/[svn]/linuxsampler/trunk/src/audiothread.cpp
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Annotation of /linuxsampler/trunk/src/audiothread.cpp

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Revision 18 - (hide annotations) (download)
Sun Dec 7 05:03:43 2003 UTC (20 years, 4 months ago) by schoenebeck
File size: 15858 byte(s)
* src/audioio.cpp: added support for Alsa 1.0.0
* src/audiothread.cpp: fixed several bugs in sustain pedal handling
* src/diskthread.cpp: fixed several bugs which occured under extreme
  conditions (endless loop in audiothread, freezing the whole application,
  outage of available disk streams)
* src/voice.cpp: fixed cubic interpolation (disabled by default; you can
  enable it by setting USE_LINEAR_INTERPOLATION to 0 in src/voice.h)
* src/configure.in: added check for Alsa version

1 schoenebeck 9 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck *
6     * *
7     * This program is free software; you can redistribute it and/or modify *
8     * it under the terms of the GNU General Public License as published by *
9     * the Free Software Foundation; either version 2 of the License, or *
10     * (at your option) any later version. *
11     * *
12     * This program is distributed in the hope that it will be useful, *
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15     * GNU General Public License for more details. *
16     * *
17     * You should have received a copy of the GNU General Public License *
18     * along with this program; if not, write to the Free Software *
19     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20     * MA 02111-1307 USA *
21     ***************************************************************************/
22    
23     #include "audiothread.h"
24    
25     AudioThread::AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument) : Thread(true, 1, 0) {
26     this->pAudioIO = pAudioIO;
27     this->pDiskThread = pDiskThread;
28     this->pInstrument = pInstrument;
29     pCommandQueue = new RingBuffer<command_t>(1024);
30     pVoices = new Voice*[MAX_AUDIO_VOICES];
31 senoner 10 // allocate the ActiveVoicePool (for each midi key there is a variable size linked list
32 schoenebeck 12 // of pointers to Voice objects)
33     ActiveVoicePool = new RTELMemoryPool<Voice*>(MAX_AUDIO_VOICES);
34 schoenebeck 9 for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
35     pVoices[i] = new Voice(pDiskThread);
36     }
37     for (uint i = 0; i < 128; i++) {
38 schoenebeck 18 pMIDIKeyInfo[i].pActiveVoices = new RTEList<Voice*>;
39     pMIDIKeyInfo[i].hSustainPtr = NULL;
40     pMIDIKeyInfo[i].Sustained = false;
41     pMIDIKeyInfo[i].KeyPressed = false;
42     pMIDIKeyInfo[i].pSustainPoolNode = NULL;
43 schoenebeck 9 }
44 schoenebeck 15 SustainedKeyPool = new RTELMemoryPool<uint>(128);
45 schoenebeck 9
46     pAudioSumBuffer = new float[pAudioIO->FragmentSize * pAudioIO->Channels];
47    
48     // set all voice outputs to the AudioSumBuffer
49     for (int i = 0; i < MAX_AUDIO_VOICES; i++) {
50     pVoices[i]->SetOutput(pAudioSumBuffer, pAudioIO->FragmentSize * 2); //FIXME: assuming stereo
51     }
52    
53     // cache initial samples points (for actually needed samples)
54 schoenebeck 12 dmsg(1,("Caching initial samples..."));
55 schoenebeck 9 gig::Region* pRgn = this->pInstrument->GetFirstRegion();
56     while (pRgn) {
57     if (!pRgn->GetSample()->GetCache().Size) {
58 schoenebeck 12 dmsg(2,("C"));
59 schoenebeck 9 CacheInitialSamples(pRgn->GetSample());
60     }
61     for (uint i = 0; i < pRgn->DimensionRegions; i++) {
62     CacheInitialSamples(pRgn->pDimensionRegions[i]->pSample);
63     }
64    
65     pRgn = this->pInstrument->GetNextRegion();
66     }
67 senoner 10
68     // sustain pedal value
69 schoenebeck 12 PrevHoldCCValue = 0;
70     SustainPedal = 0;
71 senoner 10
72 schoenebeck 12 dmsg(1,("OK\n"));
73 schoenebeck 9 }
74    
75     AudioThread::~AudioThread() {
76     if (pCommandQueue) delete pCommandQueue;
77     if (pVoices) {
78     for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
79     if (pVoices[i]) delete pVoices[i];
80     }
81     }
82     delete[] pVoices;
83     }
84    
85     int AudioThread::Main() {
86 schoenebeck 12 dmsg(2,("Audio thread running\n"));
