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/*************************************************************************** |
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* * |
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* LinuxSampler - modular, streaming capable sampler * |
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* * |
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* Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License for more details. * |
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* * |
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* You should have received a copy of the GNU General Public License * |
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* along with this program; if not, write to the Free Software * |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, * |
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* MA 02111-1307 USA * |
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***************************************************************************/ |
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|
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#include "audiothread.h" |
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|
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AudioThread::AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument) : Thread(true, 1, 0) { |
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this->pAudioIO = pAudioIO; |
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this->pDiskThread = pDiskThread; |
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this->pInstrument = pInstrument; |
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pCommandQueue = new RingBuffer<command_t>(1024); |
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pVoices = new Voice*[MAX_AUDIO_VOICES]; |
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// allocate the ActiveVoicePool (for each midi key there is a variable size linked list |
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// of pointers to Voice objects) |
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ActiveVoicePool = new RTELMemoryPool<Voice*>(MAX_AUDIO_VOICES); |
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for (uint i = 0; i < MAX_AUDIO_VOICES; i++) { |
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pVoices[i] = new Voice(pDiskThread); |
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} |
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for (uint i = 0; i < 128; i++) { |
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pMIDIKeyInfo[i].pActiveVoices = new RTEList<Voice*>; |
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pMIDIKeyInfo[i].hSustainPtr = NULL; |
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pMIDIKeyInfo[i].Sustained = false; |
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pMIDIKeyInfo[i].KeyPressed = false; |
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pMIDIKeyInfo[i].pSustainPoolNode = NULL; |
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} |
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SustainedKeyPool = new RTELMemoryPool<uint>(128); |
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|
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pAudioSumBuffer = new float[pAudioIO->FragmentSize * pAudioIO->Channels]; |
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|
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// set all voice outputs to the AudioSumBuffer |
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for (int i = 0; i < MAX_AUDIO_VOICES; i++) { |
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pVoices[i]->SetOutput(pAudioSumBuffer, pAudioIO->FragmentSize * 2); //FIXME: assuming stereo |
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} |
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|
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// cache initial samples points (for actually needed samples) |
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dmsg(1,("Caching initial samples...")); |
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gig::Region* pRgn = this->pInstrument->GetFirstRegion(); |
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while (pRgn) { |
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if (!pRgn->GetSample()->GetCache().Size) { |
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dmsg(2,("C")); |
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CacheInitialSamples(pRgn->GetSample()); |
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} |
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for (uint i = 0; i < pRgn->DimensionRegions; i++) { |
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CacheInitialSamples(pRgn->pDimensionRegions[i]->pSample); |
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} |
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|
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pRgn = this->pInstrument->GetNextRegion(); |
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} |
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|
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// sustain pedal value |
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PrevHoldCCValue = 0; |
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SustainPedal = 0; |
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|
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dmsg(1,("OK\n")); |
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} |
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|
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AudioThread::~AudioThread() { |
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if (pCommandQueue) delete pCommandQueue; |
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if (pVoices) { |
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for (uint i = 0; i < MAX_AUDIO_VOICES; i++) { |
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if (pVoices[i]) delete pVoices[i]; |
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} |
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} |
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delete[] pVoices; |
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} |
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|
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int AudioThread::Main() { |
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dmsg(2,("Audio thread running\n")); |
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|
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while (true) { |
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|
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// read and process commands from the queue |
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while (true) { |
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command_t command; |
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if (!pCommandQueue->pop(&command)) break; |
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|
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switch (command.type) { |
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case command_type_note_on: |
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dmsg(5,("Audio Thread: Note on received\n")); |
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ProcessNoteOn(command.pitch, command.velocity); |
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break; |
