/[svn]/linuxsampler/trunk/src/drivers/audio/AudioOutputDevice.h
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Annotation of /linuxsampler/trunk/src/drivers/audio/AudioOutputDevice.h

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Thu Jul 15 21:51:15 2004 UTC (19 years, 9 months ago) by schoenebeck
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* src/linuxsampler.cpp: print out LinuxSampler version and show all
  registered MIDI input drivers
* renamed class 'InputOutputDevice' -> 'Device'

1 schoenebeck 200 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6     * *
7     * This program is free software; you can redistribute it and/or modify *
8     * it under the terms of the GNU General Public License as published by *
9     * the Free Software Foundation; either version 2 of the License, or *
10     * (at your option) any later version. *
11     * *
12     * This program is distributed in the hope that it will be useful, *
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15     * GNU General Public License for more details. *
16     * *
17     * You should have received a copy of the GNU General Public License *
18     * along with this program; if not, write to the Free Software *
19     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20     * MA 02111-1307 USA *
21     ***************************************************************************/
22    
23     #ifndef __LS_AUDIOOUTPUTDEVICE_H__
24     #define __LS_AUDIOOUTPUTDEVICE_H__
25    
26     #include <set>
27     #include <map>
28     #include <vector>
29     #include <stdexcept>
30    
31     #include "../../common/global.h"
32     #include "../../common/LinuxSamplerException.h"
33 schoenebeck 207 #include "../Device.h"
34 schoenebeck 200 #include "../DeviceParameter.h"
35     #include "../../engines/common/Engine.h"
36     #include "AudioChannel.h"
37    
38     namespace LinuxSampler {
39    
40     // just symbol prototyping
41     class Engine;
42    
43     /** Abstract base class for audio output drivers in LinuxSampler
44     *
45     * This class will be derived by specialized classes which implement the
46     * connection to a specific audio output system (e.g. Alsa, Jack,
47     * CoreAudio).
48     */
49 schoenebeck 207 class AudioOutputDevice : public Device {
50 schoenebeck 200 public:
51    
52     /////////////////////////////////////////////////////////////////
53     // Device parameters
54    
55     class ParameterActive : public DeviceCreationParameterBool {
56     public:
57     ParameterActive( void ) : DeviceCreationParameterBool() { InitWithDefault(); }
58     ParameterActive( String s ) : DeviceCreationParameterBool(s) {}
59     virtual String Description() { return "Enable / disable device"; }
60     virtual bool Fix() { return false; }
61     virtual bool Mandatory() { return false; }
62     virtual std::map<String,DeviceCreationParameter*> DependsAsParameters() { return std::map<String,DeviceCreationParameter*>(); }
63     virtual optional<bool> DefaultAsBool(std::map<String,String> Parameters) { return true; }
64     virtual void OnSetValue(bool b) throw (LinuxSamplerException) { if (b) ((AudioOutputDevice*)pDevice)->Play(); else ((AudioOutputDevice*)pDevice)->Stop(); }
65     static String Name( void ) { return "active"; }
66     };
67    
68     class ParameterSampleRate : public DeviceCreationParameterInt {
69     public:
70     ParameterSampleRate() : DeviceCreationParameterInt() { InitWithDefault(); }
71     ParameterSampleRate( String s ) : DeviceCreationParameterInt(s) {}
72     virtual String Description() { return "Output sample rate"; }
73     virtual bool Fix() { return true; }
74     virtual bool Mandatory() { return false; }
75     virtual std::map<String,DeviceCreationParameter*> DependsAsParameters() { return std::map<String,DeviceCreationParameter*>(); }
76     virtual optional<int> DefaultAsInt(std::map<String,String> Parameters) { return 44100; }
77     virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
78     virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
79     virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters) { return std::vector<int>(); }
80     virtual void OnSetValue(int i) throw (LinuxSamplerException) { /* cannot happen, as parameter is fix */ }
81     static String Name( void ) { return "samplerate"; }
82     };
83    
84     class ParameterChannels : public DeviceCreationParameterInt {
85     public:
86     ParameterChannels() : DeviceCreationParameterInt() { InitWithDefault(); }
87     ParameterChannels( String s ) : DeviceCreationParameterInt(s) {}
88     virtual String Description() { return "Number of output channels"; }
89     virtual bool Fix() { return false; }
90     virtual bool Mandatory() { return false; }
91     virtual std::map<String,DeviceCreationParameter*> DependsAsParameters() { return std::map<String,DeviceCreationParameter*>(); }
92     virtual optional<int> DefaultAsInt(std::map<String,String> Parameters) { return 2; }
93     virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
94     virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
95     virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters) { return std::vector<int>(); }
96     virtual void OnSetValue(int i) throw (LinuxSamplerException) { ((AudioOutputDevice*)pDevice)->AcquireChannels(i); }
97     static String Name( void ) { return "channels"; }
98     };
99    
100    
101     /////////////////////////////////////////////////////////////////
102     // abstract methods
103     // (these have to be implemented by the descendant)
104    
105     /**
106     * Start playback of audio signal on the audio device. It's the
107     * responsibility of the implementing audio device to call the
108     * RenderAudio(uint Samples) method of all connected engines.
109     * This will cause the engines to continue to render 'Samples'
110     * number of audio sample points and the engines will
111     * automatically add their audio signals to the audio buffers of
