/[svn]/linuxsampler/trunk/src/engines/AbstractEngineChannel.cpp
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Contents of /linuxsampler/trunk/src/engines/AbstractEngineChannel.cpp

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Revision 2012 - (show annotations) (download)
Fri Oct 23 17:53:17 2009 UTC (14 years, 6 months ago) by iliev
File size: 28389 byte(s)
* Refactoring: moved the independent code from
  the Gigasampler format engine to base classes
* SFZ format engine: experimental code (not usable yet)
* SoundFont format engine: experimental code (not usable yet)
* Fixed crash which may occur when MIDI key + transpose is out of range

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005-2009 Christian Schoenebeck *
7 * Copyright (C) 2009 Grigor Iliev *
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 * This program is distributed in the hope that it will be useful, *
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
17 * GNU General Public License for more details. *
18 * *
19 * You should have received a copy of the GNU General Public License *
20 * along with this program; if not, write to the Free Software *
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
22 * MA 02111-1307 USA *
23 ***************************************************************************/
24
25 #include "AbstractEngineChannel.h"
26 #include "../common/global_private.h"
27 #include "../Sampler.h"
28
29 namespace LinuxSampler {
30
31 AbstractEngineChannel::AbstractEngineChannel() :
32 virtualMidiDevicesReader_AudioThread(virtualMidiDevices),
33 virtualMidiDevicesReader_MidiThread(virtualMidiDevices)
34 {
35 pEngine = NULL;
36 pEvents = NULL; // we allocate when we retrieve the right Engine object
37 pEventQueue = new RingBuffer<Event,false>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);
38 InstrumentIdx = -1;
39 InstrumentStat = -1;
40 pChannelLeft = NULL;
41 pChannelRight = NULL;
42 AudioDeviceChannelLeft = -1;
43 AudioDeviceChannelRight = -1;
44 pMidiInputPort = NULL;
45 midiChannel = midi_chan_all;
46 ResetControllers();
47 PortamentoMode = false;
48 PortamentoTime = CONFIG_PORTAMENTO_TIME_DEFAULT;
49 }
50
51 AbstractEngineChannel::~AbstractEngineChannel() {
52
53 if (pEventQueue) delete pEventQueue;
54 RemoveAllFxSends();
55 }
56
57 Engine* AbstractEngineChannel::GetEngine() {
58 return pEngine;
59 }
60
61 uint AbstractEngineChannel::Channels() {
62 return 2;
63 }
64
65 /**
66 * More or less a workaround to set the instrument name, index and load
67 * status variable to zero percent immediately, that is without blocking
68 * the calling thread. It might be used in future for other preparations
69 * as well though.
70 *
71 * @param FileName - file name of the instrument file
72 * @param Instrument - index of the instrument in the file
73 * @see LoadInstrument()
74 */
75 void AbstractEngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
76 InstrumentFile = FileName;
77 InstrumentIdx = Instrument;
78 InstrumentStat = 0;
79 }
80
81 String AbstractEngineChannel::InstrumentFileName() {
82 return InstrumentFile;
83 }
84
85 String AbstractEngineChannel::InstrumentName() {
86 return InstrumentIdxName;
87 }
88
89 int AbstractEngineChannel::InstrumentIndex() {
90 return InstrumentIdx;
91 }
92
93 int AbstractEngineChannel::InstrumentStatus() {
94 return InstrumentStat;
95 }
96
97 String AbstractEngineChannel::EngineName() {
98 return AbstractEngine::GetFormatString(GetEngineFormat());
99 }
100
101 void AbstractEngineChannel::Reset() {
102 if (pEngine) pEngine->DisableAndLock();
103 ResetInternal();
104 ResetControllers();
105 if (pEngine) {
106 pEngine->Enable();
107 pEngine->Reset();
108 }
109 }
110
111 void AbstractEngineChannel::ResetControllers() {
112 Pitch = 0;
113 GlobalVolume = 1.0f;
114 MidiVolume = 1.0;
115 GlobalPanLeft = 1.0f;
116 GlobalPanRight = 1.0f;
117 iLastPanRequest = 64;
118 GlobalTranspose = 0;
119 // set all MIDI controller values to zero
120 memset(ControllerTable, 0x00, 129);
121 // reset all FX Send levels
122 for (
123 std::vector<FxSend*>::iterator iter = fxSends.begin();
124 iter != fxSends.end(); iter++
125 ) {
126 (*iter)->Reset();
127 }
128 }
129
130 /**
131 * This method is not thread safe!
