/[svn]/linuxsampler/trunk/src/engines/AbstractEngineChannel.cpp
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Contents of /linuxsampler/trunk/src/engines/AbstractEngineChannel.cpp

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Revision 2427 - (show annotations) (download)
Sat Mar 2 07:03:04 2013 UTC (11 years, 1 month ago) by persson
File size: 32481 byte(s)
* code refactoring: added a lock guard class for exception safe mutex
  handling and used it everywhere appropriate

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005-2008 Christian Schoenebeck *
7 * Copyright (C) 2009-2013 Christian Schoenebeck and Grigor Iliev *
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 * This program is distributed in the hope that it will be useful, *
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
17 * GNU General Public License for more details. *
18 * *
19 * You should have received a copy of the GNU General Public License *
20 * along with this program; if not, write to the Free Software *
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
22 * MA 02111-1307 USA *
23 ***************************************************************************/
24
25 #include "AbstractEngineChannel.h"
26 #include "../common/global_private.h"
27 #include "../Sampler.h"
28
29 namespace LinuxSampler {
30
31 AbstractEngineChannel::AbstractEngineChannel() :
32 virtualMidiDevicesReader_AudioThread(virtualMidiDevices),
33 virtualMidiDevicesReader_MidiThread(virtualMidiDevices)
34 {
35 pEngine = NULL;
36 pEvents = NULL; // we allocate when we retrieve the right Engine object
37 pEventQueue = new RingBuffer<Event,false>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);
38 InstrumentIdx = -1;
39 InstrumentStat = -1;
40 pChannelLeft = NULL;
41 pChannelRight = NULL;
42 AudioDeviceChannelLeft = -1;
43 AudioDeviceChannelRight = -1;
44 pMidiInputPort = NULL;
45 midiChannel = midi_chan_all;
46 ResetControllers();
47 PortamentoMode = false;
48 PortamentoTime = CONFIG_PORTAMENTO_TIME_DEFAULT;
49 }
50
51 AbstractEngineChannel::~AbstractEngineChannel() {
52 delete pEventQueue;
53 DeleteGroupEventLists();
54 RemoveAllFxSends();
55 }
56
57 Engine* AbstractEngineChannel::GetEngine() {
58 return pEngine;
59 }
60
61 uint AbstractEngineChannel::Channels() {
62 return 2;
63 }
64
65 /**
66 * More or less a workaround to set the instrument name, index and load
67 * status variable to zero percent immediately, that is without blocking
68 * the calling thread. It might be used in future for other preparations
69 * as well though.
70 *
71 * @param FileName - file name of the instrument file
72 * @param Instrument - index of the instrument in the file
73 * @see LoadInstrument()
74 */
75 void AbstractEngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
76 InstrumentFile = FileName;
77 InstrumentIdx = Instrument;
78 InstrumentStat = 0;
79 }
80
81 String AbstractEngineChannel::InstrumentFileName() {
82 return InstrumentFile;
83 }
84
85 String AbstractEngineChannel::InstrumentName() {
86 return InstrumentIdxName;
87 }
88
89 int AbstractEngineChannel::InstrumentIndex() {
90 return InstrumentIdx;
91 }
92
93 int AbstractEngineChannel::InstrumentStatus() {
94 return InstrumentStat;
95 }
96
97 String AbstractEngineChannel::EngineName() {
98 return AbstractEngine::GetFormatString(GetEngineFormat());
99 }
100
101 void AbstractEngineChannel::Reset() {
102 if (pEngine) pEngine->DisableAndLock();
103 ResetInternal();
104 ResetControllers();
105 if (pEngine) {
106 pEngine->Enable();
107 pEngine->Reset();
108 }
109 }
110
111 void AbstractEngineChannel::ResetControllers() {
112 Pitch = 0;
113 GlobalVolume = 1.0f;
114 MidiVolume = 1.0;
115 iLastPanRequest = 64;
116 GlobalTranspose = 0;
117 // set all MIDI controller values to zero
118 memset(ControllerTable, 0x00, 129);
119 // reset all FX Send levels
120 for (
121 std::vector<FxSend*>::iterator iter = fxSends.begin();
122 iter != fxSends.end(); iter++
123 ) {
124 (*iter)->Reset();
125 }
126 }
127
128 /**
129 * This method is not thread safe!
