/[svn]/linuxsampler/trunk/src/drivers/audio/AudioOutputDevice.h
ViewVC logotype

Contents of /linuxsampler/trunk/src/drivers/audio/AudioOutputDevice.h

Parent Directory Parent Directory | Revision Log Revision Log


Revision 2434 - (show annotations) (download) (as text)
Thu Mar 7 19:23:24 2013 UTC (11 years, 1 month ago) by schoenebeck
File MIME type: text/x-c++hdr
File size: 17369 byte(s)
* Started to spread new C++ keyword "override" over the code base
  (keyword introduced with C++11 standard).

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 - 2013 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #ifndef __LS_AUDIOOUTPUTDEVICE_H__
25 #define __LS_AUDIOOUTPUTDEVICE_H__
26
27 #include <set>
28 #include <map>
29 #include <vector>
30 #include <stdexcept>
31
32 #include "../../common/global.h"
33 #include "../../common/Exception.h"
34 #include "../Device.h"
35 #include "../DeviceParameter.h"
36 #include "../../engines/Engine.h"
37 #include "AudioChannel.h"
38 #include "../../common/SynchronizedConfig.h"
39 #include "../../effects/EffectChain.h"
40
41 namespace LinuxSampler {
42
43 // just symbol prototyping
44 class Engine;
45 class AudioOutputDeviceFactory;
46 class IDGenerator;
47
48 /** Abstract base class for audio output drivers in LinuxSampler
49 *
50 * This class will be derived by specialized classes which implement the
51 * connection to a specific audio output system (e.g. Alsa, Jack,
52 * CoreAudio).
53 */
54 class AudioOutputDevice : public Device {
55 public:
56
57 /////////////////////////////////////////////////////////////////
58 // Device parameters
59
60 /** Device Parameter 'ACTIVE'
61 *
62 * Used to activate / deactivate the audio output device.
63 */
64 class ParameterActive : public DeviceCreationParameterBool {
65 public:
66 ParameterActive();
67 ParameterActive(String s);
68 virtual String Description() OVERRIDE;
69 virtual bool Fix() OVERRIDE;
70 virtual bool Mandatory() OVERRIDE;
71 virtual std::map<String,DeviceCreationParameter*> DependsAsParameters() OVERRIDE;
72 virtual optional<bool> DefaultAsBool(std::map<String,String> Parameters) OVERRIDE;
73 virtual void OnSetValue(bool b) throw (Exception) OVERRIDE;
74 static String Name();
75 };
76
77 /** Device Parameter 'SAMPLERATE'
78 *
79 * Used to set the sample rate of the audio output device.
80 */
81 class ParameterSampleRate : public DeviceCreationParameterInt {
82 public:
83 ParameterSampleRate();
84 ParameterSampleRate(String s);
85 virtual String Description() OVERRIDE;
86 virtual bool Fix() OVERRIDE;
87 virtual bool Mandatory() OVERRIDE;
88 virtual std::map<String,DeviceCreationParameter*> DependsAsParameters() OVERRIDE;
89 virtual optional<int> DefaultAsInt(std::map<String,String> Parameters) OVERRIDE;
90 virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters) OVERRIDE;
91 virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters) OVERRIDE;
92 virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters) OVERRIDE;
93 virtual int ValueAsInt() OVERRIDE;
94 virtual void OnSetValue(int i) throw (Exception) OVERRIDE;
95 static String Name();
96 };
97
98 /** Device Parameters 'CHANNELS'
99 *
100 * Used to increase / decrease the number of audio channels of
101 * audio output device.
102 */
103 class ParameterChannels : public DeviceCreationParameterInt {
104 public:
105 ParameterChannels();
106 ParameterChannels(String s);
107 virtual String Description() OVERRIDE;
108 virtual bool Fix() OVERRIDE;
109 virtual bool Mandatory() OVERRIDE;
110 virtual std::map<String,DeviceCreationParameter*> DependsAsParameters() OVERRIDE;
111 virtual optional<int> DefaultAsInt(std::map<String,String> Parameters) OVERRIDE;
112 virtual optional<int> RangeMinAsInt(std::map<String,String> Parameters) OVERRIDE;
113 virtual optional<int> RangeMaxAsInt(std::map<String,String> Parameters) OVERRIDE;
114 virtual std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters) OVERRIDE;
115 virtual void OnSetValue(int i) throw (Exception) OVERRIDE;
116 static String Name();
117 };
118
119
120
121 /////////////////////////////////////////////////////////////////
122 // abstract methods
123 // (these have to be implemented by the descendant)
124
125 /**
126 * Start playback of audio signal on the audio device. It's the
127 * responsibility of the implementing audio device to call the
128 * RenderAudio(uint Samples) method of all connected engines.
129 * This will cause the engines to continue to render 'Samples'
130 * number of audio sample points and the engines will