112     * the audio channels of this audio device. So the implementing
113     * audio device just has to access the buffers of it's audio
114     * channels.
115     *
116     * @throws AudioOutputException if playback can not be started
117     * @see AudioChannel
118     */
119     virtual void Play() = 0;
120    
121     /**
122     * Returns true if the audio device is currently playing back.
123     */
124     virtual bool IsPlaying() = 0;
125    
126     /**
127     * Stop playback of audio signal on the audio device. The
128     * implementing audio device will stop calling the RenderAudio()
129     * method of all connected engines and close it's connection to
130     * audio output system.
131     */
132     virtual void Stop() = 0;
133    
134     /**
135     * This method will usually be called by the sampler engines that
136     * are connected to this audio device to inform the audio device
137     * how much audio channels the engine(s) need. It's the
138     * responsibility of the audio device to offer that amount of
139     * audio channels - again: this is not an option this is a must!
140     * The engines will assume to be able to access those audio
141     * channels right after. If the audio driver is not able to offer
142     * that much channels, it can simply create mix channels which
143     * are then just mixed to the 'real' audio channels. See
144     * AudioChannel.h for details about channels and mix channels.
145     *
146     * @param Channels - amount of output channels required by
147     * a sampler engine
148     * @throws AudioOutputException if desired amount of channels
149     * cannot be offered
150     * @see AudioChannel
151     */
152     virtual void AcquireChannels(uint Channels) = 0;
153    
154     /**
155     * Maximum amount of sample points the implementing audio
156     * device will ever demand the sampler engines to write in one
157     * fragment cycle / period. Simple audio device drivers usually
158     * have a fixed fragment size, so those devices just would return
159     * the fragment size in this method.
160     *
161     * @returns max. amount of sample points ever
162     */
163     virtual uint MaxSamplesPerCycle() = 0;
164    
165     /**
166     * Playback samplerate the audio device uses. The sampler engines
167     * currently assume this to be a constant value for the whole
168     * life time of an instance of the implementing audio device.
169     *
170     * @returns sample rate in Hz
171     */
172     virtual uint SampleRate() = 0;
173    
174     /**
175     * Return the audio output device driver type name.
176     */
177     virtual String Driver() = 0;
178    
179     /////////////////////////////////////////////////////////////////
180     // normal methods
181     // (usually not to be overriden by descendant)
182    
183     /**
184     * Connect given sampler engine to this audio output device. The
185     * engine will be added to the Engines container of this audio
186     * device and the engine will also automatically be informed
187     * about the connection.
188     *
189     * @param pEngine - sampler engine
190     */
191     void Connect(Engine* pEngine);
192    
193     /**
194     * Disconnect given sampler engine from this audio output device.
195     * Removes given sampler engine reference from the Engines
196     * container of this audio device.
197     *
198     * @param pEngine - sampler engine
199     */
200     void Disconnect(Engine* pEngine);
201    
202     /**
203     * Returns audio channel with index \a ChannelIndex or NULL if
204     * index out of bounds.
205     */
206     AudioChannel* Channel(uint ChannelIndex);
207    
208     std::map<String,DeviceCreationParameter*> DeviceParameters();
209    
210    
211     protected:
212     std::set<Engine*> Engines; ///< All sampler engines that are connected to the audio output device.
213     std::vector<AudioChannel*> Channels; ///< All audio channels of the audio output device. This is just a container; the descendant has to create channels by himself.
214     std::map<String,DeviceCreationParameter*> Parameters; ///< All device parameters.
215    
216     AudioOutputDevice(std::map<String,DeviceCreationParameter*> DriverParameters);
217    
218     virtual ~AudioOutputDevice();
219    
220     /**
221     * This method should be called by the AudioOutputDevice
222     * descendant to let all connected engines proceed to render the
223     * given amount of sample points. The engines will place their
224     * calculated audio data by themselfes into the buffers of the
225     * respective AudioChannel objects, so the implementing audio
226     * output device just has to copy the AudioChannel buffers to
227     * the output buffer(s) of its audio system.
228     *
229     * @returns 0 on success or the last error return code of one
230     * engine
231     */
232     int RenderAudio(uint Samples);
233    
234     /**
235     * This can be called as an alternative to RenderAudio() for
236     * just writing silence to the audio output buffers and not
237     * calling the connected sampler engines for rendering audio, so
238     * to provide a method to stop playback if the used audio output
239     * system doesn't provide a better way.
240     *
241     * @returns 0 on success
242     */
243     int RenderSilence(uint Samples);
244    
245     friend class Sampler; // allow Sampler class to destroy audio devices
246    
247     };
248    
249     /**
250     * Audio output exception that should be thrown by the AudioOutputDevice
251     * descendants in case initialization of the audio output system failed
252     * (which should be done in the constructor of the AudioOutputDevice
253     * descendant).
254     */
255     class AudioOutputException : public LinuxSamplerException {
256     public:
257     AudioOutputException(const std::string& msg) : LinuxSamplerException(msg) {}
258     };
259     }
260    
261     #endif // __LS_AUDIOOUTPUTDEVICE_H__

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