/[svn]/linuxsampler/trunk/src/drivers/audio/AudioOutputDevice.h
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Contents of /linuxsampler/trunk/src/drivers/audio/AudioOutputDevice.h

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Revision 1722 - (show annotations) (download) (as text)
Thu Apr 10 17:41:32 2008 UTC (16 years ago) by schoenebeck
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* minor preparations for internal effects support
* bumped version to 0.5.1.5cvs

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 - 2008 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #ifndef __LS_AUDIOOUTPUTDEVICE_H__
25 #define __LS_AUDIOOUTPUTDEVICE_H__
26
27 #include <set>
28 #include <map>
29 #include <vector>
30 #include <stdexcept>
31
32 #include "../../common/global.h"
33 #include "../../common/Exception.h"
34 #include "../Device.h"
35 #include "../DeviceParameter.h"
36 #include "../../engines/Engine.h"
37 #include "AudioChannel.h"
38 #include "../../common/SynchronizedConfig.h"
39 #include "../../effects/EffectChain.h"
40
41 namespace LinuxSampler {
42
43 // just symbol prototyping
44 class Engine;
45
46 /** Abstract base class for audio output drivers in LinuxSampler
47 *
48 * This class will be derived by specialized classes which implement the
49 * connection to a specific audio output system (e.g. Alsa, Jack,
50 * CoreAudio).
51 */
52 class AudioOutputDevice : public Device {
53 public:
54
55 /////////////////////////////////////////////////////////////////
56 // Device parameters
57
58 /** Device Parameter 'ACTIVE'
59 *
60 * Used to activate / deactivate the audio output device.
61 */
62 class ParameterActive : public DeviceCreationParameterBool {
63 public:
64 ParameterActive();
65 ParameterActive(String s);
66 virtual String Description();
67 virtual bool Fix();
68 virtual bool Mandatory();
69 virtual std::map<String,DeviceCreationParameter*> DependsAsParameters();
70 virtual optional<bool> DefaultAsBool(std::map<String,String> Parameters);
71 virtual void OnSetValue(bool b) throw (Exception);
72 static String Name();
73 };
74
75 /** Device Parameter 'SAMPLERATE'
76 *
77 * Used to set the sample rate of the audio output device.
78 */
79 class ParameterSampleRate : public DeviceCreationParameterInt {
80 public:
81 ParameterSampleRate();
82 ParameterSampleRate(String s);
83 virtual String Description();
84 virtual bool Fix();
85 virtual bool Mandatory();
86 virtual std::map<String,DeviceCreationParameter*> DependsAsParameters();
87 virtual optional<int> DefaultAsInt(std::map<String,String> Parameters);
88 virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters);
89 virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters);
90 virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters);
91 virtual int ValueAsInt();
92 virtual void OnSetValue(int i) throw (Exception);
93 static String Name();
94 };
95
96 /** Device Parameters 'CHANNELS'
97 *
98 * Used to increase / decrease the number of audio channels of
99 * audio output device.
100 */
101 class ParameterChannels : public DeviceCreationParameterInt {
102 public:
103 ParameterChannels();
104 ParameterChannels(String s);
105 virtual String Description();
106 virtual bool Fix();
107 virtual bool Mandatory();
108 virtual std::map<String,DeviceCreationParameter*> DependsAsParameters();
109 virtual optional<int> DefaultAsInt(std::map<String,String> Parameters);
110 virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters);
111 virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters);
112 virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters);
113 virtual void OnSetValue(int i) throw (Exception);
114 static String Name();
115 };
116
117
118
119 /////////////////////////////////////////////////////////////////
120 // abstract methods
121 // (these have to be implemented by the descendant)
122
123 /**
124 * Start playback of audio signal on the audio device. It's the
125 * responsibility of the implementing audio device to call the
126 * RenderAudio(uint Samples) method of all connected engines.
127 * This will cause the engines to continue to render 'Samples'
128 * number of audio sample points and the engines will
129 * automatically add their audio signals to the audio buffers of
130 * the audio channels of this audio device. So the implementing
131 * audio device just has to access the buffers of it's audio
132 * channels.
133 *
134 * @throws AudioOutputException if playback can not be started
135 * @see AudioChannel
136 */
137 virtual void Play() = 0;
138
139 /**
140 * Returns true if the audio device is currently playing back.
141 */
142 virtual bool IsPlaying() = 0;
143
144 /**
145 * Stop playback of audio signal on the audio device. The
146 * implementing audio device will stop calling the RenderAudio()
147 * method of all connected engines and close it's connection to
148 * audio output system.
149 */
150 virtual void Stop() = 0;
151
152 /**
153 * Maximum amount of sample points the implementing audio
154 * device will ever demand the sampler engines to write in one
155 * fragment cycle / period. Simple audio device drivers usually
156 * have a fixed fragment size, so those devices just would return
157 * the fragment size in this method.
158 *
159 * @returns max. amount of sample points ever
160 */
161 virtual uint MaxSamplesPerCycle() = 0;
162
163 /**
164 * Playback samplerate the audio device uses. The sampler engines
165 * currently assume this to be a constant value for the whole
