145 |
cout << "SAMPLECHANNEL"; |
cout << "SAMPLECHANNEL"; |
146 |
break; |
break; |
147 |
case gig::dimension_layer: // For layering of up to 8 instruments (and eventually crossfading of 2 or 4 layers). |
case gig::dimension_layer: // For layering of up to 8 instruments (and eventually crossfading of 2 or 4 layers). |
148 |
cout << "LAYER"; |
gig::crossfade_t crossfade = pRegion->pDimensionRegions[iDimension]->Crossfade; |
149 |
|
cout << "LAYER (Crossfade in_start=" << (int) crossfade.in_start << ",in_end=" << (int) crossfade.in_end << ",out_start=" << (int) crossfade.out_start << ",out_end=" << (int) crossfade.out_end << ")"; |
150 |
break; |
break; |
151 |
case gig::dimension_velocity: // Key Velocity (this is the only dimension where the ranges can exactly be defined). |
case gig::dimension_velocity: // Key Velocity (this is the only dimension where the ranges can exactly be defined). |
152 |
cout << "VELOCITY"; |
cout << "VELOCITY"; |
233 |
cout << "UNKNOWN - please report this !"; |
cout << "UNKNOWN - please report this !"; |
234 |
break; |
break; |
235 |
} |
} |
236 |
cout << ", Bits=" << (uint) DimensionDef.bits << ", Zones=" << (uint) DimensionDef.zones << endl; |
cout << ", Bits=" << (uint) DimensionDef.bits << ", Zones=" << (uint) DimensionDef.zones; |
237 |
|
cout << ", SplitType="; |
238 |
|
switch (DimensionDef.split_type) { |
239 |
|
case gig::split_type_normal: |
240 |
|
cout << "NORMAL" << endl; |
241 |
|
break; |
242 |
|
case gig::split_type_customvelocity: |
243 |
|
cout << "CUSTOMVELOCITY" << endl; |
244 |
|
break; |
245 |
|
case gig::split_type_bit: |
246 |
|
cout << "BIT" << endl; |
247 |
|
break; |
248 |
|
default: |
249 |
|
cout << "UNKNOWN" << endl; |
250 |
|
} |
251 |
} |
} |
252 |
|
|
253 |
PrintDimensionRegions(pRegion); |
PrintDimensionRegions(pRegion); |
298 |
cout << "UNKNOWN - please report this !"; |
cout << "UNKNOWN - please report this !"; |
299 |
} |
} |
300 |
cout << ", VelocityResponseDepth=" << (int) pDimensionRegion->VelocityResponseDepth << ", VelocityResponseCurveScaling=" << (int) pDimensionRegion->VelocityResponseCurveScaling << endl; |
cout << ", VelocityResponseDepth=" << (int) pDimensionRegion->VelocityResponseDepth << ", VelocityResponseCurveScaling=" << (int) pDimensionRegion->VelocityResponseCurveScaling << endl; |
301 |
|
cout << " Pan=" << (int) pDimensionRegion->Pan << endl; |
302 |
|
|
303 |
dimensionRegions++; |
dimensionRegions++; |
304 |
} |
} |