/[svn]/linuxsampler/trunk/src/audiothread.cpp
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Annotation of /linuxsampler/trunk/src/audiothread.cpp

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Revision 20 - (hide annotations) (download)
Thu Dec 25 00:02:45 2003 UTC (20 years, 4 months ago) by schoenebeck
File size: 15729 byte(s)
* added command line switch --volume to set the global volume level
* added command line switch --inputclient to connect to an Alsa sequencer
  input client on startup (e.g. a MIDI port with a keyboard)
* added command line switch --instrument to select an instrument in case
  the instrument file provides more than one instrument

1 schoenebeck 9 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck *
6     * *
7     * This program is free software; you can redistribute it and/or modify *
8     * it under the terms of the GNU General Public License as published by *
9     * the Free Software Foundation; either version 2 of the License, or *
10     * (at your option) any later version. *
11     * *
12     * This program is distributed in the hope that it will be useful, *
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15     * GNU General Public License for more details. *
16     * *
17     * You should have received a copy of the GNU General Public License *
18     * along with this program; if not, write to the Free Software *
19     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20     * MA 02111-1307 USA *
21     ***************************************************************************/
22    
23     #include "audiothread.h"
24    
25     AudioThread::AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument) : Thread(true, 1, 0) {
26     this->pAudioIO = pAudioIO;
27     this->pDiskThread = pDiskThread;
28     this->pInstrument = pInstrument;
29     pCommandQueue = new RingBuffer<command_t>(1024);
30     pVoices = new Voice*[MAX_AUDIO_VOICES];
31 senoner 10 // allocate the ActiveVoicePool (for each midi key there is a variable size linked list
32 schoenebeck 12 // of pointers to Voice objects)
33     ActiveVoicePool = new RTELMemoryPool<Voice*>(MAX_AUDIO_VOICES);
34 schoenebeck 9 for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
35     pVoices[i] = new Voice(pDiskThread);
36     }
37     for (uint i = 0; i < 128; i++) {
38 schoenebeck 18 pMIDIKeyInfo[i].pActiveVoices = new RTEList<Voice*>;
39     pMIDIKeyInfo[i].hSustainPtr = NULL;
40     pMIDIKeyInfo[i].Sustained = false;
41     pMIDIKeyInfo[i].KeyPressed = false;
42     pMIDIKeyInfo[i].pSustainPoolNode = NULL;
43 schoenebeck 9 }
44 schoenebeck 15 SustainedKeyPool = new RTELMemoryPool<uint>(128);
45 schoenebeck 9
46     pAudioSumBuffer = new float[pAudioIO->FragmentSize * pAudioIO->Channels];
47    
48     // set all voice outputs to the AudioSumBuffer
49     for (int i = 0; i < MAX_AUDIO_VOICES; i++) {
50     pVoices[i]->SetOutput(pAudioSumBuffer, pAudioIO->FragmentSize * 2); //FIXME: assuming stereo
51     }
52    
53     // cache initial samples points (for actually needed samples)
54 schoenebeck 12 dmsg(1,("Caching initial samples..."));
55 schoenebeck 9 gig::Region* pRgn = this->pInstrument->GetFirstRegion();
56     while (pRgn) {
57     if (!pRgn->GetSample()->GetCache().Size) {
58 schoenebeck 12 dmsg(2,("C"));
59 schoenebeck 9 CacheInitialSamples(pRgn->GetSample());
60     }
61     for (uint i = 0; i < pRgn->DimensionRegions; i++) {
62     CacheInitialSamples(pRgn->pDimensionRegions[i]->pSample);
63     }
64    
65     pRgn = this->pInstrument->GetNextRegion();
66     }
67 senoner 10
68     // sustain pedal value
69 schoenebeck 12 PrevHoldCCValue = 0;
70     SustainPedal = 0;
71 senoner 10
72 schoenebeck 12 dmsg(1,("OK\n"));
73 schoenebeck 9 }
74    
75     AudioThread::~AudioThread() {
76     if (pCommandQueue) delete pCommandQueue;
77     if (pVoices) {
78     for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
79     if (pVoices[i]) delete pVoices[i];
80     }
81     }
82     delete[] pVoices;
83     }
84    
85     int AudioThread::Main() {
86 schoenebeck 12 dmsg(2,("Audio thread running\n"));
87 schoenebeck 9
88     while (true) {
89    
