/[svn]/linuxsampler/trunk/src/audiothread.cpp
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Contents of /linuxsampler/trunk/src/audiothread.cpp

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Revision 20 - (show annotations) (download)
Thu Dec 25 00:02:45 2003 UTC (20 years, 3 months ago) by schoenebeck
File size: 15729 byte(s)
* added command line switch --volume to set the global volume level
* added command line switch --inputclient to connect to an Alsa sequencer
  input client on startup (e.g. a MIDI port with a keyboard)
* added command line switch --instrument to select an instrument in case
  the instrument file provides more than one instrument

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck *
6 * *
7 * This program is free software; you can redistribute it and/or modify *
8 * it under the terms of the GNU General Public License as published by *
9 * the Free Software Foundation; either version 2 of the License, or *
10 * (at your option) any later version. *
11 * *
12 * This program is distributed in the hope that it will be useful, *
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15 * GNU General Public License for more details. *
16 * *
17 * You should have received a copy of the GNU General Public License *
18 * along with this program; if not, write to the Free Software *
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20 * MA 02111-1307 USA *
21 ***************************************************************************/
22
23 #include "audiothread.h"
24
25 AudioThread::AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument) : Thread(true, 1, 0) {
26 this->pAudioIO = pAudioIO;
27 this->pDiskThread = pDiskThread;
28 this->pInstrument = pInstrument;
29 pCommandQueue = new RingBuffer<command_t>(1024);
30 pVoices = new Voice*[MAX_AUDIO_VOICES];
31 // allocate the ActiveVoicePool (for each midi key there is a variable size linked list
32 // of pointers to Voice objects)
33 ActiveVoicePool = new RTELMemoryPool<Voice*>(MAX_AUDIO_VOICES);
34 for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
35 pVoices[i] = new Voice(pDiskThread);
36 }
37 for (uint i = 0; i < 128; i++) {
38 pMIDIKeyInfo[i].pActiveVoices = new RTEList<Voice*>;
39 pMIDIKeyInfo[i].hSustainPtr = NULL;
40 pMIDIKeyInfo[i].Sustained = false;
41 pMIDIKeyInfo[i].KeyPressed = false;
42 pMIDIKeyInfo[i].pSustainPoolNode = NULL;
43 }
44 SustainedKeyPool = new RTELMemoryPool<uint>(128);
45
46 pAudioSumBuffer = new float[pAudioIO->FragmentSize * pAudioIO->Channels];
47
48 // set all voice outputs to the AudioSumBuffer
49 for (int i = 0; i < MAX_AUDIO_VOICES; i++) {
50 pVoices[i]->SetOutput(pAudioSumBuffer, pAudioIO->FragmentSize * 2); //FIXME: assuming stereo
51 }
52
53 // cache initial samples points (for actually needed samples)
54 dmsg(1,("Caching initial samples..."));
55 gig::Region* pRgn = this->pInstrument->GetFirstRegion();
56 while (pRgn) {
57 if (!pRgn->GetSample()->GetCache().Size) {
58 dmsg(2,("C"));
59 CacheInitialSamples(pRgn->GetSample());
60 }
61 for (uint i = 0; i < pRgn->DimensionRegions; i++) {
62 CacheInitialSamples(pRgn->pDimensionRegions[i]->pSample);
63 }
64
65 pRgn = this->pInstrument->GetNextRegion();
66 }
67
68 // sustain pedal value
69 PrevHoldCCValue = 0;
70 SustainPedal = 0;
71
72 dmsg(1,("OK\n"));
73 }
74
75 AudioThread::~AudioThread() {
76 if (pCommandQueue) delete pCommandQueue;
77 if (pVoices) {
78 for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
79 if (pVoices[i]) delete pVoices[i];
80 }
81 }
