34 |
Voice::~Voice() { |
Voice::~Voice() { |
35 |
} |
} |
36 |
|
|
37 |
void Voice::Trigger(int MIDIKey, uint8_t Velocity, gig::Instrument* Instrument) { |
/** |
38 |
Active = true; |
* Initializes and triggers the voice, a disk stream will be launched if |
39 |
this->MIDIKey = MIDIKey; |
* needed. |
40 |
pRegion = Instrument->GetRegion(MIDIKey); |
* |
41 |
PlaybackState = playback_state_ram; // we always start playback from RAM cache and switch then to disk if needed |
* @returns 0 on success, a value < 0 if something failed |
42 |
Pos = 0; |
*/ |
43 |
|
int Voice::Trigger(int MIDIKey, uint8_t Velocity, gig::Instrument* Instrument) { |
44 |
|
Active = true; |
45 |
|
this->MIDIKey = MIDIKey; |
46 |
|
pRegion = Instrument->GetRegion(MIDIKey); |
47 |
|
PlaybackState = playback_state_ram; // we always start playback from RAM cache and switch then to disk if needed |
48 |
|
Pos = 0; |
49 |
|
ReleaseVelocity = 127; // default release velocity value |
50 |
|
|
51 |
if (!pRegion) { |
if (!pRegion) { |
52 |
std::cerr << "Audio Thread: No Region defined for MIDI key " << MIDIKey << std::endl << std::flush; |
std::cerr << "Audio Thread: No Region defined for MIDI key " << MIDIKey << std::endl << std::flush; |
53 |
Active = false; |
Kill(); |
54 |
return; |
return -1; |
55 |
} |
} |
56 |
|
|
57 |
//TODO: current MIDI controller values are not taken into account yet |
//TODO: current MIDI controller values are not taken into account yet |
74 |
long cachedsamples = pSample->GetCache().Size / pSample->FrameSize; |
long cachedsamples = pSample->GetCache().Size / pSample->FrameSize; |
75 |
DiskVoice = cachedsamples < pSample->SamplesTotal; |
DiskVoice = cachedsamples < pSample->SamplesTotal; |
76 |
|
|
77 |
if (DiskVoice) { |
if (DiskVoice) { // voice to be streamed from disk |
78 |
MaxRAMPos = cachedsamples - (OutputBufferSize << MAX_PITCH) / pSample->Channels; |
MaxRAMPos = cachedsamples - (MaxSamplesPerCycle << MAX_PITCH) / pSample->Channels; |
79 |
pDiskThread->OrderNewStream(&DiskStreamRef, pSample, MaxRAMPos); |
|
80 |
dmsg(5,("Disk voice launched (cached samples: %d, total Samples: %d, MaxRAMPos: %d\n", cachedsamples, pSample->SamplesTotal, MaxRAMPos)); |
// check if there's a loop defined which completely fits into the cached (RAM) part of the sample |
81 |
|
if (pSample->Loops && pSample->LoopEnd <= MaxRAMPos) { |
82 |
|
RAMLoop = true; |
83 |
|
LoopCyclesLeft = pSample->LoopPlayCount; |
84 |
|
} |
85 |
|
else RAMLoop = false; |
86 |
|
|
87 |
|
if (pDiskThread->OrderNewStream(&DiskStreamRef, pSample, MaxRAMPos, !RAMLoop) < 0) { |
88 |
|
dmsg(1,("Disk stream order failed!\n")); |
89 |
|
Kill(); |
90 |
|
return -1; |
91 |
|
} |
92 |
|
dmsg(4,("Disk voice launched (cached samples: %d, total Samples: %d, MaxRAMPos: %d, RAMLooping: %s)\n", cachedsamples, pSample->SamplesTotal, MaxRAMPos, (RAMLoop) ? "yes" : "no")); |
93 |
} |
} |
94 |
else { |
else { // RAM only voice |
95 |
MaxRAMPos = cachedsamples; |
MaxRAMPos = cachedsamples; |
96 |
dmsg(5,("RAM only voice launched\n")); |
if (pSample->Loops) { |
97 |
|
RAMLoop = true; |
98 |
|
LoopCyclesLeft = pSample->LoopPlayCount; |
99 |
|
} |
100 |
|
else RAMLoop = false; |
101 |
|
dmsg(4,("RAM only voice launched (Looping: %s)\n", (RAMLoop) ? "yes" : "no")); |
102 |
} |
} |
103 |
|
|
104 |
CurrentPitch = pow(2, (double) (MIDIKey - (int) pSample->MIDIUnityNote) / (double) 12); |
|
105 |
|
// Pitch according to keyboard position (if 'PitchTrack' is set) |
106 |
|
CurrentPitch = (pDimRgn->PitchTrack) ? pow(2, ((double) (MIDIKey - (int) pDimRgn->UnityNote) + (double) pDimRgn->FineTune / 100.0) / 12.0) |
107 |
|
: pow(2, ((double) pDimRgn->FineTune / 100.0) / 12.0); |
108 |
|
|
