/*************************************************************************** * * * LinuxSampler - modular, streaming capable sampler * * * * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * * MA 02111-1307 USA * ***************************************************************************/ #include "eg_d.h" EG_D::EG_D(ModulationSystem::destination_t ModulationDestination) { this->ModulationDestination = ModulationDestination; } /** * Will be called by the voice for every audio fragment to let the EG * queue it's modulation changes for the current audio fragment. * * @param Samples - total number of sample points to be rendered in this * audio fragment cycle by the audio engine */ void EG_D::Process(uint Samples) { if (!DecayStepsLeft) return; int iSample = TriggerDelay; int to_process = Min(Samples - iSample, DecayStepsLeft); int process_end = iSample + to_process; DecayStepsLeft -= to_process; while (iSample < to_process) { ModulationSystem::pDestinationParameter[ModulationDestination][iSample++] *= Level; Level += DecayCoeff; } TriggerDelay = 0; } /** * Will be called by the voice when the key / voice was triggered. * * @param Depth - Initial level of the envelope * @param DecayTime - Decay time of the envelope (0.000 - 10.000s) * @param Delay - Number of sample points triggering should be delayed. */ void EG_D::Trigger(float Depth, double DecayTime, uint Delay) { this->TriggerDelay = Delay; this->Level = Depth; // calculate decay parameters (lin. curve) DecayStepsLeft = (long) (DecayTime * ModulationSystem::SampleRate()); DecayCoeff = (1.0 - Depth) / DecayStepsLeft; dmsg(4,("Depth=%d, DecayTime=%f\n", Depth, DecayTime)); }