145 |
cout << "SAMPLECHANNEL"; |
cout << "SAMPLECHANNEL"; |
146 |
break; |
break; |
147 |
case gig::dimension_layer: // For layering of up to 8 instruments (and eventually crossfading of 2 or 4 layers). |
case gig::dimension_layer: // For layering of up to 8 instruments (and eventually crossfading of 2 or 4 layers). |
148 |
cout << "LAYER"; |
gig::crossfade_t crossfade = pRegion->pDimensionRegions[iDimension]->Crossfade; |
149 |
|
cout << "LAYER (Crossfade in_start=" << (int) crossfade.in_start << ",in_end=" << (int) crossfade.in_end << ",out_start=" << (int) crossfade.out_start << ",out_end=" << (int) crossfade.out_end << ")"; |
150 |
break; |
break; |
151 |
case gig::dimension_velocity: // Key Velocity (this is the only dimension where the ranges can exactly be defined). |
case gig::dimension_velocity: // Key Velocity (this is the only dimension where the ranges can exactly be defined). |
152 |
cout << "VELOCITY"; |
cout << "VELOCITY"; |