/[svn]/linuxsampler/trunk/src/audiodriver/AudioOutputDevice.h
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Annotation of /linuxsampler/trunk/src/audiodriver/AudioOutputDevice.h

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Revision 128 - (hide annotations) (download) (as text)
Tue Jun 15 03:19:30 2004 UTC (19 years, 10 months ago) by senkov
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File size: 14349 byte(s)
* Remove calls to pure virtual from constructor of base class
 to avoid runtime failure. InitWithDefault() will have to be called
 from the constructor of the class where virtuals are implemented.

1 schoenebeck 53 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5 schoenebeck 56 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 schoenebeck 53 * *
7     * This program is free software; you can redistribute it and/or modify *
8     * it under the terms of the GNU General Public License as published by *
9     * the Free Software Foundation; either version 2 of the License, or *
10     * (at your option) any later version. *
11     * *
12     * This program is distributed in the hope that it will be useful, *
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15     * GNU General Public License for more details. *
16     * *
17     * You should have received a copy of the GNU General Public License *
18     * along with this program; if not, write to the Free Software *
19     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20     * MA 02111-1307 USA *
21     ***************************************************************************/
22    
23     #ifndef __LS_AUDIOOUTPUTDEVICE_H__
24     #define __LS_AUDIOOUTPUTDEVICE_H__
25    
26     #include <set>
27 schoenebeck 123 #include <map>
28 schoenebeck 53 #include <vector>
29     #include <stdexcept>
30    
31     #include "../common/global.h"
32     #include "../common/LinuxSamplerException.h"
33 schoenebeck 123 #include "../drivers/DeviceParameter.h"
34 schoenebeck 53 #include "../engines/common/Engine.h"
35     #include "AudioChannel.h"
36    
37     namespace LinuxSampler {
38    
39     // just symbol prototyping
40     class Engine;
41    
42     /** Abstract base class for audio output drivers in LinuxSampler
43     *
44     * This class will be derived by specialized classes which implement the
45     * connection to a specific audio output system (e.g. Alsa, Jack,
46     * CoreAudio).
47     */
48     class AudioOutputDevice {
49     public:
50    
51 schoenebeck 123
52 schoenebeck 53 /////////////////////////////////////////////////////////////////
53 schoenebeck 64 // type definitions
54    
55 schoenebeck 123 class ParameterActive : public DeviceCreationParameterBool {
56     public:
57 senkov 128 ParameterActive(AudioOutputDevice* pDevice) { this->pDevice = pDevice; InitWithDefault(); }
58 schoenebeck 123 virtual String Description() { return "Enable / disable device"; }
59     virtual bool Fix() { return false; }
60     virtual bool Mandatory() { return false; }
61     virtual std::map<String,DeviceCreationParameter*> DependsAsParameters() { return std::map<String,DeviceCreationParameter*>(); }
62     virtual optional<bool> DefaultAsBool(std::map<String,String> Parameters) { return optional<bool>::nothing; }
63     virtual void OnSetValue(bool b) throw (LinuxSamplerException) { if (b) pDevice->Play(); else pDevice->Stop(); }
64     protected:
65     AudioOutputDevice* pDevice;
66 schoenebeck 64 };
67    
68 schoenebeck 123 class ParameterSampleRate : public DeviceCreationParameterInt {
69     public:
70 senkov 128 ParameterSampleRate(AudioOutputDevice* pDevice) { this->pDevice = pDevice; InitWithDefault(); }
71 schoenebeck 123 virtual String Description() { return "Output sample rate"; }
72     virtual bool Fix() { return true; }
73     virtual bool Mandatory() { return false; }
74     virtual std::map<String,DeviceCreationParameter*> DependsAsParameters() { return std::map<String,DeviceCreationParameter*>(); }
75     virtual optional<int> DefaultAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
76     virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
77     virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
78     virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters) { return std::vector<int>(); }
79     virtual void OnSetValue(int i) throw (LinuxSamplerException) { /* cannot happen, as parameter is fix */ }
80     protected:
81     AudioOutputDevice* pDevice;
82     };
83 schoenebeck 64
84 schoenebeck 123 class ParameterChannels : public DeviceCreationParameterInt {
85     public:
86 senkov 128 ParameterChannels(AudioOutputDevice* pDevice) { this->pDevice = pDevice; InitWithDefault(); }
87 schoenebeck 123 virtual String Description() { return "Number of output channels"; }
88     virtual bool Fix() { return false; }
89     virtual bool Mandatory() { return false; }
90     virtual std::map<String,DeviceCreationParameter*> DependsAsParameters() { return std::map<String,DeviceCreationParameter*>(); }
91     virtual optional<int> DefaultAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
92     virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
93     virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
94     virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters) { return std::vector<int>(); }
95     virtual void OnSetValue(int i) throw (LinuxSamplerException) { pDevice->AcquireChannels(i); }
96     protected:
97     AudioOutputDevice* pDevice;
98     };
99 schoenebeck 64
100 schoenebeck 123
101    
102 schoenebeck 64 /////////////////////////////////////////////////////////////////
103 schoenebeck 53 // abstract methods
104     // (these have to be implemented by the descendant)
105    
106     /**
107     * Start playback of audio signal on the audio device. It's the
108     * responsibility of the implementing audio device to call the
109     * RenderAudio(uint Samples) method of all connected engines.
110     * This will cause the engines to continue to render 'Samples'
111     * number of audio sample points and the engines will
112     * automatically add their audio signals to the audio buffers of
113     * the audio channels of this audio device. So the implementing