87 schoenebeck 9
88     while (true) {
89    
90     // read and process commands from the queue
91     while (true) {
92     command_t command;
93 schoenebeck 18 if (!pCommandQueue->pop(&command)) break;
94 schoenebeck 9
95     switch (command.type) {
96     case command_type_note_on:
97 schoenebeck 12 dmsg(5,("Audio Thread: Note on received\n"));
98 schoenebeck 18 ProcessNoteOn(command.pitch, command.velocity);
99 schoenebeck 9 break;
100     case command_type_note_off:
101 schoenebeck 12 dmsg(5,("Audio Thread: Note off received\n"));
102 schoenebeck 18 ProcessNoteOff(command.pitch, command.velocity);
103 schoenebeck 9 break;
104 senoner 10 case command_type_continuous_controller:
105 schoenebeck 12 dmsg(5,("Audio Thread: MIDI CC received\n"));
106 schoenebeck 18 ProcessControlChange(command.channel, command.number, command.value);
107 senoner 10 break;
108 schoenebeck 9 }
109     }
110    
111    
112     // zero out the sum buffer
113     for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) {
114     pAudioSumBuffer[u] = 0.0;
115     }
116    
117    
118     // render audio from all active voices
119 schoenebeck 12 int active_voices = 0;
120 schoenebeck 9 for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
121     if (pVoices[i]->IsActive()) {
122     pVoices[i]->RenderAudio();
123 schoenebeck 12 if (pVoices[i]->IsActive()) active_voices++; // still active
124     else { // voice reached end, is now inactive
125     ReleaseVoice(pVoices[i]); // remove voice from the list of active voices
126     }
127 schoenebeck 9 }
128     }
129 schoenebeck 12 // write that to the disk thread class so that it can print it
130 senoner 10 // on the console for debugging purposes
131 schoenebeck 12 ActiveVoiceCount = active_voices;
132 schoenebeck 13 if (ActiveVoiceCount > ActiveVoiceCountMax) ActiveVoiceCountMax = ActiveVoiceCount;
133 schoenebeck 9
134    
135     // check clipping in the audio sum, convert to sample_type
136     // (from 32bit to 16bit sample) and copy to output buffer
137     float sample_point;
138     for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) {
139     sample_point = this->pAudioSumBuffer[u] / 4; // FIXME division by 4 just for testing purposes (to give a bit of head room when mixing multiple voices together)
140     if (sample_point < -32768.0) sample_point = -32768.0;
141     if (sample_point > 32767.0) sample_point = 32767.0;
142     this->pAudioIO->pOutputBuffer[u] = (sample_t) sample_point;
143     }
144    
145    
146     // call audio driver to output sound
147     int res = this->pAudioIO->Output();
148     if (res < 0) exit(EXIT_FAILURE);
149     }
150     }
151    
152     /// Will be called by the MIDIIn Thread to let the audio thread trigger a new voice.
153 schoenebeck 18 void AudioThread::SendNoteOn(uint8_t Pitch, uint8_t Velocity) {
154 schoenebeck 9 command_t cmd;
155     cmd.type = command_type_note_on;
156     cmd.pitch = Pitch;
157     cmd.velocity = Velocity;
158 schoenebeck 18 if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd);
159     else dmsg(1,("AudioThread: Command queue full!"));
160 schoenebeck 9 }
161    
162 schoenebeck 18 /// Will be called by the MIDIIn Thread to signal the audio thread to release voice(s).
163     void AudioThread::SendNoteOff(uint8_t Pitch, uint8_t Velocity) {
164 schoenebeck 9 command_t cmd;
165     cmd.type = command_type_note_off;
166     cmd.pitch = Pitch;
167     cmd.velocity = Velocity;
168 schoenebeck 18 if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd);
169     else dmsg(1,("AudioThread: Command queue full!"));
170 schoenebeck 9 }
171    
172 schoenebeck 18 // Will be called by the MIDIIn Thread to signal the audio thread that a continuous controller value has changed.
173     void AudioThread::SendControlChange(uint8_t Channel, uint8_t Number, uint8_t Value) {
174 senoner 10 command_t cmd;
175     cmd.type = command_type_continuous_controller;
176     cmd.channel = Channel;
177     cmd.number = Number;
178     cmd.value = Value;
179 schoenebeck 18 if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd);
180     else dmsg(1,("AudioThread: Command queue full!"));
181 senoner 10 }
182    
183 schoenebeck 18 /**
184     * Assigns and triggers a new voice for the respective MIDI key.