82 delete[] pVoices;
83 }
84
85 int AudioThread::Main() {
86 dmsg(2,("Audio thread running\n"));
87
88 while (true) {
89
90 // read and process commands from the queue
91 while (true) {
92 command_t command;
93 if (!pCommandQueue->pop(&command)) break;
94
95 switch (command.type) {
96 case command_type_note_on:
97 dmsg(5,("Audio Thread: Note on received\n"));
98 ProcessNoteOn(command.pitch, command.velocity);
99 break;
100 case command_type_note_off:
101 dmsg(5,("Audio Thread: Note off received\n"));
102 ProcessNoteOff(command.pitch, command.velocity);
103 break;
104 case command_type_continuous_controller:
105 dmsg(5,("Audio Thread: MIDI CC received\n"));
106 ProcessControlChange(command.channel, command.number, command.value);
107 break;
108 }
109 }
110
111
112 // zero out the output sum buffer
113 memset(pAudioSumBuffer, 0, pAudioIO->FragmentSize * pAudioIO->Channels * sizeof(float));
114
115
116 // render audio from all active voices
117 int active_voices = 0;
118 for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
119 if (pVoices[i]->IsActive()) {
120 pVoices[i]->RenderAudio();
121 if (pVoices[i]->IsActive()) active_voices++; // still active
122 else { // voice reached end, is now inactive
123 ReleaseVoice(pVoices[i]); // remove voice from the list of active voices
124 }
125 }
126 }
127 // write that to the disk thread class so that it can print it
128 // on the console for debugging purposes
129 ActiveVoiceCount = active_voices;
130 if (ActiveVoiceCount > ActiveVoiceCountMax) ActiveVoiceCountMax = ActiveVoiceCount;
131
132
133 // check clipping in the audio sum, convert to sample_type
134 // (from 32bit to 16bit sample) and copy to output buffer
135 float sample_point;
136 for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) {
137 sample_point = this->pAudioSumBuffer[u] * this->Volume;
138 if (sample_point < -32768.0) sample_point = -32768.0;
139 if (sample_point > 32767.0) sample_point = 32767.0;
140 this->pAudioIO->pOutputBuffer[u] = (sample_t) sample_point;
141 }
142
143
144 // call audio driver to output sound
145 int res = this->pAudioIO->Output();
146 if (res < 0) exit(EXIT_FAILURE);
147 }
148 }
149
150 /// Will be called by the MIDIIn Thread to let the audio thread trigger a new voice.
151 void AudioThread::SendNoteOn(uint8_t Pitch, uint8_t Velocity) {
152 command_t cmd;
153 cmd.type = command_type_note_on;
154 cmd.pitch = Pitch;
155 cmd.velocity = Velocity;
156 if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd);
157 else dmsg(1,("AudioThread: Command queue full!"));
158 }
159
160 /// Will be called by the MIDIIn Thread to signal the audio thread to release voice(s).
161 void AudioThread::SendNoteOff(uint8_t Pitch, uint8_t Velocity) {
162 command_t cmd;
163 cmd.type = command_type_note_off;
164 cmd.pitch = Pitch;
165 cmd.velocity = Velocity;
166 if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd);
167 else dmsg(1,("AudioThread: Command queue full!"));
168 }
169
170 // Will be called by the MIDIIn Thread to signal the audio thread that a continuous controller value has changed.
171 void AudioThread::SendControlChange(uint8_t Channel, uint8_t Number, uint8_t Value) {
172 command_t cmd;
173 cmd.type = command_type_continuous_controller;
174 cmd.channel = Channel;
175 cmd.number = Number;
176 cmd.value = Value;
177 if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd);
178 else dmsg(1,("AudioThread: Command queue full!"));
179 }
180
181 /**
182 * Assigns and triggers a new voice for the respective MIDI key.
