29 |
pCommandQueue = new RingBuffer<command_t>(1024); |
pCommandQueue = new RingBuffer<command_t>(1024); |
30 |
pVoices = new Voice*[MAX_AUDIO_VOICES]; |
pVoices = new Voice*[MAX_AUDIO_VOICES]; |
31 |
// allocate the ActiveVoicePool (for each midi key there is a variable size linked list |
// allocate the ActiveVoicePool (for each midi key there is a variable size linked list |
32 |
// of pointers to Voice classes) |
// of pointers to Voice objects) |
33 |
ActiveVoicePool=new RTELMemoryPool<Voice *>(MAX_AUDIO_VOICES); |
ActiveVoicePool = new RTELMemoryPool<Voice*>(MAX_AUDIO_VOICES); |
34 |
for (uint i = 0; i < MAX_AUDIO_VOICES; i++) { |
for (uint i = 0; i < MAX_AUDIO_VOICES; i++) { |
35 |
pVoices[i] = new Voice(pDiskThread); |
pVoices[i] = new Voice(pDiskThread); |
36 |
} |
} |
37 |
for (uint i = 0; i < 128; i++) { |
for (uint i = 0; i < 128; i++) { |
38 |
pActiveVoices[i] = new RTEList<Voice *>; |
pMIDIKeyInfo[i].pActiveVoices = new RTEList<Voice*>; |
39 |
|
pMIDIKeyInfo[i].hSustainPtr = NULL; |
40 |
|
pMIDIKeyInfo[i].Sustained = false; |
41 |
|
pMIDIKeyInfo[i].KeyPressed = false; |
42 |
|
pMIDIKeyInfo[i].pSustainPoolNode = NULL; |
43 |
} |
} |
44 |
|
SustainedKeyPool = new RTELMemoryPool<uint>(128); |
|
SustainedKeyPool=new RTELMemoryPool<sustained_key_t>(200); |
|
|
|
|
|
|
|
45 |
|
|
46 |
pAudioSumBuffer = new float[pAudioIO->FragmentSize * pAudioIO->Channels]; |
pAudioSumBuffer = new float[pAudioIO->FragmentSize * pAudioIO->Channels]; |
47 |
|
|
51 |
} |
} |
52 |
|
|
53 |
// cache initial samples points (for actually needed samples) |
// cache initial samples points (for actually needed samples) |
54 |
dmsg(("Caching initial samples...")); |
dmsg(1,("Caching initial samples...")); |
55 |
gig::Region* pRgn = this->pInstrument->GetFirstRegion(); |
gig::Region* pRgn = this->pInstrument->GetFirstRegion(); |
56 |
while (pRgn) { |
while (pRgn) { |
57 |
if (!pRgn->GetSample()->GetCache().Size) { |
if (!pRgn->GetSample()->GetCache().Size) { |
58 |
//printf("C"); |
dmsg(2,("C")); |
59 |
CacheInitialSamples(pRgn->GetSample()); |
CacheInitialSamples(pRgn->GetSample()); |
60 |
} |
} |
61 |
for (uint i = 0; i < pRgn->DimensionRegions; i++) { |
for (uint i = 0; i < pRgn->DimensionRegions; i++) { |
66 |
} |
} |
67 |
|
|
68 |
// sustain pedal value |
// sustain pedal value |
69 |
PrevHoldCCValue=0; |
PrevHoldCCValue = 0; |
70 |
SustainPedal=0; |
SustainPedal = 0; |
71 |
|
|
72 |
dmsg(("OK\n")); |
dmsg(1,("OK\n")); |
73 |
} |
} |
74 |
|
|
75 |
AudioThread::~AudioThread() { |
AudioThread::~AudioThread() { |
83 |
} |
} |
84 |
|
|
85 |
int AudioThread::Main() { |
int AudioThread::Main() { |
86 |
dmsg(("Audio thread running\n")); |
dmsg(2,("Audio thread running\n")); |
|
//int fifofd=open("/tmp/fifo1",O_WRONLY); |
|
87 |
|
|
88 |
while (true) { |
while (true) { |
89 |
|
|
90 |
// read and process commands from the queue |
// read and process commands from the queue |
91 |
while (true) { |
while (true) { |
92 |
command_t command; |
command_t command; |
93 |
if (pCommandQueue->read(&command, 1) == 0) break; |
if (!pCommandQueue->pop(&command)) break; |
94 |
|
|
95 |
switch (command.type) { |
switch (command.type) { |
96 |
case command_type_note_on: |
case command_type_note_on: |
97 |
dmsg(("Audio Thread: Note on received\n")); |
dmsg(5,("Audio Thread: Note on received\n")); |
98 |