185     */
186     void AudioThread::ProcessNoteOn(uint8_t MIDIKey, uint8_t Velocity) {
187     pMIDIKeyInfo[MIDIKey].KeyPressed = true; // the MIDI key was currently pressed down
188 schoenebeck 9 for (int i = 0; i < MAX_AUDIO_VOICES; i++) {
189 schoenebeck 18 if (pVoices[i]->IsActive()) continue; // search for a free voice
190 schoenebeck 15
191 schoenebeck 18 // launch the new voice
192     if (pVoices[i]->Trigger(MIDIKey, Velocity, this->pInstrument) < 0) {
193     return; // failed to trigger the new voice
194     }
195    
196 senoner 10 // add (append) a new voice to the corresponding MIDIKey active voices list
197 schoenebeck 15 Voice** new_voice_ptr = ActiveVoicePool->alloc_append(pMIDIKeyInfo[MIDIKey].pActiveVoices);
198 schoenebeck 12 *new_voice_ptr = pVoices[i];
199     pVoices[i]->pSelfPtr = new_voice_ptr; // FIXME: hack to allow fast deallocation
200 schoenebeck 15
201 schoenebeck 18 // update key info
202 schoenebeck 15 if (!pMIDIKeyInfo[MIDIKey].hSustainPtr) {
203     dmsg(4,("ActivateVoice(uint,uint): hSustainPtr == null, setting release pointer to the last voice on the key...\n"));
204     pMIDIKeyInfo[MIDIKey].pActiveVoices->last();
205     pMIDIKeyInfo[MIDIKey].hSustainPtr = pMIDIKeyInfo[MIDIKey].pActiveVoices->current();
206     }
207 schoenebeck 9 return;
208     }
209     std::cerr << "No free voice!" << std::endl << std::flush;
210     }
211    
212 schoenebeck 15 /**
213     * Releases the voices on the given key if sustain pedal is not pressed.
214     * If sustain is pressed, the release of the note will be postponed until
215     * sustain pedal will be released or voice turned inactive by itself (e.g.
216     * due to completion of sample playback).
217     */
218 schoenebeck 18 void AudioThread::ProcessNoteOff(uint8_t MIDIKey, uint8_t Velocity) {
219     pMIDIKeyInfo[MIDIKey].KeyPressed = false; // the MIDI key was currently released
220 schoenebeck 15 midi_key_info_t* pmidikey = &pMIDIKeyInfo[MIDIKey];
221     if (SustainPedal) { // if sustain pedal is pressed postpone the Note-Off
222     if (pmidikey->hSustainPtr) {
223     // stick the note-off information to the respective voice
224     Voice** pVoiceToRelease = pmidikey->pActiveVoices->set_current(pmidikey->hSustainPtr);
225     if (pVoiceToRelease) {
226     (*pVoiceToRelease)->ReleaseVelocity = Velocity;
227     // now increment the sustain pointer
228     pmidikey->pActiveVoices->next();
229     pmidikey->hSustainPtr = pmidikey->pActiveVoices->current();
230     // if the key was not sustained yet, add it's MIDI key number to the sustained key pool
231     if (!pmidikey->Sustained) {
232 schoenebeck 18 uint* sustainedmidikey = SustainedKeyPool->alloc();
233     *sustainedmidikey = MIDIKey;
234     pmidikey->pSustainPoolNode = sustainedmidikey;
235     pmidikey->Sustained = true;
236 schoenebeck 15 }
237     }
238     else dmsg(3,("Ignoring NOTE OFF --> pVoiceToRelease == null!\n"));
239     }
240     else dmsg(3,("Ignoring NOTE OFF, seems like more Note-Offs than Note-Ons or no free voices available?\n"));
241 schoenebeck 12 }
242     else {
243 schoenebeck 18 // release all active voices on the midi key
244 schoenebeck 15 Voice** pVoicePtr = pmidikey->pActiveVoices->first();
245 schoenebeck 18 while (pVoicePtr) {
246     Voice** pVoicePtrNext = pMIDIKeyInfo[MIDIKey].pActiveVoices->next();
247     ReleaseVoice(*pVoicePtr);
248     pVoicePtr = pVoicePtrNext;
249     }
250 schoenebeck 12 }
251     }
252 senoner 10
253 schoenebeck 15 /**
254     * Releases the voice given with pVoice (no matter if sustain is pressed or
255     * not). This method will e.g. be directly called if a voice went inactive
256 schoenebeck 18 * by itself. If sustain pedal is pressed the method takes care to free
257 schoenebeck 15 * those sustain informations of the voice.