109 |
|
Volume = pDimRgn->GetVelocityAttenuation(Velocity); |
110 |
|
|
111 |
|
EG1.Trigger(pDimRgn->EG1PreAttack, pDimRgn->EG1Attack, pDimRgn->EG1Release); |
112 |
|
|
113 |
// ************************************************ |
// ************************************************ |
114 |
// TODO: ARTICULATION DATA HANDLING IS MISSING HERE |
// TODO: ARTICULATION DATA HANDLING IS MISSING HERE |
115 |
// ************************************************ |
// ************************************************ |
116 |
|
|
117 |
|
return 0; // success |
118 |
} |
} |
119 |
|
|
120 |
void Voice::RenderAudio() { |
/** |
121 |
|
* Renders the audio data for this voice for the current audio fragment. |
122 |
|
* The sample input data can either come from RAM (cached sample or sample |
123 |
|
* part) or directly from disk. The output signal will be rendered by |
124 |
|
* resampling / interpolation. If this voice is a disk streaming voice and |
125 |
|
* the voice completely played back the cached RAM part of the sample, it |
126 |
|
* will automatically switch to disk playback for the next RenderAudio() |
127 |
|
* call. |
128 |
|
*/ |
129 |
|
void Voice::Render(uint Samples) { |
130 |
|
|
131 |
|
// Let all modulators throw their parameter changes for the current audio fragment |
132 |
|
ModulationSystem::ResetDestinationParameter(ModulationSystem::destination_vca, this->Volume); |
133 |
|
EG1.Process(Samples); |
134 |
|
|
135 |
|
|
136 |
switch (this->PlaybackState) { |
switch (this->PlaybackState) { |
137 |
|
|
138 |
case playback_state_ram: { |
case playback_state_ram: { |
139 |
Interpolate((sample_t*) pSample->GetCache().pStart); |
if (RAMLoop) InterpolateAndLoop(Samples, (sample_t*) pSample->GetCache().pStart); |
140 |
|
else Interpolate(Samples, (sample_t*) pSample->GetCache().pStart); |
141 |
if (DiskVoice) { |
if (DiskVoice) { |
142 |
// check if we reached the allowed limit of the sample RAM cache |
// check if we reached the allowed limit of the sample RAM cache |
143 |
if (Pos > MaxRAMPos) { |
if (Pos > MaxRAMPos) { |
157 |
DiskStreamRef.pStream = pDiskThread->AskForCreatedStream(DiskStreamRef.OrderID); |
DiskStreamRef.pStream = pDiskThread->AskForCreatedStream(DiskStreamRef.OrderID); |
158 |
if (!DiskStreamRef.pStream) { |
if (!DiskStreamRef.pStream) { |
159 |
std::cout << stderr << "Disk stream not available in time!" << std::endl << std::flush; |
std::cout << stderr << "Disk stream not available in time!" << std::endl << std::flush; |
160 |
pDiskThread->OrderDeletionOfStream(&DiskStreamRef); |
Kill(); |
|
this->Active = false; |
|
161 |
return; |
return; |
162 |
} |
} |
163 |
DiskStreamRef.pStream->IncrementReadPos(pSample->Channels * (double_to_int(Pos) - MaxRAMPos)); |
DiskStreamRef.pStream->IncrementReadPos(pSample->Channels * (double_to_int(Pos) - MaxRAMPos)); |
165 |
} |
} |
166 |
|
|
167 |
// add silence sample at the end if we reached the end of the stream (for the interpolator) |
// add silence sample at the end if we reached the end of the stream (for the interpolator) |
168 |
if (DiskStreamRef.State == Stream::state_end && DiskStreamRef.pStream->GetReadSpace() < (OutputBufferSize << MAX_PITCH) / pSample->Channels) { |
if (DiskStreamRef.State == Stream::state_end && DiskStreamRef.pStream->GetReadSpace() < (MaxSamplesPerCycle << MAX_PITCH) / pSample->Channels) { |
169 |
DiskStreamRef.pStream->WriteSilence((OutputBufferSize << MAX_PITCH) / pSample->Channels); |
DiskStreamRef.pStream->WriteSilence((MaxSamplesPerCycle << MAX_PITCH) / pSample->Channels); |
170 |
this->PlaybackState = playback_state_end; |
this->PlaybackState = playback_state_end; |
171 |
} |
} |
172 |
|
|
173 |
