/[svn]/linuxsampler/trunk/src/audiothread.h
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Contents of /linuxsampler/trunk/src/audiothread.h

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Revision 31 - (show annotations) (download) (as text)
Sun Jan 18 20:31:31 2004 UTC (20 years, 3 months ago) by schoenebeck
File MIME type: text/x-c++hdr
File size: 6107 byte(s)
* Added JACK support: Audio rendering process is now callback based and
  independant of used audio output system. Interfaces to other audio output
  systems can be added by creating a class derived from abstract base class
  'AudioIO' and embedding the new class into linuxsampler.cpp.
* src/audiothread.cpp: applied patch from Vladimir Senkov which fixes
  hanging notes in conjunction with the sustain pedal

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck *
6 * *
7 * This program is free software; you can redistribute it and/or modify *
8 * it under the terms of the GNU General Public License as published by *
9 * the Free Software Foundation; either version 2 of the License, or *
10 * (at your option) any later version. *
11 * *
12 * This program is distributed in the hope that it will be useful, *
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15 * GNU General Public License for more details. *
16 * *
17 * You should have received a copy of the GNU General Public License *
18 * along with this program; if not, write to the Free Software *
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20 * MA 02111-1307 USA *
21 ***************************************************************************/
22
23 #ifndef __AUDIOTHREAD_H__
24 #define __AUDIOTHREAD_H__
25
26 #include <math.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "global.h"
31 #include "thread.h"
32 #include "ringbuffer.h"
33 #include "audioio.h"
34 #include "voice.h"
35 #include "gig.h"
36 #include "rtelmemorypool.h"
37 #include "modulationsystem.h"
38
39 #define PITCHBEND_SEMITONES 12
40 #define MAX_AUDIO_VOICES 64
41
42 // preload 64k samples = 128kB of data in RAM for 16 bit mono samples
43 #define NUM_RAM_PRELOAD_SAMPLES 32768
44
45 //FIXME: Class name "AudioThread" is now misleading, because there is no thread anymore, but the name will change soon to "Engine" when we restructure the source tree
46 class AudioThread {
47 public:
48 double Volume; ///< overall volume (a value < 1.0 means attenuation, a value > 1.0 means amplification)
49 int ActiveVoiceCount; ///< number of currently active voices
50 int ActiveVoiceCountMax; ///< the maximum voice usage since application start
51
52 AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument);
53 ~AudioThread();
54 void SendNoteOn(uint8_t Pitch, uint8_t Velocity);
55 void SendNoteOff(uint8_t Pitch, uint8_t Velocity);
56 void SendControlChange(uint8_t Channel, uint8_t Number, uint8_t Value);
57 int RenderAudio(uint Samples);
58 inline float* GetAudioSumBuffer(uint Channel) {
59 return pAudioSumBuffer[Channel];
60 };
61 private:
62 enum command_type_t {
63 command_type_note_on,
64 command_type_note_off,
65 command_type_continuous_controller
66 };
67 struct command_t {
68 command_type_t type;
69 uint8_t channel;
70 uint8_t pitch;
71 uint8_t velocity;
72 uint8_t number;
73 uint8_t value;
74 } command;
75 struct midi_key_info_t {
76 RTEList<Voice*>* pActiveVoices; ///< Contains the active voices associated with the MIDI key.
77 RTEList<Voice*>::NodeHandle hSustainPtr; ///< Points to the voice element in the active voice list which has not received a note-off yet (this pointer is needed for sustain pedal handling)
78 bool Sustained; ///< Is true if the MIDI key is currently sustained, thus if Note-off arrived while sustain pedal pressed.
79 bool KeyPressed; ///< Is true if the respective MIDI key is currently pressed.
80 uint* pSustainPoolNode; ///< FIXME: hack to allow fast deallocation of the key from the sustained key pool
81 };
82
83 RingBuffer<command_t>* pCommandQueue;
84 float* pAudioSumBuffer[2]; ///< Audio sum of all voices (32 bit, index 0 = left channel, index 1 = right channel)
85 Voice** pVoices; ///< The voice pool, containing all Voices (active and inactice voices) in unsorted order
86 midi_key_info_t pMIDIKeyInfo[128]; ///< Contains all active voices sorted by MIDI key number and other informations to the respective MIDI key
87 /* ActiveVoicePool is a memory pool of limited size (size=MAX VOICES) of active voices.
88 it can be allocated dynamically in real time and the allocated elements can be added to
89 the linked lists represented by ActiveVoices[MIDIKey]. This means we can have unlimited
90 active voices per key. This if for example useful to manage the sustain pedal messages
91 */
92 RTELMemoryPool<Voice*>* ActiveVoicePool;
93 RTELMemoryPool<uint>* SustainedKeyPool; ///< Contains the MIDI key numbers of all currently sustained keys.
94 AudioIO* pAudioIO;
95 DiskThread* pDiskThread;
96 gig::Instrument* pInstrument;
97 bool SustainPedal; ///< true if sustain pedal is down
98 uint8_t PrevHoldCCValue;
99
100 void ProcessNoteOn(uint8_t MIDIKey, uint8_t Velocity);
101 void ProcessNoteOff(uint8_t MIDIKey, uint8_t Velocity);
102 void ProcessControlChange(uint8_t Channel, uint8_t Number, uint8_t Value);
103 void KillVoice(Voice* pVoice);
104 void CacheInitialSamples(gig::Sample* pSample);
105 };
106
107 #endif // __AUDIOTHREAD_H__

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