ActivateVoice(command.pitch, command.velocity); |
ProcessNoteOn(command.pitch, command.velocity); |
99 |
break; |
break; |
100 |
case command_type_note_off: |
case command_type_note_off: |
101 |
dmsg(("Audio Thread: Note off received\n")); |
dmsg(5,("Audio Thread: Note off received\n")); |
102 |
ReleaseVoice(command.pitch, command.velocity); |
ProcessNoteOff(command.pitch, command.velocity); |
103 |
break; |
break; |
104 |
case command_type_continuous_controller: |
case command_type_continuous_controller: |
105 |
dmsg(("Audio Thread: MIDI CC received\n")); |
dmsg(5,("Audio Thread: MIDI CC received\n")); |
106 |
ContinuousController(command.channel, command.number, command.value); |
ProcessControlChange(command.channel, command.number, command.value); |
107 |
break; |
break; |
108 |
} |
} |
109 |
} |
} |
110 |
|
|
111 |
|
|
112 |
// zero out the sum buffer |
// zero out the output sum buffer |
113 |
for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) { |
memset(pAudioSumBuffer, 0, pAudioIO->FragmentSize * pAudioIO->Channels * sizeof(float)); |
|
pAudioSumBuffer[u] = 0.0; |
|
|
} |
|
114 |
|
|
115 |
|
|
116 |
// render audio from all active voices |
// render audio from all active voices |
117 |
int act_voices=0; |
int active_voices = 0; |
118 |
for (uint i = 0; i < MAX_AUDIO_VOICES; i++) { |
for (uint i = 0; i < MAX_AUDIO_VOICES; i++) { |
119 |
if (pVoices[i]->IsActive()) { |
if (pVoices[i]->IsActive()) { |
120 |
pVoices[i]->RenderAudio(); |
pVoices[i]->RenderAudio(); |
121 |
act_voices++; |
if (pVoices[i]->IsActive()) active_voices++; // still active |
122 |
|
else { // voice reached end, is now inactive |
123 |
|
ReleaseVoice(pVoices[i]); // remove voice from the list of active voices |
124 |
|
} |
125 |
} |
} |
126 |
} |
} |
127 |
// write that to the disk thread class so that it can print it |
// write that to the disk thread class so that it can print it |
128 |
// on the console for debugging purposes |
// on the console for debugging purposes |
129 |
ActiveVoiceCount=act_voices; |
ActiveVoiceCount = active_voices; |
130 |
|
if (ActiveVoiceCount > ActiveVoiceCountMax) ActiveVoiceCountMax = ActiveVoiceCount; |
131 |
|
|
132 |
|
|
133 |
// check clipping in the audio sum, convert to sample_type |
// check clipping in the audio sum, convert to sample_type |
134 |
// (from 32bit to 16bit sample) and copy to output buffer |
// (from 32bit to 16bit sample) and copy to output buffer |
135 |
float sample_point; |
float sample_point; |
136 |
for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) { |
for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) { |
137 |
sample_point = this->pAudioSumBuffer[u] / 4; // FIXME division by 4 just for testing purposes (to give a bit of head room when mixing multiple voices together) |
sample_point = this->pAudioSumBuffer[u] * this->Volume; |
138 |
if (sample_point < -32768.0) sample_point = -32768.0; |
if (sample_point < -32768.0) sample_point = -32768.0; |
139 |
if (sample_point > 32767.0) sample_point = 32767.0; |
if (sample_point > 32767.0) sample_point = 32767.0; |
140 |
this->pAudioIO->pOutputBuffer[u] = (sample_t) sample_point; |
this->pAudioIO->pOutputBuffer[u] = (sample_t) sample_point; |
144 |
// call audio driver to output sound |
// call audio driver to output sound |
145 |
int res = this->pAudioIO->Output(); |
int res = this->pAudioIO->Output(); |
