/[svn]/linuxsampler/trunk/src/audiothread.cpp
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Annotation of /linuxsampler/trunk/src/audiothread.cpp

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Revision 12 - (hide annotations) (download)
Sun Nov 16 19:01:50 2003 UTC (20 years, 5 months ago) by schoenebeck
File size: 10848 byte(s)
* src/gig.cpp: fixed bug in decompression algorithm which caused it not to
  detect the end of a stream and let the disk streams reload forever also
  resulting in strange sounds at the end of disk voices (concerned only
  playback of compressed gig files)
* src/audiothread.cpp: deallocation of voices when they reached the end of
  playback (thus e.g. when sustain pedal is pressed and a disk stream
  reached it's end)
* various endian corrections needed for non intel systems
* introduced debug level, you can set the debug level and thus the
  verbosity of LinuxSampler in src/global.h

1 schoenebeck 9 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck *
6     * *
7     * This program is free software; you can redistribute it and/or modify *
8     * it under the terms of the GNU General Public License as published by *
9     * the Free Software Foundation; either version 2 of the License, or *
10     * (at your option) any later version. *
11     * *
12     * This program is distributed in the hope that it will be useful, *
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15     * GNU General Public License for more details. *
16     * *
17     * You should have received a copy of the GNU General Public License *
18     * along with this program; if not, write to the Free Software *
19     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20     * MA 02111-1307 USA *
21     ***************************************************************************/
22    
23     #include "audiothread.h"
24    
25     AudioThread::AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument) : Thread(true, 1, 0) {
26     this->pAudioIO = pAudioIO;
27     this->pDiskThread = pDiskThread;
28     this->pInstrument = pInstrument;
29     pCommandQueue = new RingBuffer<command_t>(1024);
30     pVoices = new Voice*[MAX_AUDIO_VOICES];
31 senoner 10 // allocate the ActiveVoicePool (for each midi key there is a variable size linked list
32 schoenebeck 12 // of pointers to Voice objects)
33     ActiveVoicePool = new RTELMemoryPool<Voice*>(MAX_AUDIO_VOICES);
34 schoenebeck 9 for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
35     pVoices[i] = new Voice(pDiskThread);
36     }
37     for (uint i = 0; i < 128; i++) {
38 schoenebeck 12 pActiveVoices[i] = new RTEList<Voice*>;
39 schoenebeck 9 }
40 schoenebeck 12 SustainedKeyPool = new RTELMemoryPool<sustained_key_t>(200);
41 schoenebeck 9
42     pAudioSumBuffer = new float[pAudioIO->FragmentSize * pAudioIO->Channels];
43    
44     // set all voice outputs to the AudioSumBuffer
45     for (int i = 0; i < MAX_AUDIO_VOICES; i++) {
46     pVoices[i]->SetOutput(pAudioSumBuffer, pAudioIO->FragmentSize * 2); //FIXME: assuming stereo
47     }
48    
49     // cache initial samples points (for actually needed samples)
50 schoenebeck 12 dmsg(1,("Caching initial samples..."));
51 schoenebeck 9 gig::Region* pRgn = this->pInstrument->GetFirstRegion();
52     while (pRgn) {
53     if (!pRgn->GetSample()->GetCache().Size) {
54 schoenebeck 12 dmsg(2,("C"));
55 schoenebeck 9 CacheInitialSamples(pRgn->GetSample());
56     }
57     for (uint i = 0; i < pRgn->DimensionRegions; i++) {
58     CacheInitialSamples(pRgn->pDimensionRegions[i]->pSample);
