/[svn]/linuxsampler/trunk/src/common/RTAVLTree.h
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Fri Jul 15 15:29:04 2016 UTC (7 years, 9 months ago) by schoenebeck
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* NKSP: Implemented built-in script function "stop_wait()".
* NKSP: Implemented built-in script variable "$NI_CALLBACK_ID".
* NKSP: Implemented built-in script variable "$NI_CALLBACK_TYPE".
* NKSP: Implemented built-in script variable "$NKSP_IGNORE_WAIT".
* NKSP: Added support for read-only built-in variables
  (respectively handled by the script parser).
* NKSP: Added built-in script constant "$NI_CB_TYPE_INIT".
* NKSP: Added built-in script constant "$NI_CB_TYPE_NOTE".
* NKSP: Added built-in script constant "$NI_CB_TYPE_RELEASE".
* NKSP: Added built-in script constant "$NI_CB_TYPE_CONTROLLER".
* Bumped version (2.0.0.svn17).

1 schoenebeck 2871 /*
2 schoenebeck 2948 * Copyright (c) 2015-2016 Christian Schoenebeck
3 schoenebeck 2871 *
4     * http://www.linuxsampler.org
5     *
6     * This file is part of LinuxSampler and released under the same terms.
7     * See README file for details.
8     */
9    
10     #ifndef RTAVLTREE_H
11     #define RTAVLTREE_H
12    
13     #include <vector>
14     #include <string>
15    
16     #include "RTMath.h"
17    
18 schoenebeck 2948 class RTAVLTreeBase;
19    
20 schoenebeck 2871 /**
21     * @brief Base class of RTAVLTree elements.
22     *
23     * For being able to manage elements with an RTAVLTree, this class must be
24     * derived and the missing methods must be implemented. At least the following
25     * two methods must be implemented in the deriving node class:
26     * @code
27     * bool operator==(const YourNodeType& other) const;
28     * bool operator<(const YourNodeType& other) const;
29     * @endcode
30     * The latter two methods are mandatory and used by the RTAVLTree class to
31     * compare elements with each other for being able to sort them. In case you are
32     * also using one of the testing/debugging methods of the RTAVLTree class, then
33     * the deriving node class also needs to implement the following method:
34     * @code
35     * operator std::string() const;
36     * @endcode
37     * The latter is responsible to convert the value of your node into a string
38     * representation which is i.e. used by RTAVLTree::dumpTree() to print the
39     * current structure of the AVL tree as human readable presentation to the
40     * terminal.
41     */
42     class RTAVLNode {
43 schoenebeck 2948 public:
44     /**
45     * Returns the current RTAVLTree this node is a member of.
46     *
47     * @b CAUTION: This method must only be used if RTAVLTree's template
48     * parameter was set to T_SAFE = true. Using the result of this method call
49     * with T_SAFE = false may result in undefined behavior!
50     */
51     RTAVLTreeBase* rtavlTree() const { return tree; }
52    
53 schoenebeck 2871 protected:
54     /**
55     * Initialize the members of this node. It is not necessearily required to
56     * be called by the deriving class (i.e. from the constructor of the
57     * deriving node class), that's because this method is automatically called
58     * by the RTAVLTree class whenever an element is inserted or removed from
59     * the tree. You may however call this method explicitly to initialize nodes
60     * in case you encounter undeterministic behaviors (i.e. crashes) with your
61     * own code.
62     */
63     inline void reset() {
64     parent = children[0] = children[1] = NULL;
65     prevTwin = nextTwin = this;
66     balance = 0;
67     twinHead = true;
68 schoenebeck 2948 tree = NULL;
69 schoenebeck 2871 }
70    
71     /**
72     * Counts and returns the total amount of twins of this node (including
73     * this node). A twin is a node with the exact same key value. If this node
74     * does not have any other twins (that is if this node is unique), then this
75     * method returns 1.
76     *
77     * @b CAUTION: This method is inefficient and should only be used for unit
78     * tests and debugging! This method should @b NOT be used by production code!
79     */
80     int countTwins() const {
81     int n = 1;
82     for (RTAVLNode* twin = nextTwin; twin != this; ++n, twin = twin->nextTwin);
83     return n;
84     }
85    
86     protected:
87     RTAVLNode* parent;
88     RTAVLNode* children[2];
89     RTAVLNode* prevTwin;
90     RTAVLNode* nextTwin;
91     int balance;
92     bool twinHead;
93 schoenebeck 2948 RTAVLTreeBase* tree; ///< This is only used by RTAVLTree if T_SAFE = true
94     template<class T_node, bool T_SAFE> friend class RTAVLTree;
95 schoenebeck 2871 };
96    
97     /**
98 schoenebeck 2948 * Abstract base class for deriving tempalte class RTAVLTree. This is just
99     * needed for the "tree" pointer member variable in RTAVLNode.
