/[svn]/linuxsampler/trunk/src/audiothread.cpp
ViewVC logotype

Diff of /linuxsampler/trunk/src/audiothread.cpp

Parent Directory Parent Directory | Revision Log Revision Log | View Patch Patch

revision 10 by senoner, Tue Nov 11 23:30:47 2003 UTC revision 15 by schoenebeck, Sun Nov 23 21:16:49 2003 UTC
# Line 29  AudioThread::AudioThread(AudioIO* pAudio Line 29  AudioThread::AudioThread(AudioIO* pAudio
29      pCommandQueue     = new RingBuffer<command_t>(1024);      pCommandQueue     = new RingBuffer<command_t>(1024);
30      pVoices           = new Voice*[MAX_AUDIO_VOICES];      pVoices           = new Voice*[MAX_AUDIO_VOICES];
31      // allocate the ActiveVoicePool (for each midi key there is a variable size linked list      // allocate the ActiveVoicePool (for each midi key there is a variable size linked list
32      // of pointers to Voice classes)      // of pointers to Voice objects)
33      ActiveVoicePool=new RTELMemoryPool<Voice *>(MAX_AUDIO_VOICES);      ActiveVoicePool = new RTELMemoryPool<Voice*>(MAX_AUDIO_VOICES);
34      for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {      for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
35          pVoices[i] = new Voice(pDiskThread);          pVoices[i] = new Voice(pDiskThread);
36      }      }
37      for (uint i = 0; i < 128; i++) {      for (uint i = 0; i < 128; i++) {
38          pActiveVoices[i] = new RTEList<Voice *>;          pMIDIKeyInfo[i].pActiveVoices = new RTEList<Voice*>;
39            pMIDIKeyInfo[i].hSustainPtr   = NULL;
40            pMIDIKeyInfo[i].Sustained     = false;
41      }      }
42        SustainedKeyPool = new RTELMemoryPool<uint>(128);
     SustainedKeyPool=new RTELMemoryPool<sustained_key_t>(200);  
   
   
43    
44      pAudioSumBuffer = new float[pAudioIO->FragmentSize * pAudioIO->Channels];      pAudioSumBuffer = new float[pAudioIO->FragmentSize * pAudioIO->Channels];
45    
# Line 50  AudioThread::AudioThread(AudioIO* pAudio Line 49  AudioThread::AudioThread(AudioIO* pAudio
49      }      }
50    
51      // cache initial samples points (for actually needed samples)      // cache initial samples points (for actually needed samples)
52      dmsg(("Caching initial samples..."));      dmsg(1,("Caching initial samples..."));
53      gig::Region* pRgn = this->pInstrument->GetFirstRegion();      gig::Region* pRgn = this->pInstrument->GetFirstRegion();
54      while (pRgn) {      while (pRgn) {
55          if (!pRgn->GetSample()->GetCache().Size) {          if (!pRgn->GetSample()->GetCache().Size) {
56  //printf("C");              dmsg(2,("C"));
57              CacheInitialSamples(pRgn->GetSample());              CacheInitialSamples(pRgn->GetSample());
58          }          }
59          for (uint i = 0; i < pRgn->DimensionRegions; i++) {          for (uint i = 0; i < pRgn->DimensionRegions; i++) {
# Line 65  AudioThread::AudioThread(AudioIO* pAudio Line 64  AudioThread::AudioThread(AudioIO* pAudio
64      }      }
65    
66      // sustain pedal value      // sustain pedal value
67      PrevHoldCCValue=0;      PrevHoldCCValue = 0;
68      SustainPedal=0;      SustainPedal    = 0;
69    
70      dmsg(("OK\n"));      dmsg(1,("OK\n"));
71  }  }
72    
73  AudioThread::~AudioThread() {  AudioThread::~AudioThread() {
# Line 82  AudioThread::~AudioThread() { Line 81  AudioThread::~AudioThread() {
81  }  }
82    
83  int AudioThread::Main() {  int AudioThread::Main() {
84      dmsg(("Audio thread running\n"));      dmsg(2,("Audio thread running\n"));
     //int fifofd=open("/tmp/fifo1",O_WRONLY);  
85    
86      while (true) {      while (true) {
87    
# Line 94  int AudioThread::Main() { Line 92  int AudioThread::Main() {
92    
93              switch (command.type) {              switch (command.type) {
94                  case command_type_note_on:                  case command_type_note_on:
95                      dmsg(("Audio Thread: Note on received\n"));                      dmsg(5,("Audio Thread: Note on received\n"));
96                      ActivateVoice(command.pitch, command.velocity);                      ActivateVoice(command.pitch, command.velocity);
97                      break;                      break;
98                  case command_type_note_off:                  case command_type_note_off:
99                      dmsg(("Audio Thread: Note off received\n"));                      dmsg(5,("Audio Thread: Note off received\n"));
100                      ReleaseVoice(command.pitch, command.velocity);                      ReleaseVoice(command.pitch, command.velocity);
101                      break;                      break;
102                  case command_type_continuous_controller:                  case command_type_continuous_controller:
103                      dmsg(("Audio Thread: MIDI CC received\n"));                      dmsg(5,("Audio Thread: MIDI CC received\n"));
104                      ContinuousController(command.channel, command.number, command.value);                      ContinuousController(command.channel, command.number, command.value);
105                      break;                      break;
106              }              }
# Line 116  int AudioThread::Main() { Line 114  int AudioThread::Main() {
114    
115    
116          // render audio from all active voices          // render audio from all active voices
117          int act_voices=0;          int active_voices = 0;
118          for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {          for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
119              if (pVoices[i]->IsActive()) {              if (pVoices[i]->IsActive()) {
120                  pVoices[i]->RenderAudio();                  pVoices[i]->RenderAudio();
121                  act_voices++;                  if (pVoices[i]->IsActive()) active_voices++; // still active
122                    else { // voice reached end, is now inactive
123                        ReleaseVoice(pVoices[i]); // remove voice from the list of active voices
124                    }
125              }              }
126          }          }
127          // write that to the disk thread class so that it can print it          // write that to the disk thread class so that it can print it
128          // on the console for debugging purposes          // on the console for debugging purposes
129          ActiveVoiceCount=act_voices;          ActiveVoiceCount = active_voices;
130            if (ActiveVoiceCount > ActiveVoiceCountMax) ActiveVoiceCountMax = ActiveVoiceCount;
131    
132    
133          // check clipping in the audio sum, convert to sample_type          // check clipping in the audio sum, convert to sample_type
# Line 142  int AudioThread::Main() { Line 144  int AudioThread::Main() {
144          // call audio driver to output sound          // call audio driver to output sound
145          int res = this->pAudioIO->Output();          int res = this->pAudioIO->Output();
146          if (res < 0) exit(EXIT_FAILURE);          if (res < 0) exit(EXIT_FAILURE);
   