132 */
133 void AbstractEngineChannel::ResetInternal() {
134 CurrentKeyDimension = 0;
135 PortamentoPos = -1.0f; // no portamento active yet
136
137 // delete all input events
138 pEventQueue->init();
139
140 if (pEngine) pEngine->ResetInternal();
141
142 // status of engine channel has changed, so set notify flag
143 bStatusChanged = true;
144 }
145
146 /**
147 * Implementation of virtual method from abstract EngineChannel interface.
148 * This method will periodically be polled (e.g. by the LSCP server) to
149 * check if some engine channel parameter has changed since the last
150 * StatusChanged() call.
151 *
152 * This method can also be used to mark the engine channel as changed
153 * from outside, e.g. by a MIDI input device. The optional argument
154 * \a nNewStatus can be used for this.
155 *
156 * TODO: This "poll method" is just a lazy solution and might be
157 * replaced in future.
158 * @param bNewStatus - (optional, default: false) sets the new status flag
159 * @returns true if engine channel status has changed since last
160 * StatusChanged() call
161 */
162 bool AbstractEngineChannel::StatusChanged(bool bNewStatus) {
163 bool b = bStatusChanged;
164 bStatusChanged = bNewStatus;
165 return b;
166 }
167
168 float AbstractEngineChannel::Volume() {
169 return GlobalVolume;
170 }
171
172 void AbstractEngineChannel::Volume(float f) {
173 GlobalVolume = f;
174 bStatusChanged = true; // status of engine channel has changed, so set notify flag
175 }
176
177 float AbstractEngineChannel::Pan() {
178 return float(iLastPanRequest - 64) / 64.0f;
179 }
180
181 void AbstractEngineChannel::Pan(float f) {
182 int iMidiPan = int(f * 64.0f) + 64;
183 if (iMidiPan > 127) iMidiPan = 127;
184 else if (iMidiPan < 0) iMidiPan = 0;
185 GlobalPanLeft = AbstractEngine::PanCurve[128 - iMidiPan];
186 GlobalPanRight = AbstractEngine::PanCurve[iMidiPan];
187 iLastPanRequest = iMidiPan;
188 }
189
190 AudioOutputDevice* AbstractEngineChannel::GetAudioOutputDevice() {
191 return (pEngine) ? pEngine->pAudioOutputDevice : NULL;
192 }
193
194 void AbstractEngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
195 if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
196
197 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
198 if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
199 switch (EngineAudioChannel) {
200 case 0: // left output channel
201 if (fxSends.empty()) pChannelLeft = pChannel;
202 AudioDeviceChannelLeft = AudioDeviceChannel;
203 break;
204 case 1: // right output channel
205 if (fxSends.empty()) pChannelRight = pChannel;
206 AudioDeviceChannelRight = AudioDeviceChannel;
207 break;
208 default:
209 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
210 }
211
212 bStatusChanged = true;
213 }
214
215 int AbstractEngineChannel::OutputChannel(uint EngineAudioChannel) {
216 switch (EngineAudioChannel) {
217 case 0: // left channel
218 return AudioDeviceChannelLeft;
219 case 1: // right channel
220 return AudioDeviceChannelRight;
221 default:
222 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
223 }
224 }
225
226 void AbstractEngineChannel::Connect(MidiInputPort* pMidiPort, midi_chan_t MidiChannel) {
227 if (!pMidiPort || pMidiPort == this->pMidiInputPort) return;
228 DisconnectMidiInputPort();
229 this->pMidiInputPort = pMidiPort;
230 this->midiChannel = MidiChannel;
231 pMidiPort->Connect(this, MidiChannel);
232 }
233
234 void AbstractEngineChannel::DisconnectMidiInputPort() {
235 MidiInputPort* pOldPort = this->pMidiInputPort;
236 this->pMidiInputPort = NULL;
237 if (pOldPort) pOldPort->Disconnect(this);
238 }
239
240 MidiInputPort* AbstractEngineChannel::GetMidiInputPort() {
241 return pMidiInputPort;
242 }
243
244 midi_chan_t AbstractEngineChannel::MidiChannel() {
245 return midiChannel;
246 }
247
248 void AbstractEngineChannel::Connect(VirtualMidiDevice* pDevice) {
249 // double buffer ... double work ...