146 |
if (res < 0) exit(EXIT_FAILURE); |
if (res < 0) exit(EXIT_FAILURE); |
|
|
|
|
// FIXME remove because we use it only to write to a fifo to save the audio |
|
|
//write(fifofd, pAudioIO->pOutputBuffer, pAudioIO->FragmentSize * pAudioIO->Channels * sizeof(short)); |
|
|
|
|
147 |
} |
} |
148 |
} |
} |
149 |
|
|
150 |
/// Will be called by the MIDIIn Thread to let the audio thread trigger a new voice. |
/// Will be called by the MIDIIn Thread to let the audio thread trigger a new voice. |
151 |
void AudioThread::ProcessNoteOn(uint8_t Pitch, uint8_t Velocity) { |
void AudioThread::SendNoteOn(uint8_t Pitch, uint8_t Velocity) { |
152 |
command_t cmd; |
command_t cmd; |
153 |
cmd.type = command_type_note_on; |
cmd.type = command_type_note_on; |
154 |
cmd.pitch = Pitch; |
cmd.pitch = Pitch; |
155 |
cmd.velocity = Velocity; |
cmd.velocity = Velocity; |
156 |
this->pCommandQueue->write(&cmd, 1); |
if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd); |
157 |
|
else dmsg(1,("AudioThread: Command queue full!")); |
158 |
} |
} |
159 |
|
|
160 |
/// Will be called by the MIDIIn Thread to signal the audio thread to release a voice. |
/// Will be called by the MIDIIn Thread to signal the audio thread to release voice(s). |
161 |
void AudioThread::ProcessNoteOff(uint8_t Pitch, uint8_t Velocity) { |
void AudioThread::SendNoteOff(uint8_t Pitch, uint8_t Velocity) { |
162 |
command_t cmd; |
command_t cmd; |
163 |
cmd.type = command_type_note_off; |
cmd.type = command_type_note_off; |
164 |
cmd.pitch = Pitch; |
cmd.pitch = Pitch; |
165 |
cmd.velocity = Velocity; |
cmd.velocity = Velocity; |
166 |
this->pCommandQueue->write(&cmd, 1); |
if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd); |
167 |
|
else dmsg(1,("AudioThread: Command queue full!")); |
168 |
} |
} |
169 |
|
|
170 |
// Will be called by the MIDIIn Thead to send MIDI continuos controller events |
// Will be called by the MIDIIn Thread to signal the audio thread that a continuous controller value has changed. |
171 |
void AudioThread::ProcessContinuousController(uint8_t Channel, uint8_t Number, uint8_t Value) { |
void AudioThread::SendControlChange(uint8_t Channel, uint8_t Number, uint8_t Value) { |
172 |
command_t cmd; |
command_t cmd; |
173 |
cmd.type = command_type_continuous_controller; |
cmd.type = command_type_continuous_controller; |
174 |
cmd.channel = Channel; |
cmd.channel = Channel; |
175 |
cmd.number = Number; |
cmd.number = Number; |
176 |
cmd.value = Value; |
cmd.value = Value; |
177 |
this->pCommandQueue->write(&cmd, 1); |
if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd); |
178 |
|
else dmsg(1,("AudioThread: Command queue full!")); |
179 |
} |
} |
180 |
|
|
181 |
|
/** |
182 |
void AudioThread::ActivateVoice(uint8_t MIDIKey, uint8_t Velocity) { |
* Assigns and triggers a new voice for the respective MIDI key. |
183 |
|
*/ |
184 |
|
void AudioThread::ProcessNoteOn(uint8_t MIDIKey, uint8_t Velocity) { |
185 |
|
pMIDIKeyInfo[MIDIKey].KeyPressed = true; // the MIDI key was currently pressed down |
186 |
for (int i = 0; i < MAX_AUDIO_VOICES; i++) { |
for (int i = 0; i < MAX_AUDIO_VOICES; i++) { |
187 |
if (pVoices[i]->IsActive()) continue; |
if (pVoices[i]->IsActive()) continue; // search for a free voice |
188 |
pVoices[i]->Trigger(MIDIKey, Velocity, this->pInstrument); |
|
189 |
|