         // FIXME remove because we use it only to write to a fifo to save the audio  
         //write(fifofd, pAudioIO->pOutputBuffer, pAudioIO->FragmentSize * pAudioIO->Channels * sizeof(short));  
           
147      }      }
148  }  }
149    
# Line 177  void AudioThread::ProcessContinuousContr Line 175  void AudioThread::ProcessContinuousContr
175      this->pCommandQueue->write(&cmd, 1);      this->pCommandQueue->write(&cmd, 1);
176  }  }
177    
   
178  void AudioThread::ActivateVoice(uint8_t MIDIKey, uint8_t Velocity) {  void AudioThread::ActivateVoice(uint8_t MIDIKey, uint8_t Velocity) {
179      for (int i = 0; i < MAX_AUDIO_VOICES; i++) {      for (int i = 0; i < MAX_AUDIO_VOICES; i++) {
180          if (pVoices[i]->IsActive()) continue;          if (pVoices[i]->IsActive()) continue;
181          pVoices[i]->Trigger(MIDIKey, Velocity, this->pInstrument);  
182          // add (append) a new voice to the corresponding MIDIKey active voices list          // add (append) a new voice to the corresponding MIDIKey active voices list
183          Voice **new_voice_ptr=ActiveVoicePool->alloc_append(pActiveVoices[MIDIKey]);          Voice** new_voice_ptr = ActiveVoicePool->alloc_append(pMIDIKeyInfo[MIDIKey].pActiveVoices);
184          *new_voice_ptr=pVoices[i];          *new_voice_ptr = pVoices[i];
185            pVoices[i]->pSelfPtr = new_voice_ptr; // FIXME: hack to allow fast deallocation
186            pVoices[i]->Trigger(MIDIKey, Velocity, this->pInstrument);
187    
188            if (!pMIDIKeyInfo[MIDIKey].hSustainPtr) {
189                dmsg(4,("ActivateVoice(uint,uint): hSustainPtr == null, setting release pointer to the last voice on the key...\n"));
190                pMIDIKeyInfo[MIDIKey].pActiveVoices->last();
191                pMIDIKeyInfo[MIDIKey].hSustainPtr = pMIDIKeyInfo[MIDIKey].pActiveVoices->current();
192            }
193          return;          return;
194      }      }
195      std::cerr << "No free voice!" << std::endl << std::flush;      std::cerr << "No free voice!" << std::endl << std::flush;
196  }  }
197    
198    /**
199     *  Releases the voices on the given key if sustain pedal is not pressed.
200     *  If sustain is pressed, the release of the note will be postponed until
201     *  sustain pedal will be released or voice turned inactive by itself (e.g.
202     *  due to completion of sample playback).
203     */
204  void AudioThread::ReleaseVoice(uint8_t MIDIKey, uint8_t Velocity) {  void AudioThread::ReleaseVoice(uint8_t MIDIKey, uint8_t Velocity) {
205        midi_key_info_t* pmidikey = &pMIDIKeyInfo[MIDIKey];
206        if (SustainPedal) { // if sustain pedal is pressed postpone the Note-Off
207            if (pmidikey->hSustainPtr) {
208                // stick the note-off information to the respective voice
209                Voice** pVoiceToRelease = pmidikey->pActiveVoices->set_current(pmidikey->hSustainPtr);
210                if (pVoiceToRelease) {
211                    (*pVoiceToRelease)->ReleaseVelocity = Velocity;
212                    // now increment the sustain pointer
213                    pmidikey->pActiveVoices->next();
214                    pmidikey->hSustainPtr = pmidikey->pActiveVoices->current();
215                    // if the key was not sustained yet, add it's MIDI key number to the sustained key pool
216                    if (!pmidikey->Sustained) {
217                        uint* sustainedmidikey = SustainedKeyPool->alloc();
218                        *sustainedmidikey      = MIDIKey;
219                        pmidikey->Sustained    = true;
220                    }
221                }
222                else dmsg(3,("Ignoring NOTE OFF --> pVoiceToRelease == null!\n"));
223            }
224            else dmsg(3,("Ignoring NOTE OFF, seems like more Note-Offs than Note-Ons or no free voices available?\n"));
225        }
226        else {
227            // get the first voice in the list of active voices on the MIDI Key
228            Voice** pVoicePtr = pmidikey->pActiveVoices->first();
229            if (pVoicePtr) ReleaseVoice(*pVoicePtr);
230            else dmsg(2,("Couldn't find active voice for note off command, maybe already released.\n"));
231        }
232    }
233    
234    /**
235      // get the first voice in the list of active voices on the MIDI Key   *  Releases the voice given with pVoice (no matter if sustain is pressed or
236      Voice** pVoicePtr = pActiveVoices[MIDIKey]->first();   *  not). This method will e.g. be directly called if a voice went inactive
237      Voice *pVoice=*pVoicePtr;   *  by itself. If susatain pedal is pressed the method takes care to free
238         *  those sustain informations of the voice.
239     */
240    void AudioThread::ReleaseVoice(Voice* pVoice) {
241      if (pVoice) {      if (pVoice) {
242            if (pVoice->IsActive()) pVoice->Kill(); //TODO: for now we're rude and just kill the poor, poor voice immediately :), later we add a Release() method to the Voice class and call it here to let the voice go through it's release phase
243    