250 {
251 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.GetConfigForUpdate();
252 devices.add(pDevice);
253 }
254 {
255 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.SwitchConfig();
256 devices.add(pDevice);
257 }
258 }
259
260 void AbstractEngineChannel::Disconnect(VirtualMidiDevice* pDevice) {
261 // double buffer ... double work ...
262 {
263 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.GetConfigForUpdate();
264 devices.remove(pDevice);
265 }
266 {
267 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.SwitchConfig();
268 devices.remove(pDevice);
269 }
270 }
271
272 /**
273 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
274 * voice for the given key. This method is meant for real time rendering,
275 * that is an event will immediately be created with the current system
276 * time as time stamp.
277 *
278 * @param Key - MIDI key number of the triggered key
279 * @param Velocity - MIDI velocity value of the triggered key
280 */
281 void AbstractEngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
282 if (pEngine) {
283 Event event = pEngine->pEventGenerator->CreateEvent();
284 event.Type = Event::type_note_on;
285 event.Param.Note.Key = Key;
286 event.Param.Note.Velocity = Velocity;
287 event.pEngineChannel = this;
288 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
289 else dmsg(1,("EngineChannel: Input event queue full!"));
290 // inform connected virtual MIDI devices if any ...
291 // (e.g. virtual MIDI keyboard in instrument editor(s))
292 ArrayList<VirtualMidiDevice*>& devices =
293 const_cast<ArrayList<VirtualMidiDevice*>&>(
294 virtualMidiDevicesReader_MidiThread.Lock()
295 );
296 for (int i = 0; i < devices.size(); i++) {
297 devices[i]->SendNoteOnToDevice(Key, Velocity);
298 }
299 virtualMidiDevicesReader_MidiThread.Unlock();
300 }
301 }
302
303 /**
304 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
305 * voice for the given key. This method is meant for offline rendering
306 * and / or for cases where the exact position of the event in the current
307 * audio fragment is already known.
308 *
309 * @param Key - MIDI key number of the triggered key
310 * @param Velocity - MIDI velocity value of the triggered key
311 * @param FragmentPos - sample point position in the current audio
312 * fragment to which this event belongs to
313 */
314 void AbstractEngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
315 if (FragmentPos < 0) {
316 dmsg(1,("EngineChannel::SendNoteOn(): negative FragmentPos! Seems MIDI driver is buggy!"));
317 }
318 else if (pEngine) {
319 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
320 event.Type = Event::type_note_on;
321 event.Param.Note.Key = Key;
322 event.Param.Note.Velocity = Velocity;
323 event.pEngineChannel = this;
324 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
325 else dmsg(1,("EngineChannel: Input event queue full!"));
326 // inform connected virtual MIDI devices if any ...
327 // (e.g. virtual MIDI keyboard in instrument editor(s))
328 ArrayList<VirtualMidiDevice*>& devices =
329 const_cast<ArrayList<VirtualMidiDevice*>&>(
330 virtualMidiDevicesReader_MidiThread.Lock()
331 );
332 for (int i = 0; i < devices.size(); i++) {
333 devices[i]->SendNoteOnToDevice(Key, Velocity);
334 }
335 virtualMidiDevicesReader_MidiThread.Unlock();
336 }
337 }
338
339 /**
340 * Will be called by the MIDIIn Thread to signal the audio thread to release
341 * voice(s) on the given key. This method is meant for real time rendering,
342 * that is an event will immediately be created with the current system
343 * time as time stamp.