183 */
184 void AudioThread::ProcessNoteOn(uint8_t MIDIKey, uint8_t Velocity) {
185 pMIDIKeyInfo[MIDIKey].KeyPressed = true; // the MIDI key was currently pressed down
186 for (int i = 0; i < MAX_AUDIO_VOICES; i++) {
187 if (pVoices[i]->IsActive()) continue; // search for a free voice
188
189 // launch the new voice
190 if (pVoices[i]->Trigger(MIDIKey, Velocity, this->pInstrument) < 0) {
191 return; // failed to trigger the new voice
192 }
193
194 // add (append) a new voice to the corresponding MIDIKey active voices list
195 Voice** new_voice_ptr = ActiveVoicePool->alloc_append(pMIDIKeyInfo[MIDIKey].pActiveVoices);
196 *new_voice_ptr = pVoices[i];
197 pVoices[i]->pSelfPtr = new_voice_ptr; // FIXME: hack to allow fast deallocation
198
199 // update key info
200 if (!pMIDIKeyInfo[MIDIKey].hSustainPtr) {
201 dmsg(4,("ActivateVoice(uint,uint): hSustainPtr == null, setting release pointer to the last voice on the key...\n"));
202 pMIDIKeyInfo[MIDIKey].pActiveVoices->last();
203 pMIDIKeyInfo[MIDIKey].hSustainPtr = pMIDIKeyInfo[MIDIKey].pActiveVoices->current();
204 }
205 return;
206 }
207 std::cerr << "No free voice!" << std::endl << std::flush;
208 }
209
210 /**
211 * Releases the voices on the given key if sustain pedal is not pressed.
212 * If sustain is pressed, the release of the note will be postponed until
213 * sustain pedal will be released or voice turned inactive by itself (e.g.
214 * due to completion of sample playback).
215 */
216 void AudioThread::ProcessNoteOff(uint8_t MIDIKey, uint8_t Velocity) {
217 pMIDIKeyInfo[MIDIKey].KeyPressed = false; // the MIDI key was currently released
218 midi_key_info_t* pmidikey = &pMIDIKeyInfo[MIDIKey];
219 if (SustainPedal) { // if sustain pedal is pressed postpone the Note-Off
220 if (pmidikey->hSustainPtr) {
221 // stick the note-off information to the respective voice
222 Voice** pVoiceToRelease = pmidikey->pActiveVoices->set_current(pmidikey->hSustainPtr);
223 if (pVoiceToRelease) {
224 (*pVoiceToRelease)->ReleaseVelocity = Velocity;
225 // now increment the sustain pointer
226 pmidikey->pActiveVoices->next();
227 pmidikey->hSustainPtr = pmidikey->pActiveVoices->current();
228 // if the key was not sustained yet, add it's MIDI key number to the sustained key pool
229 if (!pmidikey->Sustained) {
230 uint* sustainedmidikey = SustainedKeyPool->alloc();
231 *sustainedmidikey = MIDIKey;
232 pmidikey->pSustainPoolNode = sustainedmidikey;
233 pmidikey->Sustained = true;
234 }
235 }
236 else dmsg(3,("Ignoring NOTE OFF --> pVoiceToRelease == null!\n"));
237 }
238 else dmsg(3,("Ignoring NOTE OFF, seems like more Note-Offs than Note-Ons or no free voices available?\n"));
239 }
240 else {
241 // release all active voices on the midi key
242 Voice** pVoicePtr = pmidikey->pActiveVoices->first();
243 while (pVoicePtr) {
244 Voice** pVoicePtrNext = pMIDIKeyInfo[MIDIKey].pActiveVoices->next();
245 ReleaseVoice(*pVoicePtr);
246 pVoicePtr = pVoicePtrNext;
247 }
248 }
249 }
250
251 /**
252 * Releases the voice given with pVoice (no matter if sustain is pressed or
253 * not). This method will e.g. be directly called if a voice went inactive
254 * by itself. If sustain pedal is pressed the method takes care to free
255 * those sustain informations of the voice.