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case command_type_note_off: |
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dmsg(5,("Audio Thread: Note off received\n")); |
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ProcessNoteOff(command.pitch, command.velocity); |
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break; |
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case command_type_continuous_controller: |
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dmsg(5,("Audio Thread: MIDI CC received\n")); |
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ProcessControlChange(command.channel, command.number, command.value); |
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break; |
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} |
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} |
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|
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|
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// zero out the output sum buffer |
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memset(pAudioSumBuffer, 0, pAudioIO->FragmentSize * pAudioIO->Channels * sizeof(float)); |
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|
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|
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// render audio from all active voices |
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int active_voices = 0; |
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for (uint i = 0; i < MAX_AUDIO_VOICES; i++) { |
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if (pVoices[i]->IsActive()) { |
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pVoices[i]->RenderAudio(); |
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if (pVoices[i]->IsActive()) active_voices++; // still active |
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else { // voice reached end, is now inactive |
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ReleaseVoice(pVoices[i]); // remove voice from the list of active voices |
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} |
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} |
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} |
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// write that to the disk thread class so that it can print it |
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// on the console for debugging purposes |
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ActiveVoiceCount = active_voices; |
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if (ActiveVoiceCount > ActiveVoiceCountMax) ActiveVoiceCountMax = ActiveVoiceCount; |
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|
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|
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// check clipping in the audio sum, convert to sample_type |
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// (from 32bit to 16bit sample) and copy to output buffer |
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float sample_point; |
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for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) { |
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sample_point = this->pAudioSumBuffer[u] * this->Volume; |
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if (sample_point < -32768.0) sample_point = -32768.0; |
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if (sample_point > 32767.0) sample_point = 32767.0; |
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this->pAudioIO->pOutputBuffer[u] = (sample_t) sample_point; |
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} |
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|
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|
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// call audio driver to output sound |
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int res = this->pAudioIO->Output(); |
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if (res < 0) exit(EXIT_FAILURE); |
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} |
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} |
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|
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/// Will be called by the MIDIIn Thread to let the audio thread trigger a new voice. |
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void AudioThread::SendNoteOn(uint8_t Pitch, uint8_t Velocity) { |
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command_t cmd; |
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cmd.type = command_type_note_on; |
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cmd.pitch = Pitch; |
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cmd.velocity = Velocity; |
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if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd); |
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else dmsg(1,("AudioThread: Command queue full!")); |
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} |
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|
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/// Will be called by the MIDIIn Thread to signal the audio thread to release voice(s). |
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void AudioThread::SendNoteOff(uint8_t Pitch, uint8_t Velocity) { |
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command_t cmd; |
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cmd.type = command_type_note_off; |
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cmd.pitch = Pitch; |
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cmd.velocity = Velocity; |
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if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd); |
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else dmsg(1,("AudioThread: Command queue full!")); |
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} |
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|
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// Will be called by the MIDIIn Thread to signal the audio thread that a continuous controller value has changed. |
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void AudioThread::SendControlChange(uint8_t Channel, uint8_t Number, uint8_t Value) { |
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command_t cmd; |
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cmd.type = command_type_continuous_controller; |
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cmd.channel = Channel; |
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cmd.number = Number; |
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cmd.value = Value; |
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if (this->pCommandQueue->write_space() > 0) this->pCommandQueue->push(&cmd); |
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else dmsg(1,("AudioThread: Command queue full!")); |
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} |
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|
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/** |
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* Assigns and triggers a new voice for the respective MIDI key. |
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*/ |
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void AudioThread::ProcessNoteOn(uint8_t MIDIKey, uint8_t Velocity) { |