344 *
345 * @param Key - MIDI key number of the released key
346 * @param Velocity - MIDI release velocity value of the released key
347 */
348 void AbstractEngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
349 if (pEngine) {
350 Event event = pEngine->pEventGenerator->CreateEvent();
351 event.Type = Event::type_note_off;
352 event.Param.Note.Key = Key;
353 event.Param.Note.Velocity = Velocity;
354 event.pEngineChannel = this;
355 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
356 else dmsg(1,("EngineChannel: Input event queue full!"));
357 // inform connected virtual MIDI devices if any ...
358 // (e.g. virtual MIDI keyboard in instrument editor(s))
359 ArrayList<VirtualMidiDevice*>& devices =
360 const_cast<ArrayList<VirtualMidiDevice*>&>(
361 virtualMidiDevicesReader_MidiThread.Lock()
362 );
363 for (int i = 0; i < devices.size(); i++) {
364 devices[i]->SendNoteOffToDevice(Key, Velocity);
365 }
366 virtualMidiDevicesReader_MidiThread.Unlock();
367 }
368 }
369
370 /**
371 * Will be called by the MIDIIn Thread to signal the audio thread to release
372 * voice(s) on the given key. This method is meant for offline rendering
373 * and / or for cases where the exact position of the event in the current
374 * audio fragment is already known.
375 *
376 * @param Key - MIDI key number of the released key
377 * @param Velocity - MIDI release velocity value of the released key
378 * @param FragmentPos - sample point position in the current audio
379 * fragment to which this event belongs to
380 */
381 void AbstractEngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
382 if (FragmentPos < 0) {
383 dmsg(1,("EngineChannel::SendNoteOff(): negative FragmentPos! Seems MIDI driver is buggy!"));
384 }
385 else if (pEngine) {
386 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
387 event.Type = Event::type_note_off;
388 event.Param.Note.Key = Key;
389 event.Param.Note.Velocity = Velocity;
390 event.pEngineChannel = this;
391 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
392 else dmsg(1,("EngineChannel: Input event queue full!"));
393 // inform connected virtual MIDI devices if any ...
394 // (e.g. virtual MIDI keyboard in instrument editor(s))
395 ArrayList<VirtualMidiDevice*>& devices =
396 const_cast<ArrayList<VirtualMidiDevice*>&>(
397 virtualMidiDevicesReader_MidiThread.Lock()
398 );
399 for (int i = 0; i < devices.size(); i++) {
400 devices[i]->SendNoteOffToDevice(Key, Velocity);
401 }
402 virtualMidiDevicesReader_MidiThread.Unlock();
403 }
404 }
405
406 /**
407 * Will be called by the MIDIIn Thread to signal the audio thread to change
408 * the pitch value for all voices. This method is meant for real time
409 * rendering, that is an event will immediately be created with the
410 * current system time as time stamp.
411 *
412 * @param Pitch - MIDI pitch value (-8192 ... +8191)
413 */
414 void AbstractEngineChannel::SendPitchbend(int Pitch) {
415 if (pEngine) {
416 Event event = pEngine->pEventGenerator->CreateEvent();
417 event.Type = Event::type_pitchbend;
418 event.Param.Pitch.Pitch = Pitch;
419 event.pEngineChannel = this;
420 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
421 else dmsg(1,("EngineChannel: Input event queue full!"));
422 }
423 }
424
425 /**
426 * Will be called by the MIDIIn Thread to signal the audio thread to change
427 * the pitch value for all voices. This method is meant for offline
428 * rendering and / or for cases where the exact position of the event in
429 * the current audio fragment is already known.
430 *
431 * @param Pitch - MIDI pitch value (-8192 ... +8191)
432 * @param FragmentPos - sample point position in the current audio
433 * fragment to which this event belongs to
434 */
435 void AbstractEngineChannel::SendPitchbend(int Pitch, int32_t FragmentPos) {
436 if (FragmentPos < 0) {
437 dmsg(1,("AbstractEngineChannel::SendPitchBend(): negative FragmentPos! Seems MIDI driver is buggy!"));
438 }
439 else if (pEngine) {
440 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
441 event.Type = Event::type_pitchbend;
442 event.Param.Pitch.Pitch = Pitch;
443 event.pEngineChannel = this;
444 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
445 else dmsg(1,("AbstractEngineChannel: Input event queue full!"));
446 }
447 }
448
449 /**
450 * Will be called by the MIDIIn Thread to signal the audio thread that a
451 * continuous controller value has changed. This method is meant for real
452 * time rendering, that is an event will immediately be created with the
453 * current system time as time stamp.
