--- libgig/trunk/src/gig.cpp 2014/06/04 01:59:56 2593 +++ libgig/trunk/src/gig.cpp 2014/06/07 00:00:10 2599 @@ -3759,6 +3759,56 @@ return dimreg; } + int Region::GetDimensionRegionIndexByValue(const uint DimValues[8]) { + uint8_t bits; + int veldim = -1; + int velbitpos; + int bitpos = 0; + int dimregidx = 0; + for (uint i = 0; i < Dimensions; i++) { + if (pDimensionDefinitions[i].dimension == dimension_velocity) { + // the velocity dimension must be handled after the other dimensions + veldim = i; + velbitpos = bitpos; + } else { + switch (pDimensionDefinitions[i].split_type) { + case split_type_normal: + if (pDimensionRegions[0]->DimensionUpperLimits[i]) { + // gig3: all normal dimensions (not just the velocity dimension) have custom zone ranges + for (bits = 0 ; bits < pDimensionDefinitions[i].zones ; bits++) { + if (DimValues[i] <= pDimensionRegions[bits << bitpos]->DimensionUpperLimits[i]) break; + } + } else { + // gig2: evenly sized zones + bits = uint8_t(DimValues[i] / pDimensionDefinitions[i].zone_size); + } + break; + case split_type_bit: // the value is already the sought dimension bit number + const uint8_t limiter_mask = (0xff << pDimensionDefinitions[i].bits) ^ 0xff; + bits = DimValues[i] & limiter_mask; // just make sure the value doesn't use more bits than allowed + break; + } + dimregidx |= bits << bitpos; + } + bitpos += pDimensionDefinitions[i].bits; + } + dimregidx &= 255; + DimensionRegion* dimreg = pDimensionRegions[dimregidx]; + if (!dimreg) return -1; + if (veldim != -1) { + // (dimreg is now the dimension region for the lowest velocity) + if (dimreg->VelocityTable) // custom defined zone ranges + bits = dimreg->VelocityTable[DimValues[veldim] & 127]; + else // normal split type + bits = uint8_t((DimValues[veldim] & 127) / pDimensionDefinitions[veldim].zone_size); + + const uint8_t limiter_mask = (1 << pDimensionDefinitions[veldim].bits) - 1; + dimregidx |= (bits & limiter_mask) << velbitpos; + dimregidx &= 255; + } + return dimregidx; + } + /** * Returns the appropriate DimensionRegion for the given dimension bit * numbers (zone index). You usually use GetDimensionRegionByValue