/[svn]/linuxsampler/trunk/src/common/ConditionServer.h
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Contents of /linuxsampler/trunk/src/common/ConditionServer.h

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Revision 1933 - (show annotations) (download) (as text)
Thu Jul 9 17:37:41 2009 UTC (14 years, 9 months ago) by persson
File MIME type: text/x-c++hdr
File size: 7312 byte(s)
* fixed low-level ConditionServer usage bug that caused lockups on
  Windows

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 - 2008 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #ifndef __CONDITIONSERVER_H__
25 #define __CONDITIONSERVER_H__
26
27 #include "Mutex.h"
28 #include "SynchronizedConfig.h"
29
30 namespace LinuxSampler {
31
32 /**
33 * Thread safe condition for semi real time operation
34 *
35 * Sense behind the ConditionServer is to sync a boolean condition between
36 * one real time thread (RTT) and n non real time threads (NRTT).
37 *
38 * 1 Real Time Thread <--> Condition Object <--> n Non Real Time Threads
39 *
40 * The non real time threads set the condition by calling Push(), this
41 * method will immediately return if the current condition already equals
42 * the desired condition given with Push(), if it's not equal then Push()
43 * will cause a request to change the condition and will block until the
44 * condition actually changed, which happens when the RTT is outside its
45 * critical region, or has called the Pop() method, which will also return
46 * the new condition to the RTT.
47 *
48 * Advantage of this technique is that the RTT doesn't has to execute system
49 * calls whenever it wants to check for a condition change. Disadvantage on
50 * the other hand is that the NRTTs might be blocked for some time, but this
51 * is usually unproblematic for NRTTs.
52 */
53 class ConditionServer {
54 public:
55 ConditionServer();
56
57
58 // methods for non realtime threads (0..n NRTTs)
59
60 /**
61 * Set condition to \a bCondition. If current condition already
62 * equals \a bCondition, then this method will immediately return,
63 * if not it will block the calling thread until the condition
64 * actually changed to the requested condition (which happens when
65 * Pop() has been called by the real time thread, or when the real
66 * time thread is outside its critical region). If there are multiple
67 * non real time threads calling Push() only one by one will be
68 * served, all others blocked meanwhile. When the calling thread
69 * returns from Push() the Push() method will still be blocked
70 * against other NRTTs, so the thread can safely enter a critical
71 * section and has to Unlock() right after it left it's critical
72 * section, so other NRTTs can pass Push().
73 *
74 * @param bCondition - condition to set
75 * @param TimeoutSeconds - optional: max. wait time in seconds
76 * (default: 0s)
77 * @param TimeoutNanoSeconds - optional: max wait time in nano
78 * seconds (default: 0ns)
79 * @returns bool pointer with condition before Push() call, NULL if
80 * timeout exceeded
81 * @see Unlock()
82 */
83 bool* Push(bool bCondition, long TimeoutSeconds = 0L, long TimeoutNanoSeconds = 0L);
84
85 /**
86 * Same as Push(), except that PushAndUnlock() will unlock the
87 * ConditionServer right after so that other NRTTs can follow to
88 * pass push. You should only call this method if you're sure that
89 * no other NRTT will change the condition, otherwise you should
90 * call Push() instead, execute the critical section and manually
91 * unlock at the end of the critical section.
92 *
93 * @param bCondition - condition to set
94 * @param TimeoutSeconds - optional: max. wait time in seconds
95 * (default: 0s)
96 * @param TimeoutNanoSeconds - optional: max wait time in nano
97 * seconds (default: 0ns)
98 * @param bAlreadyLocked - optional: you must set this to true if
99 * you have called Push() before and are
100 * using PushAndUnlock to end the
101 * critical region (default: false)
102 * @returns bool pointer with condition before PushAndUnlock()
103 * call, NULL if timeout exceeded
104 */
105 bool* PushAndUnlock(bool bCondition, long TimeoutSeconds = 0L, long TimeoutNanoSeconds = 0L, bool bAlreadyLocked = false);
106
107 void PushAndUnlock2(bool bCondition);
108
109 /**
110 * Should be called by the NRTT after it left it's critical section
111 * to unlock the ConditionServer and give other NRTTs the chance to
112 * pass Push().
113 */
114 void Unlock();
115
116 /**
117 * Returns unsafely the current condition. This method will not
118 * block and should only be used in a not thread critical context.
119 *
120 * @returns current condition (unsafe)
121 */
122 bool GetUnsafe();
123
124
125
126 // method for real time thread (1 RTT)
127
128 /**
129 * Should be called by the real time thread (RTT) at the
130 * beginning of the critical region to check for a condition
131 * change. If an NRTT requested a condition change by calling
132 * Push() or PushAndUnlock() the NRTT will be blocked until
133 * it knows that the RTT will not go into its critical region
134 * without being notified about the condition change.
135 *
136 * @returns current condition
137 */
138 bool Pop() {
139 return Reader.Lock();
140 }
141
142 /**
143 * Should be called by the real time thread (RTT) at the end of
144 * the critical region.
145 */
146 void RttDone() {
147 Reader.Unlock();
148 }
149
150 protected:
151 SynchronizedConfig<bool> Condition;
152 SynchronizedConfig<bool>::Reader Reader;
153 bool bOldCondition;
154 Mutex PushMutex;
155 };
156
157 } // namespace LinuxSampler
158
159 #endif // __CONDITIONSERVER_H__

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