90     // read and process commands from the queue
91     while (true) {
92     command_t command;
93 schoenebeck 18 if (!pCommandQueue->pop(&command)) break;
94 schoenebeck 9
95     switch (command.type) {
96     case command_type_note_on:
97 schoenebeck 12 dmsg(5,("Audio Thread: Note on received\n"));
98 schoenebeck 18 ProcessNoteOn(command.pitch, command.velocity);
99 schoenebeck 9 break;
100     case command_type_note_off:
101 schoenebeck 12 dmsg(5,("Audio Thread: Note off received\n"));
102 schoenebeck 18 ProcessNoteOff(command.pitch, command.velocity);
103 schoenebeck 9 break;
104 senoner 10 case command_type_continuous_controller:
105 schoenebeck 12 dmsg(5,("Audio Thread: MIDI CC received\n"));
106 schoenebeck 18 ProcessControlChange(command.channel, command.number, command.value);
107 senoner 10 break;
108 schoenebeck 9 }
109     }
110    
111    
112 schoenebeck 20 // zero out the output sum buffer
113     memset(pAudioSumBuffer, 0, pAudioIO->FragmentSize * pAudioIO->Channels * sizeof(float));
114 schoenebeck 9
115    
116     // render audio from all active voices
117 schoenebeck 12 int active_voices = 0;
118 schoenebeck 9 for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
119     if (pVoices[i]->IsActive()) {
120     pVoices[i]->RenderAudio();
121 schoenebeck 12 if (pVoices[i]->IsActive()) active_voices++; // still active
122     else { // voice reached end, is now inactive
123     ReleaseVoice(pVoices[i]); // remove voice from the list of active voices
124     }
125 schoenebeck 9 }
126     }
127 schoenebeck 12 // write that to the disk thread class so that it can print it
128 senoner 10 // on the console for debugging purposes
129 schoenebeck 12 ActiveVoiceCount = active_voices;
130 schoenebeck 13 if (ActiveVoiceCount > ActiveVoiceCountMax) ActiveVoiceCountMax = ActiveVoiceCount;
131 schoenebeck 9
132    
133     // check clipping in the audio sum, convert to sample_type
134     // (from 32bit to 16bit sample) and copy to output buffer
135     float sample_point;
136     for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) {
137 schoenebeck 20 sample_point = this->pAudioSumBuffer[u] * this->Volume;
138 schoenebeck 9 if (sample_point < -32768.0) sample_point = -32768.0;
139     if (sample_point > 32767.0) sample_point = 32767.0;
140     this->pAudioIO->pOutputBuffer[u] = (sample_t) sample_point;
141     }
142    
143    
144     // call audio driver to output sound
145     int res = this->pAudioIO->Output();
146     if (res < 0) exit(EXIT_FAILURE);
147     }
148     }
149    
150     /// Will be called by the MIDIIn Thread to let the audio thread trigger a new voice.
151 schoenebeck 18 void AudioThread::SendNoteOn(uint8_t Pitch, uint8_t Velocity) {
152 schoenebeck 9 command_t cmd;
153     cmd.type = command_type_note_on;
154     cmd.pitch = Pitch;
155     cmd.velocity = Velocity;
156 schoenebeck 18 if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd);
157     else dmsg(1,("AudioThread: Command queue full!"));
158 schoenebeck 9 }
159    
160 schoenebeck 18 /// Will be called by the MIDIIn Thread to signal the audio thread to release voice(s).
161     void AudioThread::SendNoteOff(uint8_t Pitch, uint8_t Velocity) {
162 schoenebeck 9 command_t cmd;
163     cmd.type = command_type_note_off;
164     cmd.pitch = Pitch;
165     cmd.velocity = Velocity;
166 schoenebeck 18 if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd);
167     else dmsg(1,("AudioThread: Command queue full!"));
168 schoenebeck 9 }
169    
170 schoenebeck 18 // Will be called by the MIDIIn Thread to signal the audio thread that a continuous controller value has changed.
171     void AudioThread::SendControlChange(uint8_t Channel, uint8_t Number, uint8_t Value) {
172 senoner 10 command_t cmd;
173     cmd.type = command_type_continuous_controller;
174     cmd.channel = Channel;
175     cmd.number = Number;
176     cmd.value = Value;
177 schoenebeck 18 if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd);
178     else dmsg(1,("AudioThread: Command queue full!"));
179 senoner 10 }
180    
181 schoenebeck 18 /**
182     * Assigns and triggers a new voice for the respective MIDI key.
