/[svn]/linuxsampler/trunk/src/drivers/audio/AudioChannel.cpp
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Contents of /linuxsampler/trunk/src/drivers/audio/AudioChannel.cpp

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Revision 1481 - (show annotations) (download)
Wed Nov 14 23:42:15 2007 UTC (16 years, 5 months ago) by senoner
File size: 7325 byte(s)
* win32 port work in progress:
* - implemented win32 support in the following classes:
* Thread, Condition, Mutex, Path, LscpServer
* - lscp.y use DONTCARE instead of VOID
*  (a win32 symbol defined)
* - completed win32 editor plugin loader

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 - 2007 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #include "AudioChannel.h"
25
26 #include "../../common/global_private.h"
27 #include "../../common/Thread.h" // needed for allocAlignedMem() and freeAlignedMem()
28
29 #if defined(__APPLE__)
30 # include <stdlib.h>
31 #else
32 # include <malloc.h>
33 #endif
34
35
36 namespace LinuxSampler {
37
38 /**
39 * Create real channel.
40 *
41 * @param ChannelNr - channel number of this new channel
42 * @param BufferSize - desired audio data buffer size
43 */
44 AudioChannel::AudioChannel(uint ChannelNr, uint BufferSize) {
45 this->ChannelNr = ChannelNr;
46 this->pBuffer = (float *) Thread::allocAlignedMem(16,BufferSize*sizeof(float));
47 this->uiBufferSize = BufferSize;
48 this->pMixChannel = NULL;
49 this->UsesExternalBuffer = false;
50
51 Parameters["NAME"] = new ParameterName("Channel " + ToString(ChannelNr));
52 Parameters["IS_MIX_CHANNEL"] = new ParameterIsMixChannel(false);
53
54 Clear();
55 }
56
57 /**
58 * Create channel with external (already existing) audio buffer.
59 *
60 * @param ChannelNr - channel number of this new channel
61 * @param pBuffer - external audio buffer
62 * @param BufferSize - size of the external buffer
63 */
64 AudioChannel::AudioChannel(uint ChannelNr, float* pBuffer, uint BufferSize) {
65 this->ChannelNr = ChannelNr;
66 this->pBuffer = pBuffer;
67 this->uiBufferSize = BufferSize;
68 this->pMixChannel = NULL;
69 this->UsesExternalBuffer = true;
70
71 Parameters["NAME"] = new ParameterName("Channel " + ToString(ChannelNr));
72 Parameters["IS_MIX_CHANNEL"] = new ParameterIsMixChannel(false);
73
74 Clear();
75 }
76
77 /**
78 * Create mix channel.
79 *
80 * @param ChannelNr - channel number of this new channel
81 * @param pMixChannelDestination - a real audio channel this new mix
82 * channel refers to
83 */
84 AudioChannel::AudioChannel(uint ChannelNr, AudioChannel* pMixChannelDestination) {
85 this->ChannelNr = ChannelNr;
86 this->pBuffer = pMixChannelDestination->Buffer();
87 this->uiBufferSize = pMixChannelDestination->uiBufferSize;
88 this->pMixChannel = pMixChannelDestination;
89 this->UsesExternalBuffer = true;
90
91 Parameters["NAME"] = new ParameterName("Channel " + ToString(ChannelNr));
92 Parameters["IS_MIX_CHANNEL"] = new ParameterIsMixChannel(true);
93 //TODO: Parameters["MIX_CHANNEL_DESTINATION"] = new ParameterMixChannelDestination(dest_chan);
94
95 Clear();
96 }
97
98 /**
99 * Destructor
100 */
101 AudioChannel::~AudioChannel() {
102 std::map<String,DeviceRuntimeParameter*>::iterator iter = Parameters.begin();
103 while (iter != Parameters.end()) { delete iter->second; iter++; }
104 if (!UsesExternalBuffer) Thread::freeAlignedMem(pBuffer);
105 }
106
107 /**
108 * Copies audio data (unmodified) from this AudioChannel to the given
109 * destination AudioChannel.
110 *
111 * @e Caution: This method will overwrite the content in the destination
112 * channel buffer.
113 *
114 * @param pDst - destination channel
115 * @param Samples - amount of sample points to be copied
116 */
117 void AudioChannel::CopyTo(AudioChannel* pDst, const uint Samples) {
118 memcpy(pDst->Buffer(), Buffer(), Samples * sizeof(float));
119 }
120
121 /**
122 * Copies audio data from this AudioChannel to the given destination
123 * AudioChannel and applies the given volume coefficient to the
124 * destination audio signal.
125 *
126 * @e Caution: This method will overwrite the content in the destination
127 * channel buffer.
128 *
129 * @param pDst - destination channel
130 * @param Samples - amount of sample points to be copied
131 * @param fLevel - volume coefficient to be applied
132 */
133 void AudioChannel::CopyTo(AudioChannel* pDst, const uint Samples, const float fLevel) {
134 if (fLevel == 1.0f) CopyTo(pDst, Samples);
135 else {
136 float* pSrcBuf = Buffer();
137 float* pDstBuf = pDst->Buffer();
138 for (int i = 0; i < Samples; i++)
139 pDstBuf[i] = pSrcBuf[i] * fLevel;
140 }
141 }
142
143 /**
144 * Copies audio data (unmodified) from this AudioChannel and mixes it to the
145 * given destination AudioChannel.
146 *
147 * @param pDst - destination channel
148 * @param Samples - amount of sample points to be mixed over
149 */
150 void AudioChannel::MixTo(AudioChannel* pDst, const uint Samples) {
151 //TODO: there's probably a more efficient way to do this ...
152 float* pSrcBuf = Buffer();
153 float* pDstBuf = pDst->Buffer();
154 for (int i = 0; i < Samples; i++)
155 pDstBuf[i] += pSrcBuf[i];
156 }
157
158 /**
159 * Copies audio data from this AudioChannel, applies the given volume
160 * coefficient to the audio signal and mixes it to the given destination
161 * channel.
162 *
163 * @param pDst - destination channel
164 * @param Samples - amount of sample points to be mixed over
165 * @param fLevel - volume coefficient to be applied
166 */
167 void AudioChannel::MixTo(AudioChannel* pDst, const uint Samples, const float fLevel) {
168 if (fLevel == 1.0f) MixTo(pDst, Samples);
169 else {
170 float* pSrcBuf = Buffer();
171 float* pDstBuf = pDst->Buffer();
172 for (int i = 0; i < Samples; i++)
173 pDstBuf[i] += pSrcBuf[i] * fLevel;
174 }
175 }
176
177 std::map<String,DeviceRuntimeParameter*> AudioChannel::ChannelParameters() {
178 return Parameters;
179 }
180 }

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