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class AudioThread : public Thread { |
class AudioThread : public Thread { |
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public: |
public: |
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int ActiveVoiceCount; ///< number of currently active voices |
double Volume; ///< overall volume (a value < 1.0 means attenuation, a value > 1.0 means amplification) |
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int ActiveVoiceCountMax; ///< the maximum voice usage since application start |
int ActiveVoiceCount; ///< number of currently active voices |
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int ActiveVoiceCountMax; ///< the maximum voice usage since application start |
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AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument); |
AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument); |
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~AudioThread(); |
~AudioThread(); |