100     */
101     class RTAVLTreeBase {
102     public:
103     };
104    
105     /**
106 schoenebeck 2871 * @brief Real-time safe implementation of an AVL tree (with multi-map design).
107     *
108     * An AVL tree (Georgy Maximovich Adelson-Velsky & Yevgeny Mikhaylowich Landis
109     * tree) is a self-balancing binary search tree, thus it is a sorted container
110     * for elements. This particular RTAVLTree class uses a multi-map design. That
111     * means multiple elements with the exact same key may be inserted into the
112     * tree. So it does not require the individual elements to be unique and
113     * inserting such duplicate elements do not replace such existing elements with
114     * equal key.
115     *
116     * This implementation of an AVL tree provides real-time safe operations, that
117     * is tree operations do not allocate or deallocate memory, they are
118     * non-recursive algorithms and thus are not growing the memory stack
119     * (substantially). Additionally, and in contrast to many other AVL tree
120     * implementations, this implementation of an AVL tree provides
121     * constant time average complexity for erase operations.
122     *
123 schoenebeck 2948 * @c T_SAFE: this boolean template class parameter defines whether the tree's
124     * algorithm should be more safe but a bit slower or rather fast and less safe.
125     * If T_SAFE = true then additional checks and measures will be performed when
126     * calling insert() or erase(). The latter methods will then check whether the
127     * passed node is already part of the tree and act accordingly to avoid
128     * undefined behavior which could happen if T_SAFE = false. So if you decide to
129     * set T_SAFE = false then it is your responsibility to only insert() elements
130     * to this tree which are not yet members of the tree and to only erase()
131     * nodes which are really members of the tree. The only real performance
132     * penalty that comes with T_SAFE = true is the efficiency of the clear() method
133     * which will be much slower than with T_SAFE = false. See the description of the
134     * clear() method for the precise performance differences regarding T_SAFE.
135     *
136 schoenebeck 2871 * @b IMPORTANT: some of the methods of this class are only intended for unit
137     * tests and debugging purposes and are not real-time safe! Those methods are
138     * explicitly marked as such and must not be used in a real-time context!
139     */
140 schoenebeck 2948 template<class T_node, bool T_SAFE = true>
141     class RTAVLTree : public RTAVLTreeBase {
142 schoenebeck 2871 public:
143     enum Dir_t {
144     LEFT,
145     RIGHT
146     };
147    
148     /**
149     * Constructs an empty RTAVLTree object.
150     */
151     RTAVLTree() : root(NULL), nodesCount(0) {}
152    
153     /**
154     * Returns true if there are no elements in this tree (that is if size()
155     * is zero).
156     *
157     * This method is real-time safe.
158     *
159     * Complexity: Theta(1).
160     */
161     inline bool isEmpty() const {
162     return !root;
163     }
164    
165     /**
166     * Inserts the new element @a item into the tree. Since this class uses a
167     * multi-map design, it is allowed to insert multiple elements with equal
168     * key. Inserting an element does never replace an existing element. Also,
169     * inserting such duplicate elements into the tree does not grow the
170     * tree structure complexity at all. So no matter how many duplicates are
171     * inserted into the tree, those duplicates have no negative impact on the
172     * efficiency of any tree operation. In other words: a tree with @c n
173     * elements having @c n different (and thus entirely unique) keys is slower
174     * than a tree with @c n elements having less than @c n keys (thus having
175     * some non-unique keys).
176     *
177     * Trying to insert an item that is already part of the tree will be
178 schoenebeck 2948 * detected and ignored. Note however, that if T_SAFE = false then this
179     * detection is limited to unique elements! So if T_SAFE = false then better
180     * take care to only insert a new element that is not yet member of the
181     * tree.
182 schoenebeck 2871 *
183     * This method is real-time safe.
184     *
185     * Complexity: O(log n) on worst case.