244          // if sustain pedal is pressed postpone the Note-Off          if (pMIDIKeyInfo[pVoice->MIDIKey].Sustained) {
         if(SustainPedal) {  
             // alloc an element in the SustainedKeyPool and add the current midikey to it  
             sustained_key_t *key=SustainedKeyPool->alloc();  
             if(key == NULL) { /* FIXME */ printf("ERROR: SustainedKeyPool FULL ! exiting\n"); exit(0); }  
             key->midikey=MIDIKey;  
             key->velocity=Velocity;  
           return;  
         }  
245    
246          pVoice->Kill(); //TODO: for now we're rude and just kill the poor, poor voice immediately :), later we add a Release() method to the Voice class and call it here to let the voice go through it's release phase              // check if the sustain pointer has to be moved, now that we release the voice
247                RTEList<Voice*>::NodeHandle hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr;
248                if (hSustainPtr) {
249                    Voice** pVoicePtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->set_current(hSustainPtr);
250                    if (pVoicePtr) {
251                        if (*pVoicePtr == pVoice) { // move sustain pointer to the next sustained voice
252                            dmsg(3,("Correcting sustain pointer\n"));
253                            pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->next();
254                            pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->current();
255                        }
256                        else dmsg(4,("ReleaseVoice(Voice*): *hSustain != pVoice\n"));
257                    }
258                    else dmsg(3,("ReleaseVoice(Voice*): pVoicePtr == null\n"));
259                }
260                else dmsg(3,("ReleaseVoice(Voice*): hSustainPtr == null\n"));
261    
262          // remove the voice from the list associated to this MIDI key              // remove the voice from the list associated with this MIDI key
263          ActiveVoicePool->free(pVoicePtr);              ActiveVoicePool->free(pVoice->pSelfPtr);
264    
265                // check if there are no sustained voices left on the MIDI key and update the key info if so
266                if (pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->is_empty()) {
267                    pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = NULL;
268                    pMIDIKeyInfo[pVoice->MIDIKey].Sustained   = false;
269                    dmsg(3,("Key now not sustained\n"));
270                }
271            }
272            else {
273                // remove the voice from the list associated with this MIDI key
274                ActiveVoicePool->free(pVoice->pSelfPtr);
275                dmsg(4,("Key was not sustained\n"));
276            }
277      }      }
278      else std::cerr << "Couldn't find active voice for note off command!" << std::endl << std::flush;      else std::cerr << "Couldn't release voice! (pVoice == NULL)\n" << std::flush;
279  }  }
280    
281  void AudioThread::ContinuousController(uint8_t Channel, uint8_t Number, uint8_t Value) {  void AudioThread::ContinuousController(uint8_t Channel, uint8_t Number, uint8_t Value) {
282  //printf("AudioThread::ContinuousController c=%d n=%d v=%d\n",Channel, Number, Value);      dmsg(4,("AudioThread::ContinuousController c=%d n=%d v=%d\n", Channel, Number, Value));
283    if(Number == 64) {      if (Number == 64) {
284      if(Value >=64 && PrevHoldCCValue < 64) {          if (Value >= 64 && PrevHoldCCValue < 64) {
285        //printf("PEDAL DOWN\n");              dmsg(4,("PEDAL DOWN\n"));
286        SustainPedal=1;              SustainPedal = true;
287      }          }
288      if(Value < 64 && PrevHoldCCValue >=64) {          if (Value < 64 && PrevHoldCCValue >= 64) {
289        //printf("PEDAL UP\n");              dmsg(4,("PEDAL UP\n"));
290        SustainPedal=0;              SustainPedal = false;
291        sustained_key_t *key;              // iterate through all keys that are currently sustained
292        for(key = SustainedKeyPool->first(); key ; key=SustainedKeyPool->next() ) {              for (uint* key = SustainedKeyPool->first(); key; key = SustainedKeyPool->next()) {
293          ReleaseVoice(key->midikey, key->velocity);                  // release all active voices on the midi key
294        }                  Voice** pVoicePtr = pMIDIKeyInfo[*key].pActiveVoices->first();
295        // empty the SustainedKeyPool (free all the elements)                  while (pVoicePtr) {
296        SustainedKeyPool->empty();                      Voice** pVoicePtrNext = pMIDIKeyInfo[*key].pActiveVoices->next();
297                        dmsg(3,("Sustain CC: releasing voice on midi key %d\n", *key));
298                              ReleaseVoice(*pVoicePtr);
299                        pVoicePtr = pVoicePtrNext;
300                    }
301                }
302                // empty the SustainedKeyPool (free all the elements)
303                SustainedKeyPool->empty();
304            }
305            PrevHoldCCValue = Value;
306      }      }
     PrevHoldCCValue=Value;  
   }  
   