130 */
131 void AbstractEngineChannel::ResetInternal() {
132 CurrentKeyDimension = 0;
133 PortamentoPos = -1.0f; // no portamento active yet
134
135 // delete all input events
136 pEventQueue->init();
137
138 if (pEngine) pEngine->ResetInternal();
139
140 // status of engine channel has changed, so set notify flag
141 bStatusChanged = true;
142 }
143
144 /**
145 * Implementation of virtual method from abstract EngineChannel interface.
146 * This method will periodically be polled (e.g. by the LSCP server) to
147 * check if some engine channel parameter has changed since the last
148 * StatusChanged() call.
149 *
150 * This method can also be used to mark the engine channel as changed
151 * from outside, e.g. by a MIDI input device. The optional argument
152 * \a nNewStatus can be used for this.
153 *
154 * TODO: This "poll method" is just a lazy solution and might be
155 * replaced in future.
156 * @param bNewStatus - (optional, default: false) sets the new status flag
157 * @returns true if engine channel status has changed since last
158 * StatusChanged() call
159 */
160 bool AbstractEngineChannel::StatusChanged(bool bNewStatus) {
161 bool b = bStatusChanged;
162 bStatusChanged = bNewStatus;
163 return b;
164 }
165
166 float AbstractEngineChannel::Volume() {
167 return GlobalVolume;
168 }
169
170 void AbstractEngineChannel::Volume(float f) {
171 GlobalVolume = f;
172 bStatusChanged = true; // status of engine channel has changed, so set notify flag
173 }
174
175 float AbstractEngineChannel::Pan() {
176 return float(iLastPanRequest - 64) / 64.0f;
177 }
178
179 void AbstractEngineChannel::Pan(float f) {
180 int iMidiPan = int(f * 64.0f) + 64;
181 if (iMidiPan > 127) iMidiPan = 127;
182 else if (iMidiPan < 0) iMidiPan = 0;
183 iLastPanRequest = iMidiPan;
184 }
185
186 AudioOutputDevice* AbstractEngineChannel::GetAudioOutputDevice() {
187 return (pEngine) ? pEngine->pAudioOutputDevice : NULL;
188 }
189
190 /**
191 * Gets thread safe access to the currently connected audio output
192 * device from other threads than the lscp thread.
193 */
194 AudioOutputDevice* AbstractEngineChannel::GetAudioOutputDeviceSafe() {
195 LockGuard lock(EngineMutex);
196 return GetAudioOutputDevice();
197 }
198
199 void AbstractEngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
200 if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
201
202 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
203 if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
204 switch (EngineAudioChannel) {
205 case 0: // left output channel
206 if (fxSends.empty()) pChannelLeft = pChannel;
207 AudioDeviceChannelLeft = AudioDeviceChannel;
208 break;
209 case 1: // right output channel
210 if (fxSends.empty()) pChannelRight = pChannel;
211 AudioDeviceChannelRight = AudioDeviceChannel;
212 break;
213 default:
214 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
215 }
216
217 bStatusChanged = true;
218 }
219
220 int AbstractEngineChannel::OutputChannel(uint EngineAudioChannel) {
221 switch (EngineAudioChannel) {
222 case 0: // left channel
223 return AudioDeviceChannelLeft;
224 case 1: // right channel
225 return AudioDeviceChannelRight;
226 default:
227 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
228 }
229 }
230
231 void AbstractEngineChannel::Connect(MidiInputPort* pMidiPort, midi_chan_t MidiChannel) {
232 if (!pMidiPort || pMidiPort == this->pMidiInputPort) return;
233 DisconnectMidiInputPort();
234 this->pMidiInputPort = pMidiPort;
235 this->midiChannel = MidiChannel;
236 pMidiPort->Connect(this, MidiChannel);
237 }
238
239 void AbstractEngineChannel::DisconnectMidiInputPort() {
240 MidiInputPort* pOldPort = this->pMidiInputPort;
241 this->pMidiInputPort = NULL;
242 if (pOldPort) pOldPort->Disconnect(this);
243 }
244
245 MidiInputPort* AbstractEngineChannel::GetMidiInputPort() {
246 return pMidiInputPort;
247 }
248
249 midi_chan_t AbstractEngineChannel::MidiChannel() {
250 return midiChannel;
251 }
252
253 void AbstractEngineChannel::Connect(VirtualMidiDevice* pDevice) {
254 // double buffer ... double work ...
