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* Fixed a memory leak due to EngineFactory::Destroy() not doing it as an actual destructor and just removing the engine instance from factory stock and all instances allocated via EngineFactory::Create() never got delete'd and thus their destructors never called. This bug was evident while having many mapped instruments and querying the instrument status via GET MIDI_INSTRUMENT INFO command, eating up system memory very quickly and never let it go.
* implemented MIDI instrument mapping according to latest LSCP draft
moved file src/engines/common/Engine.h -> src/engines/Engine.h
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