59     }
60    
61     pRgn = this->pInstrument->GetNextRegion();
62     }
63 senoner 10
64     // sustain pedal value
65 schoenebeck 12 PrevHoldCCValue = 0;
66     SustainPedal = 0;
67 senoner 10
68 schoenebeck 12 dmsg(1,("OK\n"));
69 schoenebeck 9 }
70    
71     AudioThread::~AudioThread() {
72     if (pCommandQueue) delete pCommandQueue;
73     if (pVoices) {
74     for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
75     if (pVoices[i]) delete pVoices[i];
76     }
77     }
78     delete[] pVoices;
79     }
80    
81     int AudioThread::Main() {
82 schoenebeck 12 dmsg(2,("Audio thread running\n"));
83 schoenebeck 9
84     while (true) {
85    
86     // read and process commands from the queue
87     while (true) {
88     command_t command;
89     if (pCommandQueue->read(&command, 1) == 0) break;
90    
91     switch (command.type) {
92     case command_type_note_on:
93 schoenebeck 12 dmsg(5,("Audio Thread: Note on received\n"));
94 schoenebeck 9 ActivateVoice(command.pitch, command.velocity);
95     break;
96     case command_type_note_off:
97 schoenebeck 12 dmsg(5,("Audio Thread: Note off received\n"));
98 schoenebeck 9 ReleaseVoice(command.pitch, command.velocity);
99     break;
100 senoner 10 case command_type_continuous_controller:
101 schoenebeck 12 dmsg(5,("Audio Thread: MIDI CC received\n"));
102 senoner 10 ContinuousController(command.channel, command.number, command.value);
103     break;
104 schoenebeck 9 }
105     }
106    
107    
108     // zero out the sum buffer
109     for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) {
110     pAudioSumBuffer[u] = 0.0;
111     }
112    
113    
114     // render audio from all active voices
115 schoenebeck 12 int active_voices = 0;
116 schoenebeck 9 for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
117     if (pVoices[i]->IsActive()) {
118     pVoices[i]->RenderAudio();
119 schoenebeck 12 if (pVoices[i]->IsActive()) active_voices++; // still active
120     else { // voice reached end, is now inactive
121     ReleaseVoice(pVoices[i]); // remove voice from the list of active voices
122     }
123 schoenebeck 9 }
124     }
125 schoenebeck 12 // write that to the disk thread class so that it can print it
126 senoner 10 // on the console for debugging purposes
127 schoenebeck 12 ActiveVoiceCount = active_voices;
128 schoenebeck 9
129    
130     // check clipping in the audio sum, convert to sample_type
131     // (from 32bit to 16bit sample) and copy to output buffer
132     float sample_point;
133     for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) {
134     sample_point = this->pAudioSumBuffer[u] / 4; // FIXME division by 4 just for testing purposes (to give a bit of head room when mixing multiple voices together)
135     if (sample_point < -32768.0) sample_point = -32768.0;
136     if (sample_point > 32767.0) sample_point = 32767.0;
137     this->pAudioIO->pOutputBuffer[u] = (sample_t) sample_point;
138     }
139    
140    
141     // call audio driver to output sound
142     int res = this->pAudioIO->Output();
143     if (res < 0) exit(EXIT_FAILURE);
144     }
145     }
146    
147     /// Will be called by the MIDIIn Thread to let the audio thread trigger a new voice.
148     void AudioThread::ProcessNoteOn(uint8_t Pitch, uint8_t Velocity) {
149     command_t cmd;
150     cmd.type = command_type_note_on;
151     cmd.pitch = Pitch;
152     cmd.velocity = Velocity;
153     this->pCommandQueue->write(&cmd, 1);
154     }
155    
156     /// Will be called by the MIDIIn Thread to signal the audio thread to release a voice.
