/*************************************************************************** * * * LinuxSampler - modular, streaming capable sampler * * * * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * * MA 02111-1307 USA * ***************************************************************************/ #ifndef __AUDIO_H__ #define __AUDIO_H__ #include "global.h" // just symbol prototyping class AudioThread; /** * Abstract class for audio output in LinuxSampler. This class will be * derived by specialized classes which implement the connection to a * specific audio output system (e.g. Alsa, Jack). */ class AudioIO { public: AudioIO(); virtual ~AudioIO(); virtual void Activate() = 0; virtual void Close() = 0; virtual void* GetInterleavedOutputBuffer() = 0; virtual void* GetChannelOutputBufer(uint Channel) = 0; inline void AssignEngine(AudioThread* pAudioThread) { pEngine = pAudioThread; }; inline bool Initialized() { return bInitialized; }; inline bool Interleaved() { return bInterleaved; }; inline uint Channels() { return uiChannels; }; inline uint SampleRate() { return uiSamplerate; }; inline uint MaxSamplesPerCycle() { return uiMaxSamplesPerCycle; }; protected: bool bInitialized; bool bInterleaved; uint uiChannels; uint uiSamplerate; uint uiMaxSamplesPerCycle; ///< in sample points AudioThread* pEngine; }; #endif // __AUDIO_H__