258     */
259 schoenebeck 12 void AudioThread::ReleaseVoice(Voice* pVoice) {
260 schoenebeck 9 if (pVoice) {
261 schoenebeck 12 if (pVoice->IsActive()) pVoice->Kill(); //TODO: for now we're rude and just kill the poor, poor voice immediately :), later we add a Release() method to the Voice class and call it here to let the voice go through it's release phase
262 senoner 10
263 schoenebeck 15 if (pMIDIKeyInfo[pVoice->MIDIKey].Sustained) {
264     // check if the sustain pointer has to be moved, now that we release the voice
265     RTEList<Voice*>::NodeHandle hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr;
266     if (hSustainPtr) {
267     Voice** pVoicePtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->set_current(hSustainPtr);
268     if (pVoicePtr) {
269     if (*pVoicePtr == pVoice) { // move sustain pointer to the next sustained voice
270     dmsg(3,("Correcting sustain pointer\n"));
271     pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->next();
272     pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->current();
273     }
274     else dmsg(4,("ReleaseVoice(Voice*): *hSustain != pVoice\n"));
275     }
276     else dmsg(3,("ReleaseVoice(Voice*): pVoicePtr == null\n"));
277     }
278     else dmsg(3,("ReleaseVoice(Voice*): hSustainPtr == null\n"));
279 schoenebeck 18 }
280 schoenebeck 15
281 schoenebeck 18 // remove the voice from the list associated with this MIDI key
282     ActiveVoicePool->free(pVoice->pSelfPtr);
283 schoenebeck 15
284 schoenebeck 18 // check if there are no voices left on the MIDI key and update the key info if so
285     if (pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->is_empty()) {
286     pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = NULL;
287     if (pMIDIKeyInfo[pVoice->MIDIKey].Sustained) {
288     SustainedKeyPool->free(pMIDIKeyInfo[pVoice->MIDIKey].pSustainPoolNode);
289     pMIDIKeyInfo[pVoice->MIDIKey].pSustainPoolNode = NULL;
290     pMIDIKeyInfo[pVoice->MIDIKey].Sustained = false;
291 schoenebeck 15 }
292 schoenebeck 18 dmsg(3,("Key has no more voices now\n"));
293 schoenebeck 15 }
294 schoenebeck 9 }
295 schoenebeck 15 else std::cerr << "Couldn't release voice! (pVoice == NULL)\n" << std::flush;
296 schoenebeck 9 }
297    
298 schoenebeck 18 void AudioThread::ProcessControlChange(uint8_t Channel, uint8_t Number, uint8_t Value) {
299 schoenebeck 12 dmsg(4,("AudioThread::ContinuousController c=%d n=%d v=%d\n", Channel, Number, Value));
300     if (Number == 64) {
301     if (Value >= 64 && PrevHoldCCValue < 64) {
302     dmsg(4,("PEDAL DOWN\n"));
303     SustainPedal = true;
304     }
305     if (Value < 64 && PrevHoldCCValue >= 64) {
306     dmsg(4,("PEDAL UP\n"));
307     SustainPedal = false;
308 schoenebeck 15 // iterate through all keys that are currently sustained
309     for (uint* key = SustainedKeyPool->first(); key; key = SustainedKeyPool->next()) {
310 schoenebeck 18 if (!pMIDIKeyInfo[*key].KeyPressed) { // release the voices on the key, if the key is not pressed anymore
311     // release all active voices on the midi key
312     Voice** pVoicePtr = pMIDIKeyInfo[*key].pActiveVoices->first();
313     while (pVoicePtr) {
314     Voice** pVoicePtrNext = pMIDIKeyInfo[*key].pActiveVoices->next();
315     dmsg(3,("Sustain CC: releasing voice on midi key %d\n", *key));
316     ReleaseVoice(*pVoicePtr);
317     pVoicePtr = pVoicePtrNext;
318     }
319 schoenebeck 15 }
320 schoenebeck 12 }
321     }
322     PrevHoldCCValue = Value;
323 senoner 10 }
324     }
325    
326 schoenebeck 9 void AudioThread::CacheInitialSamples(gig::Sample* pSample) {
327     if (!pSample || pSample->GetCache().Size) return;
328     if (pSample->SamplesTotal <= NUM_RAM_PRELOAD_SAMPLES) {
329     // Sample is too short for disk streaming, so we load the whole
330     // sample into RAM and place 'pAudioIO->FragmentSize << MAX_PITCH'
331     // number of '0' samples (silence samples) behind the official buffer
332     // border, to allow the interpolator do it's work even at the end of
333     // the sample.
334 schoenebeck 18 gig::buffer_t buf = pSample->LoadSampleDataWithNullSamplesExtension((pAudioIO->FragmentSize << MAX_PITCH) + 3);
335 schoenebeck 12 dmsg(4,("Cached %d Bytes, %d silence bytes.\n", buf.Size, buf.NullExtensionSize));
336 schoenebeck 9 }
337     else { // we only cache NUM_RAM_PRELOAD_SAMPLES and stream the other sample points from disk
338     pSample->LoadSampleData(NUM_RAM_PRELOAD_SAMPLES);
339     }
340    
341     if (!pSample->GetCache().Size) std::cerr << "Unable to cache sample - maybe memory full!" << std::endl << std::flush;
342     }

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