/[svn]/linuxsampler/trunk/src/audiothread.h
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Contents of /linuxsampler/trunk/src/audiothread.h

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Revision 32 - (show annotations) (download) (as text)
Tue Feb 3 13:21:19 2004 UTC (20 years, 2 months ago) by schoenebeck
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* introduced time stamped events
* implemented jitter correction
* added pitchbend wheel support
* src/audiothread.cpp: using voice pool instead of a voice array, makes
  voice allocation more efficient and code more readable
* src/rtelmemorypool: redesigned, added some new methods and pool is now
  derived from list

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck *
6 * *
7 * This program is free software; you can redistribute it and/or modify *
8 * it under the terms of the GNU General Public License as published by *
9 * the Free Software Foundation; either version 2 of the License, or *
10 * (at your option) any later version. *
11 * *
12 * This program is distributed in the hope that it will be useful, *
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15 * GNU General Public License for more details. *
16 * *
17 * You should have received a copy of the GNU General Public License *
18 * along with this program; if not, write to the Free Software *
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20 * MA 02111-1307 USA *
21 ***************************************************************************/
22
23 #ifndef __AUDIOTHREAD_H__
24 #define __AUDIOTHREAD_H__
25
26 #include <math.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "global.h"
31 #include "thread.h"
32 #include "ringbuffer.h"
33 #include "audioio.h"
34 #include "voice.h"
35 #include "gig.h"
36 #include "rtelmemorypool.h"
37 #include "modulationsystem.h"
38
39 #define PITCHBEND_SEMITONES 12
40 #define MAX_AUDIO_VOICES 64
41 #define MAX_EVENTS_PER_FRAGMENT 1024
42
43 // preload 64k samples = 128kB of data in RAM for 16 bit mono samples
44 #define NUM_RAM_PRELOAD_SAMPLES 32768
45
46 // just symbol prototyping
47 class Voice;
48
49 //FIXME: Class name "AudioThread" is now misleading, because there is no thread anymore, but the name will change soon to "Engine" when we restructure the source tree
50 class AudioThread {
51 public:
52 double Volume; ///< overall volume (a value < 1.0 means attenuation, a value > 1.0 means amplification)
53 int ActiveVoiceCount; ///< number of currently active voices
54 int ActiveVoiceCountMax; ///< the maximum voice usage since application start
55
56 AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument);
57 ~AudioThread();
58 void SendNoteOn(uint8_t Key, uint8_t Velocity);
59 void SendNoteOff(uint8_t Key, uint8_t Velocity);
60 void SendPitchbend(int Pitch);
61 void SendControlChange(uint8_t Controller, uint8_t Value);
62 int RenderAudio(uint Samples);
63 inline float* GetAudioSumBuffer(uint Channel) {
64 return pAudioSumBuffer[Channel];
65 };
66 protected:
67 struct midi_key_info_t {
68 RTEList<Voice>* pActiveVoices; ///< Contains the active voices associated with the MIDI key.
69 Voice* pSustainPtr; ///< Points to the voice element in the active voice list which has not received a note-off yet (this pointer is needed for sustain pedal handling)
70 bool Sustained; ///< Is true if the MIDI key is currently sustained, thus if Note-off arrived while sustain pedal pressed.
71 bool KeyPressed; ///< Is true if the respective MIDI key is currently pressed.
72 uint* pSustainPoolNode; ///< FIXME: hack to allow fast deallocation of the key from the sustained key pool
73 };
74
75 RingBuffer<ModulationSystem::Event>* pEventQueue; ///< Input event queue.
76 float* pAudioSumBuffer[2]; ///< Audio sum of all voices (32 bit, index 0 = left channel, index 1 = right channel)
77 midi_key_info_t pMIDIKeyInfo[128]; ///< Contains all active voices sorted by MIDI key number and other informations to the respective MIDI key
78 /* ActiveVoicePool is a memory pool of limited size (size=MAX VOICES) of active voices.
79 it can be allocated dynamically in real time and the allocated elements can be added to
80 the linked lists represented by ActiveVoices[MIDIKey]. This means we can have unlimited
81 active voices per key. This if for example useful to manage the sustain pedal messages
82 */
83 RTELMemoryPool<Voice>* pVoicePool; ///< Contains all voices that can be activated.
84 RTELMemoryPool<uint>* pSustainedKeyPool; ///< Contains the MIDI key numbers of all currently sustained keys.
85 RTELMemoryPool<ModulationSystem::Event>* pEventPool; ///< Contains all Event objects that can be used.
86 RTEList<ModulationSystem::Event>* pEvents; ///< All events for the current audio fragment.
87 RTEList<ModulationSystem::Event>* pCCEvents[ModulationSystem::destination_count]; ///< Control change events for the current audio fragment.
88 AudioIO* pAudioIO;
89 DiskThread* pDiskThread;
90 gig::Instrument* pInstrument;
91 bool SustainPedal; ///< true if sustain pedal is down
92 uint8_t PrevHoldCCValue;
93 int Pitch; ///< Current (absolute) MIDI pitch value.
94
95 void ProcessNoteOn(ModulationSystem::Event* pNoteOnEvent);
96 void ProcessNoteOff(ModulationSystem::Event* pNoteOffEvent);
97 void ProcessPitchbend(ModulationSystem::Event* pPitchbendEvent);
98 void ProcessControlChange(ModulationSystem::Event* pControlChangeEvent);
99 void KillVoice(Voice* pVoice);
100 void CacheInitialSamples(gig::Sample* pSample);
101
102 friend class Voice;
103 };
104
105 #endif // __AUDIOTHREAD_H__

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