/[svn]/linuxsampler/trunk/src/drivers/audio/AudioOutputDevice.h
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Annotation of /linuxsampler/trunk/src/drivers/audio/AudioOutputDevice.h

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* minor preparations for internal effects support
* bumped version to 0.5.1.5cvs

1 schoenebeck 200 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 schoenebeck 1722 * Copyright (C) 2005 - 2008 Christian Schoenebeck *
7 schoenebeck 200 * *
8     * This program is free software; you can redistribute it and/or modify *
9     * it under the terms of the GNU General Public License as published by *
10     * the Free Software Foundation; either version 2 of the License, or *
11     * (at your option) any later version. *
12     * *
13     * This program is distributed in the hope that it will be useful, *
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16     * GNU General Public License for more details. *
17     * *
18     * You should have received a copy of the GNU General Public License *
19     * along with this program; if not, write to the Free Software *
20     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21     * MA 02111-1307 USA *
22     ***************************************************************************/
23    
24     #ifndef __LS_AUDIOOUTPUTDEVICE_H__
25     #define __LS_AUDIOOUTPUTDEVICE_H__
26    
27     #include <set>
28     #include <map>
29     #include <vector>
30     #include <stdexcept>
31    
32     #include "../../common/global.h"
33 schoenebeck 880 #include "../../common/Exception.h"
34 schoenebeck 207 #include "../Device.h"
35 schoenebeck 200 #include "../DeviceParameter.h"
36 schoenebeck 890 #include "../../engines/Engine.h"
37 schoenebeck 200 #include "AudioChannel.h"
38 persson 840 #include "../../common/SynchronizedConfig.h"
39 schoenebeck 1722 #include "../../effects/EffectChain.h"
40 schoenebeck 200
41     namespace LinuxSampler {
42    
43     // just symbol prototyping
44 schoenebeck 412 class Engine;
45 schoenebeck 200
46     /** Abstract base class for audio output drivers in LinuxSampler
47     *
48     * This class will be derived by specialized classes which implement the
49     * connection to a specific audio output system (e.g. Alsa, Jack,
50     * CoreAudio).
51     */
52 schoenebeck 207 class AudioOutputDevice : public Device {
53 schoenebeck 200 public:
54    
55     /////////////////////////////////////////////////////////////////
56     // Device parameters
57    
58 schoenebeck 221 /** Device Parameter 'ACTIVE'
59     *
60     * Used to activate / deactivate the audio output device.
61     */
62 schoenebeck 200 class ParameterActive : public DeviceCreationParameterBool {
63     public:
64 schoenebeck 226 ParameterActive();
65     ParameterActive(String s);
66     virtual String Description();
67     virtual bool Fix();
68     virtual bool Mandatory();
69     virtual std::map<String,DeviceCreationParameter*> DependsAsParameters();
70     virtual optional<bool> DefaultAsBool(std::map<String,String> Parameters);
71 schoenebeck 880 virtual void OnSetValue(bool b) throw (Exception);
72 schoenebeck 226 static String Name();
73 schoenebeck 200 };
74    
75 schoenebeck 221 /** Device Parameter 'SAMPLERATE'
76     *
77     * Used to set the sample rate of the audio output device.
78     */
79 schoenebeck 200 class ParameterSampleRate : public DeviceCreationParameterInt {
80     public:
81 schoenebeck 226 ParameterSampleRate();
82     ParameterSampleRate(String s);
83     virtual String Description();
84     virtual bool Fix();
85     virtual bool Mandatory();
86     virtual std::map<String,DeviceCreationParameter*> DependsAsParameters();
87     virtual optional<int> DefaultAsInt(std::map<String,String> Parameters);
88     virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters);
89     virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters);
90     virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters);
91 schoenebeck 1607 virtual int ValueAsInt();
92 schoenebeck 880 virtual void OnSetValue(int i) throw (Exception);
93 schoenebeck 226 static String Name();
94 schoenebeck 200 };
95    
96 schoenebeck 221 /** Device Parameters 'CHANNELS'
97     *
98     * Used to increase / decrease the number of audio channels of
99     * audio output device.