131 * automatically add their audio signals to the audio buffers of
132 * the audio channels of this audio device. So the implementing
133 * audio device just has to access the buffers of it's audio
134 * channels.
135 *
136 * @throws AudioOutputException if playback can not be started
137 * @see AudioChannel
138 */
139 virtual void Play() = 0;
140
141 /**
142 * Returns true if the audio device is currently playing back.
143 */
144 virtual bool IsPlaying() = 0;
145
146 /**
147 * Stop playback of audio signal on the audio device. The
148 * implementing audio device will stop calling the RenderAudio()
149 * method of all connected engines and close it's connection to
150 * audio output system.
151 */
152 virtual void Stop() = 0;
153
154 /**
155 * Maximum amount of sample points the implementing audio
156 * device will ever demand the sampler engines to write in one
157 * fragment cycle / period. Simple audio device drivers usually
158 * have a fixed fragment size, so those devices just would return
159 * the fragment size in this method.
160 *
161 * @returns max. amount of sample points ever
162 */
163 virtual uint MaxSamplesPerCycle() = 0;
164
165 /**
166 * Playback samplerate the audio device uses. The sampler engines
167 * currently assume this to be a constant value for the whole
168 * life time of an instance of the implementing audio device.
169 *
170 * @returns sample rate in Hz
171 */
172 virtual uint SampleRate() = 0;
173
174 /**
175 * Return the audio output device driver name.
176 */
177 virtual String Driver() = 0;
178
179 /**
180 * Create new audio channel. This will be called by
181 * AcquireChannels(). Each driver must implement it.
182 */
183 virtual AudioChannel* CreateChannel(uint ChannelNr) = 0;
184
185 /**
186 * Might be optionally implemented by the deriving driver. If
187 * implemented, this method will return the current audio
188 * latency in seconds. The driver might measure the actual
189 * latency with timing functions to return the real latency.
190 *
191 * If this method is not implemented / overridden by the
192 * descending driver, it will simply return the theoretical
193 * latency, that is MaxSamplesPerCycle() / SampleRate().
194 *
195 * Currently this method is not used by the sampler itself.
196 * It can be used however for GUIs built on top of the sampler
197 * for example, to i.e. display the user the currently
198 * effective audio latency in real-time.
199 */
200 virtual float latency();
201
202
203
204 /////////////////////////////////////////////////////////////////
205 // normal methods
206 // (usually not to be overriden by descendant)
207
208 /**
209 * Connect given sampler engine to this audio output device. The
210 * engine will be added to the Engines container of this audio
211 * device and the engine will also automatically be informed
212 * about the connection.
213 *
214 * @param pEngine - sampler engine
215 */
216 void Connect(Engine* pEngine);
217
218 /**
219 * Disconnect given sampler engine from this audio output device.
220 * Removes given sampler engine reference from the Engines
221 * container of this audio device.
222 *
223 * @param pEngine - sampler engine
224 */
225 void Disconnect(Engine* pEngine);
226
227 /**
228 * This method can or should be called by the deriving driver in
229 * case some fundamental parameter changed, especially if the
230 * values returned by MaxSamplesPerCycle() and SamplerRate() have
231 * changed, those are values which the sampler engines assume to be
232 * constant for the life time of an audio device !
233 *
234 * By forcing a re-connection with this method, the sampler engines
235 * are forced to update those informations metntioned above as well,
236 * avoiding crashes or other undesired misbehaviors in such
237 * circumstances.
238 */
239 void ReconnectAll();
240
241 /**
242 * Returns audio channel with index \a ChannelIndex or NULL if
243 * index out of bounds.
244 */
245 AudioChannel* Channel(uint ChannelIndex);
246
247 /**
248 * This method will usually be called by the sampler engines that
249 * are connected to this audio device to inform the audio device
250 * how much audio channels the engine(s) need. It's the
251 * responsibility of the audio device to offer that amount of
252 * audio channels - again: this is not an option this is a must!
253 * The engines will assume to be able to access those audio
254 * channels right after. If the audio driver is not able to offer
255 * that much channels, it can simply create mix channels which