307  }  }
308    
   
309  void AudioThread::CacheInitialSamples(gig::Sample* pSample) {  void AudioThread::CacheInitialSamples(gig::Sample* pSample) {
310      if (!pSample || pSample->GetCache().Size) return;      if (!pSample || pSample->GetCache().Size) return;
311      if (pSample->SamplesTotal <= NUM_RAM_PRELOAD_SAMPLES) {      if (pSample->SamplesTotal <= NUM_RAM_PRELOAD_SAMPLES) {
# Line 251  void AudioThread::CacheInitialSamples(gi Line 315  void AudioThread::CacheInitialSamples(gi
315          // border, to allow the interpolator do it's work even at the end of          // border, to allow the interpolator do it's work even at the end of
316          // the sample.          // the sample.
317          gig::buffer_t buf = pSample->LoadSampleDataWithNullSamplesExtension(pAudioIO->FragmentSize << MAX_PITCH);          gig::buffer_t buf = pSample->LoadSampleDataWithNullSamplesExtension(pAudioIO->FragmentSize << MAX_PITCH);
318          dmsg(("Cached %d Bytes, %d silence bytes.\n", buf.Size, buf.NullExtensionSize));          dmsg(4,("Cached %d Bytes, %d silence bytes.\n", buf.Size, buf.NullExtensionSize));
319      }      }
320      else { // we only cache NUM_RAM_PRELOAD_SAMPLES and stream the other sample points from disk      else { // we only cache NUM_RAM_PRELOAD_SAMPLES and stream the other sample points from disk
321          pSample->LoadSampleData(NUM_RAM_PRELOAD_SAMPLES);          pSample->LoadSampleData(NUM_RAM_PRELOAD_SAMPLES);

Legend:
Removed from v.10  
changed lines
  Added in v.15

  ViewVC Help
Powered by ViewVC