100     */
101 schoenebeck 200 class ParameterChannels : public DeviceCreationParameterInt {
102     public:
103 schoenebeck 226 ParameterChannels();
104     ParameterChannels(String s);
105     virtual String Description();
106     virtual bool Fix();
107     virtual bool Mandatory();
108     virtual std::map<String,DeviceCreationParameter*> DependsAsParameters();
109     virtual optional<int> DefaultAsInt(std::map<String,String> Parameters);
110     virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters);
111     virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters);
112     virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters);
113 schoenebeck 880 virtual void OnSetValue(int i) throw (Exception);
114 schoenebeck 226 static String Name();
115 schoenebeck 200 };
116    
117    
118 schoenebeck 221
119 schoenebeck 200 /////////////////////////////////////////////////////////////////
120     // abstract methods
121     // (these have to be implemented by the descendant)
122    
123     /**
124     * Start playback of audio signal on the audio device. It's the
125     * responsibility of the implementing audio device to call the
126     * RenderAudio(uint Samples) method of all connected engines.
127     * This will cause the engines to continue to render 'Samples'
128     * number of audio sample points and the engines will
129     * automatically add their audio signals to the audio buffers of
130     * the audio channels of this audio device. So the implementing
131     * audio device just has to access the buffers of it's audio
132     * channels.
133     *
134     * @throws AudioOutputException if playback can not be started
135     * @see AudioChannel
136     */
137     virtual void Play() = 0;
138    
139     /**
140     * Returns true if the audio device is currently playing back.
141     */
142     virtual bool IsPlaying() = 0;
143    
144     /**
145     * Stop playback of audio signal on the audio device. The
146     * implementing audio device will stop calling the RenderAudio()
147     * method of all connected engines and close it's connection to
148     * audio output system.
149     */
150     virtual void Stop() = 0;
151    
152     /**
153     * Maximum amount of sample points the implementing audio
154     * device will ever demand the sampler engines to write in one
155     * fragment cycle / period. Simple audio device drivers usually
156     * have a fixed fragment size, so those devices just would return
157     * the fragment size in this method.
158     *
159     * @returns max. amount of sample points ever
160     */
161     virtual uint MaxSamplesPerCycle() = 0;
162    
163     /**
164     * Playback samplerate the audio device uses. The sampler engines
165     * currently assume this to be a constant value for the whole
166     * life time of an instance of the implementing audio device.
167     *
168     * @returns sample rate in Hz
169     */
170     virtual uint SampleRate() = 0;
171    
172     /**
173 schoenebeck 226 * Return the audio output device driver name.
174 schoenebeck 200 */
175     virtual String Driver() = 0;
176    
177 schoenebeck 226 /**
178     * Create new audio channel. This will be called by
179     * AcquireChannels(). Each driver must implement it.
180     */
181     virtual AudioChannel* CreateChannel(uint ChannelNr) = 0;
182    
183    
184    
185 schoenebeck 200 /////////////////////////////////////////////////////////////////
186     // normal methods
187     // (usually not to be overriden by descendant)
188    
189     /**
190     * Connect given sampler engine to this audio output device. The
191     * engine will be added to the Engines container of this audio
192     * device and the engine will also automatically be informed
193     * about the connection.
194     *
195 schoenebeck 412 * @param pEngine - sampler engine
196 schoenebeck 200 */
197 schoenebeck 412 void Connect(Engine* pEngine);
198 schoenebeck 200
199     /**
200     * Disconnect given sampler engine from this audio output device.
201     * Removes given sampler engine reference from the Engines
202     * container of this audio device.
203     *
204 schoenebeck 412 * @param pEngine - sampler engine
205 schoenebeck 200 */
206 schoenebeck 412 void Disconnect(Engine* pEngine);
207 schoenebeck 200
208     /**
209     * Returns audio channel with index \a ChannelIndex or NULL if
210     * index out of bounds.
211     */
212     AudioChannel* Channel(uint ChannelIndex);
213    
214 schoenebeck 221 /**
215 schoenebeck 226 * This method will usually be called by the sampler engines that
216     * are connected to this audio device to inform the audio device
217     * how much audio channels the engine(s) need. It's the
218     * responsibility of the audio device to offer that amount of
219     * audio channels - again: this is not an option this is a must!