sample_t* ptr = DiskStreamRef.pStream->GetReadPtr(); // get the current read_ptr within the ringbuffer where we read the samples from |
sample_t* ptr = DiskStreamRef.pStream->GetReadPtr(); // get the current read_ptr within the ringbuffer where we read the samples from |
174 |
Interpolate(ptr); |
Interpolate(Samples, ptr); |
175 |
DiskStreamRef.pStream->IncrementReadPos(double_to_int(Pos) * pSample->Channels); |
DiskStreamRef.pStream->IncrementReadPos(double_to_int(Pos) * pSample->Channels); |
176 |
Pos -= double_to_int(Pos); |
Pos -= double_to_int(Pos); |
177 |
} |
} |
181 |
Kill(); // free voice |
Kill(); // free voice |
182 |
break; |
break; |
183 |
} |
} |
|
} |
|
184 |
|
|
185 |
void Voice::Interpolate(sample_t* pSrc) { |
// If release stage finished, let the voice be killed |
186 |
float effective_volume = 1; // TODO: use the art. data instead |
if (EG1.GetStage() == EG_VCA::stage_end) this->PlaybackState = playback_state_end; |
187 |
int i = 0; |
} |
188 |
|
|
189 |
// ************************************************ |
/** |
190 |
// TODO: ARTICULATION DATA HANDLING IS MISSING HERE |
* Interpolates the input audio data (no loop). |
191 |
// ************************************************ |
* |
192 |
|
* @param pSrc - pointer to input sample data |
193 |
|
*/ |
194 |
|
void Voice::Interpolate(uint Samples, sample_t* pSrc) { |
195 |
|
int i = 0; |
196 |
|
|
197 |
// FIXME: assuming either mono or stereo |
// FIXME: assuming either mono or stereo |
198 |
if (this->pSample->Channels == 2) { // Stereo Sample |
if (this->pSample->Channels == 2) { // Stereo Sample |
199 |
while (i < this->OutputBufferSize) { |
while (i < Samples) { |
200 |
#ifdef USE_LINEAR_INTERPOLATION |
InterpolateOneStep_Stereo(pSrc, i, ModulationSystem::pDestinationParameter[ModulationSystem::destination_vca][i]); |
|
int pos_int = double_to_int(this->Pos); // integer position |
|
|
float pos_fract = this->Pos - pos_int; // fractional part of position |
|
|
pos_int <<= 1; |
|
|
// left channel |
|
|
this->pOutput[i++] += effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+2] - pSrc[pos_int])); |
|
|
// right channel |
|
|
this->pOutput[i++] += effective_volume * (pSrc[pos_int+1] + pos_fract * (pSrc[pos_int+3] - pSrc[pos_int+1])); |
|
|
#else // polynomial interpolation |
|
|
//FIXME: !!!THIS WON'T WORK!!! needs to be adjusted for stereo, use linear interpolation meanwhile |
|
|
xm1 = pSrc[pos_int]; |
|
|
x0 = pSrc[pos_int+1]; |
|
|
x1 = pSrc[pos_int+2]; |
|
|
x2 = pSrc[pos_int+3]; |
|
|
a = (3 * (x0-x1) - xm1 + x2) / 2; |
|
|
b = 2 * x1 + xm1 - (5 * x0 + x2) / 2; |
|
|
c = (x1 - xm1) / 2; |
|
|
this->pOutput[u] += effective_volume*((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0); |
|
|
#endif // USE_LINEAR_INTERPOLATION |
|
|
|
|
|
this->Pos += this->CurrentPitch; |
|
201 |
} |
} |
202 |
} |
} |
203 |
else { // Mono Sample |
else { // Mono Sample |
204 |
while (i < this->OutputBufferSize) { |
while (i < Samples) { |
205 |
#ifdef USE_LINEAR_INTERPOLATION |
InterpolateOneStep_Mono(pSrc, i, ModulationSystem::pDestinationParameter[ModulationSystem::destination_vca][i]); |
206 |
int pos_int = double_to_int(this->Pos); // integer position |
} |
207 |
float pos_fract = this->Pos - pos_int; // fractional part of position |
} |
208 |
float sample_point = effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+1] - pSrc[pos_int])); |
} |
|
this->pOutput[i] += sample_point; |
|
|
this->pOutput[i+1] += sample_point; |
|
|
i += 2; |
|
|
#else // polynomial interpolation |
|
|
//FIXME: !!!THIS WON'T WORK!!! needs to be adjusted for stereo, use linear interpolation meanwhile |
|
|
xm1 = pSrc[pos_int]; |
|
|
x0 = pSrc[pos_int+1]; |
|
|
x1 = pSrc[pos_int+2]; |