186     *
187     * @param item - new element to be inserted into the tree
188     */
189     void insert(T_node& item) {
190 schoenebeck 2948 if (T_SAFE && item.tree == this) return;
191    
192 schoenebeck 2871 if (!root) {
193     item.reset();
194 schoenebeck 2948 if (T_SAFE) item.tree = this;
195 schoenebeck 2871 root = &item;
196     ++nodesCount;
197     return;
198     }
199    
200     RTAVLNode* node = root;
201    
202     // walk tree from top down & attach the new item to the tree
203     while (true) {
204     const Relation_t relation = compare(node, &item);
205     if (relation == EQUAL) {
206     // there is already a node with that exact same key (if it is
207     // the same key AND same item, then do nothing)
208     if (node != static_cast<RTAVLNode*>(&item)) {
209     // it is the same key, but different item, so insert the
210     // passed item to this twin ring
211     item.reset();
212 schoenebeck 2948 if (T_SAFE) item.tree = this;
213 schoenebeck 2871 node->prevTwin->nextTwin = &item;
214     item.prevTwin = node->prevTwin;
215     item.nextTwin = node;
216     item.twinHead = false;
217     node->prevTwin = &item;
218     ++nodesCount;
219     }
220     return;
221     } else {
222     Dir_t dir = (relation == LESS) ? LEFT : RIGHT;
223     if (node->children[dir]) {
224     node = node->children[dir];
225     } else {
226     item.reset();
227 schoenebeck 2948 if (T_SAFE) item.tree = this;
228 schoenebeck 2871 node->children[dir] = &item;
229     item.parent = node;
230     node = &item;
231     ++nodesCount;
232     break;
233     }
234     }
235     }
236    
237     int increase = 1;
238    
239     // walk tree from new item's position upwards & re-balance tree
240     while (node->parent && increase) {
241     increase *= relationToParent(node);
242     node = node->parent;
243     node->balance += increase;
244     increase =
245     (node->balance)
246     ? (1 - rebalance(node)) : 0;
247     }
248     }
249    
250     /**
251 schoenebeck 2948 * Removes the existing element @a item from the tree.
252     *
253     * If T_SAFE = true then calling erase() with a node that is not part of
254     * this tree will simply be ignored.
255     *
256     * If T_SAFE = false then it is assumed that the passed @a item is really
257     * a member of this tree when this method is called. There are some checks
258     * even if T_SAFE = false which abort the erase operation if the
259 schoenebeck 2871 * passed element is detected not being part of the tree, however these
260     * checks do not cover all possible cases and they also require that
261     * RTAVLNode::reset() was called after the element was allocated. So better
262 schoenebeck 2948 * don't rely on those checks if T_SAFE = flase and only call erase() in this
263     * case for elements which are really a member of this tree at that point.
264 schoenebeck 2871 *
265     * This method is real-time safe.
266     *
267     * Complexity: O(log n) on worst case, Theta(1) on average.
268     *
269     * @param item - element of the tree to be removed from the tree
270     */
271     void erase(T_node& item) {
272 schoenebeck 2948 if (T_SAFE && item.tree != this) return;
273    
274 schoenebeck 2871 if (!root) {
275     item.reset();
276     return;
277     }
278    
279     // if the item is part of a twin ring and not head of the ring, then
280     // just link it out from the twin ring
281     if (!item.twinHead) {
282     item.prevTwin->nextTwin = item.nextTwin;
283     item.nextTwin->prevTwin = item.prevTwin;
284     item.reset();
285     --nodesCount;
286     return;
287     } else if (item.nextTwin != static_cast<RTAVLNode*>(&item)) {
288     // item is head of a twin ring (and ring has at least 2 twins), so
289     // remove this item from the ring and make next one in the twin ring
290     // head of the twin ring
291     item.nextTwin->parent = item.parent;
292     item.nextTwin->children[0] = item.children[0];
293     item.nextTwin->children[1] = item.children[1];
294     item.nextTwin->balance = item.balance;
295     item.nextTwin->twinHead = true;
296     item.prevTwin->nextTwin = item.nextTwin;
297     item.nextTwin->prevTwin = item.prevTwin;
298     if (item.children[0])
299     item.children[0]->parent = item.nextTwin;
300     if (item.children[1])
301     item.children[1]->parent = item.nextTwin;
302     *downLinkTo(&item) = item.nextTwin;
303     item.reset();
304     --nodesCount;
305     return;
306     }
307    
308     RTAVLNode* node = &item;
309    
310     int decrease = 0;
311    
312     if (node->children[LEFT] && node->children[RIGHT]) { // node to be removed has exactly two children ...
313     //TODO: this code branch is currently ALWAYS using the "in-order successor", one might however also pick the "in-order predecessor" in cases where the balancing situation would create a performance benefit (that decision and then using the "in-order predecessor" is not implemented here yet).