114     * audio device just has to access the buffers of it's audio
115     * channels.
116     *
117     * @throws AudioOutputException if playback can not be started
118     * @see AudioChannel
119     */
120     virtual void Play() = 0;
121    
122     /**
123     * Returns true if the audio device is currently playing back.
124     */
125     virtual bool IsPlaying() = 0;
126    
127     /**
128     * Stop playback of audio signal on the audio device. The
129     * implementing audio device will stop calling the RenderAudio()
130     * method of all connected engines and close it's connection to
131     * audio output system.
132     */
133     virtual void Stop() = 0;
134    
135     /**
136     * This method will usually be called by the sampler engines that
137     * are connected to this audio device to inform the audio device
138     * how much audio channels the engine(s) need. It's the
139     * responsibility of the audio device to offer that amount of
140     * audio channels - again: this is not an option this is a must!
141     * The engines will assume to be able to access those audio
142     * channels right after. If the audio driver is not able to offer
143     * that much channels, it can simply create mix channels which
144     * are then just mixed to the 'real' audio channels. See
145     * AudioChannel.h for details about channels and mix channels.
146     *
147     * @param Channels - amount of output channels required by
148     * a sampler engine
149     * @throws AudioOutputException if desired amount of channels
150     * cannot be offered
151     * @see AudioChannel
152     */
153     virtual void AcquireChannels(uint Channels) = 0;
154    
155     /**
156     * Maximum amount of sample points the implementing audio
157     * device will ever demand the sampler engines to write in one
158     * fragment cycle / period. Simple audio device drivers usually
159     * have a fixed fragment size, so those devices just would return
160     * the fragment size in this method.
161     *
162     * @returns max. amount of sample points ever
163     */
164     virtual uint MaxSamplesPerCycle() = 0;
165    
166     /**
167     * Playback samplerate the audio device uses. The sampler engines
168     * currently assume this to be a constant value for the whole
169     * life time of an instance of the implementing audio device.
170     *
171     * @returns sample rate in Hz
172     */
173     virtual uint SampleRate() = 0;
174    
175 schoenebeck 123 static std::map<String,DeviceCreationParameter*> AvailableParameters();
176 schoenebeck 53
177    
178 schoenebeck 123
179 schoenebeck 53 /////////////////////////////////////////////////////////////////
180     // normal methods
181     // (usually not to be overriden by descendant)
182    
183     /**
184     * Connect given sampler engine to this audio output device. The
185     * engine will be added to the Engines container of this audio
186     * device and the engine will also automatically be informed
187     * about the connection.
188     *
189     * @param pEngine - sampler engine
190     */
191     void Connect(Engine* pEngine);
192    
193     /**
194     * Disconnect given sampler engine from this audio output device.
195     * Removes given sampler engine reference from the Engines
196     * container of this audio device.
197     *
198     * @param pEngine - sampler engine
199     */
200     void Disconnect(Engine* pEngine);
201    
202     /**
203     * Returns audio channel with index \a ChannelIndex or NULL if
204     * index out of bounds.
205     */
206     AudioChannel* Channel(uint ChannelIndex);
207    
208 schoenebeck 123 std::map<String,DeviceCreationParameter*> DeviceParameters();
209 schoenebeck 64
210 schoenebeck 123
211 schoenebeck 53 protected:
212 schoenebeck 123 std::set<Engine*> Engines; ///< All sampler engines that are connected to the audio output device.
213     std::vector<AudioChannel*> Channels; ///< All audio channels of the audio output device. This is just a container; the descendant has to create channels by himself.
214     std::map<String,DeviceCreationParameter*> Parameters; ///< All device parameters.
215 schoenebeck 53
216 schoenebeck 123 AudioOutputDevice(std::map<String,DeviceCreationParameter*> DriverParameters);
217 schoenebeck 64
218 schoenebeck 123 virtual ~AudioOutputDevice();
219    
220 schoenebeck 64 /**
221 schoenebeck 53 * This method should be called by the AudioOutputDevice
222     * descendant to let all connected engines proceed to render the
223     * given amount of sample points. The engines will place their
224     * calculated audio data by themselfes into the buffers of the
225     * respective AudioChannel objects, so the implementing audio
226     * output device just has to copy the AudioChannel buffers to
227     * the output buffer(s) of its audio system.
228     *
229     * @returns 0 on success or the last error return code of one
230     * engine
231     */
232     int RenderAudio(uint Samples);
233    
234     /**
235     * This can be called as an alternative to RenderAudio() for
236     * just writing silence to the audio output buffers and not
237     * calling the connected sampler engines for rendering audio, so
238     * to provide a method to stop playback if the used audio output
239     * system doesn't provide a better way.
240     *
241     * @returns 0 on success
242     */
243     int RenderSilence(uint Samples);
244 schoenebeck 123
245     friend class Sampler; // allow Sampler class to destroy audio devices
246    
247     private:
248     static std::map<String,DeviceCreationParameter*> CreateAvailableParameters();
249 schoenebeck 53 };
250    
251     /**
252     * Audio output exception that should be thrown by the AudioOutputDevice
253     * descendants in case initialization of the audio output system failed
254     * (which should be done in the constructor of the AudioOutputDevice
255     * descendant).
256     */
257     class AudioOutputException : public LinuxSamplerException {
258     public:
259     AudioOutputException(const std::string& msg) : LinuxSamplerException(msg) {}
260     };
261     }
262    
263     #endif // __LS_AUDIOOUTPUTDEVICE_H__

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