255 {
256 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.GetConfigForUpdate();
257 devices.add(pDevice);
258 }
259 {
260 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.SwitchConfig();
261 devices.add(pDevice);
262 }
263 }
264
265 void AbstractEngineChannel::Disconnect(VirtualMidiDevice* pDevice) {
266 // double buffer ... double work ...
267 {
268 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.GetConfigForUpdate();
269 devices.remove(pDevice);
270 }
271 {
272 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.SwitchConfig();
273 devices.remove(pDevice);
274 }
275 }
276
277 /**
278 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
279 * voice for the given key. This method is meant for real time rendering,
280 * that is an event will immediately be created with the current system
281 * time as time stamp.
282 *
283 * @param Key - MIDI key number of the triggered key
284 * @param Velocity - MIDI velocity value of the triggered key
285 */
286 void AbstractEngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity, uint8_t MidiChannel) {
287 if (pEngine) {
288 Event event = pEngine->pEventGenerator->CreateEvent();
289 event.Type = Event::type_note_on;
290 event.Param.Note.Key = Key;
291 event.Param.Note.Velocity = Velocity;
292 event.Param.Note.Channel = MidiChannel;
293 event.pEngineChannel = this;
294 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
295 else dmsg(1,("EngineChannel: Input event queue full!"));
296 // inform connected virtual MIDI devices if any ...
297 // (e.g. virtual MIDI keyboard in instrument editor(s))
298 ArrayList<VirtualMidiDevice*>& devices =
299 const_cast<ArrayList<VirtualMidiDevice*>&>(
300 virtualMidiDevicesReader_MidiThread.Lock()
301 );
302 for (int i = 0; i < devices.size(); i++) {
303 devices[i]->SendNoteOnToDevice(Key, Velocity);
304 }
305 virtualMidiDevicesReader_MidiThread.Unlock();
306 }
307 }
308
309 /**
310 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
311 * voice for the given key. This method is meant for offline rendering
312 * and / or for cases where the exact position of the event in the current
313 * audio fragment is already known.
314 *
315 * @param Key - MIDI key number of the triggered key
316 * @param Velocity - MIDI velocity value of the triggered key
317 * @param FragmentPos - sample point position in the current audio
318 * fragment to which this event belongs to
319 */
320 void AbstractEngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity, uint8_t MidiChannel, int32_t FragmentPos) {
321 if (FragmentPos < 0) {
322 dmsg(1,("EngineChannel::SendNoteOn(): negative FragmentPos! Seems MIDI driver is buggy!"));
323 }
324 else if (pEngine) {
325 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
326 event.Type = Event::type_note_on;
327 event.Param.Note.Key = Key;
328 event.Param.Note.Velocity = Velocity;
329 event.Param.Note.Channel = MidiChannel;
330 event.pEngineChannel = this;
331 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
332 else dmsg(1,("EngineChannel: Input event queue full!"));
333 // inform connected virtual MIDI devices if any ...
334 // (e.g. virtual MIDI keyboard in instrument editor(s))
335 ArrayList<VirtualMidiDevice*>& devices =
336 const_cast<ArrayList<VirtualMidiDevice*>&>(
337 virtualMidiDevicesReader_MidiThread.Lock()
338 );
339 for (int i = 0; i < devices.size(); i++) {
340 devices[i]->SendNoteOnToDevice(Key, Velocity);
341 }
342 virtualMidiDevicesReader_MidiThread.Unlock();
343 }
344 }
345
346 /**
347 * Will be called by the MIDIIn Thread to signal the audio thread to release
348 * voice(s) on the given key. This method is meant for real time rendering,
349 * that is an event will immediately be created with the current system
350 * time as time stamp.
