/[svn]/linuxsampler/tags/start/audiothread.cpp
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Annotation of /linuxsampler/tags/start/audiothread.cpp

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Sat Oct 25 20:24:32 2003 UTC (20 years, 6 months ago) by (unknown author)
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This commit was manufactured by cvs2svn to create tag 'start'.
1 schoenebeck 5 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck *
6     * *
7     * This program is free software; you can redistribute it and/or modify *
8     * it under the terms of the GNU General Public License as published by *
9     * the Free Software Foundation; either version 2 of the License, or *
10     * (at your option) any later version. *
11     * *
12     * This program is distributed in the hope that it will be useful, *
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15     * GNU General Public License for more details. *
16     * *
17     * You should have received a copy of the GNU General Public License *
18     * along with this program; if not, write to the Free Software *
19     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20     * MA 02111-1307 USA *
21     ***************************************************************************/
22    
23     #include "audiothread.h"
24    
25     AudioThread::AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument) : Thread(true, 1, 0) {
26     this->pAudioIO = pAudioIO;
27     this->pDiskThread = pDiskThread;
28     this->pInstrument = pInstrument;
29     pCommandQueue = new RingBuffer<command_t>(1024);
30     pVoices = new Voice*[MAX_AUDIO_VOICES];
31     for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
32     pVoices[i] = new Voice(pDiskThread);
33     }
34     for (uint i = 0; i < 128; i++) {
35     ActiveVoices[i] = NULL;
36     }
37    
38     pAudioSumBuffer = new float[pAudioIO->FragmentSize * pAudioIO->Channels];
39    
40     // set all voice outputs to the AudioSumBuffer
41     for (int i = 0; i < MAX_AUDIO_VOICES; i++) {
42     pVoices[i]->SetOutput(pAudioSumBuffer, pAudioIO->FragmentSize * 2); //FIXME: assuming stereo
43     }
44    
45     // cache initial samples points (for actually needed samples)
46     dmsg(("Caching initial samples..."));
47     gig::Region* pRgn = this->pInstrument->GetFirstRegion();
48     while (pRgn) {
49     if (!pRgn->GetSample()->GetCache().Size) {
50     CacheInitialSamples(pRgn->GetSample());
51     }
52     for (uint i = 0; i < pRgn->DimensionRegions; i++) {
53     CacheInitialSamples(pRgn->pDimensionRegions[i]->pSample);
54     }
55    
56     pRgn = this->pInstrument->GetNextRegion();
57     }
58     dmsg(("OK\n"));
59     }
60    
61     AudioThread::~AudioThread() {
62     if (pCommandQueue) delete pCommandQueue;
63     if (pVoices) {
64     for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
65     if (pVoices[i]) delete pVoices[i];
66     }
67     }
68     delete[] pVoices;
69     }
70    
71     int AudioThread::Main() {
72     dmsg(("Audio thread running\n"));
73    
74     while (true) {
75    
76     // read and process commands from the queue
77     while (true) {
78     command_t command;
79     if (pCommandQueue->read(&command, 1) == 0) break;
80    
81     switch (command.type) {
82     case command_type_note_on:
83     dmsg(("Audio Thread: Note on received\n"));
84     ActivateVoice(command.pitch, command.velocity);
85     break;
86     case command_type_note_off:
87     dmsg(("Audio Thread: Note off received\n"));
88     ReleaseVoice(command.pitch, command.velocity);
89     break;
90     }
91     }
92    
93    
94     // zero out the sum buffer
95     for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) {
96     pAudioSumBuffer[u] = 0.0;
97     }
98    
99    
100     // render audio from all active voices
101     for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
102     if (pVoices[i]->IsActive()) {
103     pVoices[i]->RenderAudio();
104     }
105     }
106    
107    
108     // check clipping in the audio sum, convert to sample_type
109     // (from 32bit to 16bit sample) and copy to output buffer
110     float sample_point;
111     for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) {
112     sample_point = this->pAudioSumBuffer[u] / 4; // FIXME division by 4 just for testing purposes (to give a bit of head room when mixing multiple voices together)
113     if (sample_point < -32768.0) sample_point = -32768.0;
114     if (sample_point > 32767.0) sample_point = 32767.0;
115     this->pAudioIO->pOutputBuffer[u] = (sample_t) sample_point;
116     }
117    
118    
119     // call audio driver to output sound
120     int res = this->pAudioIO->Output();
121     if (res < 0) exit(EXIT_FAILURE);
122     }
123     }
124    
125     /// Will be called by the MIDIIn Thread to let the audio thread trigger a new voice.
126     void AudioThread::ProcessNoteOn(uint8_t Pitch, uint8_t Velocity) {
127     command_t cmd;
128     cmd.type = command_type_note_on;
129     cmd.pitch = Pitch;
130     cmd.velocity = Velocity;
131     this->pCommandQueue->write(&cmd, 1);
132     }
133    
134     /// Will be called by the MIDIIn Thread to signal the audio thread to release a voice.
135     void AudioThread::ProcessNoteOff(uint8_t Pitch, uint8_t Velocity) {
136     command_t cmd;
137     cmd.type = command_type_note_off;
138     cmd.pitch = Pitch;
139     cmd.velocity = Velocity;
140     this->pCommandQueue->write(&cmd, 1);
141     }
142    
143     void AudioThread::ActivateVoice(uint8_t MIDIKey, uint8_t Velocity) {
144     for (int i = 0; i < MAX_AUDIO_VOICES; i++) {
145     if (pVoices[i]->IsActive()) continue;
146     pVoices[i]->Trigger(MIDIKey, Velocity, this->pInstrument);
147     ActiveVoices[MIDIKey] = pVoices[i];
148     return;
149     }
150     std::cerr << "No free voice!" << std::endl << std::flush;
151     }
152    
153     void AudioThread::ReleaseVoice(uint8_t MIDIKey, uint8_t Velocity) {
154     Voice* pVoice = ActiveVoices[MIDIKey];
155     if (pVoice) {
156     pVoice->Kill(); //TODO: for now we're rude and just kill the poor, poor voice immediately :), later we add a Release() method to the Voice class and call it here to let the voice go through it's release phase
157     ActiveVoices[MIDIKey] = NULL;
158     }
159     else std::cerr << "Couldn't find active voice for note off command!" << std::endl << std::flush;
160     }
161    
162     void AudioThread::CacheInitialSamples(gig::Sample* pSample) {
163     if (!pSample || pSample->GetCache().Size) return;
164     if (pSample->SamplesTotal <= NUM_RAM_PRELOAD_SAMPLES) {
165     // Sample is too short for disk streaming, so we load the whole
166     // sample into RAM and place 'pAudioIO->FragmentSize << MAX_PITCH'
167     // number of '0' samples (silence samples) behind the official buffer
168     // border, to allow the interpolator do it's work even at the end of
169     // the sample.
170     gig::buffer_t buf = pSample->LoadSampleDataWithNullSamplesExtension(pAudioIO->FragmentSize << MAX_PITCH);
171     dmsg(("Cached %d Bytes, %d silence bytes.\n", buf.Size, buf.NullExtensionSize));
172     }
173     else { // we only cache NUM_RAM_PRELOAD_SAMPLES and stream the other sample points from disk
174     pSample->LoadSampleData(NUM_RAM_PRELOAD_SAMPLES);
175     }
176    
177     if (!pSample->GetCache().Size) std::cerr << "Unable to cache sample - maybe memory full!" << std::endl << std::flush;
178     }

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