--- libgig/trunk/src/gig.cpp 2006/02/06 17:58:21 834 +++ libgig/trunk/src/gig.cpp 2006/07/22 14:22:01 902 @@ -51,26 +51,6 @@ namespace gig { -// *************** dimension_def_t *************** -// * - - dimension_def_t& dimension_def_t::operator=(const dimension_def_t& arg) { - dimension = arg.dimension; - bits = arg.bits; - zones = arg.zones; - split_type = arg.split_type; - ranges = arg.ranges; - zone_size = arg.zone_size; - if (ranges) { - ranges = new range_t[zones]; - for (int i = 0; i < zones; i++) - ranges[i] = arg.ranges[i]; - } - return *this; - } - - - // *************** progress_t *************** // * @@ -131,6 +111,13 @@ return x & 0x800000 ? x - 0x1000000 : x; } + inline void store24(unsigned char* pDst, int x) + { + pDst[0] = x; + pDst[1] = x >> 8; + pDst[2] = x >> 16; + } + void Decompress16(int compressionmode, const unsigned char* params, int srcStep, int dstStep, const unsigned char* pSrc, int16_t* pDst, @@ -170,14 +157,11 @@ } void Decompress24(int compressionmode, const unsigned char* params, - int dstStep, const unsigned char* pSrc, int16_t* pDst, + int dstStep, const unsigned char* pSrc, uint8_t* pDst, unsigned long currentframeoffset, unsigned long copysamples, int truncatedBits) { - // Note: The 24 bits are truncated to 16 bits for now. - int y, dy, ddy, dddy; - const int shift = 8 - truncatedBits; #define GET_PARAMS(params) \ y = get24(params); \ @@ -193,14 +177,14 @@ #define COPY_ONE(x) \ SKIP_ONE(x); \ - *pDst = y >> shift; \ + store24(pDst, y << truncatedBits); \ pDst += dstStep switch (compressionmode) { case 2: // 24 bit uncompressed pSrc += currentframeoffset * 3; while (copysamples) { - *pDst = get24(pSrc) >> shift; + store24(pDst, get24(pSrc) << truncatedBits); pDst += dstStep; pSrc += 3; copysamples--; @@ -368,7 +352,7 @@ } FrameOffset = 0; // just for streaming compressed samples - LoopSize = LoopEnd - LoopStart; + LoopSize = LoopEnd - LoopStart + 1; } /** @@ -742,139 +726,146 @@ * @param SampleCount number of sample points to read * @param pPlaybackState will be used to store and reload the playback * state for the next ReadAndLoop() call + * @param pDimRgn dimension region with looping information * @param pExternalDecompressionBuffer (optional) external buffer to use for decompression * @returns number of successfully read sample points * @see CreateDecompressionBuffer() */ - unsigned long Sample::ReadAndLoop(void* pBuffer, unsigned long SampleCount, playback_state_t* pPlaybackState, buffer_t* pExternalDecompressionBuffer) { + unsigned long Sample::ReadAndLoop(void* pBuffer, unsigned long SampleCount, playback_state_t* pPlaybackState, + DimensionRegion* pDimRgn, buffer_t* pExternalDecompressionBuffer) { unsigned long samplestoread = SampleCount, totalreadsamples = 0, readsamples, samplestoloopend; uint8_t* pDst = (uint8_t*) pBuffer; SetPos(pPlaybackState->position); // recover position from the last time - if (this->Loops && GetPos() <= this->LoopEnd) { // honor looping if there are loop points defined + if (pDimRgn->SampleLoops) { // honor looping if there are loop points defined - switch (this->LoopType) { + const DLS::sample_loop_t& loop = pDimRgn->pSampleLoops[0]; + const uint32_t loopEnd = loop.LoopStart + loop.LoopLength; - case loop_type_bidirectional: { //TODO: not tested yet! - do { - // if not endless loop check if max. number of loop cycles have been passed - if (this->LoopPlayCount && !pPlaybackState->loop_cycles_left) break; - - if (!pPlaybackState->reverse) { // forward playback - do { - samplestoloopend = this->LoopEnd - GetPos(); - readsamples = Read(&pDst[totalreadsamples * this->FrameSize], Min(samplestoread, samplestoloopend), pExternalDecompressionBuffer); - samplestoread -= readsamples; - totalreadsamples += readsamples; - if (readsamples == samplestoloopend) { - pPlaybackState->reverse = true; - break; - } - } while (samplestoread && readsamples); - } - else { // backward playback + if (GetPos() <= loopEnd) { + switch (loop.LoopType) { - // as we can only read forward from disk, we have to - // determine the end position within the loop first, - // read forward from that 'end' and finally after - // reading, swap all sample frames so it reflects - // backward playback - - unsigned long swapareastart = totalreadsamples; - unsigned long loopoffset = GetPos() - this->LoopStart; - unsigned long samplestoreadinloop = Min(samplestoread, loopoffset); - unsigned long reverseplaybackend = GetPos() - samplestoreadinloop; - - SetPos(reverseplaybackend); - - // read samples for backward playback - do { - readsamples = Read(&pDst[totalreadsamples * this->FrameSize], samplestoreadinloop, pExternalDecompressionBuffer); - samplestoreadinloop -= readsamples; - samplestoread -= readsamples; - totalreadsamples += readsamples; - } while (samplestoreadinloop && readsamples); + case loop_type_bidirectional: { //TODO: not tested yet! + do { + // if not endless loop check if max. number of loop cycles have been passed + if (this->LoopPlayCount && !pPlaybackState->loop_cycles_left) break; + + if (!pPlaybackState->reverse) { // forward playback + do { + samplestoloopend = loopEnd - GetPos(); + readsamples = Read(&pDst[totalreadsamples * this->FrameSize], Min(samplestoread, samplestoloopend), pExternalDecompressionBuffer); + samplestoread -= readsamples; + totalreadsamples += readsamples; + if (readsamples == samplestoloopend) { + pPlaybackState->reverse = true; + break; + } + } while (samplestoread && readsamples); + } + else { // backward playback - SetPos(reverseplaybackend); // pretend we really read backwards + // as we can only read forward from disk, we have to + // determine the end position within the loop first, + // read forward from that 'end' and finally after + // reading, swap all sample frames so it reflects + // backward playback + + unsigned long swapareastart = totalreadsamples; + unsigned long loopoffset = GetPos() - loop.LoopStart; + unsigned long samplestoreadinloop = Min(samplestoread, loopoffset); + unsigned long reverseplaybackend = GetPos() - samplestoreadinloop; + + SetPos(reverseplaybackend); + + // read samples for backward playback + do { + readsamples = Read(&pDst[totalreadsamples * this->FrameSize], samplestoreadinloop, pExternalDecompressionBuffer); + samplestoreadinloop -= readsamples; + samplestoread -= readsamples; + totalreadsamples += readsamples; + } while (samplestoreadinloop && readsamples); + + SetPos(reverseplaybackend); // pretend we really read backwards + + if (reverseplaybackend == loop.LoopStart) { + pPlaybackState->loop_cycles_left--; + pPlaybackState->reverse = false; + } - if (reverseplaybackend == this->LoopStart) { - pPlaybackState->loop_cycles_left--; - pPlaybackState->reverse = false; + // reverse the sample frames for backward playback + SwapMemoryArea(&pDst[swapareastart * this->FrameSize], (totalreadsamples - swapareastart) * this->FrameSize, this->FrameSize); } + } while (samplestoread && readsamples); + break; + } - // reverse the sample frames for backward playback - SwapMemoryArea(&pDst[swapareastart * this->FrameSize], (totalreadsamples - swapareastart) * this->FrameSize, this->FrameSize); - } - } while (samplestoread && readsamples); - break; - } - - case loop_type_backward: { // TODO: not tested yet! - // forward playback (not entered the loop yet) - if (!pPlaybackState->reverse) do { - samplestoloopend = this->LoopEnd - GetPos(); - readsamples = Read(&pDst[totalreadsamples * this->FrameSize], Min(samplestoread, samplestoloopend), pExternalDecompressionBuffer); - samplestoread -= readsamples; - totalreadsamples += readsamples; - if (readsamples == samplestoloopend) { - pPlaybackState->reverse = true; - break; - } - } while (samplestoread && readsamples); + case loop_type_backward: { // TODO: not tested yet! + // forward playback (not entered the loop yet) + if (!pPlaybackState->reverse) do { + samplestoloopend = loopEnd - GetPos(); + readsamples = Read(&pDst[totalreadsamples * this->FrameSize], Min(samplestoread, samplestoloopend), pExternalDecompressionBuffer); + samplestoread -= readsamples; + totalreadsamples += readsamples; + if (readsamples == samplestoloopend) { + pPlaybackState->reverse = true; + break; + } + } while (samplestoread && readsamples); - if (!samplestoread) break; + if (!samplestoread) break; - // as we can only read forward from disk, we have to - // determine the end position within the loop first, - // read forward from that 'end' and finally after - // reading, swap all sample frames so it reflects - // backward playback - - unsigned long swapareastart = totalreadsamples; - unsigned long loopoffset = GetPos() - this->LoopStart; - unsigned long samplestoreadinloop = (this->LoopPlayCount) ? Min(samplestoread, pPlaybackState->loop_cycles_left * LoopSize - loopoffset) - : samplestoread; - unsigned long reverseplaybackend = this->LoopStart + Abs((loopoffset - samplestoreadinloop) % this->LoopSize); - - SetPos(reverseplaybackend); - - // read samples for backward playback - do { - // if not endless loop check if max. number of loop cycles have been passed - if (this->LoopPlayCount && !pPlaybackState->loop_cycles_left) break; - samplestoloopend = this->LoopEnd - GetPos(); - readsamples = Read(&pDst[totalreadsamples * this->FrameSize], Min(samplestoreadinloop, samplestoloopend), pExternalDecompressionBuffer); - samplestoreadinloop -= readsamples; - samplestoread -= readsamples; - totalreadsamples += readsamples; - if (readsamples == samplestoloopend) { - pPlaybackState->loop_cycles_left--; - SetPos(this->LoopStart); - } - } while (samplestoreadinloop && readsamples); + // as we can only read forward from disk, we have to + // determine the end position within the loop first, + // read forward from that 'end' and finally after + // reading, swap all sample frames so it reflects + // backward playback + + unsigned long swapareastart = totalreadsamples; + unsigned long loopoffset = GetPos() - loop.LoopStart; + unsigned long samplestoreadinloop = (this->LoopPlayCount) ? Min(samplestoread, pPlaybackState->loop_cycles_left * loop.LoopLength - loopoffset) + : samplestoread; + unsigned long reverseplaybackend = loop.LoopStart + Abs((loopoffset - samplestoreadinloop) % loop.LoopLength); + + SetPos(reverseplaybackend); + + // read samples for backward playback + do { + // if not endless loop check if max. number of loop cycles have been passed + if (this->LoopPlayCount && !pPlaybackState->loop_cycles_left) break; + samplestoloopend = loopEnd - GetPos(); + readsamples = Read(&pDst[totalreadsamples * this->FrameSize], Min(samplestoreadinloop, samplestoloopend), pExternalDecompressionBuffer); + samplestoreadinloop -= readsamples; + samplestoread -= readsamples; + totalreadsamples += readsamples; + if (readsamples == samplestoloopend) { + pPlaybackState->loop_cycles_left--; + SetPos(loop.LoopStart); + } + } while (samplestoreadinloop && readsamples); - SetPos(reverseplaybackend); // pretend we really read backwards + SetPos(reverseplaybackend); // pretend we really read backwards - // reverse the sample frames for backward playback - SwapMemoryArea(&pDst[swapareastart * this->FrameSize], (totalreadsamples - swapareastart) * this->FrameSize, this->FrameSize); - break; - } + // reverse the sample frames for backward playback + SwapMemoryArea(&pDst[swapareastart * this->FrameSize], (totalreadsamples - swapareastart) * this->FrameSize, this->FrameSize); + break; + } - default: case loop_type_normal: { - do { - // if not endless loop check if max. number of loop cycles have been passed - if (this->LoopPlayCount && !pPlaybackState->loop_cycles_left) break; - samplestoloopend = this->LoopEnd - GetPos(); - readsamples = Read(&pDst[totalreadsamples * this->FrameSize], Min(samplestoread, samplestoloopend), pExternalDecompressionBuffer); - samplestoread -= readsamples; - totalreadsamples += readsamples; - if (readsamples == samplestoloopend) { - pPlaybackState->loop_cycles_left--; - SetPos(this->LoopStart); - } - } while (samplestoread && readsamples); - break; + default: case loop_type_normal: { + do { + // if not endless loop check if max. number of loop cycles have been passed + if (this->LoopPlayCount && !pPlaybackState->loop_cycles_left) break; + samplestoloopend = loopEnd - GetPos(); + readsamples = Read(&pDst[totalreadsamples * this->FrameSize], Min(samplestoread, samplestoloopend), pExternalDecompressionBuffer); + samplestoread -= readsamples; + totalreadsamples += readsamples; + if (readsamples == samplestoloopend) { + pPlaybackState->loop_cycles_left--; + SetPos(loop.LoopStart); + } + } while (samplestoread && readsamples); + break; + } } } } @@ -904,6 +895,10 @@ * have to use an external decompression buffer for EACH * streaming thread to avoid race conditions and crashes! * + * For 16 bit samples, the data in the buffer will be int16_t + * (using native endianness). For 24 bit, the buffer will + * contain three bytes per sample, little-endian. + * * @param pBuffer destination buffer * @param SampleCount number of sample points to read * @param pExternalDecompressionBuffer (optional) external buffer to use for decompression @@ -914,27 +909,7 @@ if (SampleCount == 0) return 0; if (!Compressed) { if (BitDepth == 24) { - // 24 bit sample. For now just truncate to 16 bit. - unsigned char* pSrc = (unsigned char*) ((pExternalDecompressionBuffer) ? pExternalDecompressionBuffer->pStart : this->InternalDecompressionBuffer.pStart); - int16_t* pDst = static_cast(pBuffer); - if (Channels == 2) { // Stereo - unsigned long readBytes = pCkData->Read(pSrc, SampleCount * 6, 1); - pSrc++; - for (unsigned long i = readBytes ; i > 0 ; i -= 3) { - *pDst++ = get16(pSrc); - pSrc += 3; - } - return (pDst - static_cast(pBuffer)) >> 1; - } - else { // Mono - unsigned long readBytes = pCkData->Read(pSrc, SampleCount * 3, 1); - pSrc++; - for (unsigned long i = readBytes ; i > 0 ; i -= 3) { - *pDst++ = get16(pSrc); - pSrc += 3; - } - return pDst - static_cast(pBuffer); - } + return pCkData->Read(pBuffer, SampleCount * FrameSize, 1) / FrameSize; } else { // 16 bit // (pCkData->Read does endian correction) @@ -964,6 +939,7 @@ unsigned char* pSrc = (unsigned char*) pDecompressionBuffer->pStart; int16_t* pDst = static_cast(pBuffer); + uint8_t* pDst24 = static_cast(pBuffer); remainingbytes = pCkData->Read(pSrc, assumedsize, 1); while (remainingsamples && remainingbytes) { @@ -1045,16 +1021,16 @@ const unsigned char* const param_r = pSrc; if (mode_r != 2) pSrc += 12; - Decompress24(mode_l, param_l, 2, pSrc, pDst, + Decompress24(mode_l, param_l, 6, pSrc, pDst24, skipsamples, copysamples, TruncatedBits); - Decompress24(mode_r, param_r, 2, pSrc + rightChannelOffset, pDst + 1, + Decompress24(mode_r, param_r, 6, pSrc + rightChannelOffset, pDst24 + 3, skipsamples, copysamples, TruncatedBits); - pDst += copysamples << 1; + pDst24 += copysamples * 6; } else { // Mono - Decompress24(mode_l, param_l, 1, pSrc, pDst, + Decompress24(mode_l, param_l, 3, pSrc, pDst24, skipsamples, copysamples, TruncatedBits); - pDst += copysamples; + pDst24 += copysamples * 3; } } else { // 16 bit @@ -1449,6 +1425,7 @@ VCFCutoffController <= vcf_cutoff_ctrl_none2 ? VCFVelocityScale : 0); SampleAttenuation = pow(10.0, -Gain / (20.0 * 655360)); + VelocityTable = 0; } /** @@ -1968,6 +1945,7 @@ delete pVelocityTables; pVelocityTables = NULL; } + if (VelocityTable) delete[] VelocityTable; } /** @@ -2092,7 +2070,6 @@ pDimensionDefinitions[i].bits = 0; pDimensionDefinitions[i].zones = 0; pDimensionDefinitions[i].split_type = split_type_bit; - pDimensionDefinitions[i].ranges = NULL; pDimensionDefinitions[i].zone_size = 0; } else { // active dimension @@ -2102,10 +2079,10 @@ pDimensionDefinitions[i].split_type = (dimension == dimension_layer || dimension == dimension_samplechannel || dimension == dimension_releasetrigger || + dimension == dimension_keyboard || dimension == dimension_roundrobin || dimension == dimension_random) ? split_type_bit : split_type_normal; - pDimensionDefinitions[i].ranges = NULL; // it's not possible to check velocity dimensions for custom defined ranges at this point pDimensionDefinitions[i].zone_size = (pDimensionDefinitions[i].split_type == split_type_normal) ? 