351 *
352 * @param Key - MIDI key number of the released key
353 * @param Velocity - MIDI release velocity value of the released key
354 */
355 void AbstractEngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity, uint8_t MidiChannel) {
356 if (pEngine) {
357 Event event = pEngine->pEventGenerator->CreateEvent();
358 event.Type = Event::type_note_off;
359 event.Param.Note.Key = Key;
360 event.Param.Note.Velocity = Velocity;
361 event.Param.Note.Channel = MidiChannel;
362 event.pEngineChannel = this;
363 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
364 else dmsg(1,("EngineChannel: Input event queue full!"));
365 // inform connected virtual MIDI devices if any ...
366 // (e.g. virtual MIDI keyboard in instrument editor(s))
367 ArrayList<VirtualMidiDevice*>& devices =
368 const_cast<ArrayList<VirtualMidiDevice*>&>(
369 virtualMidiDevicesReader_MidiThread.Lock()
370 );
371 for (int i = 0; i < devices.size(); i++) {
372 devices[i]->SendNoteOffToDevice(Key, Velocity);
373 }
374 virtualMidiDevicesReader_MidiThread.Unlock();
375 }
376 }
377
378 /**
379 * Will be called by the MIDIIn Thread to signal the audio thread to release
380 * voice(s) on the given key. This method is meant for offline rendering
381 * and / or for cases where the exact position of the event in the current
382 * audio fragment is already known.
383 *
384 * @param Key - MIDI key number of the released key
385 * @param Velocity - MIDI release velocity value of the released key
386 * @param FragmentPos - sample point position in the current audio
387 * fragment to which this event belongs to
388 */
389 void AbstractEngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity, uint8_t MidiChannel, int32_t FragmentPos) {
390 if (FragmentPos < 0) {
391 dmsg(1,("EngineChannel::SendNoteOff(): negative FragmentPos! Seems MIDI driver is buggy!"));
392 }
393 else if (pEngine) {
394 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
395 event.Type = Event::type_note_off;
396 event.Param.Note.Key = Key;
397 event.Param.Note.Velocity = Velocity;
398 event.Param.Note.Channel = MidiChannel;
399 event.pEngineChannel = this;
400 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
401 else dmsg(1,("EngineChannel: Input event queue full!"));
402 // inform connected virtual MIDI devices if any ...
403 // (e.g. virtual MIDI keyboard in instrument editor(s))
404 ArrayList<VirtualMidiDevice*>& devices =
405 const_cast<ArrayList<VirtualMidiDevice*>&>(
406 virtualMidiDevicesReader_MidiThread.Lock()
407 );
408 for (int i = 0; i < devices.size(); i++) {
409 devices[i]->SendNoteOffToDevice(Key, Velocity);
410 }
411 virtualMidiDevicesReader_MidiThread.Unlock();
412 }
413 }
414
415 /**
416 * Will be called by the MIDIIn Thread to signal the audio thread to change
417 * the pitch value for all voices. This method is meant for real time
418 * rendering, that is an event will immediately be created with the
419 * current system time as time stamp.
420 *
421 * @param Pitch - MIDI pitch value (-8192 ... +8191)
422 */
423 void AbstractEngineChannel::SendPitchbend(int Pitch, uint8_t MidiChannel) {
424 if (pEngine) {
425 Event event = pEngine->pEventGenerator->CreateEvent();
426 event.Type = Event::type_pitchbend;
427 event.Param.Pitch.Pitch = Pitch;
428 event.Param.Pitch.Channel = MidiChannel;
429 event.pEngineChannel = this;
430 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
431 else dmsg(1,("EngineChannel: Input event queue full!"));
432 }
433 }
434
435 /**
436 * Will be called by the MIDIIn Thread to signal the audio thread to change
437 * the pitch value for all voices. This method is meant for offline
438 * rendering and / or for cases where the exact position of the event in
439 * the current audio fragment is already known.
