schoenebeck <cuse@users.sourceforge.net>

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