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revision 2 by schoenebeck, Sat Oct 25 20:15:04 2003 UTC revision 2785 by schoenebeck, Tue Jul 14 13:19:11 2015 UTC
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1    Home
2    ====
3      You can always find the latest version of libgig at:
4      http://www.linuxsampler.org/libgig/
5    
6  Content  Content
7  =======  =======
8    libgig actually consists of three parts:    libgig actually consists of three parts:
# Line 9  Content Line 14  Content
14                                       files and provide abstract access to the                                       files and provide abstract access to the
15                                       data.                                       data.
16    - gig classes (gig.h, gig.cpp):    These are based on the DLS classes and    - gig classes (gig.h, gig.cpp):    These are based on the DLS classes and
17                                       provide the neccessary extensions for                                       provide the necessary extensions for
18                                       the Gigasampler file format.                                       the Gigasampler file format.
19    
20      Despite its name, libgig also provides (since version 4.0.0) support for
21      other sampler file formats as well:
22    
23      - SoundFont classes (SF.h, SF.cpp):  They provide support for the very popular
24                                           SoundFont v1 and v2 format (.sf2).
25    
26      - KORG classes (Korg.h, Korg.cpp):   Provides support for sample based sounds
27                                           used on many KORG synthesizer keyboards.
28    
29      - Akai classes (Akai.h):             Currently S1000, S01, S2000 and S3000
30                                           series are supported.
31    
32      Beside the actual library there are following example applications:
33    
34        gigdump:     Demo app that prints out the content of a .gig file.
35        gigextract:  Extracts samples from a .gig file.
36        gigmerge:    Merges several .gig files to one .gig file.
37        gig2mono:    Converts .gig files from stereo to mono.
38        gig2stereo:  Converts .gig files to true interleaved stereo sounds.
39        dlsdump:     Demo app that prints out the content of a DLS file.
40        korgdump:    Prints out the content of the various KORG file types.
41        korg2gig:    Convert KORG sound file to Gigasampler/GigaStudio format.
42        sf2dump:     Prints out the content of a .sf2 file.
43        sf2extract:  Extracts audio samples from a .sf2 file.
44        rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF
45                     file.
46        akaidump:    Dump an AKAI media i.e. from a CDROM drive as disk image file
47                     to your hard disk drive.
48        akaiextract: Extracts samples from an Akai disk image, either from a media
49                     (i.e. CDROM or Zip drive) for from a AKAI disk image file.
50    
51      Since version 3.0.0 libgig also provides write support, that is for
52      creating modifying .gig, DLS and RIFF files.
53    
54  Requirements  Requirements
55  ============  ============
56    I simply used automake & co this time so you will need to have automake,    POSIX systems (e.g. Linux, OS X):
57    autoconf and libtool installed. I used the following versions:    ---------------------------------
58    
59      automake  1.6.3    You need at least to have libtool installed to be able to build the
60      autoconf  2.57    library with "./configure && make".
61    
62    If you want to compile the 'gigextract' application that comes with these    Additionally you need to have either libaudiofile (>= 0.2.3) or
63    sources then you will additionally need to have libaudiofile installed (I    libsndfile (>= 1.0.2) installed which is mandatory to be able to compile
64    used version 0.2.3).    the 'gigextract' example application. But of course 'gigextract' is still
65      just an example application, so it would make sense to compile it only if
66      one of those libraries are available. That would remove that hard
67      dependency to those two libs. But that's not a priority for me now.
68      Note: for Windows systems only libsndfile is available.
69    
70  Non-POSIX systems    If you want to regenerate all autotools build files (that is configure,
71  =================    Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf
72    If you don't have a POSIX system, you have to set 'POSIX' to '0' in RIFF.h.    installed.
73    Instead of using POSIX calls then standard C calls will be used for file  
74    access.    Windows:
75      --------
76    
77      The precompiled versions of libgig (and its tools) should be compatible
78      with any Windows operating system of at least Win95 or younger. Notice
79      that all example / demo applications coming with libgig are pure console
80      applications, thus you won't see a GUI showing up! :)
81    
82      If you want to compile libgig and its tools by yourself, please also
83      notice the requirements under "Compiling for Windows".