454 *
455 * @param Controller - MIDI controller number of the occured control change
456 * @param Value - value of the control change
457 */
458 void AbstractEngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
459 if (pEngine) {
460 Event event = pEngine->pEventGenerator->CreateEvent();
461 event.Type = Event::type_control_change;
462 event.Param.CC.Controller = Controller;
463 event.Param.CC.Value = Value;
464 event.pEngineChannel = this;
465 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
466 else dmsg(1,("AbstractEngineChannel: Input event queue full!"));
467 }
468 }
469
470 /**
471 * Will be called by the MIDIIn Thread to signal the audio thread that a
472 * continuous controller value has changed. This method is meant for
473 * offline rendering and / or for cases where the exact position of the
474 * event in the current audio fragment is already known.
475 *
476 * @param Controller - MIDI controller number of the occured control change
477 * @param Value - value of the control change
478 * @param FragmentPos - sample point position in the current audio
479 * fragment to which this event belongs to
480 */
481 void AbstractEngineChannel::SendControlChange(uint8_t Controller, uint8_t Value, int32_t FragmentPos) {
482 if (FragmentPos < 0) {
483 dmsg(1,("AbstractEngineChannel::SendControlChange(): negative FragmentPos! Seems MIDI driver is buggy!"));
484 }
485 else if (pEngine) {
486 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
487 event.Type = Event::type_control_change;
488 event.Param.CC.Controller = Controller;
489 event.Param.CC.Value = Value;
490 event.pEngineChannel = this;
491 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
492 else dmsg(1,("AbstractEngineChannel: Input event queue full!"));
493 }
494 }
495
496 /**
497 * Copy all events from the engine channel's input event queue buffer to
498 * the internal event list. This will be done at the beginning of each
499 * audio cycle (that is each RenderAudio() call) to distinguish all
500 * events which have to be processed in the current audio cycle. Each
501 * EngineChannel has it's own input event queue for the common channel
502 * specific events (like NoteOn, NoteOff and ControlChange events).
503 * Beside that, the engine also has a input event queue for global
504 * events (usually SysEx messages).
505 *
506 * @param Samples - number of sample points to be processed in the
507 * current audio cycle
508 */
509 void AbstractEngineChannel::ImportEvents(uint Samples) {
510 // import events from pure software MIDI "devices"
511 // (e.g. virtual keyboard in instrument editor)
512 {
513 const int FragmentPos = 0; // randomly chosen, we don't care about jitter for virtual MIDI devices
514 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
515 VirtualMidiDevice::event_t devEvent; // the event format we get from the virtual MIDI device
516 // as we're going to (carefully) write some status to the
517 // synchronized struct, we cast away the const
518 ArrayList<VirtualMidiDevice*>& devices =
519 const_cast<ArrayList<VirtualMidiDevice*>&>(virtualMidiDevicesReader_AudioThread.Lock());
520 // iterate through all virtual MIDI devices
521 for (int i = 0; i < devices.size(); i++) {
522 VirtualMidiDevice* pDev = devices[i];
523 // I think we can simply flush the whole FIFO(s), the user shouldn't be so fast ;-)
524 while (pDev->GetMidiEventFromDevice(devEvent)) {
525 event.Type =
526 (devEvent.Type == VirtualMidiDevice::EVENT_TYPE_NOTEON) ?
