/[svn]/linuxsampler/trunk/src/drivers/audio/AudioOutputDevice.h
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Annotation of /linuxsampler/trunk/src/drivers/audio/AudioOutputDevice.h

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Wed Aug 25 22:00:33 2004 UTC (19 years, 8 months ago) by schoenebeck
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* ALSA MIDI driver: create one MIDI port by default, implemented parameter
  info for parameter 'ALSA_SEQ_BINDINGS'
* ALSA audio driver: implemented parameter info for driver parameters
  'FRAGMENTS' and 'FRAGMENTSIZE'
* JACK audio driver: fixed creation of channels on device creation, channel
  parameter 'NAME' now actually updates the respective JACK port name,
  implemented channel parameter 'JACK_BINDINGS' (as well as its parameter
  info)
* src/network/lscpserver.cpp: fixed commands
  "GET MIDI_INPUT_DRIVER_PARAMETER INFO" and
  "GET AUDIO_OUTPUT_DRIVER_PARAMETER  INFO", fixed backward compatibility
  for "SET AUDIO_OUTPUT_TYPE" and "SET MIDI_INPUT_TYPE" commands
* src/networ/lscp.y: added comma character (',') to symbol 'char'
* src/drivers/DeviceParameter.cpp: fixed methods RangeMin(), RangeMax() in
  class DeviceCreationParameterInt which returned wrong values