314    
315     // walk down to the minimum node of the right subtree ("in-order
316     // successor"), hang it out and replace it with the actual node to
317     // be erased, that is:
318     // node -> right -> left -> left -> ... -> left -> NULL
319     for (node = node->children[RIGHT]; node->children[LEFT]; node = node->children[LEFT]);
320     RTAVLNode* dangling = node;
321     const bool danglingIs1stChild = item.children[RIGHT] == dangling;
322    
323     *downLinkTo(dangling) = dangling->children[RIGHT];
324     if (dangling->children[RIGHT])
325     dangling->children[RIGHT]->parent = dangling->parent;
326    
327     // define start node where rebalancing shall be started later on
328     node = (!danglingIs1stChild) ? dangling->parent : dangling;
329    
330     // replace item to be erased by the dangling node
331     if (item.children[LEFT])
332     item.children[LEFT]->parent = dangling;
333     if (!danglingIs1stChild)
334     dangling->children[RIGHT] = item.children[RIGHT];
335     if (item.children[RIGHT])
336     item.children[RIGHT]->parent = dangling; // NOTE: this could assign dangling's parent to itself, thus we assign it next (no branch required) ...
337     dangling->parent = item.parent;
338     dangling->balance = item.balance;
339     dangling->children[LEFT] = item.children[LEFT];
340     *downLinkTo(&item) = dangling;
341    
342     decrease = 1;
343     for (; true; node = node->parent) {
344     const bool isDangling = node == dangling;
345     decrease *= ((isDangling) ? GREATER : LESS);
346     node->balance -= decrease;
347     if (decrease)
348     decrease = (node->balance) ? rebalance(node) : 1;
349     if (isDangling) break;
350     }
351     } else if (!node->children[LEFT] && !node->children[RIGHT]) { // node to be removed is a leaf ...
352     if (root == &item) {
353     root = NULL;
354     nodesCount = 0;
355     item.reset();
356     return;
357     }
358     const Dir_t dir = (node->parent->children[LEFT] == node) ? LEFT : RIGHT;
359     node->parent->children[dir] = NULL;
360     decrease = 1;
361     // since we hooked out the node already, we must do one iteration
362     // of the while loop below explicitly, becase relationToParent()
363     // would not work
364     decrease *= (dir == LEFT) ? LESS : GREATER;
365     node = node->parent;
366     node->balance -= decrease;
367     decrease = (node->balance) ? rebalance(node) : 1;
368     } else { // node to be removed is a branch with exactly one child ...
369     RTAVLNode* child = node->children[(node->children[RIGHT]) ? RIGHT : LEFT];
370     if (node == root) {
371     root = child;
372     } else {
373     if (node->parent->children[LEFT] == node)
374     node->parent->children[LEFT] = child;
375     else
376     node->parent->children[RIGHT] = child;
377     }
378     child->parent = node->parent;
379     node = child;
380     decrease = 1;
381     }
382    
383     // rebalance tree from erased item's position upwards until a tree level
384     // is reached where no rebalancing is required
385     while (node->parent && decrease) {
386     decrease *= relationToParent(node);
387     node = node->parent;
388     node->balance -= decrease;
389     decrease = (node->balance) ? rebalance(node) : 1;
390     }
391    
392     --nodesCount;
393     item.reset();
394     }
395    
396     /**
397     * Returns the smallest element of this tree (element with the lowest key).
398     * It assumes that this tree is not empty. If you call this method on an
399     * empty tree, then a call to this method will crash.
400     *
401     * Since this class uses a multi-map design, there may be more than one
402     * element with the same lowest key. In this case and with the current
403     * implementation, the first element of those duplicates that was inserted
404     * into the tree is returned. However you should not rely on this and expect
405     * that any one of the duplicates may be returned here.
406     *
407     * This method is real-time safe.
408     *
409     * Complexity: Theta(log n).
410     */
411     T_node& lowest() const {
412     if (!root) return *(T_node*)NULL; // crash it baby
413     RTAVLNode* node = root;
414     for (; node->children[LEFT]; node = node->children[LEFT]);
415     return *static_cast<T_node*>(node);
416     }
417    
418     /**
419     * Returns the largest element of this tree (element with the highest key).
420     * It assumes that this tree is not empty. If you call this method on an
421     * empty tree, then a call to this method will crash.
422     *
423     * Since this class uses a multi-map design, there may be more than one
424     * element with the same highest key. In this case and with the current
425     * implementation, the first element of those duplicates that was inserted
426     * into the tree is returned. However you should not rely on this and expect
427     * that any one of the duplicates may be returned here.
428     *
429     * This method is real-time safe.
430     *
431     * Complexity: Theta(log n).
432     */
433     T_node& highest() const {
434     if (!root) return *(T_node*)NULL; // crash it baby
435     RTAVLNode* node = root;
436     for (; node->children[RIGHT]; node = node->children[RIGHT]);
437     return *static_cast<T_node*>(node);
438     }
439    
440     /**
441     * Returns successor of @a item in its tree, that is the element with the
442     * next higher key value compared to @a item 's key value.