84    
85      Other Operating Systems:
86      ------------------------
87    
88      libgig was written to compile for any operating system, using standard C
89      library functions. However the latest versions of libgig lack a portable
90      implementation of one tiny method called RIFF::File::ResizeFile(). So you
91      would either have to add native OS API calls for that particular method,
92      that is dependant to your OS, or you have to add a portable
93      implementation. No matter which way you choose, please let us know! :)
94    
95    Compiling for Linux
96    ===================
97      You can either compile the sources and install the library directly on
98      your system or you can create Redhat or Debian packages.
99    
100      a) Compiling and installing directly
101    
102      Call './configure && make' on the console to compile the library, all
103      tools and demo applications, documentation and install them with
104      'make install'. The latter has to be called as root.
105    
106      If you are compiling from CVS you have to call 'make -f Makefile.cvs'
107      to generate all autotools build files before calling
108      './configure && make'.
109    
110      You can use 'make distclean' and probably 'make -f Makefile.cvs clean'
111      to clean up everything again. The latter will also delete all automatic
112      generated autools build files.
113    
114      b) Creating Debian packages
115    
116      Use 'dpkg-buildpackage -rfakeroot -b' to compile and create the Debian
117      packages. This will generate 3 Debian packages:
118    
119        libgig:      Contains the shared library files.
120        libgig-dev:  Contains the header files and documentation for building
121                     applications using libgig.
122        gigtools:    Contains the tools and demo applications.
123    
124      You can use 'fakeroot debian/rules clean' to clean up everything again.
125    
126      c) Creating Redhat packages
127    
128      You need to have the rpmbuild tool installed and properly configured to
129      create RPM packages. To create the RPM packages do the following:
130    
131        * Get .spec file generated by ./configure and edit it as appropriate.
132    
133        * Copy the source tarball to "/usr/src/<rpmdir>/SOURCES" directory,
134          where <rpmdir> is dependent to the system you are using. For SuSE
135          <rmpdir> will be "packages", for Mandrake <rpmdir> is "RPM" and for
136          Redhat / Fedora <rpmdir> always equals "redhat".
137    
138        * Build the rpm(s) by invoking 'rpmbuild -bb <specfile>' from the
139          command line.
140    
141      On success, the resulting rpm(s) can usually be found under the proper
142      "/usr/src/<rpmdir>/RPMS/<arch>" directory.
143    
144    Compiling for Windows
145    =====================
146    
147  Compiling:    libgig and its tools can be compiled for Windows using Bloodshed Dev-C++,
148      which is a free (GPL) C++ integrated development environment for Windows.
149      It is also possible to use MSYS from MinGW, which allows you to use
150      './configure && make' like the linux builds.
151    
152      You can download Dev-C++ here:
153    
154        http://www.bloodshed.net/devcpp.html
155    
156      Make sure you install a version with Mingw integrated.
157    
158      a) Compiling libgig.dll
159    
160      Simply open the project file "win32/libgig.dev" either directly in Dev-C++
161      or by double clicking on the project file in the Windows explorer, then
162      click on "Compile" in the Dev-C++ menu and that's it! After compilation
163      finished, you can find the files "libgig.dll", "libgig.a" and
164      "liblibgig.def" in the "win32" directory.
165    
166      b) Compiling the example tools "rifftree", "dlsdump" and "gigdump"
167    
168      You need to have libgig.dll compiled as described in a). Then you can
169      compile the respective tool by simply opening the respective project
170      (.dev) file and clicking on "Compile" from the Dev-C++ menu. After
171      compilation you can find the respective .exe file in the "win32"
172      directory.
