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revision 530 by schoenebeck, Mon May 9 14:09:16 2005 UTC revision 1406 by schoenebeck, Fri Oct 12 12:05:15 2007 UTC
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1    Home
2    ====
3      You can always find the latest version of libgig at:
4      http://www.linuxsampler.org/libgig/
5    
6  Content  Content
7  =======  =======
8    libgig actually consists of three parts:    libgig actually consists of three parts:
# Line 12  Content Line 17  Content
17                                       provide the necessary extensions for                                       provide the necessary extensions for
18                                       the Gigasampler file format.                                       the Gigasampler file format.
19    
20  Requirements    Beside the actual library there are four example applications:
 ============  
   I simply used automake & co this time so you will need to have automake,  
   autoconf and libtool installed. I used the following versions:  
21    
22      automake  1.6.3      gigdump:     Demo app that prints out the content of a .gig file.
23      autoconf  2.57      gigextract:  Extracts samples from a .gig file.
24        dlsdump:     Demo app that prints out the content of a DLS file.
25        rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF
26                     file.
27    
28    If you want to compile the 'gigextract' application that comes with these    Since version 3.0.0 libgig also provides write support, that is for
29    sources then you will additionally need to have libaudiofile (>= 0.2.3)    creating modifying .gig, DLS and RIFF files.
   or libsndfile (>= 1.0.2) installed. Note: for Windows systems only  
   libsndfile is available.  
30    
31  Non-POSIX systems  Requirements
32  =================  ============
33    If you don't have a POSIX system, you have to set 'POSIX' to '0' in RIFF.h.    POSIX systems (e.g. Linux, OS X):
34    Instead of using POSIX calls then standard C calls will be used for file    ---------------------------------
35    access. This applies e.g. to Windows systems. I would appreciate if  
36    somebody sends me his MS Visual Studio / .NET, Borland C++ Builder or    You need at least to have libtool installed to be able to build the
37    Apple XCode project file! This might help others to conveniently compile    library with "./configure && make".
   libgig on those platforms as well.  
38    
39  Compiling    Additionally you need to have either libaudiofile (>= 0.2.3) or
40  =========    libsndfile (>= 1.0.2) installed which is mandatory to be able to compile
41      the 'gigextract' example application. But of course 'gigextract' is still
42      just an example application, so it would make sense to compile it only if
43      one of those libraries are available. That would remove that hard
44      dependency to those two libs. But that's not a priority for me now.
45      Note: for Windows systems only libsndfile is available.
46    
47      If you want to regenerate all autotools build files (that is configure,
48      Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf
49      installed.
50    
51      Windows:
52      --------
53    
54      The precompiled versions of libgig (and its tools) should be compatible
55      with any Windows operating system of at least Win95 or younger. Notice
56      that all example / demo applications coming with libgig are pure console
57      applications, thus you won't see a GUI showing up! :)
58    
59      If you want to compile libgig and its tools by yourself, please also
60      notice the requirements under "Compiling for Windows".
61    
62      Other Operating Systems:
63      ------------------------
64    
65      libgig was written to compile for any operating system, using standard C
66      library functions. However the latest versions of libgig lack a portable
67      implementation of one tiny method called RIFF::File::ResizeFile(). So you
68      would either have to add native OS API calls for that particular method,
69      that is dependant to your OS, or you have to add a portable
70      implementation. No matter which way you choose, please let us know! :)
71    
72    Compiling for Linux
73    ===================
74    You can either compile the sources and install the library directly on    You can either compile the sources and install the library directly on
75    your system or you can create Redhat or Debian packages.    your system or you can create Redhat or Debian packages.
76    
77    a) Compiling and installing directly    a) Compiling and installing directly
78    
79    Use 'make -f Makefile.cvs && ./configure && make' to compile the library,    Call './configure && make' on the console to compile the library, all
80    all tools, demo applications, documentation and install them with    tools and demo applications, documentation and install them with
81    'make install'. You can use 'make distclean && make -f Makefile.cvs clean'    'make install'. The latter has to be called as root.
82    to clean up everything again.  
83      If you are compiling from CVS you have to call 'make -f Makefile.cvs'
84      to generate all autotools build files before calling
85      './configure && make'.
86    
87      You can use 'make distclean' and probably 'make -f Makefile.cvs clean'
88      to clean up everything again. The latter will also delete all automatic
89      generated autools build files.
90    
91    b) Creating Debian packages    b) Creating Debian packages
92    
93    Use 'make -f Makefile.cvs && dpkg-buildpackage -rfakeroot -b' to compile    Use 'dpkg-buildpackage -rfakeroot -b' to compile and create the Debian
94    and create the Debian packages. This will generate 3 Debian packages:    packages. This will generate 3 Debian packages:
95    
96      libgig:      Contains the shared library files.      libgig:      Contains the shared library files.
97      libgig-dev:  Contains the header files and documentation for building      libgig-dev:  Contains the header files and documentation for building
98                   applications using libgig.                   applications using libgig.
99      gigtools:    Contains the tools and demo applications.      gigtools:    Contains the tools and demo applications.
100    
101    You can use 'fakeroot debian/rules clean && make -f Makefile.cvs clean'    You can use 'fakeroot debian/rules clean' to clean up everything again.
   to clean up everything again.  