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pMIDIKeyInfo[MIDIKey].KeyPressed = true; // the MIDI key was currently pressed down |
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for (int i = 0; i < MAX_AUDIO_VOICES; i++) { |
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if (pVoices[i]->IsActive()) continue; // search for a free voice |
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|
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// launch the new voice |
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if (pVoices[i]->Trigger(MIDIKey, Velocity, this->pInstrument) < 0) { |
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return; // failed to trigger the new voice |
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} |
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|
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// add (append) a new voice to the corresponding MIDIKey active voices list |
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Voice** new_voice_ptr = ActiveVoicePool->alloc_append(pMIDIKeyInfo[MIDIKey].pActiveVoices); |
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*new_voice_ptr = pVoices[i]; |
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pVoices[i]->pSelfPtr = new_voice_ptr; // FIXME: hack to allow fast deallocation |
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|
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// update key info |
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if (!pMIDIKeyInfo[MIDIKey].hSustainPtr) { |
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dmsg(4,("ActivateVoice(uint,uint): hSustainPtr == null, setting release pointer to the last voice on the key...\n")); |
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pMIDIKeyInfo[MIDIKey].pActiveVoices->last(); |
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pMIDIKeyInfo[MIDIKey].hSustainPtr = pMIDIKeyInfo[MIDIKey].pActiveVoices->current(); |
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} |
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return; |
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} |
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std::cerr << "No free voice!" << std::endl << std::flush; |
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} |
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|
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/** |
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* Releases the voices on the given key if sustain pedal is not pressed. |
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* If sustain is pressed, the release of the note will be postponed until |
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* sustain pedal will be released or voice turned inactive by itself (e.g. |
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* due to completion of sample playback). |
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*/ |
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void AudioThread::ProcessNoteOff(uint8_t MIDIKey, uint8_t Velocity) { |
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pMIDIKeyInfo[MIDIKey].KeyPressed = false; // the MIDI key was currently released |
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midi_key_info_t* pmidikey = &pMIDIKeyInfo[MIDIKey]; |
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if (SustainPedal) { // if sustain pedal is pressed postpone the Note-Off |
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if (pmidikey->hSustainPtr) { |
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// stick the note-off information to the respective voice |
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Voice** pVoiceToRelease = pmidikey->pActiveVoices->set_current(pmidikey->hSustainPtr); |
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if (pVoiceToRelease) { |
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(*pVoiceToRelease)->ReleaseVelocity = Velocity; |
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// now increment the sustain pointer |
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pmidikey->pActiveVoices->next(); |
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pmidikey->hSustainPtr = pmidikey->pActiveVoices->current(); |
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// if the key was not sustained yet, add it's MIDI key number to the sustained key pool |
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if (!pmidikey->Sustained) { |
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uint* sustainedmidikey = SustainedKeyPool->alloc(); |
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*sustainedmidikey = MIDIKey; |
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pmidikey->pSustainPoolNode = sustainedmidikey; |
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pmidikey->Sustained = true; |
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} |
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} |
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else dmsg(3,("Ignoring NOTE OFF --> pVoiceToRelease == null!\n")); |
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} |
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else dmsg(3,("Ignoring NOTE OFF, seems like more Note-Offs than Note-Ons or no free voices available?\n")); |
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} |
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else { |
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// release all active voices on the midi key |
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Voice** pVoicePtr = pmidikey->pActiveVoices->first(); |
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while (pVoicePtr) { |
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Voice** pVoicePtrNext = pMIDIKeyInfo[MIDIKey].pActiveVoices->next(); |
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ReleaseVoice(*pVoicePtr); |
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pVoicePtr = pVoicePtrNext; |
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} |
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} |
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} |
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|
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/** |
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* Releases the voice given with pVoice (no matter if sustain is pressed or |
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* not). This method will e.g. be directly called if a voice went inactive |
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* by itself. If sustain pedal is pressed the method takes care to free |
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* those sustain informations of the voice. |
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*/ |
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void AudioThread::ReleaseVoice(Voice* pVoice) { |
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if (pVoice) { |
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if (pVoice->IsActive()) pVoice->Kill(); //TODO: for now we're rude and just kill the poor, poor voice immediately :), later we add a Release() method to the Voice class and call it here to let the voice go through it's release phase |
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|
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if (pMIDIKeyInfo[pVoice->MIDIKey].Sustained) { |
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// check if the sustain pointer has to be moved, now that we release the voice |
