/[svn]/linuxsampler/trunk/src/audiodriver/AudioChannel.h
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Contents of /linuxsampler/trunk/src/audiodriver/AudioChannel.h

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Revision 56 - (show annotations) (download) (as text)
Tue Apr 27 09:21:58 2004 UTC (20 years ago) by schoenebeck
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updated copyright header for 2004

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * *
7 * This program is free software; you can redistribute it and/or modify *
8 * it under the terms of the GNU General Public License as published by *
9 * the Free Software Foundation; either version 2 of the License, or *
10 * (at your option) any later version. *
11 * *
12 * This program is distributed in the hope that it will be useful, *
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15 * GNU General Public License for more details. *
16 * *
17 * You should have received a copy of the GNU General Public License *
18 * along with this program; if not, write to the Free Software *
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20 * MA 02111-1307 USA *
21 ***************************************************************************/
22
23 #ifndef __LS_AUDIOCHANNEL_H__
24 #define __LS_AUDIOCHANNEL_H__
25
26 #include <string.h>
27 #include "../common/global.h"
28
29 namespace LinuxSampler {
30
31 /** Audio Channel (always mono)
32 *
33 * This class is used for routing audio signals between arbitrary sources
34 * and destinations. You can either create a normal channel like:
35 *
36 * AudioChannel c1(512); // create unnamed channel
37 * AudioChannel c2(512, "Effect send mono channel"); // create named channel
38 *
39 * Or you can create a mix channel, e.g. the following would create a
40 * normal channel first, and the second channel is just a copy of the
41 * first channel:
42 *
43 * AudioChannel mono_chan(512, "Effect send channel"); // real channel
44 * AudioChannel mix_chan(&mono_chan, "Effect send mono channel"); // mix channel
45 *
46 * So in the last example, when writing to 'mix_chan' the signal will
47 * actually be mixed to the 'mono_chan' channel, so this is an easy way
48 * to downmix a signal source which has more audio channels than the
49 * signal destination can offer.
50 */
51 class AudioChannel {
52 public:
53 // attributes
54 String Name; ///< Arbitrary name of this audio channel
55
56 // constructors / destructor
57 AudioChannel(uint BufferSize, String Name = "unnamed");
58 AudioChannel(float* pBuffer, uint BufferSize, String Name = "unnamed");
59 AudioChannel(AudioChannel* pMixChannel, String Name = "unnamed");
60 ~AudioChannel();
61
62 // methods
63 inline float* Buffer() { return pBuffer; } ///< Audio signal buffer
64 inline AudioChannel* MixChannel() { return pMixChannel; } ///< In case this channel is a mix channel, then it will return a pointer to the real channel this channel refers to, NULL otherwise.
65 inline void Clear() { memset(pBuffer, 0, uiBufferSize * sizeof(float)); } ///< Reset audio buffer with silence
66 private:
67 float* pBuffer;
68 uint uiBufferSize;
69 AudioChannel* pMixChannel;
70 bool UsesExternalBuffer;
71 };
72 }
73
74 #endif // __LS_AUDIOCHANNEL_H__

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