/[svn]/linuxsampler/trunk/src/drivers/audio/AudioOutputDevice.h
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Contents of /linuxsampler/trunk/src/drivers/audio/AudioOutputDevice.h

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Revision 221 - (show annotations) (download) (as text)
Fri Aug 20 17:25:19 2004 UTC (19 years, 8 months ago) by schoenebeck
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* src/drivers/midi/MidiInputDeviceAlsa.cpp: implemented port parameter
 "NAME" which now updates the registered ALSA seq port name as well, fixed
  port parameter "ALSA_SEQ_BINDINGS" to allow more than one binding
* src/network/lscp.y: fixed symbol STRINGVAL (that is strings encapsulated
  into apostrophes) which didn't allow space characters
* changed all driver names and driver paramaters to upper case
* fixed typo in LSCP documentation
  (section 5.3.12, was: "SET MIDI_INPUT_PORT PARAMETER",
   should be: "SET MIDI_INPUT_PORT_PARAMETER")

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * *
7 * This program is free software; you can redistribute it and/or modify *
8 * it under the terms of the GNU General Public License as published by *
9 * the Free Software Foundation; either version 2 of the License, or *
10 * (at your option) any later version. *
11 * *
12 * This program is distributed in the hope that it will be useful, *
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15 * GNU General Public License for more details. *
16 * *
17 * You should have received a copy of the GNU General Public License *
18 * along with this program; if not, write to the Free Software *
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20 * MA 02111-1307 USA *
21 ***************************************************************************/
22
23 #ifndef __LS_AUDIOOUTPUTDEVICE_H__
24 #define __LS_AUDIOOUTPUTDEVICE_H__
25
26 #include <set>
27 #include <map>
28 #include <vector>
29 #include <stdexcept>
30
31 #include "../../common/global.h"
32 #include "../../common/LinuxSamplerException.h"
33 #include "../Device.h"
34 #include "../DeviceParameter.h"
35 #include "../../engines/common/Engine.h"
36 #include "AudioChannel.h"
37
38 namespace LinuxSampler {
39
40 // just symbol prototyping
41 class Engine;
42
43 /** Abstract base class for audio output drivers in LinuxSampler
44 *
45 * This class will be derived by specialized classes which implement the
46 * connection to a specific audio output system (e.g. Alsa, Jack,
47 * CoreAudio).
48 */
49 class AudioOutputDevice : public Device {
50 public:
51
52 /////////////////////////////////////////////////////////////////
53 // Device parameters
54
55 /** Device Parameter 'ACTIVE'
56 *
57 * Used to activate / deactivate the audio output device.
58 */
59 class ParameterActive : public DeviceCreationParameterBool {
60 public:
61 ParameterActive( void ) : DeviceCreationParameterBool() { InitWithDefault(); }
62 ParameterActive( String s ) : DeviceCreationParameterBool(s) {}
63 virtual String Description() { return "Enable / disable device"; }
64 virtual bool Fix() { return false; }
65 virtual bool Mandatory() { return false; }
66 virtual std::map<String,DeviceCreationParameter*> DependsAsParameters() { return std::map<String,DeviceCreationParameter*>(); }
67 virtual optional<bool> DefaultAsBool(std::map<String,String> Parameters) { return true; }
68 virtual void OnSetValue(bool b) throw (LinuxSamplerException) { if (b) ((AudioOutputDevice*)pDevice)->Play(); else ((AudioOutputDevice*)pDevice)->Stop(); }
69 static String Name() { return "ACTIVE"; }
70 };
71
72 /** Device Parameter 'SAMPLERATE'
73 *
74 * Used to set the sample rate of the audio output device.
75 */
76 class ParameterSampleRate : public DeviceCreationParameterInt {
77 public:
78 ParameterSampleRate() : DeviceCreationParameterInt() { InitWithDefault(); }
79 ParameterSampleRate( String s ) : DeviceCreationParameterInt(s) {}
80 virtual String Description() { return "Output sample rate"; }
81 virtual bool Fix() { return true; }
82 virtual bool Mandatory() { return false; }
83 virtual std::map<String,DeviceCreationParameter*> DependsAsParameters() { return std::map<String,DeviceCreationParameter*>(); }
84 virtual optional<int> DefaultAsInt(std::map<String,String> Parameters) { return 44100; }
85 virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
86 virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
87 virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters) { return std::vector<int>(); }
88 virtual void OnSetValue(int i) throw (LinuxSamplerException) { /* cannot happen, as parameter is fix */ }
89 static String Name() { return "SAMPLERATE"; }
90 };
91
92 /** Device Parameters 'CHANNELS'
93 *
94 * Used to increase / decrease the number of audio channels of
95 * audio output device.
96 */
97 class ParameterChannels : public DeviceCreationParameterInt {
98 public:
99 ParameterChannels() : DeviceCreationParameterInt() { InitWithDefault(); }
100 ParameterChannels( String s ) : DeviceCreationParameterInt(s) {}
101 virtual String Description() { return "Number of output channels"; }
102 virtual bool Fix() { return false; }
103 virtual bool Mandatory() { return false; }
104 virtual std::map<String,DeviceCreationParameter*> DependsAsParameters() { return std::map<String,DeviceCreationParameter*>(); }
105 virtual optional<int> DefaultAsInt(std::map<String,String> Parameters) { return 2; }
106 virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
107 virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters) { return optional<int>::nothing; }
108 virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters) { return std::vector<int>(); }
109 virtual void OnSetValue(int i) throw (LinuxSamplerException) { ((AudioOutputDevice*)pDevice)->AcquireChannels(i); }
110 static String Name() { return "CHANNELS"; }
111 };
112
113
114
115 /////////////////////////////////////////////////////////////////
116 // abstract methods
117 // (these have to be implemented by the descendant)