|
|
x2 = pSrc[pos_int+3]; |
|
|
a = (3 * (x0-x1) - xm1 + x2) / 2; |
|
|
b = 2 * x1 + xm1 - (5 * x0 + x2) / 2; |
|
|
c = (x1 - xm1) / 2; |
|
|
this->pOutput[u] += effective_volume*((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0); |
|
|
#endif |
|
209 |
|
|
210 |
this->Pos += this->CurrentPitch; |
/** |
211 |
|
* Interpolates the input audio data, this method honors looping. |
212 |
|
* |
213 |
|
* @param pSrc - pointer to input sample data |
214 |
|
*/ |
215 |
|
void Voice::InterpolateAndLoop(uint Samples, sample_t* pSrc) { |
216 |
|
int i = 0; |
217 |
|
|
218 |
|
// FIXME: assuming either mono or stereo |
219 |
|
if (pSample->Channels == 2) { // Stereo Sample |
220 |
|
if (pSample->LoopPlayCount) { |
221 |
|
// render loop (loop count limited) |
222 |
|
while (i < Samples && LoopCyclesLeft) { |
223 |
|
InterpolateOneStep_Stereo(pSrc, i, ModulationSystem::pDestinationParameter[ModulationSystem::destination_vca][i]); |
224 |
|
if (Pos > pSample->LoopEnd) { |
225 |
|
Pos = pSample->LoopStart + fmod(Pos - pSample->LoopEnd, pSample->LoopSize);; |
226 |
|
LoopCyclesLeft--; |
227 |
|
} |
228 |
|
} |
229 |
|
// render on without loop |
230 |
|
while (i < Samples) { |
231 |
|
InterpolateOneStep_Stereo(pSrc, i, ModulationSystem::pDestinationParameter[ModulationSystem::destination_vca][i]); |
232 |
|
} |
233 |
|
} |
234 |
|
else { // render loop (endless loop) |
235 |
|
while (i < Samples) { |
236 |
|
InterpolateOneStep_Stereo(pSrc, i, ModulationSystem::pDestinationParameter[ModulationSystem::destination_vca][i]); |
237 |
|
if (Pos > pSample->LoopEnd) { |
238 |
|
Pos = pSample->LoopStart + fmod(Pos - pSample->LoopEnd, pSample->LoopSize); |
239 |
|
} |
240 |
|
} |
241 |
|
} |
242 |
|
} |
243 |
|
else { // Mono Sample |
244 |
|
if (pSample->LoopPlayCount) { |
245 |
|
// render loop (loop count limited) |
246 |
|
while (i < Samples && LoopCyclesLeft) { |
247 |
|
InterpolateOneStep_Mono(pSrc, i, ModulationSystem::pDestinationParameter[ModulationSystem::destination_vca][i]); |
248 |
|
if (Pos > pSample->LoopEnd) { |
249 |
|
Pos = pSample->LoopStart + fmod(Pos - pSample->LoopEnd, pSample->LoopSize);; |
250 |
|
LoopCyclesLeft--; |
251 |
|
} |
252 |
|
} |
253 |
|
// render on without loop |
254 |
|
while (i < Samples) { |
255 |
|
InterpolateOneStep_Mono(pSrc, i, ModulationSystem::pDestinationParameter[ModulationSystem::destination_vca][i]); |
256 |
|
} |
257 |
|
} |
258 |
|
else { // render loop (endless loop) |
259 |
|
while (i < Samples) { |
260 |
|
InterpolateOneStep_Mono(pSrc, i, ModulationSystem::pDestinationParameter[ModulationSystem::destination_vca][i]); |
261 |
|
if (Pos > pSample->LoopEnd) { |
262 |
|
Pos = pSample->LoopStart + fmod(Pos - pSample->LoopEnd, pSample->LoopSize);; |
263 |
|
} |
264 |
|
} |
265 |
} |
} |
266 |
} |
} |
267 |
} |
} |
268 |
|
|
269 |
|
/** |
270 |
|
* Immediately kill the voice. |
271 |
|
*/ |
272 |
void Voice::Kill() { |
void Voice::Kill() { |
273 |
if (DiskVoice && DiskStreamRef.State != Stream::state_unused) { |
if (DiskVoice && DiskStreamRef.State != Stream::state_unused) { |
274 |
pDiskThread->OrderDeletionOfStream(&DiskStreamRef); |
pDiskThread->OrderDeletionOfStream(&DiskStreamRef); |
275 |
} |
} |
276 |
|
DiskStreamRef.pStream = NULL; |
277 |
|
DiskStreamRef.hStream = 0; |
278 |
|
DiskStreamRef.State = Stream::state_unused; |
279 |
|
DiskStreamRef.OrderID = 0; |
280 |
Active = false; |
Active = false; |
281 |
} |
} |
282 |
|
|
283 |
|
/** |
284 |
|
* Release the voice in an appropriate time range, the voice will go through |
285 |
|
* it's release stage before it will be killed. |
286 |
|
*/ |
287 |
|
void Voice::Release() { |
288 |
|
EG1.Release(); |
289 |
|
} |