443     *
444     * Since this class uses a multi-map design, there may be more than one
445     * element with the same key as @a item. In this case this method will
446     * return the next duplicate element of @a item, or if @a item is already
447     * the last duplicate of its key, then the element with the next higher key
448     * value compared to @a item 's key value is returned.
449     *
450     * In other words: you may use this method to forward-iterate over all
451     * elements of the entire tree (including duplicate elements).
452     *
453     * This method is real-time safe.
454     *
455     * Complexity: O(log n) on worst case.
456     *
457     * @param item - element of this tree whose successor is to be searched
458     * @returns successor or NULL if @a item is the largest element of its tree
459     * (and has no further duplicates)
460     */
461     static T_node* after(const T_node& item) {
462     RTAVLNode* node = (RTAVLNode*)(&item);
463    
464     if (!node->nextTwin->twinHead)
465     return node->nextTwin;
466    
467     if (node->children[RIGHT]) {
468     for (node = node->children[RIGHT]; node->children[LEFT]; node = node->children[LEFT]);
469     return static_cast<T_node*>(node);
470     } else {
471     while (true) {
472     if (!node->parent) return NULL;
473     if (node->parent->children[LEFT] == node)
474     return static_cast<T_node*>(node->parent);
475     node = node->parent;
476     }
477     }
478     }
479    
480     /**
481     * Returns predecessor of @a item in its tree, that is the element with the
482     * next smaller key value compared to @a item 's key value.
483     *
484     * Since this class uses a multi-map design, there may be more than one
485     * element with the same key as @a item. In this case this method will
486     * return the previous duplicate element of @a item, or if @a item is
487     * already the last duplicate of its key, then the element with the next
488     * smaller key value compared to @a item 's key value is returned.
489     *
490     * In other words: you may use this method to backward-iterate over all
491     * elements of the entire tree (including duplicate elements).
492     *
493     * This method is real-time safe.
494     *
495     * Complexity: O(log n) on worst case.
496     *
497     * @param item - element of this tree whose predecessor is to be searched
498     * @returns predecessor or NULL if @a item is the smallest element of its
499     * tree (and has no further duplicates)
500     */
501     static T_node* before(const T_node& item) {
502     RTAVLNode* node = (RTAVLNode*)(&item);
503    
504     if (!node->twinHead)
505     return node->nextTwin;
506    
507     if (node->children[LEFT]) {
508     for (node = node->children[LEFT]; node->children[RIGHT]; node = node->children[RIGHT]);
509     return static_cast<T_node*>(node);
510     } else {
511     while (true) {
512     if (!node->parent) return NULL;
513     if (node->parent->children[RIGHT] == node)
514     return static_cast<T_node*>(node->parent);
515     node = node->parent;
516     }
517     }
518     }
519    
520     /**
521     * Returns the amount of elements in this tree.
522     *
523     * This method is real-time safe.
524     *
525     * Complexity: Theta(1).
526     */
527     inline int size() const {
528     return nodesCount;
529     }
530    
531     /**
532     * Removes all elements from this tree. That is size() will return @c 0
533     * after calling this method.
534     *
535 schoenebeck 2948 * @b IMPORTANT: For the precise behavior and efficiency of this method, as
536     * well as saftety of subsequent other method calls, it is important which
537     * value you assigned for template class parameter @c T_SAFE :
538     *
539     * If @c T_SAFE @c = @c false then this method does not reset the
540 schoenebeck 2871 * invidual element nodes (for performance reasons). Due to this, after
541     * calling clear(), you @b must @b not pass any of those elements to the
542     * erase() method of this class, nor to any static method of this class.
543     * Doing so would lead to undefined behavior. Re-inserting the elements to
544 schoenebeck 2948 * this or to any other tree with insert() is safe though. The advantage on
545     * the other hand is that clear() is extremely fast if T_SAFE = false
546     * (see algorithm complexity below).
547 schoenebeck 2871 *
548 schoenebeck 2948 * If @c T_SAFE @c = @c true then this method will reset() @b each node of
549     * this tree before removing the nodes and thus clearing the tree. The
550     * advantage is that with T_SAFE = true subsequent method calls on
551     * this tree are way more safe, because guaranteed checks can be performed
552     * whether the respective node is already member of the tree. This safety
553     * comes with the price that clear() calls will be much slower (see
554     * algorithm complexity below).
555     *
556 schoenebeck 2871 * This method is real-time safe.
557     *
558 schoenebeck 2948 * Complexity: Theta(1) if T_SAFE = false, or n log n if T_SAFE = true.