1 schoenebeck 200 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6     * *
7     * This program is free software; you can redistribute it and/or modify *
8     * it under the terms of the GNU General Public License as published by *
9     * the Free Software Foundation; either version 2 of the License, or *
10     * (at your option) any later version. *
11     * *
12     * This program is distributed in the hope that it will be useful, *
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15     * GNU General Public License for more details. *
16     * *
17     * You should have received a copy of the GNU General Public License *
18     * along with this program; if not, write to the Free Software *
19     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20     * MA 02111-1307 USA *
21     ***************************************************************************/
22    
23     #ifndef __LS_AUDIOOUTPUTDEVICE_H__
24     #define __LS_AUDIOOUTPUTDEVICE_H__
25    
26     #include <set>
27     #include <map>
28     #include <vector>
29     #include <stdexcept>
30    
31     #include "../../common/global.h"
32     #include "../../common/LinuxSamplerException.h"
33 schoenebeck 207 #include "../Device.h"
34 schoenebeck 200 #include "../DeviceParameter.h"
35     #include "../../engines/common/Engine.h"
36     #include "AudioChannel.h"
37    
38     namespace LinuxSampler {
39    
40     // just symbol prototyping
41     class Engine;
42    
43     /** Abstract base class for audio output drivers in LinuxSampler
44     *
45     * This class will be derived by specialized classes which implement the
46     * connection to a specific audio output system (e.g. Alsa, Jack,
47     * CoreAudio).
48     */
49 schoenebeck 207 class AudioOutputDevice : public Device {
50 schoenebeck 200 public:
51    
52     /////////////////////////////////////////////////////////////////
53     // Device parameters
54    
55 schoenebeck 221 /** Device Parameter 'ACTIVE'
56     *
57     * Used to activate / deactivate the audio output device.
58     */
59 schoenebeck 200 class ParameterActive : public DeviceCreationParameterBool {
60     public:
61 schoenebeck 226 ParameterActive();
62     ParameterActive(String s);
63     virtual String Description();
64     virtual bool Fix();
65     virtual bool Mandatory();
66     virtual std::map<String,DeviceCreationParameter*> DependsAsParameters();
67     virtual optional<bool> DefaultAsBool(std::map<String,String> Parameters);
68     virtual void OnSetValue(bool b) throw (LinuxSamplerException);
69     static String Name();
70 schoenebeck 200 };
71    
72 schoenebeck 221 /** Device Parameter 'SAMPLERATE'
73     *
74     * Used to set the sample rate of the audio output device.
75     */
76 schoenebeck 200 class ParameterSampleRate : public DeviceCreationParameterInt {
77     public:
78 schoenebeck 226 ParameterSampleRate();
79     ParameterSampleRate(String s);
80     virtual String Description();
81     virtual bool Fix();
82     virtual bool Mandatory();
83     virtual std::map<String,DeviceCreationParameter*> DependsAsParameters();
84     virtual optional<int> DefaultAsInt(std::map<String,String> Parameters);
85     virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters);
86     virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters);
87     virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters);
88     virtual void OnSetValue(int i) throw (LinuxSamplerException);
89     static String Name();
90 schoenebeck 200 };
91    
92 schoenebeck 221 /** Device Parameters 'CHANNELS'
93     *
94     * Used to increase / decrease the number of audio channels of
95     * audio output device.
96     */
97 schoenebeck 200 class ParameterChannels : public DeviceCreationParameterInt {
98     public:
99 schoenebeck 226 ParameterChannels();
100     ParameterChannels(String s);
101     virtual String Description();
102     virtual bool Fix();
103     virtual bool Mandatory();
104     virtual std::map<String,DeviceCreationParameter*> DependsAsParameters();
105     virtual optional<int> DefaultAsInt(std::map<String,String> Parameters);
106     virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters);
107     virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters);
108     virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters);
109     virtual void OnSetValue(int i) throw (LinuxSamplerException);
110     static String Name();
111 schoenebeck 200 };
112    
113    
114 schoenebeck 221
115 schoenebeck 200 /////////////////////////////////////////////////////////////////
116     // abstract methods
117     // (these have to be implemented by the descendant)
118    
119     /**
120     * Start playback of audio signal on the audio device. It's the
121     * responsibility of the implementing audio device to call the
122     * RenderAudio(uint Samples) method of all connected engines.
123     * This will cause the engines to continue to render 'Samples'
124     * number of audio sample points and the engines will
125     * automatically add their audio signals to the audio buffers of
126     * the audio channels of this audio device. So the implementing
127     * audio device just has to access the buffers of it's audio
128     * channels.
129     *
130     * @throws AudioOutputException if playback can not be started
131     * @see AudioChannel
132     */
133     virtual void Play() = 0;
134    
135     /**
136     * Returns true if the audio device is currently playing back.
137     */
138     virtual bool IsPlaying() = 0;
139    
140     /**
141     * Stop playback of audio signal on the audio device. The
142     * implementing audio device will stop calling the RenderAudio()
143     * method of all connected engines and close it's connection to
144     * audio output system.
145     */
146     virtual void Stop() = 0;
147    
148     /**
149     * Maximum amount of sample points the implementing audio
150     * device will ever demand the sampler engines to write in one
151     * fragment cycle / period. Simple audio device drivers usually
152     * have a fixed fragment size, so those devices just would return
153     * the fragment size in this method.
154     *
155     * @returns max. amount of sample points ever
156     */
157     virtual uint MaxSamplesPerCycle() = 0;
158    
159     /**
160     * Playback samplerate the audio device uses. The sampler engines
161     * currently assume this to be a constant value for the whole
162     * life time of an instance of the implementing audio device.
163     *
164     * @returns sample rate in Hz
165     */
166     virtual uint SampleRate() = 0;
167    
168     /**
169 schoenebeck 226 * Return the audio output device driver name.
170 schoenebeck 200 */
171     virtual String Driver() = 0;
172    
173 schoenebeck 226 /**
174     * Create new audio channel. This will be called by
175     * AcquireChannels(). Each driver must implement it.
176     */
177     virtual AudioChannel* CreateChannel(uint ChannelNr) = 0;
178    
179    
180    
181 schoenebeck 200 /////////////////////////////////////////////////////////////////
182     // normal methods
183     // (usually not to be overriden by descendant)
184    
185     /**
186     * Connect given sampler engine to this audio output device. The
187     * engine will be added to the Engines container of this audio
188     * device and the engine will also automatically be informed
189     * about the connection.
190     *
191     * @param pEngine - sampler engine
192     */
193     void Connect(Engine* pEngine);
194    
195     /**
196     * Disconnect given sampler engine from this audio output device.
197     * Removes given sampler engine reference from the Engines
198     * container of this audio device.
199     *
200     * @param pEngine - sampler engine
201     */
202     void Disconnect(Engine* pEngine);
203    
204     /**
205     * Returns audio channel with index \a ChannelIndex or NULL if
206     * index out of bounds.
207     */
208     AudioChannel* Channel(uint ChannelIndex);
209    
210 schoenebeck 221 /**
211 schoenebeck 226 * This method will usually be called by the sampler engines that
212     * are connected to this audio device to inform the audio device
213     * how much audio channels the engine(s) need. It's the
214     * responsibility of the audio device to offer that amount of
215     * audio channels - again: this is not an option this is a must!
216     * The engines will assume to be able to access those audio
217     * channels right after. If the audio driver is not able to offer
218     * that much channels, it can simply create mix channels which
219     * are then just mixed to the 'real' audio channels. See
220     * AudioChannel.h for details about channels and mix channels.
221     *
222     * @param Channels - amount of output channels required by
223     * a sampler engine
224     * @throws AudioOutputException if desired amount of channels
225     * cannot be offered
226     * @see AudioChannel
227     */
228     void AcquireChannels(uint Channels);
229    
230     /**
231 schoenebeck 221 * Returns all device parameter settings.
232     */
233 schoenebeck 200 std::map<String,DeviceCreationParameter*> DeviceParameters();
234    
235     protected:
236     std::set<Engine*> Engines; ///< All sampler engines that are connected to the audio output device.
237     std::vector<AudioChannel*> Channels; ///< All audio channels of the audio output device. This is just a container; the descendant has to create channels by himself.
238     std::map<String,DeviceCreationParameter*> Parameters; ///< All device parameters.
239    
240     AudioOutputDevice(std::map<String,DeviceCreationParameter*> DriverParameters);
241    
242     virtual ~AudioOutputDevice();
243    
244     /**
245     * This method should be called by the AudioOutputDevice
246     * descendant to let all connected engines proceed to render the
247     * given amount of sample points. The engines will place their
248     * calculated audio data by themselfes into the buffers of the
249     * respective AudioChannel objects, so the implementing audio
250     * output device just has to copy the AudioChannel buffers to
251     * the output buffer(s) of its audio system.
252     *
253     * @returns 0 on success or the last error return code of one
254     * engine
255     */
256     int RenderAudio(uint Samples);
257    
258     /**
259     * This can be called as an alternative to RenderAudio() for
260     * just writing silence to the audio output buffers and not
261     * calling the connected sampler engines for rendering audio, so
262     * to provide a method to stop playback if the used audio output
263     * system doesn't provide a better way.
264     *
265     * @returns 0 on success
266     */
267     int RenderSilence(uint Samples);
268    
269     friend class Sampler; // allow Sampler class to destroy audio devices
270    
271     };
272    
273     /**
274     * Audio output exception that should be thrown by the AudioOutputDevice
275     * descendants in case initialization of the audio output system failed
276     * (which should be done in the constructor of the AudioOutputDevice
277     * descendant).
278     */
279     class AudioOutputException : public LinuxSamplerException {
280     public:
281     AudioOutputException(const std::string& msg) : LinuxSamplerException(msg) {}
282     };
283     }
284    
285     #endif // __LS_AUDIOOUTPUTDEVICE_H__

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