1 |
schoenebeck |
53 |
/*************************************************************************** |
2 |
|
|
* * |
3 |
|
|
* LinuxSampler - modular, streaming capable sampler * |
4 |
|
|
* * |
5 |
schoenebeck |
56 |
* Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck * |
6 |
schoenebeck |
53 |
* * |
7 |
|
|
* This program is free software; you can redistribute it and/or modify * |
8 |
|
|
* it under the terms of the GNU General Public License as published by * |
9 |
|
|
* the Free Software Foundation; either version 2 of the License, or * |
10 |
|
|
* (at your option) any later version. * |
11 |
|
|
* * |
12 |
|
|
* This program is distributed in the hope that it will be useful, * |
13 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
14 |
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
15 |
|
|
* GNU General Public License for more details. * |
16 |
|
|
* * |
17 |
|
|
* You should have received a copy of the GNU General Public License * |
18 |
|
|
* along with this program; if not, write to the Free Software * |
19 |
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, * |
20 |
|
|
* MA 02111-1307 USA * |
21 |
|
|
***************************************************************************/ |
22 |
|
|
|
23 |
|
|
#ifndef __LS_AUDIOOUTPUTDEVICE_H__ |
24 |
|
|
#define __LS_AUDIOOUTPUTDEVICE_H__ |
25 |
|
|
|
26 |
|
|
#include <set> |
27 |
|
|
#include <vector> |
28 |
|
|
#include <stdexcept> |
29 |
|
|
|
30 |
|
|
#include "../common/global.h" |
31 |
|
|
#include "../common/LinuxSamplerException.h" |
32 |
|
|
#include "../engines/common/Engine.h" |
33 |
|
|
#include "AudioChannel.h" |
34 |
|
|
|
35 |
|
|
namespace LinuxSampler { |
36 |
|
|
|
37 |
|
|
// just symbol prototyping |
38 |
|
|
class Engine; |
39 |
|
|
|
40 |
|
|
/** Abstract base class for audio output drivers in LinuxSampler |
41 |
|
|
* |
42 |
|
|
* This class will be derived by specialized classes which implement the |
43 |
|
|
* connection to a specific audio output system (e.g. Alsa, Jack, |
44 |
|
|
* CoreAudio). |
45 |
|
|
*/ |
46 |
|
|
class AudioOutputDevice { |
47 |
|
|
public: |
48 |
|
|
|
49 |
|
|
///////////////////////////////////////////////////////////////// |
50 |
schoenebeck |
64 |
// type definitions |
51 |
|
|
|
52 |
|
|
/** |
53 |
|
|
* List of all currently implemented audio output drivers. |
54 |
|
|
*/ |
55 |
|
|
enum type_t { |
56 |
|
|
type_alsa, |
57 |
|
|
type_jack |
58 |
|
|
}; |
59 |
|
|
|
60 |
|
|
|
61 |
|
|
|
62 |
|
|
///////////////////////////////////////////////////////////////// |
63 |
schoenebeck |
53 |
// abstract methods |
64 |
|
|
// (these have to be implemented by the descendant) |
65 |
|
|
|
66 |
|
|
/** |
67 |
|
|
* Start playback of audio signal on the audio device. It's the |
68 |
|
|
* responsibility of the implementing audio device to call the |
69 |
|
|
* RenderAudio(uint Samples) method of all connected engines. |
70 |
|
|
* This will cause the engines to continue to render 'Samples' |
71 |
|
|
* number of audio sample points and the engines will |
72 |
|
|
* automatically add their audio signals to the audio buffers of |
73 |
|
|
* the audio channels of this audio device. So the implementing |
74 |
|
|
* audio device just has to access the buffers of it's audio |
75 |
|
|
* channels. |
76 |
|
|
* |
77 |
|
|
* @throws AudioOutputException if playback can not be started |
78 |
|
|
* @see AudioChannel |
79 |
|
|
*/ |
80 |
|
|
virtual void Play() = 0; |
81 |
|
|
|
82 |
|
|
/** |
83 |
|
|
* Returns true if the audio device is currently playing back. |
84 |
|
|
*/ |
85 |
|
|
virtual bool IsPlaying() = 0; |
86 |
|
|
|
87 |
|
|
/** |
88 |
|
|
* Stop playback of audio signal on the audio device. The |
89 |
|
|
* implementing audio device will stop calling the RenderAudio() |
90 |
|
|
* method of all connected engines and close it's connection to |
91 |
|
|
* audio output system. |
92 |
|
|
*/ |
93 |
|
|
virtual void Stop() = 0; |
94 |
|
|
|
95 |
|
|
/** |
96 |
|
|
* This method will usually be called by the sampler engines that |
97 |
|
|
* are connected to this audio device to inform the audio device |
98 |
|
|
* how much audio channels the engine(s) need. It's the |
99 |
|
|
* responsibility of the audio device to offer that amount of |
100 |
|
|
* audio channels - again: this is not an option this is a must! |
101 |
|
|
* The engines will assume to be able to access those audio |
102 |
|
|
* channels right after. If the audio driver is not able to offer |
103 |
|
|
* that much channels, it can simply create mix channels which |
104 |
|
|
* are then just mixed to the 'real' audio channels. See |
105 |
|
|
* AudioChannel.h for details about channels and mix channels. |
106 |
|
|
* |
107 |
|
|
* @param Channels - amount of output channels required by |
108 |
|
|
* a sampler engine |
109 |
|
|
* @throws AudioOutputException if desired amount of channels |
110 |
|
|
* cannot be offered |
111 |
|
|
* @see AudioChannel |