559 schoenebeck 2871 */
560     inline void clear() {
561 schoenebeck 2948 if (T_SAFE) {
562     while (root) erase(*(T_node*)root);
563     }
564 schoenebeck 2871 root = NULL;
565     nodesCount = 0;
566     }
567    
568     ///////////////////////////////////////////////////////////////////////
569     // Methods intended for unit tests & debugging purposes ...
570    
571     /**
572     * Returns the amount of elements in this tree. You do @b NOT want to call
573     * this method! You want to call size() instead! Both methods count() and
574     * size() return the same value, however count() actually traverses the tree
575     * each time this method is called, to really "count" the actual amount of
576     * elements currently contained in the tree, size() returns a buffered
577     * scalar instead.
578     *
579     * @b CAUTION: This method is @b NOT real-time safe! This method is just
580     * intended for unit tests & debugging purposes, do not call this method in
581     * a real-time context!
582     */
583     int count() const {
584     int n = 0;
585     count(root, n);
586     return n;
587     }
588    
589     /**
590     * Returns the height of this tree, that is the largest distance between the
591     * root of this tree to any of its leafs (plus one). Or in other words:
592     * the largest amount of elements of this tree from top down when seen from
593     * vertical perspective.
594     *
595     * @b CAUTION: This method is @b NOT real-time safe! This method is just
596     * intended for unit tests & debugging purposes, do not call this method in
597     * a real-time context!
598     */
599     int height() const {
600     return height(root);
601     }
602    
603     /**
604     * Returns the width of this tree, that is the largest amount of nodes of
605     * this tree from left to right when seen from horizontal perspective.
606     *
607     * @b CAUTION: This method is @b NOT real-time safe! This method is just
608     * intended for unit tests & debugging purposes, do not call this method in
609     * a real-time context!
610     */
611     int width() const {
612     return width(root);
613     }
614    
615     /**
616     * Prints a human-readable graphical representation of the current tree to
617     * the terminal. In case you are using this method, then your RTAVLNode
618     * deriving class must also implement the following method:
619     * @code
620     * operator std::string() const;
621     * @endcode
622     *
623     * @b CAUTION: This method is @b NOT real-time safe! This method is just
624     * intended for unit tests & debugging purposes, do not call this method in
625     * a real-time context!
626     */
627     void dumpTree() const {
628     if (!root) {
629     printf("(Empty Tree)\n");
630     return;
631     }
632     int unused;
633     std::vector<std::string> buffer;
634     dumpTree(root, unused, buffer);
635     for (int l = 0; l < buffer.size(); ++l)
636     printf("%s\n", buffer[l].c_str());
637     }
638    
639     /**
640     * Checks the integrity of the current tree by checking whether all
641     * individual down- and uplinks between all elements of this tree are equal.
642     * If all bi-directional links between all nodes of this tree are correct,
643     * then this method returns zero. If an inconsistency is found regarding a
644     * bidirectional link between two nodes, then this method returns -1 and the
645     * two arguments @a from and @a to are assigned to the two elements of the
646     * tree which were found to be incorrectly linked.
647     *
648     * @b CAUTION: This method is @b NOT real-time safe! This method is just
649     * intended for unit tests & debugging purposes, do not call this method in
650     * a real-time context!
651     *
652     * @param from - on error, this will be assigned to the source node having
653     * an invalid link
654     * @param from - on error, this will be assigned to the destination node
655     * having an invalid link
656     * @returns 0 if integrity of tree is correct, -1 on errors
657     */
658     int assertTreeLinks(T_node*& from, T_node*& to) const {
659     from = to = NULL;
660     return assertTreeLinks(root, from, to);
661     }
662    
663     /**
664     * Checks the integrity of the current tree by recalculating and checking
665     * the AVL balance factor of each individual element of this tree. Each
666     * element of an AVL tree must always have a balance factor between -1 and
667     * +1. The insert() and erase() operations of this AVL tree implementation
668     * are automatically rebalancing the tree in order that the individual
669     * balance factors are always in that range. So if one of the elements is
670     * found by this method to have a balance factor outside that valid value
671     * range, then something is wrong with the currrent tree state and that
672     * would mean there is a bug.
673     *
674     * @b CAUTION: This method is @b NOT real-time safe! This method is just
675     * intended for unit tests & debugging purposes, do not call this method in
676     * a real-time context!