183     */
184     void AudioThread::ProcessNoteOn(uint8_t MIDIKey, uint8_t Velocity) {
185     pMIDIKeyInfo[MIDIKey].KeyPressed = true; // the MIDI key was currently pressed down
186 schoenebeck 9 for (int i = 0; i < MAX_AUDIO_VOICES; i++) {
187 schoenebeck 18 if (pVoices[i]->IsActive()) continue; // search for a free voice
188 schoenebeck 15
189 schoenebeck 18 // launch the new voice
190     if (pVoices[i]->Trigger(MIDIKey, Velocity, this->pInstrument) < 0) {
191     return; // failed to trigger the new voice
192     }
193    
194 senoner 10 // add (append) a new voice to the corresponding MIDIKey active voices list
195 schoenebeck 15 Voice** new_voice_ptr = ActiveVoicePool->alloc_append(pMIDIKeyInfo[MIDIKey].pActiveVoices);
196 schoenebeck 12 *new_voice_ptr = pVoices[i];
197     pVoices[i]->pSelfPtr = new_voice_ptr; // FIXME: hack to allow fast deallocation
198 schoenebeck 15
199 schoenebeck 18 // update key info
200 schoenebeck 15 if (!pMIDIKeyInfo[MIDIKey].hSustainPtr) {
201     dmsg(4,("ActivateVoice(uint,uint): hSustainPtr == null, setting release pointer to the last voice on the key...\n"));
202     pMIDIKeyInfo[MIDIKey].pActiveVoices->last();
203     pMIDIKeyInfo[MIDIKey].hSustainPtr = pMIDIKeyInfo[MIDIKey].pActiveVoices->current();
204     }
205 schoenebeck 9 return;
206     }
207     std::cerr << "No free voice!" << std::endl << std::flush;
208     }
209    
210 schoenebeck 15 /**
211     * Releases the voices on the given key if sustain pedal is not pressed.
212     * If sustain is pressed, the release of the note will be postponed until
213     * sustain pedal will be released or voice turned inactive by itself (e.g.
214     * due to completion of sample playback).
215     */
216 schoenebeck 18 void AudioThread::ProcessNoteOff(uint8_t MIDIKey, uint8_t Velocity) {
217     pMIDIKeyInfo[MIDIKey].KeyPressed = false; // the MIDI key was currently released
218 schoenebeck 15 midi_key_info_t* pmidikey = &pMIDIKeyInfo[MIDIKey];
219     if (SustainPedal) { // if sustain pedal is pressed postpone the Note-Off
220     if (pmidikey->hSustainPtr) {
221     // stick the note-off information to the respective voice
222     Voice** pVoiceToRelease = pmidikey->pActiveVoices->set_current(pmidikey->hSustainPtr);
223     if (pVoiceToRelease) {
224     (*pVoiceToRelease)->ReleaseVelocity = Velocity;
225     // now increment the sustain pointer
226     pmidikey->pActiveVoices->next();
227     pmidikey->hSustainPtr = pmidikey->pActiveVoices->current();
228     // if the key was not sustained yet, add it's MIDI key number to the sustained key pool
229     if (!pmidikey->Sustained) {
230 schoenebeck 18 uint* sustainedmidikey = SustainedKeyPool->alloc();
231     *sustainedmidikey = MIDIKey;
232     pmidikey->pSustainPoolNode = sustainedmidikey;
233     pmidikey->Sustained = true;
234 schoenebeck 15 }
235     }
236     else dmsg(3,("Ignoring NOTE OFF --> pVoiceToRelease == null!\n"));
237     }
238     else dmsg(3,("Ignoring NOTE OFF, seems like more Note-Offs than Note-Ons or no free voices available?\n"));
239 schoenebeck 12 }
240     else {
241 schoenebeck 18 // release all active voices on the midi key
242 schoenebeck 15 Voice** pVoicePtr = pmidikey->pActiveVoices->first();
243 schoenebeck 18 while (pVoicePtr) {
244     Voice** pVoicePtrNext = pMIDIKeyInfo[MIDIKey].pActiveVoices->next();
245     ReleaseVoice(*pVoicePtr);
246     pVoicePtr = pVoicePtrNext;
247     }
248 schoenebeck 12 }
249     }
250 senoner 10
251 schoenebeck 15 /**
252     * Releases the voice given with pVoice (no matter if sustain is pressed or
253     * not). This method will e.g. be directly called if a voice went inactive
254 schoenebeck 18 * by itself. If sustain pedal is pressed the method takes care to free
255 schoenebeck 15 * those sustain informations of the voice.