440 *
441 * @param Pitch - MIDI pitch value (-8192 ... +8191)
442 * @param FragmentPos - sample point position in the current audio
443 * fragment to which this event belongs to
444 */
445 void AbstractEngineChannel::SendPitchbend(int Pitch, uint8_t MidiChannel, int32_t FragmentPos) {
446 if (FragmentPos < 0) {
447 dmsg(1,("AbstractEngineChannel::SendPitchBend(): negative FragmentPos! Seems MIDI driver is buggy!"));
448 }
449 else if (pEngine) {
450 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
451 event.Type = Event::type_pitchbend;
452 event.Param.Pitch.Pitch = Pitch;
453 event.Param.Pitch.Channel = MidiChannel;
454 event.pEngineChannel = this;
455 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
456 else dmsg(1,("AbstractEngineChannel: Input event queue full!"));
457 }
458 }
459
460 /**
461 * Will be called by the MIDIIn Thread to signal the audio thread that a
462 * continuous controller value has changed. This method is meant for real
463 * time rendering, that is an event will immediately be created with the
464 * current system time as time stamp.
465 *
466 * @param Controller - MIDI controller number of the occured control change
467 * @param Value - value of the control change
468 */
469 void AbstractEngineChannel::SendControlChange(uint8_t Controller, uint8_t Value, uint8_t MidiChannel) {
470 if (pEngine) {
471 Event event = pEngine->pEventGenerator->CreateEvent();
472 event.Type = Event::type_control_change;
473 event.Param.CC.Controller = Controller;
474 event.Param.CC.Value = Value;
475 event.Param.CC.Channel = MidiChannel;
476 event.pEngineChannel = this;
477 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
478 else dmsg(1,("AbstractEngineChannel: Input event queue full!"));
479 }
480 }
481
482 /**
483 * Will be called by the MIDIIn Thread to signal the audio thread that a
484 * continuous controller value has changed. This method is meant for
485 * offline rendering and / or for cases where the exact position of the
486 * event in the current audio fragment is already known.
487 *
488 * @param Controller - MIDI controller number of the occured control change
489 * @param Value - value of the control change
490 * @param FragmentPos - sample point position in the current audio
491 * fragment to which this event belongs to
492 */
493 void AbstractEngineChannel::SendControlChange(uint8_t Controller, uint8_t Value, uint8_t MidiChannel, int32_t FragmentPos) {
494 if (FragmentPos < 0) {
495 dmsg(1,("AbstractEngineChannel::SendControlChange(): negative FragmentPos! Seems MIDI driver is buggy!"));
496 }
497 else if (pEngine) {
498 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
499 event.Type = Event::type_control_change;
500 event.Param.CC.Controller = Controller;
501 event.Param.CC.Value = Value;
502 event.Param.CC.Channel = MidiChannel;
503 event.pEngineChannel = this;
504 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
505 else dmsg(1,("AbstractEngineChannel: Input event queue full!"));
506 }
507 }
508
509 /**
510 * Copy all events from the engine channel's input event queue buffer to
511 * the internal event list. This will be done at the beginning of each
512 * audio cycle (that is each RenderAudio() call) to distinguish all
513 * events which have to be processed in the current audio cycle. Each
514 * EngineChannel has it's own input event queue for the common channel
515 * specific events (like NoteOn, NoteOff and ControlChange events).
516 * Beside that, the engine also has a input event queue for global
517 * events (usually SysEx messages).