677     *
678     * @returns NULL if integrity of tree is correct, or on errors pointer to
679     * node which was found to have an invalid balance factor
680     */
681     T_node* assertTreeBalance() const {
682     return assertTreeBalance(root);
683     }
684    
685     protected:
686     enum Relation_t {
687     LESS = -1,
688     EQUAL = 0,
689     GREATER = 1
690     };
691    
692     enum Balance_t {
693     LEFT_HEAVY = -1,
694     BALANCED = 0,
695     RIGHT_HEAVY = 1
696     };
697    
698     inline static int LEFT_IMBALANCE(int balance) {
699     return (balance < LEFT_HEAVY);
700     }
701    
702     inline static int RIGHT_IMBALANCE(int balance) {
703     return (balance > RIGHT_HEAVY);
704     }
705    
706     inline static Dir_t opposite(Dir_t dir) {
707     return Dir_t(1 - int(dir));
708     }
709    
710     inline static Relation_t compare(const RTAVLNode* a, const RTAVLNode* b) {
711     const T_node& A = *(T_node*)a;
712     const T_node& B = *(T_node*)b;
713     if (B == A) return EQUAL;
714     else if (B < A) return LESS;
715     else return GREATER;
716     }
717    
718     private:
719     int rebalance(RTAVLNode*& node) {
720     int heightChange = 0;
721     if (LEFT_IMBALANCE(node->balance)) {
722     if (node->children[LEFT]->balance == RIGHT_HEAVY)
723     heightChange = rotateTwice(node, RIGHT);
724     else
725     heightChange = rotateOnce(node, RIGHT);
726     } else if (RIGHT_IMBALANCE(node->balance)) {
727     if (node->children[RIGHT]->balance == LEFT_HEAVY)
728     heightChange = rotateTwice(node, LEFT);
729     else
730     heightChange = rotateOnce(node, LEFT);
731     }
732     return heightChange;
733     }
734    
735     int rotateOnce(RTAVLNode*& node, Dir_t dir) {
736     const Dir_t otherDir = opposite(dir);
737     RTAVLNode* old = node;
738    
739     const int heightChange = (node->children[otherDir]->balance == 0) ? 0 : 1;
740    
741     node = old->children[otherDir];
742     *downLinkTo(old) = node;
743     node->parent = old->parent;
744    
745     old->children[otherDir] = node->children[dir];
746     if (old->children[otherDir])
747     old->children[otherDir]->parent = old;
748     old->parent = node;
749     node->children[dir] = old;
750    
751     old->balance = -((dir == LEFT) ? --(node->balance) : ++(node->balance));
752    
753     return heightChange;
754     }
755    
756     int rotateTwice(RTAVLNode*& node, Dir_t dir) {
757     const Dir_t otherDir = opposite(dir);
758     RTAVLNode* x = node;
759     RTAVLNode* z = node->children[otherDir];
760     RTAVLNode* y = z->children[dir];
761    
762     node = y;
763     *downLinkTo(x) = y;
764     y->parent = x->parent;
765    
766     x->children[otherDir] = y->children[dir];
767     if (x->children[otherDir])
768     x->children[otherDir]->parent = x;
769     y->children[dir] = x;
770     x->parent = y;
771    
772     z->children[dir] = y->children[otherDir];
773     if (z->children[dir])
774     z->children[dir]->parent = z;
775     y->children[otherDir] = z;
776     z->parent = y;
777    
778     // update balances
779     node->children[LEFT]->balance = -RTMath::Max(node->balance, 0);
780     node->children[RIGHT]->balance = -RTMath::Min(node->balance, 0);
781     node->balance = 0;
782    
783     // a double rotation always shortens the overall height of the tree
784     return 1;
785     }
786    
787     inline RTAVLNode** downLinkTo(const RTAVLNode* node) const {
788     if (!node) return NULL;
789     if (!node->parent) return (RTAVLNode**) &root;
790     return (node->parent->children[LEFT] == node)
791     ? &node->parent->children[LEFT]
792     : &node->parent->children[RIGHT];
793     }
794    
795     static inline Relation_t relationToParent(const RTAVLNode* node) {
796     if (!node || !node->parent) return EQUAL;
797     const Dir_t dir = uplinkDirFrom(node);
798     return (dir == LEFT) ? LESS : GREATER;
799     }
800    
801     static inline Dir_t uplinkDirFrom(const RTAVLNode* node) {
802     return (node->parent->children[LEFT] == node) ? LEFT : RIGHT;
803     }
804    
805     static int height(const RTAVLNode* node) {
806     if (!node) return 0;
807     return RTMath::Max(
808     height(node->children[LEFT]),
809     height(node->children[RIGHT])
810     ) + 1;
811     }
812    
813     int width(Dir_t dir) const {
814     return width(root, dir);
815     }
816    