157     void AudioThread::ProcessNoteOff(uint8_t Pitch, uint8_t Velocity) {
158     command_t cmd;
159     cmd.type = command_type_note_off;
160     cmd.pitch = Pitch;
161     cmd.velocity = Velocity;
162     this->pCommandQueue->write(&cmd, 1);
163     }
164    
165 senoner 10 // Will be called by the MIDIIn Thead to send MIDI continuos controller events
166     void AudioThread::ProcessContinuousController(uint8_t Channel, uint8_t Number, uint8_t Value) {
167     command_t cmd;
168     cmd.type = command_type_continuous_controller;
169     cmd.channel = Channel;
170     cmd.number = Number;
171     cmd.value = Value;
172     this->pCommandQueue->write(&cmd, 1);
173     }
174    
175 schoenebeck 9 void AudioThread::ActivateVoice(uint8_t MIDIKey, uint8_t Velocity) {
176     for (int i = 0; i < MAX_AUDIO_VOICES; i++) {
177     if (pVoices[i]->IsActive()) continue;
178     pVoices[i]->Trigger(MIDIKey, Velocity, this->pInstrument);
179 senoner 10 // add (append) a new voice to the corresponding MIDIKey active voices list
180 schoenebeck 12 Voice** new_voice_ptr = ActiveVoicePool->alloc_append(pActiveVoices[MIDIKey]);
181     *new_voice_ptr = pVoices[i];
182     pVoices[i]->pSelfPtr = new_voice_ptr; // FIXME: hack to allow fast deallocation
183 schoenebeck 9 return;
184     }
185     std::cerr << "No free voice!" << std::endl << std::flush;
186     }
187    
188     void AudioThread::ReleaseVoice(uint8_t MIDIKey, uint8_t Velocity) {
189 schoenebeck 12 // if sustain pedal is pressed postpone the Note-Off
190     if (SustainPedal) {
191     // alloc an element in the SustainedKeyPool and add the current midikey to it
192     sustained_key_t* key = SustainedKeyPool->alloc();
193     if (key == NULL) printf("ERROR: SustainedKeyPool FULL ! exiting\n"); // FIXME
194     key->midikey = MIDIKey;
195     key->velocity = Velocity;
196     }
197     else {
198     // get the first voice in the list of active voices on the MIDI Key
199     Voice** pVoicePtr = pActiveVoices[MIDIKey]->first();
200     if (pVoicePtr) ReleaseVoice(*pVoicePtr);
201     else std::cerr << "Couldn't find active voice for note off command!" << std::endl << std::flush;
202     }
203     }
204 senoner 10
205 schoenebeck 12 void AudioThread::ReleaseVoice(Voice* pVoice) {
206 schoenebeck 9 if (pVoice) {
207 schoenebeck 12 if (pVoice->IsActive()) pVoice->Kill(); //TODO: for now we're rude and just kill the poor, poor voice immediately :), later we add a Release() method to the Voice class and call it here to let the voice go through it's release phase
208 senoner 10
209     // remove the voice from the list associated to this MIDI key
210 schoenebeck 12 ActiveVoicePool->free(pVoice->pSelfPtr);
211 schoenebeck 9 }
212 schoenebeck 12 else std::cerr << "Couldn't find active voice to release!" << std::endl << std::flush;
213 schoenebeck 9 }
214    
215 senoner 10 void AudioThread::ContinuousController(uint8_t Channel, uint8_t Number, uint8_t Value) {
216 schoenebeck 12 dmsg(4,("AudioThread::ContinuousController c=%d n=%d v=%d\n", Channel, Number, Value));
217     if (Number == 64) {
218     if (Value >= 64 && PrevHoldCCValue < 64) {
219     dmsg(4,("PEDAL DOWN\n"));
220     SustainPedal = true;
221     }
222     if (Value < 64 && PrevHoldCCValue >= 64) {
223     dmsg(4,("PEDAL UP\n"));
224     SustainPedal = false;
225     for (sustained_key_t* key = SustainedKeyPool->first(); key; key = SustainedKeyPool->next()) {
226     ReleaseVoice(key->midikey, key->velocity);
227     }
228     // empty the SustainedKeyPool (free all the elements)
229     SustainedKeyPool->empty();
230     }
231     PrevHoldCCValue = Value;
232 senoner 10 }
233     }
234    
235 schoenebeck 9 void AudioThread::CacheInitialSamples(gig::Sample* pSample) {
236     if (!pSample || pSample->GetCache().Size) return;
237     if (pSample->SamplesTotal <= NUM_RAM_PRELOAD_SAMPLES) {
238     // Sample is too short for disk streaming, so we load the whole
239     // sample into RAM and place 'pAudioIO->FragmentSize << MAX_PITCH'
240     // number of '0' samples (silence samples) behind the official buffer
241     // border, to allow the interpolator do it's work even at the end of
242     // the sample.
243     gig::buffer_t buf = pSample->LoadSampleDataWithNullSamplesExtension(pAudioIO->FragmentSize << MAX_PITCH);
244 schoenebeck 12 dmsg(4,("Cached %d Bytes, %d silence bytes.\n", buf.Size, buf.NullExtensionSize));
245 schoenebeck 9 }
246     else { // we only cache NUM_RAM_PRELOAD_SAMPLES and stream the other sample points from disk
247     pSample->LoadSampleData(NUM_RAM_PRELOAD_SAMPLES);
248     }
249    
250     if (!pSample->GetCache().Size) std::cerr << "Unable to cache sample - maybe memory full!" << std::endl << std::flush;
251     }

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