166 * life time of an instance of the implementing audio device.
167 *
168 * @returns sample rate in Hz
169 */
170 virtual uint SampleRate() = 0;
171
172 /**
173 * Return the audio output device driver name.
174 */
175 virtual String Driver() = 0;
176
177 /**
178 * Create new audio channel. This will be called by
179 * AcquireChannels(). Each driver must implement it.
180 */
181 virtual AudioChannel* CreateChannel(uint ChannelNr) = 0;
182
183
184
185 /////////////////////////////////////////////////////////////////
186 // normal methods
187 // (usually not to be overriden by descendant)
188
189 /**
190 * Connect given sampler engine to this audio output device. The
191 * engine will be added to the Engines container of this audio
192 * device and the engine will also automatically be informed
193 * about the connection.
194 *
195 * @param pEngine - sampler engine
196 */
197 void Connect(Engine* pEngine);
198
199 /**
200 * Disconnect given sampler engine from this audio output device.
201 * Removes given sampler engine reference from the Engines
202 * container of this audio device.
203 *
204 * @param pEngine - sampler engine
205 */
206 void Disconnect(Engine* pEngine);
207
208 /**
209 * Returns audio channel with index \a ChannelIndex or NULL if
210 * index out of bounds.
211 */
212 AudioChannel* Channel(uint ChannelIndex);
213
214 /**
215 * This method will usually be called by the sampler engines that
216 * are connected to this audio device to inform the audio device
217 * how much audio channels the engine(s) need. It's the
218 * responsibility of the audio device to offer that amount of
219 * audio channels - again: this is not an option this is a must!
220 * The engines will assume to be able to access those audio
221 * channels right after. If the audio driver is not able to offer
222 * that much channels, it can simply create mix channels which
223 * are then just mixed to the 'real' audio channels. See
224 * AudioChannel.h for details about channels and mix channels.
225 *
226 * @param Channels - amount of output channels required by
227 * a sampler engine
228 * @throws AudioOutputException if desired amount of channels
229 * cannot be offered
230 * @see AudioChannel
231 */
232 void AcquireChannels(uint Channels);
233
234 /**
235 * Returns the amount of audio channels (including the so called
236 * "mix channels") the device is currently providing.
237 */
238 uint ChannelCount();
239
240 /**
241 * Returns all device parameter settings.
242 */
243 std::map<String,DeviceCreationParameter*> DeviceParameters();
244
245 /**
246 * Add a chain of master effects to this AudioOutputDevice.
247 * You actually have to add effects to that chain afterwards.
248 */
249 EffectChain* AddMasterEffectChain();
250
251 /**
252 * Remove the master effect chain given by @a iChain .
253 *
254 * @throws Exception - if given master effect chain doesn't exist
255 */
256 void RemoveMasterEffectChain(uint iChain) throw (Exception);
257
258 /**
259 * Returns master effect chain given by @a iChain or @c NULL if
260 * there's no such effect chain.
261 */
262 EffectChain* MasterEffectChain(uint iChain) const;
263
264 /**
265 * Returns amount of master effect chains this AudioOutputDevice
266 * currently provides.
267 */
268 uint MasterEffectChainCount() const;
269
270 protected:
271 SynchronizedConfig<std::set<Engine*> > Engines; ///< All sampler engines that are connected to the audio output device.
272 SynchronizedConfig<std::set<Engine*> >::Reader EnginesReader; ///< Audio thread access to Engines.
273 std::vector<AudioChannel*> Channels; ///< All audio channels of the audio output device. This is just a container; the descendant has to create channels by himself.
274 std::map<String,DeviceCreationParameter*> Parameters; ///< All device parameters.
275 std::vector<EffectChain*> vEffectChains;
276
277 AudioOutputDevice(std::map<String,DeviceCreationParameter*> DriverParameters);
278
279 virtual ~AudioOutputDevice();
280
281 /**
282 * This method should be called by the AudioOutputDevice
283 * descendant to let all connected engines proceed to render the
284 * given amount of sample points. The engines will place their
285 * calculated audio data by themselfes into the buffers of the
286 * respective AudioChannel objects, so the implementing audio
287 * output device just has to copy the AudioChannel buffers to
288 * the output buffer(s) of its audio system.
289 *
290 * @returns 0 on success or the last error return code of one
291 * engine
292 */
293 int RenderAudio(uint Samples);
294
295 /**
296 * This can be called as an alternative to RenderAudio() for
297 * just writing silence to the audio output buffers and not
298 * calling the connected sampler engines for rendering audio, so
299 * to provide a method to stop playback if the used audio output
300 * system doesn't provide a better way.
301 *
302 * @returns 0 on success
303 */
304 int RenderSilence(uint Samples);
305
306 friend class Sampler; // allow Sampler class to destroy audio devices
307
308 };
309
310 /**
311 * Audio output exception that should be thrown by the AudioOutputDevice
312 * descendants in case initialization of the audio output system failed
313 * (which should be done in the constructor of the AudioOutputDevice
314 * descendant).
315 */
316 class AudioOutputException : public Exception {
317 public:
318 AudioOutputException(const std::string& msg) : Exception(msg) {}
319 };
320 }
321
322 #endif // __LS_AUDIOOUTPUTDEVICE_H__

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