256     */
257 schoenebeck 12 void AudioThread::ReleaseVoice(Voice* pVoice) {
258 schoenebeck 9 if (pVoice) {
259 schoenebeck 12 if (pVoice->IsActive()) pVoice->Kill(); //TODO: for now we're rude and just kill the poor, poor voice immediately :), later we add a Release() method to the Voice class and call it here to let the voice go through it's release phase
260 senoner 10
261 schoenebeck 15 if (pMIDIKeyInfo[pVoice->MIDIKey].Sustained) {
262     // check if the sustain pointer has to be moved, now that we release the voice
263     RTEList<Voice*>::NodeHandle hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr;
264     if (hSustainPtr) {
265     Voice** pVoicePtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->set_current(hSustainPtr);
266     if (pVoicePtr) {
267     if (*pVoicePtr == pVoice) { // move sustain pointer to the next sustained voice
268     dmsg(3,("Correcting sustain pointer\n"));
269     pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->next();
270     pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->current();
271     }
272     else dmsg(4,("ReleaseVoice(Voice*): *hSustain != pVoice\n"));
273     }
274     else dmsg(3,("ReleaseVoice(Voice*): pVoicePtr == null\n"));
275     }
276     else dmsg(3,("ReleaseVoice(Voice*): hSustainPtr == null\n"));
277 schoenebeck 18 }
278 schoenebeck 15
279 schoenebeck 18 // remove the voice from the list associated with this MIDI key
280     ActiveVoicePool->free(pVoice->pSelfPtr);
281 schoenebeck 15
282 schoenebeck 18 // check if there are no voices left on the MIDI key and update the key info if so
283     if (pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->is_empty()) {
284     pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = NULL;
285     if (pMIDIKeyInfo[pVoice->MIDIKey].Sustained) {
286     SustainedKeyPool->free(pMIDIKeyInfo[pVoice->MIDIKey].pSustainPoolNode);
287     pMIDIKeyInfo[pVoice->MIDIKey].pSustainPoolNode = NULL;
288     pMIDIKeyInfo[pVoice->MIDIKey].Sustained = false;
289 schoenebeck 15 }
290 schoenebeck 18 dmsg(3,("Key has no more voices now\n"));
291 schoenebeck 15 }
292 schoenebeck 9 }
293 schoenebeck 15 else std::cerr << "Couldn't release voice! (pVoice == NULL)\n" << std::flush;
294 schoenebeck 9 }
295    
296 schoenebeck 18 void AudioThread::ProcessControlChange(uint8_t Channel, uint8_t Number, uint8_t Value) {
297 schoenebeck 12 dmsg(4,("AudioThread::ContinuousController c=%d n=%d v=%d\n", Channel, Number, Value));
298     if (Number == 64) {
299     if (Value >= 64 && PrevHoldCCValue < 64) {
300     dmsg(4,("PEDAL DOWN\n"));
301     SustainPedal = true;
302     }
303     if (Value < 64 && PrevHoldCCValue >= 64) {
304     dmsg(4,("PEDAL UP\n"));
305     SustainPedal = false;
306 schoenebeck 15 // iterate through all keys that are currently sustained
307     for (uint* key = SustainedKeyPool->first(); key; key = SustainedKeyPool->next()) {
308 schoenebeck 18 if (!pMIDIKeyInfo[*key].KeyPressed) { // release the voices on the key, if the key is not pressed anymore
309     // release all active voices on the midi key
310     Voice** pVoicePtr = pMIDIKeyInfo[*key].pActiveVoices->first();
311     while (pVoicePtr) {
312     Voice** pVoicePtrNext = pMIDIKeyInfo[*key].pActiveVoices->next();
313     dmsg(3,("Sustain CC: releasing voice on midi key %d\n", *key));
314     ReleaseVoice(*pVoicePtr);
315     pVoicePtr = pVoicePtrNext;
316     }
317 schoenebeck 15 }
318 schoenebeck 12 }
319     }
320     PrevHoldCCValue = Value;
321 senoner 10 }
322     }
323    
324 schoenebeck 9 void AudioThread::CacheInitialSamples(gig::Sample* pSample) {
325     if (!pSample || pSample->GetCache().Size) return;
326     if (pSample->SamplesTotal <= NUM_RAM_PRELOAD_SAMPLES) {
327     // Sample is too short for disk streaming, so we load the whole
328     // sample into RAM and place 'pAudioIO->FragmentSize << MAX_PITCH'
329     // number of '0' samples (silence samples) behind the official buffer
330     // border, to allow the interpolator do it's work even at the end of
331     // the sample.
332 schoenebeck 18 gig::buffer_t buf = pSample->LoadSampleDataWithNullSamplesExtension((pAudioIO->FragmentSize << MAX_PITCH) + 3);
333 schoenebeck 12 dmsg(4,("Cached %d Bytes, %d silence bytes.\n", buf.Size, buf.NullExtensionSize));
334 schoenebeck 9 }
335     else { // we only cache NUM_RAM_PRELOAD_SAMPLES and stream the other sample points from disk
336     pSample->LoadSampleData(NUM_RAM_PRELOAD_SAMPLES);
337     }
338    
339     if (!pSample->GetCache().Size) std::cerr << "Unable to cache sample - maybe memory full!" << std::endl << std::flush;
340     }

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