112 |
|
|
*/ |
113 |
|
|
virtual void AcquireChannels(uint Channels) = 0; |
114 |
|
|
|
115 |
|
|
/** |
116 |
|
|
* Maximum amount of sample points the implementing audio |
117 |
|
|
* device will ever demand the sampler engines to write in one |
118 |
|
|
* fragment cycle / period. Simple audio device drivers usually |
119 |
|
|
* have a fixed fragment size, so those devices just would return |
120 |
|
|
* the fragment size in this method. |
121 |
|
|
* |
122 |
|
|
* @returns max. amount of sample points ever |
123 |
|
|
*/ |
124 |
|
|
virtual uint MaxSamplesPerCycle() = 0; |
125 |
|
|
|
126 |
|
|
/** |
127 |
|
|
* Playback samplerate the audio device uses. The sampler engines |
128 |
|
|
* currently assume this to be a constant value for the whole |
129 |
|
|
* life time of an instance of the implementing audio device. |
130 |
|
|
* |
131 |
|
|
* @returns sample rate in Hz |
132 |
|
|
*/ |
133 |
|
|
virtual uint SampleRate() = 0; |
134 |
|
|
|
135 |
|
|
|
136 |
|
|
|
137 |
|
|
///////////////////////////////////////////////////////////////// |
138 |
|
|
// normal methods |
139 |
|
|
// (usually not to be overriden by descendant) |
140 |
|
|
|
141 |
|
|
/** |
142 |
|
|
* Connect given sampler engine to this audio output device. The |
143 |
|
|
* engine will be added to the Engines container of this audio |
144 |
|
|
* device and the engine will also automatically be informed |
145 |
|
|
* about the connection. |
146 |
|
|
* |
147 |
|
|
* @param pEngine - sampler engine |
148 |
|
|
*/ |
149 |
|
|
void Connect(Engine* pEngine); |
150 |
|
|
|
151 |
|
|
/** |
152 |
|
|
* Disconnect given sampler engine from this audio output device. |
153 |
|
|
* Removes given sampler engine reference from the Engines |
154 |
|
|
* container of this audio device. |
155 |
|
|
* |
156 |
|
|
* @param pEngine - sampler engine |
157 |
|
|
*/ |
158 |
|
|
void Disconnect(Engine* pEngine); |
159 |
|
|
|
160 |
|
|
/** |
161 |
|
|
* Returns audio channel with index \a ChannelIndex or NULL if |
162 |
|
|
* index out of bounds. |
163 |
|
|
*/ |
164 |
|
|
AudioChannel* Channel(uint ChannelIndex); |
165 |
|
|
|
166 |
schoenebeck |
64 |
/** |
167 |
|
|
* Returns the ID that identifies the implementing audio output |
168 |
|
|
* driver. |
169 |
|
|
*/ |
170 |
|
|
type_t Type(); |
171 |
|
|
|
172 |
schoenebeck |
53 |
protected: |
173 |
|
|
std::set<Engine*> Engines; ///< All sampler engines that are connected to the audio output device. |
174 |
|
|
std::vector<AudioChannel*> Channels; ///< All audio channels of the audio output device. This is just a container; the descendant has to create channels by himself. |
175 |
schoenebeck |
64 |
type_t AudioOutputType; |
176 |
schoenebeck |
53 |
|
177 |
|
|
/** |
178 |
schoenebeck |
64 |
* Constructor. Has to be called by the implementing audio |
179 |
|
|
* output driver to define the ID of the driver. When a new |
180 |
|
|
* audio output driver is implemented, the |
181 |
|
|
* AudioOutputDevice::type_t enumeration has to be extended with |
182 |
|
|
* a new ID for the new audio output driver. |
183 |
|
|
*/ |
184 |
|
|
AudioOutputDevice(type_t Type); |
185 |
|
|
|
186 |
|
|
/** |
187 |
schoenebeck |
53 |
* This method should be called by the AudioOutputDevice |
188 |
|
|
* descendant to let all connected engines proceed to render the |
189 |
|
|
* given amount of sample points. The engines will place their |
190 |
|
|
* calculated audio data by themselfes into the buffers of the |
191 |
|
|
* respective AudioChannel objects, so the implementing audio |
192 |
|
|
* output device just has to copy the AudioChannel buffers to |
193 |
|
|
* the output buffer(s) of its audio system. |
194 |
|
|
* |
195 |
|
|
* @returns 0 on success or the last error return code of one |
196 |
|
|
* engine |
197 |
|
|
*/ |
198 |
|
|
int RenderAudio(uint Samples); |
199 |
|
|
|
200 |
|
|
/** |
201 |
|
|
* This can be called as an alternative to RenderAudio() for |
202 |
|
|
* just writing silence to the audio output buffers and not |
203 |
|
|
* calling the connected sampler engines for rendering audio, so |
204 |
|
|
* to provide a method to stop playback if the used audio output |
205 |
|
|
* system doesn't provide a better way. |
206 |
|
|
* |
207 |
|
|
* @returns 0 on success |
208 |
|
|
*/ |
209 |
|
|
int RenderSilence(uint Samples); |
210 |
|
|
}; |
211 |
|
|
|
212 |
|
|
/** |
213 |
|
|
* Audio output exception that should be thrown by the AudioOutputDevice |
214 |
|
|
* descendants in case initialization of the audio output system failed |
215 |
|
|
* (which should be done in the constructor of the AudioOutputDevice |
216 |
|
|
* descendant). |
217 |
|
|
*/ |
218 |
|
|
class AudioOutputException : public LinuxSamplerException { |
219 |
|
|
public: |
220 |
|
|
AudioOutputException(const std::string& msg) : LinuxSamplerException(msg) {} |
221 |
|
|
}; |
222 |
|
|
} |
223 |
|
|
|
224 |
|
|
#endif // __LS_AUDIOOUTPUTDEVICE_H__ |