173    
174      c) Compiling the example tool "gigextract"
175    
176      You need to have libgig.dll compiled as described in a). Also you need
177      libsndfile (as DLL) which is used to create the .wav files. You can
178      download libsndfile already precompiled as DLL here:
179    
180        http://www.mega-nerd.com/libsndfile/
181    
182      Extract the .zip file i.e. to "C:\". The libsndfile .dll file should then
183      be i.e. under "C:\libsndfile-1_0_17". Beside the .dll file, make sure
184      libsndfile's .lib file exists in that directory as well. If the .lib file
185      does not exist yet, you have to create it with:
186    
187        dlltool --input-def libsndfile-1.def --output-lib libsndfile-1.lib
188    
189      Then you have to ensure the settings of gigextract's Dev-C++ project file
190      are pointing to the correct location of your local copy of libsndfile. For
191      that click in the Dev-C++ menu on "Project" -> "Project Options". Then
192      click on the tab "Parameter" and make sure the path to "libsndfile-1.lib"
193      in the "Linker" list view is correct. Then click on the tab "Directories"
194      and then on the tab "Include Directories" and make sure the path to
195      libsndfile points to the correct location there as well.
196    
197      After that you should finally be able to compile "gigextract" by clicking
198      on "Compile" in the Dev-C++ menu. After compilation succeeded, you can
199      find the "gigextract.exe" file in the "win32" directory.
200    
201    Test Cases
202  ==========  ==========
203   - Use 'CXXFLAGS=-pedantic ./configure && make all' to compile the library    The libgig sources come with a tiny console application which allows to
204     and all tools and demo applications.    automatically test libgig's functions on your system. This test
205      application is not compiled by default, you have to compile it explicitly
206      with the following commands on the console (cppunit has to be installed):
207    
208        cd src/testcases
209        make libgigtests
210    
211   - Beside the actual library there are four applications:    and then run the test application from the same directory with:
212    
213       gigdump:     Demo app that prints out the content of a .gig file.      ./libgigtests
214       gigextract:  Extracts samples from a .gig file.  
215       dlsdump:     Demo app that prints out the content of a DLS file.  License
216       rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF  =======
217                    file.    libgig and its tools are released under the GNU General Public License (GPL).
218    
219      libakai and its tools are released under the GNU Lesser General Public (LGPL).
220      Due to its different license model the Akai support part is built as separate
221      DLL (.so) file.
222    
223    API Documentation
224    =================
225      If you have Doxygen installed you can generate the API documentation by
226      running 'make docs' in the sources' top level directory. The API
227      documentation will be generated in the 'doc' subdirectory.
228    
229    Patches
230    =======
231      If you have bug fixes or improvements, your patches are always welcome!
232      Send them either directly to me or to the LinuxSampler developer's mailing
233      list <linuxsampler-devel@lists.sourceforge.net>.
234    
235    Bugs
236    ====
237      Please use http://bugs.linuxsampler.org to check and report possible bugs.
238      You might also try to run the "Test Cases" coming with libgig (see above),
239      especially in case you are running on an odd system.
240    
241    Trademarks
242    ==========
243      Tascam, Gigasampler, GigaStudio, KORG, Trinity, Triton, OASYS, M3, Kronos
244      and Akai are trademarks of their respective owners.
245    
246    Credits
247    =======
248      The initial library (Gigasampler part) was based on the reverse engineering
249      effort of Paul Kellett and Ruben van Royen. We owe current support for the
250      Gigasampler v3/v4 format to Andreas Persson. Please also have a look at the
251      ChangeLog for all those who contributed.
252    
253      Akai support files are a ported version of Sébastien Métrot's libakai. The
254      original libakai only supported Mac and Windows. This forked version of
255      libakai now also supports Linux and other POSIX compliant operating systems
256      as well and does not have a dependency to libngl as the original libakai had.
257    
258   - If you have Doxygen installed you can generate the API documentation by    The SoundFont 2 file format C++ classes were written by Grigor Iliev.
    just running 'doxygen' in the sources' top level directory.  
259    
260   - 'make distclean' to clean up everything again    Thanks to all of you for your great work!
261    
262   Christian Schoenebeck <cuse@users.sourceforge.net>   Christian Schoenebeck <cuse@users.sourceforge.net>

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