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* Several fixes in JACK audio driver: - React on sample rate changes. - React on buffer size changes. - jack_port_get_buffer() was cached and called outside RT context.
* all engines: add pan CC value to instrument pan parameter before applying panning, instead of using two separate pan functions in series (#182) * sfz parser: allow -200 to 200 for pan_oncc opcode (#182) * gig engine: handle special case when pan parameter in gig file has max or min value * CoreMIDI: fixed memory deallocation error
* sfz/sf2 engine: fixed crash when using small audio fragment size
* use different EQ effect instance for every voice
* fixed crash when trying to create an effect instance with controls which min and/or max values depend on the sample rate * experimental support for per voice equalization (work in progress) * sfz engine: implemented opcodes eq1_freq, eq2_freq, eq3_freq, eq1_freqccN, eq2_freqccN, eq3_freqccN, eq1_bw, eq2_bw, eq3_bw, eq1_bwccN, eq2_bwccN, eq3_bwccN, eq1_gain, eq2_gain, eq3_gain, eq1_gainccN, eq2_gainccN, eq3_gainccN
* sfz engine: use common pool of CC objects to minimize RAM usage
* bugfix: playing a note while changing the instrument could cause a crash, or give "Handing back unknown region" error messages
* fixed crash when deleting a sampler channel or changing engine type while an instrument load was in progress
* implemented Roland GS NRPN 1ArrH which allows to set volume per note * implemented Roland GS NRPN 1CrrH which allows to set pan per note * implemented Roland GS NRPN 1DrrH which allows to set reverb send per note (in this implementation of the sampler its simply hard routed to the 1st effect send of the sampler channel, no matter what the actual effect type is) * implemented Roland GS NRPN 1ErrH which allows to set chorus send per note (in this implementation of the sampler its simply hard routed to the 2nd effect send of the sampler channel, no matter what the actual effect type is) * bumped version to 1.0.0cvs4
* sfz engine: added support for controller triggered regions (on_locc/on_hicc) * sfz engine: added support for loop_mode=one_shot
* sfz engine: improved support for exclusive groups (group, off_by and off_mode) * minor valgrind fixes
* sfz engine: added support for v2 multiple stage envelope generators * sfz engine: added a fine-tuned v1 envelope generator instead of using the one from the gig engine
* gig engine: implemented the "round robin keyboard" dimension * gig engine: fixed round robin and random dimensions for cases when number of dimension zones is not a power of two * gig engine: made round robin use a counter for each region instead of each key * fixed building with libgig installed in a non-standard directory
* sfz engine: support for exclusive groups * sf2 engine: support for exclusive groups * sf2 engine: manage presets only * sf2 engine: preset regions are now taken into account
* Refactoring: moved the independent code from gig::Voice to base classes * SoundFont format engine: implemented EG1 & EG2
* Refactoring: moved the independent code from the Gigasampler format engine to base classes * SFZ format engine: experimental code (not usable yet) * SoundFont format engine: experimental code (not usable yet) * Fixed crash which may occur when MIDI key + transpose is out of range
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