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RTEList<Voice*>::NodeHandle hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr; |
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if (hSustainPtr) { |
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Voice** pVoicePtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->set_current(hSustainPtr); |
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if (pVoicePtr) { |
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if (*pVoicePtr == pVoice) { // move sustain pointer to the next sustained voice |
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dmsg(3,("Correcting sustain pointer\n")); |
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pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->next(); |
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pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->current(); |
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} |
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else dmsg(4,("ReleaseVoice(Voice*): *hSustain != pVoice\n")); |
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} |
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else dmsg(3,("ReleaseVoice(Voice*): pVoicePtr == null\n")); |
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} |
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else dmsg(3,("ReleaseVoice(Voice*): hSustainPtr == null\n")); |
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} |
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|
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// remove the voice from the list associated with this MIDI key |
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ActiveVoicePool->free(pVoice->pSelfPtr); |
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|
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// check if there are no voices left on the MIDI key and update the key info if so |
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if (pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->is_empty()) { |
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pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = NULL; |
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if (pMIDIKeyInfo[pVoice->MIDIKey].Sustained) { |
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SustainedKeyPool->free(pMIDIKeyInfo[pVoice->MIDIKey].pSustainPoolNode); |
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pMIDIKeyInfo[pVoice->MIDIKey].pSustainPoolNode = NULL; |
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pMIDIKeyInfo[pVoice->MIDIKey].Sustained = false; |
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} |
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dmsg(3,("Key has no more voices now\n")); |
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} |
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} |
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else std::cerr << "Couldn't release voice! (pVoice == NULL)\n" << std::flush; |
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} |
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|
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void AudioThread::ProcessControlChange(uint8_t Channel, uint8_t Number, uint8_t Value) { |
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dmsg(4,("AudioThread::ContinuousController c=%d n=%d v=%d\n", Channel, Number, Value)); |
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if (Number == 64) { |
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if (Value >= 64 && PrevHoldCCValue < 64) { |
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dmsg(4,("PEDAL DOWN\n")); |
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SustainPedal = true; |
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} |
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if (Value < 64 && PrevHoldCCValue >= 64) { |
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dmsg(4,("PEDAL UP\n")); |
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SustainPedal = false; |
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// iterate through all keys that are currently sustained |
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for (uint* key = SustainedKeyPool->first(); key; key = SustainedKeyPool->next()) { |
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if (!pMIDIKeyInfo[*key].KeyPressed) { // release the voices on the key, if the key is not pressed anymore |
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// release all active voices on the midi key |
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Voice** pVoicePtr = pMIDIKeyInfo[*key].pActiveVoices->first(); |
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while (pVoicePtr) { |
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Voice** pVoicePtrNext = pMIDIKeyInfo[*key].pActiveVoices->next(); |
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dmsg(3,("Sustain CC: releasing voice on midi key %d\n", *key)); |
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ReleaseVoice(*pVoicePtr); |
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pVoicePtr = pVoicePtrNext; |
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} |
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} |
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} |
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} |
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PrevHoldCCValue = Value; |
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} |
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} |
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|
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void AudioThread::CacheInitialSamples(gig::Sample* pSample) { |
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if (!pSample || pSample->GetCache().Size) return; |
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if (pSample->SamplesTotal <= NUM_RAM_PRELOAD_SAMPLES) { |
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// Sample is too short for disk streaming, so we load the whole |
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// sample into RAM and place 'pAudioIO->FragmentSize << MAX_PITCH' |
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// number of '0' samples (silence samples) behind the official buffer |
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// border, to allow the interpolator do it's work even at the end of |
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// the sample. |
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gig::buffer_t buf = pSample->LoadSampleDataWithNullSamplesExtension((pAudioIO->FragmentSize << MAX_PITCH) + 3); |
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dmsg(4,("Cached %d Bytes, %d silence bytes.\n", buf.Size, buf.NullExtensionSize)); |
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} |
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else { // we only cache NUM_RAM_PRELOAD_SAMPLES and stream the other sample points from disk |
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pSample->LoadSampleData(NUM_RAM_PRELOAD_SAMPLES); |
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} |
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|
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if (!pSample->GetCache().Size) std::cerr << "Unable to cache sample - maybe memory full!" << std::endl << std::flush; |
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} |