118
119 /**
120 * Start playback of audio signal on the audio device. It's the
121 * responsibility of the implementing audio device to call the
122 * RenderAudio(uint Samples) method of all connected engines.
123 * This will cause the engines to continue to render 'Samples'
124 * number of audio sample points and the engines will
125 * automatically add their audio signals to the audio buffers of
126 * the audio channels of this audio device. So the implementing
127 * audio device just has to access the buffers of it's audio
128 * channels.
129 *
130 * @throws AudioOutputException if playback can not be started
131 * @see AudioChannel
132 */
133 virtual void Play() = 0;
134
135 /**
136 * Returns true if the audio device is currently playing back.
137 */
138 virtual bool IsPlaying() = 0;
139
140 /**
141 * Stop playback of audio signal on the audio device. The
142 * implementing audio device will stop calling the RenderAudio()
143 * method of all connected engines and close it's connection to
144 * audio output system.
145 */
146 virtual void Stop() = 0;
147
148 /**
149 * This method will usually be called by the sampler engines that
150 * are connected to this audio device to inform the audio device
151 * how much audio channels the engine(s) need. It's the
152 * responsibility of the audio device to offer that amount of
153 * audio channels - again: this is not an option this is a must!
154 * The engines will assume to be able to access those audio
155 * channels right after. If the audio driver is not able to offer
156 * that much channels, it can simply create mix channels which
157 * are then just mixed to the 'real' audio channels. See
158 * AudioChannel.h for details about channels and mix channels.
159 *
160 * @param Channels - amount of output channels required by
161 * a sampler engine
162 * @throws AudioOutputException if desired amount of channels
163 * cannot be offered
164 * @see AudioChannel
165 */
166 virtual void AcquireChannels(uint Channels) = 0;
167
168 /**
169 * Maximum amount of sample points the implementing audio
170 * device will ever demand the sampler engines to write in one
171 * fragment cycle / period. Simple audio device drivers usually
172 * have a fixed fragment size, so those devices just would return
173 * the fragment size in this method.
174 *
175 * @returns max. amount of sample points ever
176 */
177 virtual uint MaxSamplesPerCycle() = 0;
178
179 /**
180 * Playback samplerate the audio device uses. The sampler engines
181 * currently assume this to be a constant value for the whole
182 * life time of an instance of the implementing audio device.
183 *
184 * @returns sample rate in Hz
185 */
186 virtual uint SampleRate() = 0;
187
188 /**
189 * Return the audio output device driver type name.
190 */
191 virtual String Driver() = 0;
192
193 /////////////////////////////////////////////////////////////////
194 // normal methods
195 // (usually not to be overriden by descendant)
196
197 /**
198 * Connect given sampler engine to this audio output device. The
199 * engine will be added to the Engines container of this audio
200 * device and the engine will also automatically be informed
201 * about the connection.
202 *
203 * @param pEngine - sampler engine
204 */
205 void Connect(Engine* pEngine);
206
207 /**
208 * Disconnect given sampler engine from this audio output device.
209 * Removes given sampler engine reference from the Engines
210 * container of this audio device.
211 *
212 * @param pEngine - sampler engine
213 */
214 void Disconnect(Engine* pEngine);
215
216 /**
217 * Returns audio channel with index \a ChannelIndex or NULL if
218 * index out of bounds.
219 */
220 AudioChannel* Channel(uint ChannelIndex);
221
222 /**
223 * Returns all device parameter settings.
224 */
225 std::map<String,DeviceCreationParameter*> DeviceParameters();
226
227 protected:
228 std::set<Engine*> Engines; ///< All sampler engines that are connected to the audio output device.
229 std::vector<AudioChannel*> Channels; ///< All audio channels of the audio output device. This is just a container; the descendant has to create channels by himself.
230 std::map<String,DeviceCreationParameter*> Parameters; ///< All device parameters.
231
232 AudioOutputDevice(std::map<String,DeviceCreationParameter*> DriverParameters);
233
234 virtual ~AudioOutputDevice();
235
236 /**
237 * This method should be called by the AudioOutputDevice
238 * descendant to let all connected engines proceed to render the
239 * given amount of sample points. The engines will place their
240 * calculated audio data by themselfes into the buffers of the
241 * respective AudioChannel objects, so the implementing audio
242 * output device just has to copy the AudioChannel buffers to
243 * the output buffer(s) of its audio system.
244 *
245 * @returns 0 on success or the last error return code of one
246 * engine
247 */
248 int RenderAudio(uint Samples);
249
250 /**
251 * This can be called as an alternative to RenderAudio() for
252 * just writing silence to the audio output buffers and not
253 * calling the connected sampler engines for rendering audio, so
254 * to provide a method to stop playback if the used audio output
255 * system doesn't provide a better way.
256 *
257 * @returns 0 on success
258 */
259 int RenderSilence(uint Samples);
260
261 friend class Sampler; // allow Sampler class to destroy audio devices
262
263 };
264
265 /**
266 * Audio output exception that should be thrown by the AudioOutputDevice
267 * descendants in case initialization of the audio output system failed
268 * (which should be done in the constructor of the AudioOutputDevice
269 * descendant).
270 */
271 class AudioOutputException : public LinuxSamplerException {
272 public:
273 AudioOutputException(const std::string& msg) : LinuxSamplerException(msg) {}
274 };
275 }
276
277 #endif // __LS_AUDIOOUTPUTDEVICE_H__

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