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class AudioThread : public Thread { |
class AudioThread : public Thread { |
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public: |
public: |
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int ActiveVoiceCount; ///< number of currently active voices |
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AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument); |
AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument); |
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~AudioThread(); |
~AudioThread(); |
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void ProcessNoteOn(uint8_t Pitch, uint8_t Velocity); |
void ProcessNoteOn(uint8_t Pitch, uint8_t Velocity); |
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void ProcessNoteOff(uint8_t Pitch, uint8_t Velocity); |
void ProcessNoteOff(uint8_t Pitch, uint8_t Velocity); |
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void ProcessContinuousController(uint8_t Channel, uint8_t Number, uint8_t Value); |
void ProcessContinuousController(uint8_t Channel, uint8_t Number, uint8_t Value); |
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// the number of currently active streams |
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// printed on the console the main thread (along with the active streams count) |
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int ActiveVoiceCount; |
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protected: |
protected: |
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int Main(); ///< Implementation of virtual method from class Thread |
int Main(); ///< Implementation of virtual method from class Thread |
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private: |
private: |
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uint8_t number; |
uint8_t number; |
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uint8_t value; |
uint8_t value; |
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} command; |
} command; |
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RingBuffer<command_t>* pCommandQueue; |
struct sustained_key_t { |
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float* pAudioSumBuffer; ///< Audio sum of all voices (32 bit) |
int midikey; |
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Voice** pVoices; ///< The voice pool, containing all Voices (active and inactice voices) in unsorted order |
int velocity; |
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}; |
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RTEList<Voice *> *pActiveVoices[128]; ///< Contains all active voices sorted by MIDI key number |
RingBuffer<command_t>* pCommandQueue; |
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float* pAudioSumBuffer; ///< Audio sum of all voices (32 bit) |
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Voice** pVoices; ///< The voice pool, containing all Voices (active and inactice voices) in unsorted order |
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RTEList<Voice *>* pActiveVoices[128]; ///< Contains all active voices sorted by MIDI key number |
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/* ActiveVoicePool is a memory pool of limited size (size=MAX VOICES) of active voices. |
/* ActiveVoicePool is a memory pool of limited size (size=MAX VOICES) of active voices. |
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it can be allocated dynamically in real time and the allocated elements can be added to |
it can be allocated dynamically in real time and the allocated elements can be added to |
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the linked lists represented by ActiveVoices[MIDIKey]. This means we can have unlimited |
the linked lists represented by ActiveVoices[MIDIKey]. This means we can have unlimited |
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active voices per key. This if for example useful to manage the sustain pedal messages |
active voices per key. This if for example useful to manage the sustain pedal messages |
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*/ |
*/ |
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RTELMemoryPool<Voice *> *ActiveVoicePool; |
RTELMemoryPool<Voice *>* ActiveVoicePool; |
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/* SustainedVoicePool is a dynamically allocated pool (size=MAX VOICES) and list of notes |
/* SustainedVoicePool is a dynamically allocated pool (size=MAX VOICES) and list of notes |
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notes that were sustained and where the corresponding MIDI note-off arrived |
notes that were sustained and where the corresponding MIDI note-off arrived |
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but cannot processed yet. Basically when the sustain pedal is pressed and the |
but cannot processed yet. Basically when the sustain pedal is pressed and the |
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in the lists ActiveVoices[MIDIKey] ( where MIDIKey is contained in the list of |
in the lists ActiveVoices[MIDIKey] ( where MIDIKey is contained in the list of |
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sustained voices) are processed (voices are released) |
sustained voices) are processed (voices are released) |
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*/ |
*/ |
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RTELMemoryPool<sustained_key_t>* SustainedKeyPool; |
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typedef struct { |
AudioIO* pAudioIO; |
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int midikey; |
DiskThread* pDiskThread; |
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int velocity; |
gig::Instrument* pInstrument; |
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} sustained_key_t; |
bool SustainPedal; ///< true if sustain pedal is down |
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uint8_t PrevHoldCCValue; |
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RTELMemoryPool<sustained_key_t> *SustainedKeyPool; |
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uint8_t PrevHoldCCValue; |
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// SustainPedal = 1 if the sustain pedal is down, otherwise it is 0 |
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uint8_t SustainPedal; |
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AudioIO* pAudioIO; |
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DiskThread* pDiskThread; |
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gig::Instrument* pInstrument; |
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void ActivateVoice(uint8_t MIDIKey, uint8_t Velocity); |
void ActivateVoice(uint8_t MIDIKey, uint8_t Velocity); |
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void ReleaseVoice(uint8_t MIDIKey, uint8_t Velocity); |
void ReleaseVoice(uint8_t MIDIKey, uint8_t Velocity); |
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void ReleaseVoice(Voice* pVoice); |
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void ContinuousController(uint8_t Channel, uint8_t Number, uint8_t Value); |
void ContinuousController(uint8_t Channel, uint8_t Number, uint8_t Value); |
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void CacheInitialSamples(gig::Sample* pSample); |
void CacheInitialSamples(gig::Sample* pSample); |
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}; |
}; |
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