Version 2.0.0 (15 July 2015) The sampler's code base has seen substantial changes in the last six years, since the last release of LinuxSampler. The sampler engine code base has been unified to a set of abstract base classes which cleared the way for two new sampler engines: The SFZ2 format engine (.sfz) and the SoundFont 2 engine (.sf2). So LinuxSampler is not limited to the GigaStudio/Gigasampler format (.gig) anymore. Another major new feature is support for real-time instrument scripts, which may be bundled with sound files to extend the sampler with custom behavior for individual sounds. You may know such scripts from commercial software samplers. Find out more about instrument scripts on http://doc.linuxsampler.org/Instrument_Scripts/. At the moment this scripting feature is yet limited to the Giga format engine. Also noteworthy is the new command line application "lscp", which is a text based shell for controlling the sampler from the command line, providing colored output, type completion, help text while typing LSCP commands and other convenient features. You may now also load external effects directly into the sampler (only LADSPA plugins yet). The LSCP network protocol (v1.7) has been extended to manage such effects respectively. Also new with latest LSCP version is the ability to trigger MIDI CCs by LSCP commands. You may have heard that the GigaStudio software has seen its last version with GigaStudio 4. Tascam officially discontinued this product, its intellectual property has been sold several times among companies and there is currently no way to buy a new copy of GigaStudio anymore. However the GigaStudio format is still under active development with LinuxSampler. We not only added support for the latest features introduced with GigaStudio 4: iMIDI rules for example which allow to trigger notes by MIDI CC and allow i.e. defining a set of legato samples; for the first time ever we also added our own extensions to the Giga format: one of it is the previously mentioned new instrument scripting feature and a more minor extension is support for various other MIDI CCs which were never supported by GigaStudio before. The sampler's host plugins have also seen some enhancements: the LV2 plugin now stores and restores the sampler's overall state with your DAW application's song, the LV2 and AudioUnit plugin's outputs were increased from 2 audio channels to 16 upon request by some users and the VST plugin now uses the sampler's MIDI instrument mapping system to show a list of available sounds to allow the user to switch among them. And last but not least the VST plugin may also be used on Mac now. Version 1.0.0 (31 July 2009) This is the first release which allows the sampler to be used as audio host plugin, namely supporting the standards VST, AU, DSSI and LV2. The sampler's limits for max. voices & disk streams can now be altered at runtime by frontends, no need to recompile the sampler anymore. The Mac version now also supports CoreAudio as audio driver. The Windows version finally supports the sampler's instruments DB feature as well, however expect it still to be unstable at this point. Along to the already existing JACK audio driver, Jack MIDI support has been added in this release. The sampler allows frontends now basic MIDI control, that is to monitor incoming MIDI data on MIDI input devices and sampler channels and to send note-on and note-off MIDI events to sampler channels, which allows frontends to provide a virtual MIDI keyboard to the user. Besides these major changes there were countless bugfixes and optimizations. Version 0.5.1 (6 December 2007) This is the first release for the Windows platform, providing a MME MIDI input driver and ASIO audio output driver. Note that the instruments DB feature is not yet available for Windows systems, since the respective code base has yet to be ported. Needless to say that there still might be plenty of issues on MS systems. Beside that support for Windows, this is merely a bugfix release (i.e. fixing one serious crash) with only minor new features. Version 0.5.0 (15 October 2007) This release comes with a bunch of important new features. We implemented a very powerful and easy MIDI program change mapping, which not only allows you to define which instrument to load on which MIDI program change number (and bank select number), it also allows further parameters like whether the instrument shall be pre-cached or loaded only when needed (and likewise freed when not needed). You can create arbitrary amount of effect sends for each sampler channel, each having an arbitrary MIDI controller for controlling the effect send level in realtime and can flexible be routed to some of the sampler's audio output channel, i.e. to a dedicated one for a certain effect type. The new instruments database allows you to keep track even of largest instrument library collections. You can order them in categories and search by various criteria. The sampler now allows third party applications to offer so called 'instrument editor plugins' which the sampler can use to spawn an appropriate instrument editor application for a selected instrument and for allowing to edit instruments with such an external editor application on-the-fly, that is all modifications made with the editor will immediately be audible with the sampler. No need to reload instrument files anymore. Checkout our brand new instrument editor application called 'gigedit' which you can use for this feature. Loading huge instruments may take a long time, that's why the sampler now allows to play an instrument while loading. That way you can i.e. play and hold notes on the keyboard while loading a new instrument on the same sampler channel at the same time. Beside these new features, you can find the common huge list of bug fixes and quality improvements. Version 0.4.0 (24 November 2006) Finally a new release after a long development cycle. The sampler now has a completely revised synthesis core. Note that due to this, most of the assembly code became incompatible and is thus deactivated at compile time. So don't bother trying to activate the assembly option, it won't compile! That's not an issue though, because even without assembly, the new synthesis core is faster than the old one with assembly. The Gigasampler engine now has real support for 24 bit samples, that is they won't be truncated anymore, and finally supports all filter types of the Gigasampler format. A lot of effort has been put into making all filters under all parameters being as accurate as possible, compared to the original Gigasampler ones. Analogue to hardware mixers, sampler channels can now be muted and solo-ed and there is support for GM portamento and GM mono mode (single note per channel) as well as support for sostenuto pedal. Beside LSCP, third-party applications can now also link against liblinuxsampler directly (using the sampler's C++ API). Beside these, there have been of course a huge bunch of fixes and quality improvements. Version 0.3.3 (15 July 2005) Another bug fix release. It solves one usability issue regarding small fragments / high sampling rates of audio drivers, fixes some compile time errors with GCC 4.0 and fixes a minor efficiency bug. Version 0.3.2 (24 June 2005) This is more or less just a bug fix release. Beside a bunch of little fixes it solves a serious crash in conjunction with voice stealing and slightly improves Gigasampler format playback accuracy.