817     static int width(const RTAVLNode* node) {
818     if (!node) return 0;
819     return width(node->children[LEFT]) +
820     width(node->children[RIGHT]) + 1;
821     }
822    
823     static int width(const RTAVLNode* node, Dir_t dir) {
824     if (!node) return 0;
825     return width(node->children[dir]);
826     }
827    
828     static int width(const std::vector<std::string>& buffer) {
829     int w = 0;
830     for (int i = 0; i < buffer.size(); ++i)
831     w = RTMath::Max(w, buffer[i].length());
832     return w;
833     }
834    
835     static int height(const std::vector<std::string>& buffer) {
836     return buffer.size();
837     }
838    
839     static void resize(std::vector<std::string>& buffer, int width, int height) {
840     buffer.resize(height);
841     for (int i = 0; i < height; ++i)
842     buffer[i].resize(width, ' ');
843     }
844    
845     static void count(const RTAVLNode* node, int& n) {
846     if (!node) return;
847     n += node->countTwins();
848     count(node->children[LEFT], n);
849     count(node->children[RIGHT], n);
850     }
851    
852     static void dumpTree(const RTAVLNode* node, int& rootX, std::vector<std::string>& buffer) {
853     if (!node) {
854     rootX = 0;
855     return;
856     }
857    
858     T_node& nodeImpl = *(T_node*)node;
859     std::string nodeValue = (std::string)nodeImpl;
860    
861     int childX[2] = {};
862     std::vector<std::string> bufferChild[2];
863     if (node->children[LEFT])
864     dumpTree(node->children[LEFT], childX[LEFT], bufferChild[LEFT]);
865     if (node->children[RIGHT])
866     dumpTree(node->children[RIGHT], childX[RIGHT], bufferChild[RIGHT]);
867    
868     const int branchSpacing = nodeValue.length();
869     const int totalW = width(bufferChild[LEFT]) + branchSpacing + width(bufferChild[RIGHT]);
870     const int totalH = RTMath::Max(bufferChild[LEFT].size(), bufferChild[RIGHT].size()) + 1;
871     resize(buffer, totalW, totalH);
872    
873     // merge bufferChild[2] -> buffer
874     {
875     for (int y = 0; y < bufferChild[LEFT].size(); ++y) {
876     for (int x = 0; x < bufferChild[LEFT][y].length(); ++x) {
877     buffer[y+1][x] = bufferChild[LEFT][y][x];
878     }
879     }
880     }
881     {
882     const int xOffset = width(bufferChild[LEFT]) + branchSpacing;
883     for (int y = 0; y < bufferChild[RIGHT].size(); ++y) {
884     for (int x = 0; x < bufferChild[RIGHT][y].length(); ++x) {
885     buffer[y+1][x+xOffset] = bufferChild[RIGHT][y][x];
886     }
887     }
888     }
889     // print child link lines
890     {
891     const int from = childX[LEFT];
892     const int to =
893     (node->children[RIGHT]) ?
894     width(bufferChild[LEFT]) + branchSpacing + childX[RIGHT] :
895     width(bufferChild[LEFT]);
896     for (int x = from; x <= to; ++x)
897     buffer[0][x] = (x == from || x == to) ? '+' : '-';
898     }
899     // print node value
900     {
901     const int xOffset = width(bufferChild[LEFT]);
902     for (int i = 0; i < nodeValue.length(); ++i)
903     buffer[0][xOffset+i] = nodeValue[i];
904     }
905    
906     rootX = width(bufferChild[LEFT]) + nodeValue.length() / 2;
907     }
908    
909     int assertTreeLinks(const RTAVLNode* node, T_node*& from, T_node*& to) const {
910     if (!node) return 0;
911     if (*downLinkTo(node) != node) {
912     from = (T_node*)(node->parent);
913     to = (T_node*)(node);
914     return -1;
915     }
916     if (node->children[LEFT]) {
917     int res = assertTreeLinks(node->children[LEFT], from, to);
918     if (res) return res;
919     }
920     if (node->children[RIGHT]) {
921     int res = assertTreeLinks(node->children[RIGHT], from, to);
922     if (res) return res;
923     }
924     return 0;
925     }
926    
927     static T_node* assertTreeBalance(const RTAVLNode* node) {
928     if (!node) return NULL;
929     int left = height(node->children[LEFT]);
930     int right = height(node->children[RIGHT]);
931     int balance = right - left;
932     if (balance < -1 || balance > 1)
933     return (T_node*)node;
934     T_node* res = assertTreeBalance(node->children[LEFT]);
935     if (res) return res;
936     return assertTreeBalance(node->children[RIGHT]);
937     }
938    
939     private:
940     RTAVLNode* root;
941     int nodesCount;
942     };
943    
944     #endif // RTAVLTREE_H

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