// launch the new voice |
190 |
|
if (pVoices[i]->Trigger(MIDIKey, Velocity, this->pInstrument) < 0) { |
191 |
|
return; // failed to trigger the new voice |
192 |
|
} |
193 |
|
|
194 |
// add (append) a new voice to the corresponding MIDIKey active voices list |
// add (append) a new voice to the corresponding MIDIKey active voices list |
195 |
Voice **new_voice_ptr=ActiveVoicePool->alloc_append(pActiveVoices[MIDIKey]); |
Voice** new_voice_ptr = ActiveVoicePool->alloc_append(pMIDIKeyInfo[MIDIKey].pActiveVoices); |
196 |
*new_voice_ptr=pVoices[i]; |
*new_voice_ptr = pVoices[i]; |
197 |
|
pVoices[i]->pSelfPtr = new_voice_ptr; // FIXME: hack to allow fast deallocation |
198 |
|
|
199 |
|
// update key info |
200 |
|
if (!pMIDIKeyInfo[MIDIKey].hSustainPtr) { |
201 |
|
dmsg(4,("ActivateVoice(uint,uint): hSustainPtr == null, setting release pointer to the last voice on the key...\n")); |
202 |
|
pMIDIKeyInfo[MIDIKey].pActiveVoices->last(); |
203 |
|
pMIDIKeyInfo[MIDIKey].hSustainPtr = pMIDIKeyInfo[MIDIKey].pActiveVoices->current(); |
204 |
|
} |
205 |
return; |
return; |
206 |
} |
} |
207 |
std::cerr << "No free voice!" << std::endl << std::flush; |
std::cerr << "No free voice!" << std::endl << std::flush; |
208 |
} |
} |
209 |
|
|
210 |
void AudioThread::ReleaseVoice(uint8_t MIDIKey, uint8_t Velocity) { |
/** |
211 |
|
* Releases the voices on the given key if sustain pedal is not pressed. |
212 |
|
* If sustain is pressed, the release of the note will be postponed until |
213 |
|
* sustain pedal will be released or voice turned inactive by itself (e.g. |
214 |
|
* due to completion of sample playback). |
215 |
|
*/ |
216 |
|
void AudioThread::ProcessNoteOff(uint8_t MIDIKey, uint8_t Velocity) { |
217 |
|
pMIDIKeyInfo[MIDIKey].KeyPressed = false; // the MIDI key was currently released |
218 |
|
midi_key_info_t* pmidikey = &pMIDIKeyInfo[MIDIKey]; |
219 |
|
if (SustainPedal) { // if sustain pedal is pressed postpone the Note-Off |
220 |
|
if (pmidikey->hSustainPtr) { |
221 |
|
// stick the note-off information to the respective voice |
222 |
|
Voice** pVoiceToRelease = pmidikey->pActiveVoices->set_current(pmidikey->hSustainPtr); |
223 |
|
if (pVoiceToRelease) { |
224 |
|
(*pVoiceToRelease)->ReleaseVelocity = Velocity; |
225 |
|
// now increment the sustain pointer |
226 |
|
pmidikey->pActiveVoices->next(); |
227 |
|
pmidikey->hSustainPtr = pmidikey->pActiveVoices->current(); |
228 |
|
// if the key was not sustained yet, add it's MIDI key number to the sustained key pool |
229 |
|
if (!pmidikey->Sustained) { |
230 |
|
uint* sustainedmidikey = SustainedKeyPool->alloc(); |
231 |
|
*sustainedmidikey = MIDIKey; |
232 |
|
pmidikey->pSustainPoolNode = sustainedmidikey; |
233 |
|
pmidikey->Sustained = true; |
234 |
|
} |
235 |
|
} |
236 |
|
else dmsg(3,("Ignoring NOTE OFF --> pVoiceToRelease == null!\n")); |
237 |
|
} |
238 |
|
else dmsg(3,("Ignoring NOTE OFF, seems like more Note-Offs than Note-Ons or no free voices available?\n")); |
239 |
|
} |
240 |
|
else { |
241 |
|
// release all active voices on the midi key |
242 |
|
Voice** pVoicePtr = pmidikey->pActiveVoices->first(); |
243 |
|
while (pVoicePtr) { |
244 |
|
Voice** pVoicePtrNext = pMIDIKeyInfo[MIDIKey].pActiveVoices->next(); |
245 |
|
ReleaseVoice(*pVoicePtr); |
246 |
|
pVoicePtr = pVoicePtrNext; |
247 |
|
} |
248 |
|
} |
249 |
|
} |
250 |
|