527 Event::type_note_on : Event::type_note_off;
528 event.Param.Note.Key = devEvent.Key;
529 event.Param.Note.Velocity = devEvent.Velocity;
530 event.pEngineChannel = this;
531 // copy event to internal event list
532 if (pEvents->poolIsEmpty()) {
533 dmsg(1,("Event pool emtpy!\n"));
534 goto exitVirtualDevicesLoop;
535 }
536 *pEvents->allocAppend() = event;
537 }
538 }
539 }
540 exitVirtualDevicesLoop:
541 virtualMidiDevicesReader_AudioThread.Unlock();
542
543 // import events from the regular MIDI devices
544 RingBuffer<Event,false>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
545 Event* pEvent;
546 while (true) {
547 // get next event from input event queue
548 if (!(pEvent = eventQueueReader.pop())) break;
549 // if younger event reached, ignore that and all subsequent ones for now
550 if (pEvent->FragmentPos() >= Samples) {
551 eventQueueReader--;
552 dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
553 pEvent->ResetFragmentPos();
554 break;
555 }
556 // copy event to internal event list
557 if (pEvents->poolIsEmpty()) {
558 dmsg(1,("Event pool emtpy!\n"));
559 break;
560 }
561 *pEvents->allocAppend() = *pEvent;
562 }
563 eventQueueReader.free(); // free all copied events from input queue
564 }
565
566 FxSend* AbstractEngineChannel::AddFxSend(uint8_t MidiCtrl, String Name) throw (Exception) {
567 if (pEngine) pEngine->DisableAndLock();
568 FxSend* pFxSend = new FxSend(this, MidiCtrl, Name);
569 if (fxSends.empty()) {
570 if (pEngine && pEngine->pAudioOutputDevice) {
571 AudioOutputDevice* pDevice = pEngine->pAudioOutputDevice;
572 // create local render buffers
573 pChannelLeft = new AudioChannel(0, pDevice->MaxSamplesPerCycle());
574 pChannelRight = new AudioChannel(1, pDevice->MaxSamplesPerCycle());
575 } else {
576 // postpone local render buffer creation until audio device is assigned
577 pChannelLeft = NULL;
578 pChannelRight = NULL;
579 }
580 }
581 fxSends.push_back(pFxSend);
582 if (pEngine) pEngine->Enable();
583 fireFxSendCountChanged(GetSamplerChannel()->Index(), GetFxSendCount());
584
585 return pFxSend;
586 }
587
588 FxSend* AbstractEngineChannel::GetFxSend(uint FxSendIndex) {
589 return (FxSendIndex < fxSends.size()) ? fxSends[FxSendIndex] : NULL;
590 }
591
592 uint AbstractEngineChannel::GetFxSendCount() {
593 return fxSends.size();
594 }
595
596 void AbstractEngineChannel::RemoveFxSend(FxSend* pFxSend) {
597 if (pEngine) pEngine->DisableAndLock();
598 for (
599 std::vector<FxSend*>::iterator iter = fxSends.begin();
600 iter != fxSends.end(); iter++
601 ) {
602 if (*iter == pFxSend) {
603 delete pFxSend;
604 fxSends.erase(iter);
605 if (fxSends.empty()) {
606 // destroy local render buffers
607 if (pChannelLeft) delete pChannelLeft;
608 if (pChannelRight) delete pChannelRight;
609 // fallback to render directly into AudioOutputDevice's buffers
610 if (pEngine && pEngine->pAudioOutputDevice) {
611 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
612 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
613 } else { // we update the pointers later
614 pChannelLeft = NULL;
615 pChannelRight = NULL;
616 }
617 }
618 break;
619 }
620 }
621 if (pEngine) pEngine->Enable();
622 fireFxSendCountChanged(GetSamplerChannel()->Index(), GetFxSendCount());
623 }
624
625 void AbstractEngineChannel::RemoveAllFxSends() {
626 if (pEngine) pEngine->DisableAndLock();
627 if (!fxSends.empty()) { // free local render buffers
628 if (pChannelLeft) {
629 delete pChannelLeft;
630 if (pEngine && pEngine->pAudioOutputDevice) {
631 // fallback to render directly to the AudioOutputDevice's buffer
632 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
633 } else pChannelLeft = NULL;
634 }
635 if (pChannelRight) {
636 delete pChannelRight;
637 if (pEngine && pEngine->pAudioOutputDevice) {
638 // fallback to render directly to the AudioOutputDevice's buffer
639 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
640 } else pChannelRight = NULL;
641 }
642 }
643 for (int i = 0; i < fxSends.size(); i++) delete fxSends[i];
644 fxSends.clear();
645 if (pEngine) pEngine->Enable();
646 }
647
648 } // namespace LinuxSampler

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