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#include "voice.h" |
#include "voice.h" |
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#include "audioio.h" |
#include "audioio.h" |
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#include "gig.h" |
#include "gig.h" |
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#include "rtelmemorypool.h" |
#include "rtelmemorypool.h" |
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#define PITCHBEND_SEMITONES 12 |
#define PITCHBEND_SEMITONES 12 |
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class AudioThread : public Thread { |
class AudioThread : public Thread { |
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public: |
public: |
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int ActiveVoiceCount; ///< number of currently active voices |
int ActiveVoiceCount; ///< number of currently active voices |
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int ActiveVoiceCountMax; |
int ActiveVoiceCountMax; ///< the maximum voice usage since application start |
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AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument); |
AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument); |
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~AudioThread(); |
~AudioThread(); |
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uint8_t number; |
uint8_t number; |
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uint8_t value; |
uint8_t value; |
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} command; |
} command; |
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struct sustained_key_t { |
struct midi_key_info_t { |
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int midikey; |
RTEList<Voice*>* pActiveVoices; ///< Contains the active voices associated with the MIDI key. |
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int velocity; |
RTEList<Voice*>::NodeHandle hSustainPtr; ///< Points to the voice element in the active voice list which has not received a note-off yet (this pointer is needed for sustain pedal handling) |
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bool Sustained; ///< Is true if the MIDI key is currently sustained, thus if Note-off arrived while sustain pedal pressed. |
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}; |
}; |
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RingBuffer<command_t>* pCommandQueue; |
RingBuffer<command_t>* pCommandQueue; |
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float* pAudioSumBuffer; ///< Audio sum of all voices (32 bit) |
float* pAudioSumBuffer; ///< Audio sum of all voices (32 bit) |
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Voice** pVoices; ///< The voice pool, containing all Voices (active and inactice voices) in unsorted order |
Voice** pVoices; ///< The voice pool, containing all Voices (active and inactice voices) in unsorted order |
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RTEList<Voice *>* pActiveVoices[128]; ///< Contains all active voices sorted by MIDI key number |
midi_key_info_t pMIDIKeyInfo[128]; ///< Contains all active voices sorted by MIDI key number and other informations to the respective MIDI key |
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/* ActiveVoicePool is a memory pool of limited size (size=MAX VOICES) of active voices. |
/* ActiveVoicePool is a memory pool of limited size (size=MAX VOICES) of active voices. |
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it can be allocated dynamically in real time and the allocated elements can be added to |
it can be allocated dynamically in real time and the allocated elements can be added to |
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the linked lists represented by ActiveVoices[MIDIKey]. This means we can have unlimited |
the linked lists represented by ActiveVoices[MIDIKey]. This means we can have unlimited |
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active voices per key. This if for example useful to manage the sustain pedal messages |
active voices per key. This if for example useful to manage the sustain pedal messages |
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*/ |
*/ |
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RTELMemoryPool<Voice *>* ActiveVoicePool; |
RTELMemoryPool<Voice*>* ActiveVoicePool; |
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/* SustainedVoicePool is a dynamically allocated pool (size=MAX VOICES) and list of notes |
RTELMemoryPool<uint>* SustainedKeyPool; ///< Contains the MIDI key numbers of all currently sustained keys. |
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notes that were sustained and where the corresponding MIDI note-off arrived |
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but cannot processed yet. Basically when the sustain pedal is pressed and the |
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note-off on a certain midi key arrives. notes are not deleted from the |
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ActiveVoices[MIDIKey] list but an element is added in the SustainedVoicePool, |
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which is a dynamically allocated pool with a builtin list. |
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Then the pedal is finally released, this list is traversed and all elements |
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in the lists ActiveVoices[MIDIKey] ( where MIDIKey is contained in the list of |
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sustained voices) are processed (voices are released) |
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*/ |
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RTELMemoryPool<sustained_key_t>* SustainedKeyPool; |
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AudioIO* pAudioIO; |
AudioIO* pAudioIO; |
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DiskThread* pDiskThread; |
DiskThread* pDiskThread; |
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gig::Instrument* pInstrument; |
gig::Instrument* pInstrument; |
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bool SustainPedal; ///< true if sustain pedal is down |
bool SustainPedal; ///< true if sustain pedal is down |
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uint8_t PrevHoldCCValue; |
uint8_t PrevHoldCCValue; |
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void ActivateVoice(uint8_t MIDIKey, uint8_t Velocity); |
void ActivateVoice(uint8_t MIDIKey, uint8_t Velocity); |