/[svn]/linuxsampler/trunk/src/engines/AbstractEngine.h
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revision 2961 by schoenebeck, Sat Jul 9 14:38:33 2016 UTC revision 2962 by schoenebeck, Sun Jul 17 17:54:04 2016 UTC
# Line 126  namespace LinuxSampler { Line 126  namespace LinuxSampler {
126              RingBuffer<uint8_t,false>* pSysexBuffer;          ///< Input buffer for MIDI system exclusive messages.              RingBuffer<uint8_t,false>* pSysexBuffer;          ///< Input buffer for MIDI system exclusive messages.
127              uint                       SampleRate;            ///< Sample rate of the engines output audio signal (in Hz)              uint                       SampleRate;            ///< Sample rate of the engines output audio signal (in Hz)
128              uint                       MaxSamplesPerCycle;    ///< Size of each audio output buffer              uint                       MaxSamplesPerCycle;    ///< Size of each audio output buffer
129              unsigned long              FrameTime;             ///< Time in frames of the start of the current audio fragment              sched_time_t               FrameTime;             ///< Scheduler time of the 1st sample point of the current audio fragment cycle. This is a consecutive sample point counter for the engine which proceeds (beyond fragment boundaries) until the engine is explicitly reset for some reason.
130              int                        ActiveVoiceCountMax;   ///< the maximum voice usage since application start              int                        ActiveVoiceCountMax;   ///< the maximum voice usage since application start
131              atomic_t                   ActiveVoiceCount;      ///< number of currently active voices              atomic_t                   ActiveVoiceCount;      ///< number of currently active voices
132              int                        VoiceSpawnsLeft;       ///< We only allow CONFIG_MAX_VOICES voices to be spawned per audio fragment, we use this variable to ensure this limit.              int                        VoiceSpawnsLeft;       ///< We only allow CONFIG_MAX_VOICES voices to be spawned per audio fragment, we use this variable to ensure this limit.

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