256 */
257 void AudioThread::ReleaseVoice(Voice* pVoice) {
258 if (pVoice) {
259 if (pVoice->IsActive()) pVoice->Kill(); //TODO: for now we're rude and just kill the poor, poor voice immediately :), later we add a Release() method to the Voice class and call it here to let the voice go through it's release phase
260
261 if (pMIDIKeyInfo[pVoice->MIDIKey].Sustained) {
262 // check if the sustain pointer has to be moved, now that we release the voice
263 RTEList<Voice*>::NodeHandle hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr;
264 if (hSustainPtr) {
265 Voice** pVoicePtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->set_current(hSustainPtr);
266 if (pVoicePtr) {
267 if (*pVoicePtr == pVoice) { // move sustain pointer to the next sustained voice
268 dmsg(3,("Correcting sustain pointer\n"));
269 pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->next();
270 pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->current();
271 }
272 else dmsg(4,("ReleaseVoice(Voice*): *hSustain != pVoice\n"));
273 }
274 else dmsg(3,("ReleaseVoice(Voice*): pVoicePtr == null\n"));
275 }
276 else dmsg(3,("ReleaseVoice(Voice*): hSustainPtr == null\n"));
277 }
278
279 // remove the voice from the list associated with this MIDI key
280 ActiveVoicePool->free(pVoice->pSelfPtr);
281
282 // check if there are no voices left on the MIDI key and update the key info if so
283 if (pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->is_empty()) {
284 pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = NULL;
285 if (pMIDIKeyInfo[pVoice->MIDIKey].Sustained) {
286 SustainedKeyPool->free(pMIDIKeyInfo[pVoice->MIDIKey].pSustainPoolNode);
287 pMIDIKeyInfo[pVoice->MIDIKey].pSustainPoolNode = NULL;
288 pMIDIKeyInfo[pVoice->MIDIKey].Sustained = false;
289 }
290 dmsg(3,("Key has no more voices now\n"));
291 }
292 }
293 else std::cerr << "Couldn't release voice! (pVoice == NULL)\n" << std::flush;
294 }
295
296 void AudioThread::ProcessControlChange(uint8_t Channel, uint8_t Number, uint8_t Value) {
297 dmsg(4,("AudioThread::ContinuousController c=%d n=%d v=%d\n", Channel, Number, Value));
298 if (Number == 64) {
299 if (Value >= 64 && PrevHoldCCValue < 64) {
300 dmsg(4,("PEDAL DOWN\n"));
301 SustainPedal = true;
302 }
303 if (Value < 64 && PrevHoldCCValue >= 64) {
304 dmsg(4,("PEDAL UP\n"));
305 SustainPedal = false;
306 // iterate through all keys that are currently sustained
307 for (uint* key = SustainedKeyPool->first(); key; key = SustainedKeyPool->next()) {
308 if (!pMIDIKeyInfo[*key].KeyPressed) { // release the voices on the key, if the key is not pressed anymore
309 // release all active voices on the midi key
310 Voice** pVoicePtr = pMIDIKeyInfo[*key].pActiveVoices->first();
311 while (pVoicePtr) {
312 Voice** pVoicePtrNext = pMIDIKeyInfo[*key].pActiveVoices->next();
313 dmsg(3,("Sustain CC: releasing voice on midi key %d\n", *key));
314 ReleaseVoice(*pVoicePtr);
315 pVoicePtr = pVoicePtrNext;
316 }
317 }
318 }
319 }
320 PrevHoldCCValue = Value;
321 }
322 }
323
324 void AudioThread::CacheInitialSamples(gig::Sample* pSample) {
325 if (!pSample || pSample->GetCache().Size) return;
326 if (pSample->SamplesTotal <= NUM_RAM_PRELOAD_SAMPLES) {
327 // Sample is too short for disk streaming, so we load the whole
328 // sample into RAM and place 'pAudioIO->FragmentSize << MAX_PITCH'
329 // number of '0' samples (silence samples) behind the official buffer
330 // border, to allow the interpolator do it's work even at the end of
331 // the sample.
332 gig::buffer_t buf = pSample->LoadSampleDataWithNullSamplesExtension((pAudioIO->FragmentSize << MAX_PITCH) + 3);
333 dmsg(4,("Cached %d Bytes, %d silence bytes.\n", buf.Size, buf.NullExtensionSize));
334 }
335 else { // we only cache NUM_RAM_PRELOAD_SAMPLES and stream the other sample points from disk
336 pSample->LoadSampleData(NUM_RAM_PRELOAD_SAMPLES);
337 }
338
339 if (!pSample->GetCache().Size) std::cerr << "Unable to cache sample - maybe memory full!" << std::endl << std::flush;
340 }

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