|
251 |
// get the first voice in the list of active voices on the MIDI Key |
/** |
252 |
Voice** pVoicePtr = pActiveVoices[MIDIKey]->first(); |
* Releases the voice given with pVoice (no matter if sustain is pressed or |
253 |
Voice *pVoice=*pVoicePtr; |
* not). This method will e.g. be directly called if a voice went inactive |
254 |
|
* by itself. If sustain pedal is pressed the method takes care to free |
255 |
|
* those sustain informations of the voice. |
256 |
|
*/ |
257 |
|
void AudioThread::ReleaseVoice(Voice* pVoice) { |
258 |
if (pVoice) { |
if (pVoice) { |
259 |
|
if (pVoice->IsActive()) pVoice->Kill(); //TODO: for now we're rude and just kill the poor, poor voice immediately :), later we add a Release() method to the Voice class and call it here to let the voice go through it's release phase |
260 |
|
|
261 |
// if sustain pedal is pressed postpone the Note-Off |
if (pMIDIKeyInfo[pVoice->MIDIKey].Sustained) { |
262 |
if(SustainPedal) { |
// check if the sustain pointer has to be moved, now that we release the voice |
263 |
// alloc an element in the SustainedKeyPool and add the current midikey to it |
RTEList<Voice*>::NodeHandle hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr; |
264 |
sustained_key_t *key=SustainedKeyPool->alloc(); |
if (hSustainPtr) { |
265 |
if(key == NULL) { /* FIXME */ printf("ERROR: SustainedKeyPool FULL ! exiting\n"); exit(0); } |
Voice** pVoicePtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->set_current(hSustainPtr); |
266 |
key->midikey=MIDIKey; |
if (pVoicePtr) { |
267 |
key->velocity=Velocity; |
if (*pVoicePtr == pVoice) { // move sustain pointer to the next sustained voice |
268 |
return; |
dmsg(3,("Correcting sustain pointer\n")); |
269 |
} |
pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->next(); |
270 |
|
pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->current(); |
271 |
pVoice->Kill(); //TODO: for now we're rude and just kill the poor, poor voice immediately :), later we add a Release() method to the Voice class and call it here to let the voice go through it's release phase |
} |
272 |
|
else dmsg(4,("ReleaseVoice(Voice*): *hSustain != pVoice\n")); |
273 |
// remove the voice from the list associated to this MIDI key |
} |
274 |
ActiveVoicePool->free(pVoicePtr); |
else dmsg(3,("ReleaseVoice(Voice*): pVoicePtr == null\n")); |
275 |
} |
} |
276 |
else std::cerr << "Couldn't find active voice for note off command!" << std::endl << std::flush; |
else dmsg(3,("ReleaseVoice(Voice*): hSustainPtr == null\n")); |
277 |
} |
} |
|
|
|
|
void AudioThread::ContinuousController(uint8_t Channel, uint8_t Number, uint8_t Value) { |
|
|
//printf("AudioThread::ContinuousController c=%d n=%d v=%d\n",Channel, Number, Value); |
|
|
if(Number == 64) { |
|
|
if(Value >=64 && PrevHoldCCValue < 64) { |
|
|
//printf("PEDAL DOWN\n"); |
|
|
SustainPedal=1; |
|
|
} |
|
|
if(Value < 64 && PrevHoldCCValue >=64) { |
|
|
//printf("PEDAL UP\n"); |
|
|
SustainPedal=0; |
|
|
sustained_key_t *key; |
|
|
for(key = SustainedKeyPool->first(); key ; key=SustainedKeyPool->next() ) { |
|
|
ReleaseVoice(key->midikey, key->velocity); |
|
|
} |
|
|
// empty the SustainedKeyPool (free all the elements) |
|
|
SustainedKeyPool->empty(); |
|
278 |
|
|
279 |
|
// remove the voice from the list associated with this MIDI key |
280 |
} |