518 *
519 * @param Samples - number of sample points to be processed in the
520 * current audio cycle
521 */
522 void AbstractEngineChannel::ImportEvents(uint Samples) {
523 // import events from pure software MIDI "devices"
524 // (e.g. virtual keyboard in instrument editor)
525 {
526 const uint8_t channel = MidiChannel() == midi_chan_all ? 0 : MidiChannel();
527 const int FragmentPos = 0; // randomly chosen, we don't care about jitter for virtual MIDI devices
528 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
529 VirtualMidiDevice::event_t devEvent; // the event format we get from the virtual MIDI device
530 // as we're going to (carefully) write some status to the
531 // synchronized struct, we cast away the const
532 ArrayList<VirtualMidiDevice*>& devices =
533 const_cast<ArrayList<VirtualMidiDevice*>&>(virtualMidiDevicesReader_AudioThread.Lock());
534 // iterate through all virtual MIDI devices
535 for (int i = 0; i < devices.size(); i++) {
536 VirtualMidiDevice* pDev = devices[i];
537 // I think we can simply flush the whole FIFO(s), the user shouldn't be so fast ;-)
538 while (pDev->GetMidiEventFromDevice(devEvent)) {
539 switch (devEvent.Type) {
540 case VirtualMidiDevice::EVENT_TYPE_NOTEON:
541 event.Type = Event::type_note_on;
542 event.Param.Note.Key = devEvent.Arg1;
543 event.Param.Note.Velocity = devEvent.Arg2;
544 event.Param.Note.Channel = channel;
545 break;
546 case VirtualMidiDevice::EVENT_TYPE_NOTEOFF:
547 event.Type = Event::type_note_off;
548 event.Param.Note.Key = devEvent.Arg1;
549 event.Param.Note.Velocity = devEvent.Arg2;
550 event.Param.Note.Channel = channel;
551 break;
552 case VirtualMidiDevice::EVENT_TYPE_CC:
553 event.Type = Event::type_control_change;
554 event.Param.CC.Controller = devEvent.Arg1;
555 event.Param.CC.Value = devEvent.Arg2;
556 event.Param.CC.Channel = channel;
557 break;
558 default:
559 std::cerr << "AbstractEngineChannel::ImportEvents() ERROR: unknown event type ("
560 << devEvent.Type << "). This is a bug!";
561 continue;
562 }
563 event.pEngineChannel = this;
564 // copy event to internal event list
565 if (pEvents->poolIsEmpty()) {
566 dmsg(1,("Event pool emtpy!\n"));
567 goto exitVirtualDevicesLoop;
568 }
569 *pEvents->allocAppend() = event;
570 }
571 }
572 }
573 exitVirtualDevicesLoop:
574 virtualMidiDevicesReader_AudioThread.Unlock();
575
576 // import events from the regular MIDI devices
577 RingBuffer<Event,false>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
578 Event* pEvent;
579 while (true) {
580 // get next event from input event queue
581 if (!(pEvent = eventQueueReader.pop())) break;
582 // if younger event reached, ignore that and all subsequent ones for now
583 if (pEvent->FragmentPos() >= Samples) {
584 eventQueueReader--;
585 dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
586 pEvent->ResetFragmentPos();
587 break;
588 }
589 // copy event to internal event list
590 if (pEvents->poolIsEmpty()) {
591 dmsg(1,("Event pool emtpy!\n"));
592 break;
593 }
594 *pEvents->allocAppend() = *pEvent;
595 }
596 eventQueueReader.free(); // free all copied events from input queue
597 }
598
599 FxSend* AbstractEngineChannel::AddFxSend(uint8_t MidiCtrl, String Name) throw (Exception) {
600 if (pEngine) pEngine->DisableAndLock();
601 FxSend* pFxSend = new FxSend(this, MidiCtrl, Name);
602 if (fxSends.empty()) {
603 if (pEngine && pEngine->pAudioOutputDevice) {
604 AudioOutputDevice* pDevice = pEngine->pAudioOutputDevice;
605 // create local render buffers
606 pChannelLeft = new AudioChannel(0, pDevice->MaxSamplesPerCycle());
607 pChannelRight = new AudioChannel(1, pDevice->MaxSamplesPerCycle());
608 } else {
609 // postpone local render buffer creation until audio device is assigned
610 pChannelLeft = NULL;
611 pChannelRight = NULL;
612 }
613 }
614 fxSends.push_back(pFxSend);
615 if (pEngine) pEngine->Enable();
616 fireFxSendCountChanged(GetSamplerChannel()->Index(), GetFxSendCount());
617
618 return pFxSend;
619 }
620