256 * are then just mixed to the 'real' audio channels. See
257 * AudioChannel.h for details about channels and mix channels.
258 *
259 * @param Channels - amount of output channels required by
260 * a sampler engine
261 * @throws AudioOutputException if desired amount of channels
262 * cannot be offered
263 * @see AudioChannel
264 */
265 void AcquireChannels(uint Channels);
266
267 /**
268 * Returns the amount of audio channels (including the so called
269 * "mix channels") the device is currently providing.
270 */
271 uint ChannelCount();
272
273 /**
274 * Returns all device parameter settings.
275 */
276 std::map<String,DeviceCreationParameter*> DeviceParameters();
277
278 /**
279 * Add a chain of send effects to this AudioOutputDevice.
280 * You actually have to add effects to that chain afterwards.
281 */
282 EffectChain* AddSendEffectChain();
283
284 /**
285 * Remove the send effect chain given by @a iChain .
286 *
287 * @throws Exception - if given send effect chain doesn't exist
288 */
289 void RemoveSendEffectChain(uint iChain) throw (Exception);
290
291 /**
292 * Returns send effect chain given by @a iChain or @c NULL if
293 * there's no such effect chain.
294 */
295 EffectChain* SendEffectChain(uint iChain) const;
296
297 /**
298 * Returns send effect chain with ID @a iChainID or @c NULL if
299 * there's no such effect chain.
300 */
301 EffectChain* SendEffectChainByID(uint iChainID) const;
302
303 /**
304 * Returns amount of send effect chains this AudioOutputDevice
305 * currently provides.
306 */
307 uint SendEffectChainCount() const;
308
309 /**
310 * @deprecated This method will be removed, use AddSendEffectChain() instead!
311 */
312 EffectChain* AddMasterEffectChain() DEPRECATED_API;
313
314 /**
315 * @deprecated This method will be removed, use RemoveSendEffectChain() instead!
316 */
317 void RemoveMasterEffectChain(uint iChain) throw (Exception) DEPRECATED_API;
318
319 /**
320 * @deprecated This method will be removed, use SendEffectChain() instead!
321 */
322 EffectChain* MasterEffectChain(uint iChain) const DEPRECATED_API;
323
324 /**
325 * @deprecated This method will be removed, use SendEffectChainCount() instead!
326 */
327 uint MasterEffectChainCount() const DEPRECATED_API;
328
329 protected:
330 SynchronizedConfig<std::set<Engine*> > Engines; ///< All sampler engines that are connected to the audio output device.
331 SynchronizedConfig<std::set<Engine*> >::Reader EnginesReader; ///< Audio thread access to Engines.
332 std::vector<AudioChannel*> Channels; ///< All audio channels of the audio output device. This is just a container; the descendant has to create channels by himself.
333 std::map<String,DeviceCreationParameter*> Parameters; ///< All device parameters.
334 std::vector<EffectChain*> vEffectChains;
335 IDGenerator* EffectChainIDs;
336
337 AudioOutputDevice(std::map<String,DeviceCreationParameter*> DriverParameters);
338
339 virtual ~AudioOutputDevice();
340
341 /**
342 * This method should be called by the AudioOutputDevice
343 * descendant to let all connected engines proceed to render the
344 * given amount of sample points. The engines will place their
345 * calculated audio data by themselfes into the buffers of the
346 * respective AudioChannel objects, so the implementing audio
347 * output device just has to copy the AudioChannel buffers to
348 * the output buffer(s) of its audio system.
349 *
350 * @returns 0 on success or the last error return code of one
351 * engine
352 */
353 int RenderAudio(uint Samples);
354
355 /**
356 * This can be called as an alternative to RenderAudio() for
357 * just writing silence to the audio output buffers and not
358 * calling the connected sampler engines for rendering audio, so
359 * to provide a method to stop playback if the used audio output
360 * system doesn't provide a better way.
361 *
362 * @returns 0 on success
363 */
364 int RenderSilence(uint Samples);
365
366 friend class AudioOutputDeviceFactory; // allow AudioOutputDeviceFactory class to destroy audio devices
367
368 };
369
370 /**
371 * Audio output exception that should be thrown by the AudioOutputDevice
372 * descendants in case initialization of the audio output system failed
373 * (which should be done in the constructor of the AudioOutputDevice
374 * descendant).
375 */
376 class AudioOutputException : public Exception {
377 public:
378 AudioOutputException(const std::string& msg) : Exception(msg) {}
379 };
380 }
381
382 #endif // __LS_AUDIOOUTPUTDEVICE_H__

  ViewVC Help
Powered by ViewVC