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* ScriptVM (WIP): started to integrate real-time instrument script support into the sampler engine implementations. The code is shared among all sampler engines, however currently only the gig file format supports storing instrument scripts (as LinuxSampler extension to the original GigaStudio 4 file format). * gig engine: Added support for loading instrument scripts from .gig files. * ScriptVM (WIP): Implemented built-in script variables %CC, $CC_NUM, $EVENT_NOTE, $EVENT_VELOCITY, $VCC_MONO_AT, $VCC_PITCH_BEND. * ScriptVM (WIP): Implemented execution of script event handler "init". * ScriptVM (WIP): Implemented execution of script event handler "controller". * Bumped version (1.0.0.svn42).
* Aftertouch: extended API to explicitly handle channel pressure and polyphonic key pressure events (so far polyphonic pressure was not supported at all, and channel pressure was rerouted as CC128 but not used so far). * Gig Engine: Fixed support for 'aftertouch' attenuation controller. * Bumped version (1.0.0.svn39).
* Added support for multiple MIDI input ports per sampler channel (added various new C++ API methods for this new feature/design, old C++ API methods are now marked as deprecated but should still provide full behavior backward compatibility). * LSCP Network interface: Added the following new LSCP commands for the new feature mentioned above: "ADD CHANNEL MIDI_INPUT", "REMOVE CHANNEL MIDI_INPUT" and "LIST CHANNEL MIDI_INPUTS". As with the C++ API changes, the old LSCP commands for MIDI input management are now marked as deprecated, but are still there and should provide full behavior backward compatibility. * New LSCP specification document (LSCP v1.6). * AbstractEngine::GSCheckSum(): don't allocate memory on the stack (was unsafe and caused compilation error with old clang 2.x). * Bumped version (1.0.0.svn25).
* Immediately apply scale tuning changes to active voices. * Exposed scale tuning to C++ API (along to the already existing standard SysEx way). * Bumped version to 1.0.0.svn21
* use different EQ effect instance for every voice
* fixed crash when trying to create an effect instance with controls which min and/or max values depend on the sample rate * experimental support for per voice equalization (work in progress) * sfz engine: implemented opcodes eq1_freq, eq2_freq, eq3_freq, eq1_freqccN, eq2_freqccN, eq3_freqccN, eq1_bw, eq2_bw, eq3_bw, eq1_bwccN, eq2_bwccN, eq3_bwccN, eq1_gain, eq2_gain, eq3_gain, eq1_gainccN, eq2_gainccN, eq3_gainccN
* bugfix: LSCP command "REMOVE FX_SEND EFFECT" was broken * fixed a bug in FxSend::SetDestinationEffect * bugfix: parent was not set when effect instance is appended * bugfix: was able to remove effect chain while FX send is connected to it * bugfix: was able to remove effect instance from effect chain while FX send is connected to that instance
* revised previously added new LSCP commands regarding effect handling: renamed "master effects" to "send effects", since this is the actual correct common term for those effects * also corrected the names regarding "send effects" in the respective methods of the "FxSsnd" class and "AudioOutputDevice" class of the sampler's C++ API, the old methods are still available but marked as deprecated and scheduled for removal * added LSCP command "SET FX_SEND SEND_EFFECT <sampler_channel> <fx_send_id> <effect_chain> <chain_pos>" * added LSCP command "REMOVE FX_SEND SEND_EFFECT <sampler_channel> <fx_send_id>" * added a list of common known LADSPA paths (for Windows and POSIX) which will be automatically checked for being used as LADSPA plugin directory (if the user did not set the LADSPA_PATH environment variable explicitly) * bumped version to 1.0.0.cvs8
* implemented Roland GS NRPN 1ArrH which allows to set volume per note * implemented Roland GS NRPN 1CrrH which allows to set pan per note * implemented Roland GS NRPN 1DrrH which allows to set reverb send per note (in this implementation of the sampler its simply hard routed to the 1st effect send of the sampler channel, no matter what the actual effect type is) * implemented Roland GS NRPN 1ErrH which allows to set chorus send per note (in this implementation of the sampler its simply hard routed to the 2nd effect send of the sampler channel, no matter what the actual effect type is) * bumped version to 1.0.0cvs4
* sfz engine: reduced memory usage for sfz data
* Refactoring: moved the independent code from the Gigasampler format engine to base classes * SFZ format engine: experimental code (not usable yet) * SoundFont format engine: experimental code (not usable yet) * Fixed crash which may occur when MIDI key + transpose is out of range
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