128.0 / pDimensionDefinitions[i].zones : 0; @@ -2118,25 +2095,11 @@ } for (int i = dimensionBits ; i < 8 ; i++) pDimensionDefinitions[i].bits = 0; - // check velocity dimension (if there is one) for custom defined zone ranges - for (uint i = 0; i < Dimensions; i++) { - dimension_def_t* pDimDef = pDimensionDefinitions + i; - if (pDimDef->dimension == dimension_velocity) { - if (pDimensionRegions[0]->VelocityUpperLimit == 0) { - // no custom defined ranges - pDimDef->split_type = split_type_normal; - pDimDef->ranges = NULL; - } - else { // custom defined ranges - pDimDef->split_type = split_type_customvelocity; - pDimDef->ranges = new range_t[pDimDef->zones]; - UpdateVelocityTable(pDimDef); - } - } - } + // if there's a velocity dimension and custom velocity zone splits are used, + // update the VelocityTables in the dimension regions + UpdateVelocityTable(); // jump to start of the wave pool indices (if not already there) - File* file = (File*) GetParent()->GetParent(); if (file->pVersion && file->pVersion->major == 3) _3lnk->SetPos(68); // version 3 has a different 3lnk structure else @@ -2145,7 +2108,7 @@ // load sample references for (uint i = 0; i < DimensionRegions; i++) { uint32_t wavepoolindex = _3lnk->ReadUint32(); - pDimensionRegions[i]->pSample = GetSampleFromWavePool(wavepoolindex); + if (file->pWavePoolTable) pDimensionRegions[i]->pSample = GetSampleFromWavePool(wavepoolindex); } } @@ -2234,30 +2197,64 @@ } } - void Region::UpdateVelocityTable(dimension_def_t* pDimDef) { - // get dimension's index - int iDimensionNr = -1; - for (int i = 0; i < Dimensions; i++) { - if (&pDimensionDefinitions[i] == pDimDef) { - iDimensionNr = i; + void Region::UpdateVelocityTable() { + // get velocity dimension's index + int veldim = -1; + for (int i = 0 ; i < Dimensions ; i++) { + if (pDimensionDefinitions[i].dimension == gig::dimension_velocity) { + veldim = i; break; } } - if (iDimensionNr < 0) throw gig::Exception("Invalid dimension_def_t pointer"); + if (veldim == -1) return; + + int step = 1; + for (int i = 0 ; i < veldim ; i++) step <<= pDimensionDefinitions[i].bits; + int skipveldim = (step << pDimensionDefinitions[veldim].bits) - step; + int end = step * pDimensionDefinitions[veldim].zones; + + // loop through all dimension regions for all dimensions except the velocity dimension + int dim[8] = { 0 }; + for (int i = 0 ; i < DimensionRegions ; i++) { + + if (pDimensionRegions[i]->VelocityUpperLimit) { + // create the velocity table + uint8_t* table = pDimensionRegions[i]->VelocityTable; + if (!table) { + table = new uint8_t[128]; + pDimensionRegions[i]->VelocityTable = table; + } + int tableidx = 0; + int velocityZone = 0; + for (int k = i ; k < end ; k += step) { + DimensionRegion *d = pDimensionRegions[k]; + for (; tableidx <= d->VelocityUpperLimit ; tableidx++) table[tableidx] = velocityZone; + velocityZone++; + } + } else { + if (pDimensionRegions[i]->VelocityTable) { + delete[] pDimensionRegions[i]->VelocityTable; + pDimensionRegions[i]->VelocityTable = 0; + } + } - uint8_t bits[8] = { 0 }; - int previousUpperLimit = -1; - for (int velocityZone = 0; velocityZone < pDimDef->zones; velocityZone++) { - bits[iDimensionNr] = velocityZone; - DimensionRegion* pDimRegion = GetDimensionRegionByBit(bits); - - pDimDef->ranges[velocityZone].low = previousUpperLimit + 1; - pDimDef->ranges[velocityZone].high = pDimRegion->VelocityUpperLimit; - previousUpperLimit = pDimDef->ranges[velocityZone].high; - // fill velocity table - for (int i = pDimDef->ranges[velocityZone].low; i <= pDimDef->ranges[velocityZone].high; i++) { - VelocityTable[i] = velocityZone; + int j; + int