621 FxSend* AbstractEngineChannel::GetFxSend(uint FxSendIndex) {
622 return (FxSendIndex < fxSends.size()) ? fxSends[FxSendIndex] : NULL;
623 }
624
625 uint AbstractEngineChannel::GetFxSendCount() {
626 return fxSends.size();
627 }
628
629 void AbstractEngineChannel::RemoveFxSend(FxSend* pFxSend) {
630 if (pEngine) pEngine->DisableAndLock();
631 for (
632 std::vector<FxSend*>::iterator iter = fxSends.begin();
633 iter != fxSends.end(); iter++
634 ) {
635 if (*iter == pFxSend) {
636 delete pFxSend;
637 fxSends.erase(iter);
638 if (fxSends.empty()) {
639 // destroy local render buffers
640 if (pChannelLeft) delete pChannelLeft;
641 if (pChannelRight) delete pChannelRight;
642 // fallback to render directly into AudioOutputDevice's buffers
643 if (pEngine && pEngine->pAudioOutputDevice) {
644 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
645 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
646 } else { // we update the pointers later
647 pChannelLeft = NULL;
648 pChannelRight = NULL;
649 }
650 }
651 break;
652 }
653 }
654 if (pEngine) pEngine->Enable();
655 fireFxSendCountChanged(GetSamplerChannel()->Index(), GetFxSendCount());
656 }
657
658 void AbstractEngineChannel::RemoveAllFxSends() {
659 if (pEngine) pEngine->DisableAndLock();
660 if (!fxSends.empty()) { // free local render buffers
661 if (pChannelLeft) {
662 delete pChannelLeft;
663 if (pEngine && pEngine->pAudioOutputDevice) {
664 // fallback to render directly to the AudioOutputDevice's buffer
665 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
666 } else pChannelLeft = NULL;
667 }
668 if (pChannelRight) {
669 delete pChannelRight;
670 if (pEngine && pEngine->pAudioOutputDevice) {
671 // fallback to render directly to the AudioOutputDevice's buffer
672 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
673 } else pChannelRight = NULL;
674 }
675 }
676 for (int i = 0; i < fxSends.size(); i++) delete fxSends[i];
677 fxSends.clear();
678 if (pEngine) pEngine->Enable();
679 }
680
681 /**
682 * Add a group number to the set of key groups. Should be called
683 * when an instrument is loaded to make sure there are event lists
684 * for all key groups.
685 */
686 void AbstractEngineChannel::AddGroup(uint group) {
687 if (group) {
688 std::pair<ActiveKeyGroupMap::iterator, bool> p =
689 ActiveKeyGroups.insert(ActiveKeyGroupMap::value_type(group, 0));
690 if (p.second) {
691 // If the engine channel is pending deletion (see bug
692 // #113), pEngine will be null, so we can't use
693 // pEngine->pEventPool here. Instead we're using a
694 // specialized RTList that allows specifying the pool
695 // later.
696 (*p.first).second = new LazyList<Event>;
697 }
698 }
699 }
700
701 /**
702 * Handle key group (a.k.a. exclusive group) conflicts.
703 */
704 void AbstractEngineChannel::HandleKeyGroupConflicts(uint KeyGroup, Pool<Event>::Iterator& itNoteOnEvent) {
705 dmsg(4,("HandelKeyGroupConflicts KeyGroup=%d\n", KeyGroup));
706 if (KeyGroup) {
707 // send a release event to all active voices in the group
708 RTList<Event>::Iterator itEvent = ActiveKeyGroups[KeyGroup]->allocAppend(pEngine->pEventPool);
709 *itEvent = *itNoteOnEvent;
710 }
711 }
712
713 /**
714 * Empty the lists of group events. Should be called from the
715 * audio thread, after all voices have been rendered.
716 */
717 void AbstractEngineChannel::ClearGroupEventLists() {
718 for (ActiveKeyGroupMap::iterator iter = ActiveKeyGroups.begin();
719 iter != ActiveKeyGroups.end(); iter++) {
720 if (iter->second) {
721 iter->second->clear();
722 } else {
723 dmsg(1,("EngineChannel: group event list was NULL"));
724 }
725 }
726 }
727
728 /**
729 * Remove all lists with group events.
730 */
731 void AbstractEngineChannel::DeleteGroupEventLists() {
732 for (ActiveKeyGroupMap::iterator iter = ActiveKeyGroups.begin();
733 iter != ActiveKeyGroups.end(); iter++) {
734 delete iter->second;
735 }
736 ActiveKeyGroups.clear();
737 }
738
739 } // namespace LinuxSampler

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