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virtual ~AbstractEngineChannel(); |
virtual ~AbstractEngineChannel(); |
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AbstractEngine* pEngine; |
AbstractEngine* pEngine; |
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public: // TODO: should be protected |
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AudioChannel* pChannelLeft; ///< encapsulates the audio rendering buffer (left) |
AudioChannel* pChannelLeft; ///< encapsulates the audio rendering buffer (left) |
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AudioChannel* pChannelRight; ///< encapsulates the audio rendering buffer (right) |
AudioChannel* pChannelRight; ///< encapsulates the audio rendering buffer (right) |
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protected: |
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int AudioDeviceChannelLeft; ///< audio device channel number to which the left channel is connected to |
int AudioDeviceChannelLeft; ///< audio device channel number to which the left channel is connected to |
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int AudioDeviceChannelRight; ///< audio device channel number to which the right channel is connected to |
int AudioDeviceChannelRight; ///< audio device channel number to which the right channel is connected to |
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MidiInputPort* pMidiInputPort; ///< Points to the connected MIDI input port or NULL if none assigned. |
MidiInputPort* pMidiInputPort; ///< Points to the connected MIDI input port or NULL if none assigned. |