shift = 0; + for (j = 0 ; j < Dimensions ; j++) { + if (j == veldim) i += skipveldim; // skip velocity dimension + else { + dim[j]++; + if (dim[j] < pDimensionDefinitions[j].zones) break; + else { + // skip unused dimension regions + dim[j] = 0; + i += ((1 << pDimensionDefinitions[j].bits) - + pDimensionDefinitions[j].zones) << shift; + } + } + shift += pDimensionDefinitions[j].bits; } + if (j == Dimensions) break; } } @@ -2312,11 +2309,7 @@ // if this is a layer dimension, update 'Layers' attribute if (pDimDef->dimension == dimension_layer) Layers = pDimDef->zones; - // if this is velocity dimension and got custom defined ranges, update velocity table - if (pDimDef->dimension == dimension_velocity && - pDimDef->split_type == split_type_customvelocity) { - UpdateVelocityTable(pDimDef); - } + UpdateVelocityTable(); } /** @brief Delete an existing dimension. @@ -2386,10 +2379,6 @@ pDimensionDefinitions[Dimensions - 1].dimension = dimension_none; pDimensionDefinitions[Dimensions - 1].bits = 0; pDimensionDefinitions[Dimensions - 1].zones = 0; - if (pDimensionDefinitions[Dimensions - 1].ranges) { - delete[] pDimensionDefinitions[Dimensions - 1].ranges; - pDimensionDefinitions[Dimensions - 1].ranges = NULL; - } Dimensions--; @@ -2398,9 +2387,6 @@ } Region::~Region() { - for (uint i = 0; i < Dimensions; i++) { - if (pDimensionDefinitions[i].ranges) delete[] pDimensionDefinitions[i].ranges; - } for (int i = 0; i < 256; i++) { if (pDimensionRegions[i]) delete pDimensionRegions[i]; } @@ -2425,23 +2411,42 @@ * @see Dimensions */ DimensionRegion* Region::GetDimensionRegionByValue(const uint DimValues[8]) { - uint8_t bits[8] = { 0 }; + uint8_t bits; + int veldim = -1; + int velbitpos; + int bitpos = 0; + int dimregidx = 0; for (uint i = 0; i < Dimensions; i++) { - bits[i] = DimValues[i]; - switch (pDimensionDefinitions[i].split_type) { - case split_type_normal: - bits[i] = uint8_t(bits[i] / pDimensionDefinitions[i].zone_size); - break; - case split_type_customvelocity: - bits[i] = VelocityTable[bits[i]]; - break; - case split_type_bit: // the value is already the sought dimension bit number - const uint8_t limiter_mask = (0xff << pDimensionDefinitions[i].bits) ^ 0xff; - bits[i] = bits[i] & limiter_mask; // just make sure the value don't uses more bits than allowed - break; + if (pDimensionDefinitions[i].dimension == dimension_velocity) { + // the velocity dimension must be handled after the other dimensions + veldim = i; + velbitpos = bitpos; + } else { + switch (pDimensionDefinitions[i].split_type) { + case split_type_normal: + bits = uint8_t(DimValues[i] / pDimensionDefinitions[i].zone_size); + break; + case split_type_bit: // the value is already the sought dimension bit number + const uint8_t limiter_mask = (0xff << pDimensionDefinitions[i].bits) ^ 0xff; + bits = DimValues[i] & limiter_mask; // just make sure the value doesn't use more bits than allowed + break; + } + dimregidx |= bits << bitpos; } + bitpos += pDimensionDefinitions[i].bits; + } + DimensionRegion* dimreg = pDimensionRegions[dimregidx]; + if (veldim != -1) { + // (dimreg is now the dimension region for the lowest velocity) + if (dimreg->VelocityUpperLimit) // custom defined zone ranges + bits = dimreg->VelocityTable[DimValues[veldim]]; + else // normal split type + bits = uint8_t(DimValues[veldim] / pDimensionDefinitions[veldim].zone_size); + + dimregidx |= bits << velbitpos; + dimreg = pDimensionRegions[dimregidx]; } - return GetDimensionRegionByBit(bits); + return dimreg; } /** @@ -2481,6 +2486,7 @@ Sample* Region::GetSampleFromWavePool(unsigned int WavePoolTableIndex, progress_t* pProgress) { if ((int32_t)WavePoolTableIndex == -1) return NULL; File* file = (File*) GetParent()->GetParent(); + if (!file->pWavePoolTable) return NULL; unsigned long soughtoffset = file->pWavePoolTable[WavePoolTableIndex]; unsigned long soughtfileno = file->pWavePoolTableHi[WavePoolTableIndex]; Sample* sample = file->GetFirstSample(pProgress);