220     * The engines will assume to be able to access those audio
221     * channels right after. If the audio driver is not able to offer
222     * that much channels, it can simply create mix channels which
223     * are then just mixed to the 'real' audio channels. See
224     * AudioChannel.h for details about channels and mix channels.
225     *
226     * @param Channels - amount of output channels required by
227     * a sampler engine
228     * @throws AudioOutputException if desired amount of channels
229     * cannot be offered
230     * @see AudioChannel
231     */
232     void AcquireChannels(uint Channels);
233    
234     /**
235 schoenebeck 1001 * Returns the amount of audio channels (including the so called
236     * "mix channels") the device is currently providing.
237     */
238     uint ChannelCount();
239    
240     /**
241 schoenebeck 221 * Returns all device parameter settings.
242     */
243 schoenebeck 200 std::map<String,DeviceCreationParameter*> DeviceParameters();
244    
245 schoenebeck 1722 /**
246     * Add a chain of master effects to this AudioOutputDevice.
247     * You actually have to add effects to that chain afterwards.
248     */
249     EffectChain* AddMasterEffectChain();
250    
251     /**
252     * Remove the master effect chain given by @a iChain .
253     *
254     * @throws Exception - if given master effect chain doesn't exist
255     */
256     void RemoveMasterEffectChain(uint iChain) throw (Exception);
257    
258     /**
259     * Returns master effect chain given by @a iChain or @c NULL if
260     * there's no such effect chain.
261     */
262     EffectChain* MasterEffectChain(uint iChain) const;
263    
264     /**
265     * Returns amount of master effect chains this AudioOutputDevice
266     * currently provides.
267     */
268     uint MasterEffectChainCount() const;
269    
270 schoenebeck 200 protected:
271 persson 840 SynchronizedConfig<std::set<Engine*> > Engines; ///< All sampler engines that are connected to the audio output device.
272 persson 846 SynchronizedConfig<std::set<Engine*> >::Reader EnginesReader; ///< Audio thread access to Engines.
273 schoenebeck 200 std::vector<AudioChannel*> Channels; ///< All audio channels of the audio output device. This is just a container; the descendant has to create channels by himself.
274     std::map<String,DeviceCreationParameter*> Parameters; ///< All device parameters.
275 schoenebeck 1722 std::vector<EffectChain*> vEffectChains;
276 schoenebeck 200
277     AudioOutputDevice(std::map<String,DeviceCreationParameter*> DriverParameters);
278    
279     virtual ~AudioOutputDevice();
280    
281     /**
282     * This method should be called by the AudioOutputDevice
283     * descendant to let all connected engines proceed to render the
284     * given amount of sample points. The engines will place their
285     * calculated audio data by themselfes into the buffers of the
286     * respective AudioChannel objects, so the implementing audio
287     * output device just has to copy the AudioChannel buffers to
288     * the output buffer(s) of its audio system.
289     *
290     * @returns 0 on success or the last error return code of one
291     * engine
292     */
293     int RenderAudio(uint Samples);
294    
295     /**
296     * This can be called as an alternative to RenderAudio() for
297     * just writing silence to the audio output buffers and not
298     * calling the connected sampler engines for rendering audio, so
299     * to provide a method to stop playback if the used audio output
300     * system doesn't provide a better way.
301     *
302     * @returns 0 on success
303     */
304     int RenderSilence(uint Samples);
305    
306     friend class Sampler; // allow Sampler class to destroy audio devices
307    
308     };
309    
310     /**
311     * Audio output exception that should be thrown by the AudioOutputDevice
312     * descendants in case initialization of the audio output system failed
313     * (which should be done in the constructor of the AudioOutputDevice
314     * descendant).
315     */
316 schoenebeck 880 class AudioOutputException : public Exception {
317 schoenebeck 200 public:
318 schoenebeck 880 AudioOutputException(const std::string& msg) : Exception(msg) {}
319 schoenebeck 200 };
320     }
321    
322     #endif // __LS_AUDIOOUTPUTDEVICE_H__

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