102    
103    c) Creating Redhat packages    c) Creating Redhat packages
104    
# Line 78  Compiling Line 118  Compiling
118    On success, the resulting rpm(s) can usually be found under the proper    On success, the resulting rpm(s) can usually be found under the proper
119    "/usr/src/<rpmdir>/RPMS/<arch>" directory.    "/usr/src/<rpmdir>/RPMS/<arch>" directory.
120    
121  Tools  Compiling for Windows
122  =====  =====================
123    
124      libgig and its tools can be compiled for Windows using Bloodshed Dev-C++,
125      which is a free (GPL) C++ integrated development environment for Windows.
126      It is also possible to use MSYS from MinGW, which allows you to use
127      './configure && make' like the linux builds.
128    
129      You can download Dev-C++ here:
130    
131        http://www.bloodshed.net/devcpp.html
132    
133      Make sure you install a version with Mingw integrated.
134    
135      a) Compiling libgig.dll
136    
137      Simply open the project file "win32/libgig.dev" either directly in Dev-C++
138      or by double clicking on the project file in the Windows explorer, then
139      click on "Compile" in the Dev-C++ menu and that's it! After compilation
140      finished, you can find the files "libgig.dll", "libgig.a" and
141      "liblibgig.def" in the "win32" directory.
142    
143      b) Compiling the example tools "rifftree", "dlsdump" and "gigdump"
144    
145   Beside the actual library there are four applications:    You need to have libgig.dll compiled as described in a). Then you can
146      compile the respective tool by simply opening the respective project
147      (.dev) file and clicking on "Compile" from the Dev-C++ menu. After
148      compilation you can find the respective .exe file in the "win32"
149      directory.
150    
151       gigdump:     Demo app that prints out the content of a .gig file.    c) Compiling the example tool "gigextract"
152       gigextract:  Extracts samples from a .gig file.  
153       dlsdump:     Demo app that prints out the content of a DLS file.    You need to have libgig.dll compiled as described in a). Also you need
154       rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF    libsndfile (as DLL) which is used to create the .wav files. You can
155                    file.    download libsndfile already precompiled as DLL here:
156    
157        http://www.mega-nerd.com/libsndfile/
158    
159      Extract the .zip file i.e. to "C:\". The libsndfile .dll file should then
160      be i.e. under "C:\libsndfile-1_0_17". Beside the .dll file, make sure
161      libsndfile's .lib file exists in that directory as well. If the .lib file
162      does not exist yet, you have to create it with:
163    
164        dlltool --input-def libsndfile-1.def --output-lib libsndfile-1.lib
165    
166      Then you have to ensure the settings of gigextract's Dev-C++ project file
167      are pointing to the correct location of your local copy of libsndfile. For
168      that click in the Dev-C++ menu on "Project" -> "Project Options". Then
169      click on the tab "Parameter" and make sure the path to "libsndfile-1.lib"
170      in the "Linker" list view is correct. Then click on the tab "Directories"
171      and then on the tab "Include Directories" and make sure the path to
172      libsndfile points to the correct location there as well.
173    
174      After that you should finally be able to compile "gigextract" by clicking
175      on "Compile" in the Dev-C++ menu. After compilation succeeded, you can
176      find the "gigextract.exe" file in the "win32" directory.
177    
178    Test Cases
179    ==========
180      The libgig sources come with a tiny console application which allows to
181      automatically test libgig's functions on your system. This test
182      application is not compiled by default, you have to compile it explicitly
183      with the following commands on the console (cppunit has to be installed):
184    
185        cd src/testcases
186        make libgigtests
187    
188      and then run the test application from the same directory with:
189    
190        ./libgigtests
191    
192    License
193    =======
194      libgig and its tools are released under the GNU General Public License.
195    
196  API Documentation  API Documentation
197  =================  =================
198      If you have Doxygen installed you can generate the API documentation by
199   If you have Doxygen installed you can generate the API documentation by    running 'make docs' in the sources' top level directory. The API
200   running 'make docs' in the sources' top level directory. The API    documentation will be generated in the 'doc' subdirectory.
  documentation will be generated in the 'doc' subdirectory.  
201    
202  Patches  Patches
203  =======  =======
204    If you find bugs or have improvements, your patches are always welcome!    If you have bug fixes or improvements, your patches are always welcome!
205    Send them either directly to me or to the LinuxSampler developer's mailing    Send them either directly to me or to the LinuxSampler developer's mailing
206    list <linuxsampler-devel@lists.sourceforge.net>.    list <linuxsampler-devel@lists.sourceforge.net>.
207    
208    Bugs
209    ====
210      Please use http://bugs.linuxsampler.org to check and report possible bugs.
211      You might also try to run the "Test Cases" coming with libgig (see above),
212      especially in case you are running on an odd system.
213    
214  Credits  Credits
215  =======  =======
216    The initial library was based on the reverse engineering effort of    The initial library was based on the reverse engineering effort of
217    Paul Kellett and Ruben van Royen. We owe current support for the quite new    Paul Kellett and Ruben van Royen. We owe current support for the quite new
218    Gigasampler v3 format to Andreas Persson. Please also have a look at the    Gigasampler v3 format to Andreas Persson. Please also have a look at the
219    ChangeLog for all those who contributed. Thanks for your great work!    ChangeLog for all those who contributed. Thanks to all of you for your
220      great work!
221    
222   Christian Schoenebeck <cuse@users.sourceforge.net>   Christian Schoenebeck <cuse@users.sourceforge.net>

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