ActiveVoicePool->free(pVoice->pSelfPtr); |
|
PrevHoldCCValue=Value; |
|
|
} |
|
281 |
|
|
282 |
|
// check if there are no voices left on the MIDI key and update the key info if so |
283 |
|
if (pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->is_empty()) { |
284 |
|
pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = NULL; |
285 |
|
if (pMIDIKeyInfo[pVoice->MIDIKey].Sustained) { |
286 |
|
SustainedKeyPool->free(pMIDIKeyInfo[pVoice->MIDIKey].pSustainPoolNode); |
287 |
|
pMIDIKeyInfo[pVoice->MIDIKey].pSustainPoolNode = NULL; |
288 |
|
pMIDIKeyInfo[pVoice->MIDIKey].Sustained = false; |
289 |
|
} |
290 |
|
dmsg(3,("Key has no more voices now\n")); |
291 |
|
} |
292 |
|
} |
293 |
|
else std::cerr << "Couldn't release voice! (pVoice == NULL)\n" << std::flush; |
294 |
} |
} |
295 |
|
|
296 |
|
void AudioThread::ProcessControlChange(uint8_t Channel, uint8_t Number, uint8_t Value) { |
297 |
|
dmsg(4,("AudioThread::ContinuousController c=%d n=%d v=%d\n", Channel, Number, Value)); |
298 |
|
if (Number == 64) { |
299 |
|
if (Value >= 64 && PrevHoldCCValue < 64) { |
300 |
|
dmsg(4,("PEDAL DOWN\n")); |
301 |
|
SustainPedal = true; |
302 |
|
} |
303 |
|
if (Value < 64 && PrevHoldCCValue >= 64) { |
304 |
|
dmsg(4,("PEDAL UP\n")); |
305 |
|
SustainPedal = false; |
306 |
|
// iterate through all keys that are currently sustained |
307 |
|
for (uint* key = SustainedKeyPool->first(); key; key = SustainedKeyPool->next()) { |
308 |
|
if (!pMIDIKeyInfo[*key].KeyPressed) { // release the voices on the key, if the key is not pressed anymore |
309 |
|
// release all active voices on the midi key |
310 |
|
Voice** pVoicePtr = pMIDIKeyInfo[*key].pActiveVoices->first(); |
311 |
|
while (pVoicePtr) { |
312 |
|
Voice** pVoicePtrNext = pMIDIKeyInfo[*key].pActiveVoices->next(); |
313 |
|
dmsg(3,("Sustain CC: releasing voice on midi key %d\n", *key)); |
314 |
|
ReleaseVoice(*pVoicePtr); |
315 |
|
pVoicePtr = pVoicePtrNext; |
316 |
|
} |
317 |
|
} |
318 |
|
} |
319 |
|
} |
320 |
|
PrevHoldCCValue = Value; |
321 |
|
} |
322 |
|
} |
323 |
|
|
324 |
void AudioThread::CacheInitialSamples(gig::Sample* pSample) { |
void AudioThread::CacheInitialSamples(gig::Sample* pSample) { |
325 |
if (!pSample || pSample->GetCache().Size) return; |
if (!pSample || pSample->GetCache().Size) return; |
329 |
// number of '0' samples (silence samples) behind the official buffer |
// number of '0' samples (silence samples) behind the official buffer |
330 |
// border, to allow the interpolator do it's work even at the end of |
// border, to allow the interpolator do it's work even at the end of |
331 |
// the sample. |
// the sample. |
332 |
gig::buffer_t buf = pSample->LoadSampleDataWithNullSamplesExtension(pAudioIO->FragmentSize << MAX_PITCH); |
gig::buffer_t buf = pSample->LoadSampleDataWithNullSamplesExtension((pAudioIO->FragmentSize << MAX_PITCH) + 3); |
333 |
dmsg(("Cached %d Bytes, %d silence bytes.\n", buf.Size, buf.NullExtensionSize)); |
dmsg(4,("Cached %d Bytes, %d silence bytes.\n", buf.Size, buf.NullExtensionSize)); |
334 |
} |
} |
335 |
else { // we only cache NUM_RAM_PRELOAD_SAMPLES and stream the other sample points from disk |
else { // we only cache NUM_RAM_PRELOAD_SAMPLES and stream the other sample points from disk |
336 |
pSample->LoadSampleData(NUM_RAM_PRELOAD_SAMPLES); |
pSample->LoadSampleData(NUM_RAM_PRELOAD_SAMPLES); |